Files
SpaghettiKart/src/racing/render_courses.c
T
2025-04-10 14:13:50 -06:00

1796 lines
81 KiB
C

#include <libultraship.h>
#include <libultra/gbi.h>
#include <macros.h>
#include <mk64.h>
#include <common_structs.h>
#include <defines.h>
#include <course.h>
#include "../camera.h"
#include "framebuffer_effects.h"
#include "render_courses.h"
#include "code_800029B0.h"
#include "main.h"
#include "actors.h"
#include "math_util.h"
#include "memory.h"
#include "code_80281780.h"
#include "collision.h"
#include "skybox_and_splitscreen.h"
#include "courses/all_course_data.h"
#include "courses/all_course_packed.h"
#include "courses/all_course_offsets.h"
#include "port/Game.h"
#include "engine/courses/Course.h"
#include "enhancements/collision_viewer.h"
s16 D_802B87B0 = 995;
s16 D_802B87B4 = 1000;
UNUSED s32 D_802B87B8 = 0;
s32 D_802B87BC = 0;
UNUSED s32 D_802B87C0 = 0;
s32 D_802B87C4 = 0;
s32 D_802B87C8 = 0;
s32 D_802B87CC = 0;
s16 D_802B87D0 = 0;
s16 D_802B87D4 = 0;
s16 currentScreenSection = 0;
s32 func_80290C20(Camera* camera) {
if (camera->collision.unk34 == 0) {
return 1;
}
if ((camera->collision.unk30 == 1) && (camera->collision.surfaceDistance[0] < 3.0f)) {
return 1;
}
if ((camera->collision.unk32 == 1) && (camera->collision.surfaceDistance[1] < 3.0f)) {
return 1;
}
return 0;
}
void parse_course_displaylists(TrackSectionsI* asset) {
TrackSections* section = (TrackSections*) asset;
while (section->addr != 0) {
if (section->flags & 0x8000) {
D_8015F59C = 1;
} else {
D_8015F59C = 0;
}
if (section->flags & 0x2000) {
D_8015F5A0 = 1;
} else {
D_8015F5A0 = 0;
}
if (section->flags & 0x4000) {
D_8015F5A4 = 1;
} else {
D_8015F5A4 = 0;
}
generate_collision_mesh(section->addr, section->surfaceType, section->sectionId);
section++;
}
}
extern u32 isFlycam;
void render_course_segments(const char* addr[], struct UnkStruct_800DC5EC* arg1) {
Player* player = arg1->player;
Camera* camera = arg1->camera;
s16 direction;
s16 index;
s16 sp1E;
s16 temp_v0_3;
u16 rot;
if (gIsMirrorMode) {
rot = (u16) camera->rot[1];
if (rot < 0x2000) {
direction = SOUTH;
} else if (rot < 0x6000) {
direction = WEST;
} else if (rot < 0xA000) {
direction = NORTH;
} else if (rot < 0xE000) {
direction = EAST;
} else {
direction = SOUTH;
}
} else {
rot = (u16) camera->rot[1];
if (rot < 0x2000) {
direction = SOUTH;
} else if (rot < 0x6000) {
direction = EAST;
} else if (rot < 0xA000) {
direction = NORTH;
} else if (rot < 0xE000) {
direction = WEST;
} else {
direction = SOUTH;
}
}
arg1->playerDirection = direction;
if (D_80152300[camera - camera1] == 1) {
sp1E = get_track_section_id(camera->collision.meshIndexZX);
temp_v0_3 = get_track_section_id(player->collision.meshIndexZX);
index = sp1E - temp_v0_3;
if ((index < 2) && (index >= -1)) {
if (sp1E == 255) {
if (temp_v0_3 == 255) {
index = arg1->pathCounter;
} else if (player->collision.surfaceDistance[2] > 30.0f) {
index = arg1->pathCounter;
} else {
index = temp_v0_3;
}
} else if (camera->collision.surfaceDistance[2] > 30.0f) {
index = arg1->pathCounter;
} else {
index = sp1E;
}
} else {
if (GetCourse() == GetBowsersCastle()) {
if ((temp_v0_3 >= 0x11) && (temp_v0_3 < 0x18)) {
index = temp_v0_3;
} else if ((temp_v0_3 == 255) && (sp1E != 255)) {
index = sp1E;
} else if ((temp_v0_3 != 255) && (sp1E == 255)) {
index = temp_v0_3;
} else {
index = arg1->pathCounter;
}
} else if (GetCourse() == GetChocoMountain()) {
if ((temp_v0_3 >= 0xE) && (temp_v0_3 < 0x16)) {
index = temp_v0_3;
} else if ((temp_v0_3 == 255) && (sp1E != 255)) {
index = sp1E;
} else if ((temp_v0_3 != 255) && (sp1E == 255)) {
index = temp_v0_3;
} else {
index = arg1->pathCounter;
}
} else {
if (temp_v0_3 == 255) {
index = arg1->pathCounter;
} else if (player->collision.surfaceDistance[2] > 30.0f) {
index = arg1->pathCounter;
} else {
index = temp_v0_3;
}
}
}
} else {
index = get_track_section_id(camera->collision.meshIndexZX);
if (camera->collision.surfaceDistance[2] > 30.0f) {
index = arg1->pathCounter;
} else if (index == 255) {
index = arg1->pathCounter;
}
}
arg1->pathCounter = index;
index = ((index - 1) * 4) + direction;
gSPDisplayList(gDisplayListHead++, addr[index]);
if (CVarGetInteger("gDisableLod", 1) == 1 && (GetCourse() == GetBowsersCastle()) &&
(index < 20 || index > 99)) { // always render higher version of bowser statue
gDisplayListHead--;
gSPDisplayList(gDisplayListHead++, d_course_bowsers_castle_dl_9148); // use credit version of the course
}
}
void func_80291198(void) {
// d_course_mario_raceway_packed_dl_1140
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07001140))); //
}
void render_mario_raceway_pipe(void) {
if (gScreenModeSelection == SCREEN_MODE_1P) {
// d_course_mario_raceway_packed_dl_8E8
