Files
SpaghettiKart/courses/harbour/ship_model.h
MegaMech 32632cacdb Impl new intro (#193)
* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-14 18:30:32 -06:00

71 lines
2.2 KiB
C

#include <libultraship.h>
extern u8 ship1_wood_rgba16[];
extern u8 ship1_metal1_i8[];
extern u8 ship1_sail2_rgba16[];
extern u8 ship1_hmpainted_rgba16[];
extern u8 ship1_spag1_rgba16[];
extern u8 ship1_sauce_rgba16[];
extern u8 ship1__32wood_rgba16[];
extern u8 ship1_flag_rgba16[];
extern u8 ship1_wood2_rgba16[];
extern u8 ship1_shinyengine_ci8[];
extern u8 ship1_shinyengine_pal_rgba16[];
extern u8 ship1_enginepiece_rgba16[];
extern Vtx ship1_spag1_mesh_vtx_cull[8];
extern Vtx ship1_spag1_mesh_vtx_0[86];
extern Gfx ship1_spag1_mesh_tri_0[];
extern Vtx ship1_spag1_mesh_vtx_1[32];
extern Gfx ship1_spag1_mesh_tri_1[];
extern Vtx ship1_spag1_mesh_vtx_2[15];
extern Gfx ship1_spag1_mesh_tri_2[];
extern Vtx ship1_spag1_mesh_vtx_3[12];
extern Gfx ship1_spag1_mesh_tri_3[];
extern Vtx ship1_spag1_mesh_vtx_4[17];
extern Gfx ship1_spag1_mesh_tri_4[];
extern Vtx ship1_spag1_mesh_vtx_5[16];
extern Gfx ship1_spag1_mesh_tri_5[];
extern Vtx ship1_spag1_mesh_vtx_6[79];
extern Gfx ship1_spag1_mesh_tri_6[];
extern Vtx ship1_spag1_mesh_vtx_7[3];
extern Gfx ship1_spag1_mesh_tri_7[];
extern Vtx ship1_spag1_mesh_vtx_8[17];
extern Gfx ship1_spag1_mesh_tri_8[];
extern Vtx ship1_spag1_mesh_vtx_9[254];
extern Gfx ship1_spag1_mesh_tri_9[];
extern Vtx ship1_spag1_mesh_vtx_10[32];
extern Gfx ship1_spag1_mesh_tri_10[];
extern Vtx ship1_spag1_mesh_vtx_11[10];
extern Gfx ship1_spag1_mesh_tri_11[];
extern Gfx mat_ship1_boat1[];
extern Gfx mat_ship1_metal1[];
extern Gfx mat_ship1_sail[];
extern Gfx mat_ship1_logo[];
extern Gfx mat_ship1_spag1[];
extern Gfx mat_ship1_sauce1[];
extern Gfx mat_ship1_meat1[];
extern Gfx mat_ship1_flag[];
extern Gfx mat_ship1_wood2[];
extern Gfx mat_ship1_engine[];
extern Gfx mat_ship1_black[];
extern Gfx mat_ship1_engine2[];
extern Gfx ship1_spag1_mesh[];
extern u8 wheels_metal1_i8[];
extern u8 wheels_tire_i8[];
extern Vtx wheels_Spaghetti_002_mesh_vtx_cull[8];
extern Vtx wheels_Spaghetti_002_mesh_vtx_0[111];
extern Gfx wheels_Spaghetti_002_mesh_tri_0[];
extern Vtx wheels_Spaghetti_002_mesh_vtx_1[55];
extern Gfx wheels_Spaghetti_002_mesh_tri_1[];
extern Gfx mat_wheels_metal1_002[];
extern Gfx mat_revert_wheels_metal1_002[];
extern Gfx mat_wheels_tire1_002[];
extern Gfx mat_revert_wheels_tire1_002[];
extern Gfx wheels_Spaghetti_002_mesh[];