mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-23 06:54:37 -04:00
02ad54ca72
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
54 lines
2.2 KiB
C
54 lines
2.2 KiB
C
#pragma once
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#include <libultraship.h>
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#include <align_asset_macro.h>
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static const ALIGN_ASSET(2) char D_02007650[] = "__OTR__models/data_segment2/D_02007650";
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static const ALIGN_ASSET(2) char D_020076B0[] = "__OTR__models/data_segment2/D_020076B0";
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static const ALIGN_ASSET(2) char D_020076E0[] = "__OTR__models/data_segment2/D_020076E0";
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static const ALIGN_ASSET(2) char D_02007708[] = "__OTR__models/data_segment2/D_02007708";
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static const ALIGN_ASSET(2) char D_02007728[] = "__OTR__models/data_segment2/D_02007728";
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static const ALIGN_ASSET(2) char D_02007748[] = "__OTR__models/data_segment2/D_02007748";
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static const ALIGN_ASSET(2) char D_02007768[] = "__OTR__models/data_segment2/D_02007768";
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static const ALIGN_ASSET(2) char D_02007788[] = "__OTR__models/data_segment2/D_02007788";
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static const ALIGN_ASSET(2) char D_020077A8[] = "__OTR__models/data_segment2/D_020077A8";
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static const ALIGN_ASSET(2) char D_020077D8[] = "__OTR__models/data_segment2/D_020077D8";
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static const ALIGN_ASSET(2) char D_020077F8[] = "__OTR__models/data_segment2/D_020077F8";
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static const ALIGN_ASSET(2) char D_02007818[] = "__OTR__models/data_segment2/D_02007818";
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static const ALIGN_ASSET(2) char D_02007B38[] = "__OTR__models/data_segment2/D_02007B38";
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static const ALIGN_ASSET(2) char D_02007B78[] = "__OTR__models/data_segment2/D_02007B78";
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static const ALIGN_ASSET(2) char D_02007BB8[] = "__OTR__models/data_segment2/D_02007BB8";
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static const ALIGN_ASSET(2) char D_02007CD8[] = "__OTR__models/data_segment2/D_02007CD8";
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static const ALIGN_ASSET(2) char D_02007DF8[] = "__OTR__models/data_segment2/D_02007DF8";
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static const ALIGN_ASSET(2) char D_02007F18[] = "__OTR__models/data_segment2/D_02007F18";
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static const ALIGN_ASSET(2) char D_02007F48[] = "__OTR__models/data_segment2/D_02007F48";
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static const ALIGN_ASSET(2) char D_02007F60[] = "__OTR__models/data_segment2/D_02007F60";
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static const ALIGN_ASSET(2) char D_02007FC8[] = "__OTR__models/data_segment2/D_02007FC8";
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static const ALIGN_ASSET(2) char D_02008008[] = "__OTR__models/data_segment2/D_02008008";
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static const ALIGN_ASSET(2) char D_02008030[] = "__OTR__models/data_segment2/D_02008030";
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static const ALIGN_ASSET(2) char D_02008058[] = "__OTR__models/data_segment2/D_02008058";
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