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x070008E8)));
} else {
if (CVarGetInteger("gDisableLod", 1) == true) {
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x070008E8)));
return;
}
// d_course_mario_raceway_packed_dl_2D68
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07002D68)));
}
}
void func_8029122C(struct UnkStruct_800DC5EC* arg0, s32 playerId) {
UNUSED s32 pad;
Player* player = arg0->player;
Mat4 matrix;
Vec3f vector;
u16 pathCounter;
u16 cameraRot;
s16 playerDirection;
init_rdp();
pathCounter = (u16) arg0->pathCounter;
cameraRot = (u16) arg0->camera->rot[1];
playerDirection = arg0->playerDirection;
switch (playerId) {
case PLAYER_ONE:
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[PLAYER_ONE]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[PLAYER_ONE]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
break;
case PLAYER_TWO:
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[PLAYER_TWO]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[PLAYER_TWO]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
break;
case PLAYER_THREE:
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[PLAYER_THREE]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[PLAYER_THREE]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
break;
case PLAYER_FOUR:
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[PLAYER_FOUR]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[PLAYER_FOUR]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
break;
}
mtxf_identity(matrix);
render_set_position(matrix, 0);
CM_DrawWater(arg0, pathCounter, cameraRot, playerDirection);
// switch (gCurrentCourseId) {
// case COURSE_BOWSER_CASTLE:
// if (gActiveScreenMode != SCREEN_MODE_1P) {
// return;
// }
// if (pathCounter < 6) {
// return;
// }
// if (pathCounter > 9) {
// return;
// }
// if (pathCounter == 9) {
// if (cameraRot < 0xA000) {
// return;
// }
// if (cameraRot > 0xE000) {
// return;
// }
// }
// gSPDisplayList(gDisplayListHead++, d_course_bowsers_castle_dl_9228);
// break;
// case COURSE_BANSHEE_BOARDWALK:
// gDPPipeSync(gDisplayListHead++);
// gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
// gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
// gDPSetBlendMask(gDisplayListHead++, 0xFF);
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// // d_course_banshee_boardwalk_packed_dl_878
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000878));
// gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
// gDPPipeSync(gDisplayListHead++);
// break;
// case COURSE_KOOPA_BEACH:
// gDPPipeSync(gDisplayListHead++);
// gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
// gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
// gDPSetBlendMask(gDisplayListHead++, 0xFF);
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// switch (pathCounter) {
// case 22:
// case 23:
// case 29:
// case 30:
// case 31:
// case 37:
// gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// // d_course_koopa_troopa_beach_packed_dl_9E70
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07009E70));
// gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
// break;
// }
// vector[0] = 0.0f;
// vector[1] = gWaterLevel;
// vector[2] = 0.0f;
// mtxf_translate(matrix, vector);
// render_set_position(matrix, 0);
// gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
// gDPSetBlendMask(gDisplayListHead++, 0xFF);
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// render_course_segments(koopa_troopa_beach_dls2, arg0);
// gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
// gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
// gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
// gDPPipeSync(gDisplayListHead++);
// break;
// case COURSE_SHERBET_LAND:
// gDPPipeSync(gDisplayListHead++);
// gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
// gDPSetBlendMask(gDisplayListHead++, 0xFF);
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
// gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
// mtxf_identity(matrix);
// render_set_position(matrix, 0);
// render_course_segments(sherbet_land_dls_2, arg0);
// gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
// if ((func_80290C20(arg0->camera) == 1) && (get_water_level(player) < player->pos[1])) {
// gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER);
// gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
// gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// // d_course_sherbet_land_packed_dl_2B48
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07002B48));
// }
// gDPPipeSync(gDisplayListHead++);
// break;
// case COURSE_RAINBOW_ROAD:
