201 lines
9.1 KiB
HTML
201 lines
9.1 KiB
HTML
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<div id="projectname">Mario Kart 64
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<div><div class="header">
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<div class="headertitle"><div class="title">Modding</div></div>
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<div class="contents">
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<div class="textblock"><p><a class="anchor" id="modding"></a></p>
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<ul>
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<li>Very focused on ease of modding without weird formats or obscure tools.</li>
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<li>Early stages of modding and as such some features are not fully implemented yet</li>
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<li>SpaghettiKart does not use Retro</li>
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</ul>
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<h1><a class="anchor" id="general-structure"></a>
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General Structure</h1>
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<p>Mods in SpaghettiKart are packaged as <code>.o2r</code> or <code>.zip</code> archives, or as folders placed in the <code>mods/</code> directory.</p>
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<div class="fragment"><div class="line">mods/</div>
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<div class="line">├── MyTexturePack.o2r</div>
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<div class="line">├── CustomTracks.zip</div>
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<div class="line">└── MyDevMod/ <- Folder-based mod for development</div>
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<div class="line"> ├── mods.toml</div>
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<div class="line"> └── textures/</div>
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</div><!-- fragment --><p>Every mod <b>must</b> include a <code>mods.toml</code> file at its root. This file contains metadata about the mod (name, version, dependencies). See <a class="el" href="md_docs_2mods-toml.html">mods.toml File Structure</a> for details.</p>
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<h2><a class="anchor" id="supported-formats"></a>
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Supported Formats</h2>
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<table class="markdownTable">
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<tr class="markdownTableHead">
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<th class="markdownTableHeadNone">Format </th><th class="markdownTableHeadNone">Extension </th><th class="markdownTableHeadNone">Description </th></tr>
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<tr class="markdownTableRowOdd">
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<td class="markdownTableBodyNone">O2R Archive </td><td class="markdownTableBodyNone"><code>.o2r</code> </td><td class="markdownTableBodyNone">Recommended format for distribution </td></tr>
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<tr class="markdownTableRowEven">
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<td class="markdownTableBodyNone">ZIP Archive </td><td class="markdownTableBodyNone"><code>.zip</code> </td><td class="markdownTableBodyNone">Standard zip file </td></tr>
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<tr class="markdownTableRowOdd">
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<td class="markdownTableBodyNone">Folder </td><td class="markdownTableBodyNone">- </td><td class="markdownTableBodyNone">Useful for development </td></tr>
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<tr class="markdownTableRowEven">
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<td class="markdownTableBodyNone">Disabled </td><td class="markdownTableBodyNone"><code>.disabled</code> </td><td class="markdownTableBodyNone">Renamed archives are skipped </td></tr>
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</table>
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<h2><a class="anchor" id="mod-loading-order"></a>
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Mod Loading Order</h2>
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<p>Mods are loaded in dependency order. If mod A depends on mod B, then B will be loaded first. Mods loaded later can override resources from earlier mods.</p>
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<h1><a class="anchor" id="getting-started"></a>
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Getting Started</h1>
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<ul>
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<li><a class="el" href="md_docs_2mods-toml.html">mods.toml File Structure</a> - Required metadata file for all mods</li>
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<li><a class="el" href="md_docs_2migrations.html">Migration Guide</a> - Migrate existing mods to the new structure</li>
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</ul>
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<h1><a class="anchor" id="mod-types"></a>
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Mod Types</h1>
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<ul>
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<li>Textures Pack<ul>
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<li>Some texture might not be possible to change yet, but most of them can be changed.</li>
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<li><a class="el" href="md_docs_2textures-pack.html">link</a></li>
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</ul>
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</li>
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<li>Custom Tracks (CT)<ul>
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<li>Custom tracks are reserved for advanced users. We plan to simplify the process in the future.</li>
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<li><a class="el" href="md_docs_2custom-track.html">link</a></li>
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</ul>
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</li>
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<li>Custom Characters<ul>
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<li>Custom characters can only replace existing characters for now. We plan to allow to add new characters in the future.</li>
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<li><a class="el" href="md_docs_2custom-characters.html">link</a></li>
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</ul>
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</li>
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<li>Custom Audio<ul>
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<li>Only custom sequences are supported, not custom samples (like voices or sound effects).</li>
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<li><a class="el" href="md_docs_2custom-audio.html">link</a></li>
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</ul>
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</li>
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<li>Scripting<ul>
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<li>Add logic to the game are not possible yet but we plan to add support for scripting in the future. We will use <a href="https://en.wikipedia.org/wiki/WebAssembly">WebAssembly</a> with <a href="https://component-model.bytecodealliance.org/">component model</a> this will allow you to choose your language (Rust, C, C++, Python, JS, etc.) and compile it to WebAssembly.</li>
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</ul>
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</li>
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<li>3D Models For Characters<ul>
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<li>Custom 3D models for characters are not supported yet. Put high quality character can be really close of 3d model but easily add a lot of size to the mod. We plan to add support for custom 3D models in the future.</li>
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</ul>
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</li>
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<li>Custom Sounds<ul>
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<li>Custom sounds are not supported yet. We plan to add support for custom sounds in the future.</li>
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</ul>
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</li>
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<li>Custom Menus<ul>
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<li>Custom menus are not supported yet. We plan to add support for custom menus in the future. </li>
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</ul>
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</li>
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</ul>
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</div></div><!-- contents -->
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<li class="footer">Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.2 </li>
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