// gDPPipeSync(gDisplayListHead++);
// mtxf_identity(matrix);
// render_set_position(matrix, 0);
// gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// render_course_segments(rainbow_road_dls, arg0);
// gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
// gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
// gDPPipeSync(gDisplayListHead++);
// break;
// case COURSE_WARIO_STADIUM:
// gDPPipeSync(gDisplayListHead++);
// gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
// gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
// gDPSetBlendMask(gDisplayListHead++, 0xFF);
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
// gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
// mtxf_identity(matrix);
// render_set_position(matrix, 0);
// gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2);
// gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF);
// // d_course_wario_stadium_packed_dl_EC0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000EC0));
// gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
// gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
// gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
// gDPPipeSync(gDisplayListHead++);
// break;
// case COURSE_DK_JUNGLE:
// gDPPipeSync(gDisplayListHead++);
// gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
// gDPSetBlendMask(gDisplayListHead++, 0xFF);
// gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
// gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
// mtxf_identity(matrix);
// render_set_position(matrix, 0);
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
// if (pathCounter < 17) {
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// // d_course_dks_jungle_parkway_packed_dl_3E40
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003E40));
// // d_course_dks_jungle_parkway_packed_dl_3EB0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003EB0));
// if ((pathCounter >= 6) && (pathCounter < 13)) {
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// // d_course_dks_jungle_parkway_packed_dl_3DD0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003DD0));
// }
// } else if ((pathCounter == 21) || (pathCounter == 22)) {
// if (playerDirection == 3) {
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// // d_course_dks_jungle_parkway_packed_dl_36A8
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070036A8));
// }
// if ((playerDirection == 1) || (playerDirection == 0)) {
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// // d_course_dks_jungle_parkway_packed_dl_36A8
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070036A8));
// } else {
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// // d_course_dks_jungle_parkway_packed_dl_3F30
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003F30));
// // d_course_dks_jungle_parkway_packed_dl_36A8
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070036A8));
// }
// } else if (pathCounter == 24) {
// if ((playerDirection == 0) || (playerDirection == 3)) {
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// // d_course_dks_jungle_parkway_packed_dl_36A8
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070036A8));
// }
// } else if (pathCounter == 23) {
// if (playerDirection == 3) {
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// // d_course_dks_jungle_parkway_packed_dl_36A8
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070036A8));
// } else if (playerDirection == 0) {
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// // d_course_dks_jungle_parkway_packed_dl_36A8
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070036A8));
// }
// }
// gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// switch (pathCounter) {
// case 5:
// if (playerDirection != 3) {
// // d_course_dks_jungle_parkway_packed_dl_3DD0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003DD0));
// }
// break;
// case 17:
// switch (playerDirection) {
// case 0:
// // d_course_dks_jungle_parkway_packed_dl_3E40
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003E40));
// // d_course_dks_jungle_parkway_packed_dl_3EB0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003EB0));
// break;
// case 1:
// // d_course_dks_jungle_parkway_packed_dl_3DD0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003DD0));
// // d_course_dks_jungle_parkway_packed_dl_3E40
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003E40));
// // d_course_dks_jungle_parkway_packed_dl_3EB0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003EB0));
// break;
// case 2:
// // d_course_dks_jungle_parkway_packed_dl_
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003E40));
// // d_course_dks_jungle_parkway_packed_dl_3EB0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003EB0));
// // d_course_dks_jungle_parkway_packed_dl_3F30
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003F30));
// break;
// case 3:
// // d_course_dks_jungle_parkway_packed_dl_3EB0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003EB0));
// // d_course_dks_jungle_parkway_packed_dl_3F30
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003F30));
// break;
// }
// break;
// case 18:
// switch (playerDirection) {
// case 0:
// // d_course_dks_jungle_parkway_packed_dl_3E40
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003E40));
// // d_course_dks_jungle_parkway_packed_dl_3EB0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003EB0));
// break;
// case 1:
// // d_course_dks_jungle_parkway_packed_dl_3DD0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003DD0));
// // d_course_dks_jungle_parkway_packed_dl_3E40
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003E40));
// // d_course_dks_jungle_parkway_packed_dl_3EB0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003EB0));
// break;
// case 2:
// // d_course_dks_jungle_parkway_packed_dl_3E40
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003E40));
// // d_course_dks_jungle_parkway_packed_dl_3EB0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003EB0));
// break;
// }
// break;
// case 21:
// if ((playerDirection == 0) || (playerDirection == 1)) {
// // d_course_dks_jungle_parkway_packed_dl_3E40
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003E40));
// // d_course_dks_jungle_parkway_packed_dl_3EB0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003EB0));
// // d_course_dks_jungle_parkway_packed_dl_3F30
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003F30));
// } else {
// // d_course_dks_jungle_parkway_packed_dl_3EB0
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003EB0));
// }
// break;
// case 22:
// if (playerDirection == 0) {
// // d_course_dks_jungle_parkway_packed_dl_3F30
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003F30));
// }
// break;
// case 23:
// if (playerDirection != 1) {
// // d_course_dks_jungle_parkway_packed_dl_3F30
// gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07003F30));
// }
// break;
// }
// gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
// gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
// gDPPipeSync(gDisplayListHead++);
// break;
// }
}
void render_mario_raceway(struct UnkStruct_800DC5EC* arg0) {
UNUSED s32 pad;
u16 sp22 = arg0->pathCounter;
u16 playerDirection = arg0->playerDirection;
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_mario_raceway_packed_dl_3050
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07003050)));
}
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
gDPPipeSync(gDisplayListHead++);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
switch (sp22) {
case 1:
case 2:
case 17:
if ((playerDirection == 2) || (playerDirection == 1)) {
render_mario_raceway_pipe();
}
break;
case 3:
if (playerDirection != 0) {
render_mario_raceway_pipe();
}
break;
case 4:
if (playerDirection == 0) {
func_80291198();
} else {
if (playerDirection == 1) {
func_80291198();
}
render_mario_raceway_pipe();
}
break;
case 5:
case 6:
if ((playerDirection == 2) || (playerDirection == 3)) {
render_mario_raceway_pipe();
} else {
func_80291198();
}
break;
case 7:
func_80291198();
if ((playerDirection == 2) || (playerDirection == 3)) {
render_mario_raceway_pipe();
}
break;
case 8:
case 9:
if (playerDirection != 1) {
render_mario_raceway_pipe();
}
/* fallthrough */
case 10:
if (playerDirection != 2) {
func_80291198();
}
break;
case 11:
if (playerDirection == 0) {
render_mario_raceway_pipe();
func_80291198();
} else if (playerDirection == 3) {
render_mario_raceway_pipe();
}
break;
case 12:
if ((playerDirection == 0) || (playerDirection == 3)) {
render_mario_raceway_pipe();
}
break;
case 13:
case 14:
if (playerDirection != 1) {
case 15:
case 16:
render_mario_raceway_pipe();
}
break;
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_mario_raceway_packed_dl_3508
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07003508)));
// d_course_mario_raceway_packed_dl_3240
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07003240)));
// d_course_mario_raceway_packed_dl_14A0
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x070014A0)));
render_course_segments(mario_raceway_dls, arg0);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_mario_raceway_packed_dl_450
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000450)));
// d_course_mario_raceway_packed_dl_240
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000240)));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_mario_raceway_packed_dl_E0
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x070000E0)));
// d_course_mario_raceway_packed_dl_160
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000160)));
}
void render_choco_mountain(struct UnkStruct_800DC5EC* arg0) {
UNUSED s32 pad[13];
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_choco_mountain_packed_dl_4608
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07004608));
}
gDPSetCycleType(gDisplayListHead++, G_CYC_2CYCLE);
gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
gSPFogPosition(gDisplayListHead++, D_802B87B0, D_802B87B4);
gDPPipeSync(gDisplayListHead++);
gSPSetGeometryMode(gDisplayListHead++, G_FOG);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATERGB, G_CC_PASS2);
gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
// d_course_choco_mountain_packed_dl_5A70
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07005A70));
// d_course_choco_mountain_packed_dl_828
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000828));
// d_course_choco_mountain_packed_dl_8E0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070008E0));
// d_course_choco_mountain_packed_dl_5868
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07005868));
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
render_course_segments(choco_mountain_dls, arg0);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2);
gDPSetCombineMode(gDisplayListHead++, G_CC_DECALRGBA, G_CC_PASS2);
// d_course_choco_mountain_packed_dl_448
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000448));
// d_course_choco_mountain_packed_dl_5D8
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070005D8));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_choco_mountain_packed_dl_718
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000718));
gSPClearGeometryMode(gDisplayListHead++, G_FOG);
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
gDPPipeSync(gDisplayListHead++);
}
void render_bowsers_castle(struct UnkStruct_800DC5EC* arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_bowsers_castle_packed_dl_6A80
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07006A80));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
D_802B87BC++;
if (D_802B87BC > 255) {
D_802B87BC = 0;
}
render_course_segments((uintptr_t) bowsers_castle_dls, arg0);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
// d_course_bowsers_castle_packed_dl_248
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000248));
}
void render_banshee_boardwalk(struct UnkStruct_800DC5EC* arg0) {
Camera* camera = arg0->camera;
Mat4 spCC;
UNUSED s32 pad[6];
Vec3f spA8;
UNUSED s32 pad2[6];
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetCombineMode(gDisplayListHead++, G_CC_DECALRGBA, G_CC_DECALRGBA);
// d_course_banshee_boardwalk_packed_dl_7228
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07007228));
gSPFogPosition(gDisplayListHead++, D_802B87B0, D_802B87B4);
gDPPipeSync(gDisplayListHead++);
gSPClearGeometryMode(gDisplayListHead++,
G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// d_course_banshee_boardwalk_packed_dl_5CD0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07005CD0));
// d_course_banshee_boardwalk_packed_dl_4E60
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07004E60));
// d_course_banshee_boardwalk_packed_dl_69B0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070069B0));
render_course_segments(banshee_boardwalk_dls, arg0);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH);
// d_course_banshee_boardwalk_packed_dl_580
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000580));
// d_course_banshee_boardwalk_packed_dl_60
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000060));
// d_course_banshee_boardwalk_packed_dl_540
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000540));
if (camera->pos[1] < -20.0f) {
// d_course_banshee_boardwalk_packed_dl_6310
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07006310));
}
spA8[0] = camera->pos[0];
spA8[1] = -82.0f;
spA8[2] = camera->pos[2];
mtxf_translate(spCC, spA8);
render_set_position(spCC, 0);
gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_B278);
gDPPipeSync(gDisplayListHead++);
}
void render_yoshi_valley(struct UnkStruct_800DC5EC* arg0) {
gDPPipeSync(gDisplayListHead++);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
render_course_segments((uintptr_t) d_course_yoshi_valley_dl_list, arg0);
gDPPipeSync(gDisplayListHead++);
}
void render_frappe_snowland(struct UnkStruct_800DC5EC* arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_frappe_snowland_packed_dl_65E0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070065E0));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments((uintptr_t) d_course_frappe_snowland_dl_list, arg0);
}
void render_koopa_troopa_beach(struct UnkStruct_800DC5EC* arg0) {
gDPPipeSync(gDisplayListHead++);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_koopa_troopa_beach_packed_dl_9CC0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07009CC0));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_koopa_troopa_beach_packed_dl_9688
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07009688));
render_course_segments(d_course_koopa_troopa_beach_dl_list1, arg0);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
// d_course_koopa_troopa_beach_packed_dl_2C0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070002C0));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPPipeSync(gDisplayListHead++);
}
void render_royal_raceway(struct UnkStruct_800DC5EC* arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_royal_raceway_packed_dl_B030
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x0700B030)));
}
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_royal_raceway_packed_dl_A648
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x0700A648)));
render_course_segments(royal_raceway_dls, arg0);
// d_course_royal_raceway_packed_dl_11A8
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x070011A8)));
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_royal_raceway_packed_dl_8A0
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x070008A0)));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}
void render_luigi_raceway(struct UnkStruct_800DC5EC* arg0) {
UNUSED s32 pad;
u16 sp22 = (u16) arg0->pathCounter;
s16 prevFrame;
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// Invalidate Jumbotron textures so they update each frame
// This could be more efficient if we exposed the non-opcode based invalidation to be called
// inside copy_framebuffers_port
gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xF800);
gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x10800);
gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x11800);
gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x12800);
gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x13800);
gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x14800);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_luigi_raceway_packed_dl_9EC0
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07009EC0)));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments(luigi_raceway_dls, arg0);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
// d_course_luigi_raceway_packed_dl_E0
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x070000E0)));
// d_course_luigi_raceway_packed_dl_68
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000068)));
D_800DC5DC = 88;
D_800DC5E0 = 72;
// Render only the first player camera onto the television billboard. Screen agnostic screens of other players).
if ((gActiveScreenMode == SCREEN_MODE_1P) && (sp22 >= 10) && (sp22 < 17)) {
prevFrame = (s16) sRenderedFramebuffer - 1;
if (prevFrame < 0) {
prevFrame = 2;
} else if (prevFrame >= 3) {
prevFrame = 0;
}
currentScreenSection++;
if (currentScreenSection >= 6) {
currentScreenSection = 0;
}
/**
* The jumbo television screen is split into six sections each section is copied one at a time.
* This is done to fit within the n64's texture size requirements; 64x32
*/
switch (currentScreenSection) {
case 0:
#ifdef TARGET_N64
copy_framebuffer(D_800DC5DC, D_800DC5E0, 64, 32,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xF800));
#endif
break;
case 1:
#ifdef TARGET_N64
copy_framebuffer(D_800DC5DC + 64, D_800DC5E0, 64, 32,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x10800));
#endif
break;
case 2:
#ifdef TARGET_N64
copy_framebuffer(D_800DC5DC, D_800DC5E0 + 32, 64, 32,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x11800));
#endif
break;
case 3:
#ifdef TARGET_N64
copy_framebuffer(D_800DC5DC + 64, D_800DC5E0 + 32, 64, 32,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x12800));
#endif
break;
case 4:
#ifdef TARGET_N64
copy_framebuffer(D_800DC5DC, D_800DC5E0 + 64, 64, 32,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x13800));
#endif
break;
case 5:
#ifdef TARGET_N64
copy_framebuffer(D_800DC5DC + 64, D_800DC5E0 + 64, 64, 32,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x14800));
#endif
break;
}
copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection,
(u16*) PHYSICAL_TO_VIRTUAL(gPortFramebuffers[prevFrame]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xF800));
}
}
// Missing {} around if statements necessary for matching.
void render_moo_moo_farm(struct UnkStruct_800DC5EC* arg0) {
UNUSED s32 pad[13];
s16 temp_s0 = arg0->pathCounter;
s16 playerDirection = arg0->playerDirection;
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_moo_moo_farm_packed_dl_4DF8
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07004DF8));
// d_course_moo_moo_farm_packed_dl_5640
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07005640));
gSPFogPosition(gDisplayListHead++, D_802B87B0, D_802B87B4);
render_course_segments(moo_moo_farm_dls, arg0);
if ((temp_s0 < 14) && (temp_s0 > 10)) {
if ((playerDirection == 2) || (playerDirection == 3) || (playerDirection == 1)) {
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_13FF8);
}
} else if (temp_s0 < 16) {
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_13FF8);
} else if (temp_s0 < 19) {
if (playerDirection != 2)
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_13FF8);
} else if (temp_s0 < 20) {
if (playerDirection == 0)
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_13FF8);
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
if ((temp_s0 >= 16) && (temp_s0 < 24)) {
if ((playerDirection == 2) || (playerDirection == 3)) {
// d_course_moo_moo_farm_packed_dl_5410
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07005410));
}
} else if (temp_s0 < 9) {
if (playerDirection == 2) {
// d_course_moo_moo_farm_packed_dl_5410
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07005410));
}
}
if (temp_s0 < 4) {
if (playerDirection != 0) {
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_14060);
}
} else if (temp_s0 < 8) {
if (playerDirection == 2) {
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_14060);
}
} else if (temp_s0 >= 22) {
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_14060);
} else if (temp_s0 >= 18) {
if ((playerDirection == 0) || (playerDirection == 3))
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_14060);
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
// d_course_moo_moo_farm_packed_dl_10C0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070010C0));
}
void render_toads_turnpike(struct UnkStruct_800DC5EC* arg0) {
UNUSED s32 pad[13];
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
gDPSetCycleType(gDisplayListHead++, G_CYC_2CYCLE);
gSPFogPosition(gDisplayListHead++, D_802B87B0, D_802B87B4);
gSPSetGeometryMode(gDisplayListHead++, G_FOG);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_PASS2);
gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);
render_course_segments((uintptr_t) d_course_toads_turnpike_dl_list, arg0);
gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2);
gDPSetCombineMode(gDisplayListHead++, G_CC_DECALRGBA, G_CC_PASS2);
// d_course_toads_turnpike_packed_dl_0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000000));
// d_course_toads_turnpike_packed_dl_68
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000068));
// d_course_toads_turnpike_packed_dl_D8
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070000D8));
gSPClearGeometryMode(gDisplayListHead++, G_FOG);
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
}
void render_kalimari_desert(struct UnkStruct_800DC5EC* arg0) {
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_kalimari_desert_packed_dl_71C8
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x070071C8)));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments(kalimari_desert_dls, arg0);
// d_course_kalimari_desert_packed_dl_1ED8
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07001ED8)));
// d_course_kalimari_desert_packed_dl_1B18
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07001B18)));
// d_course_kalimari_desert_packed_dl_8330
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07008330)));
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
// d_course_kalimari_desert_packed_dl_998
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000998)));
// d_course_kalimari_desert_packed_dl_270
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000270)));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}
void render_sherbet_land(struct UnkStruct_800DC5EC* arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments((uintptr_t) sherbet_land_dls, arg0);
}
void render_rainbow_road(UNUSED struct UnkStruct_800DC5EC* arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
}
void render_wario_stadium(struct UnkStruct_800DC5EC* arg0) {
s16 prevFrame;
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// Invalidate Jumbotron textures so they update each frame
// This could be more efficient if we exposed the non-opcode based invalidation to be called
// inside copy_framebuffers_port
gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x8800);
gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x9800);
gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xA800);
gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xB800);
gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xC800);
gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xD800);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_wario_stadium_packed_dl_A0C8
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x0700A0C8));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATERGBA, G_CC_MODULATERGBA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments(wario_stadium_dls, arg0);
// d_course_wario_stadium_packed_dl_A228
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x0700A228));
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_wario_stadium_packed_dl_A88
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000A88));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
D_800DC5DC = 88;
D_800DC5E0 = 72;
if (gActiveScreenMode == SCREEN_MODE_1P) {
prevFrame = (s16) sRenderedFramebuffer - 1;
if (prevFrame < 0) {
prevFrame = 2;
} else if (prevFrame >= 3) {
prevFrame = 0;
}
currentScreenSection++;
if (currentScreenSection > 5) {
currentScreenSection = 0;
}
switch (currentScreenSection) {
case 0:
#ifdef TARGET_N64
copy_framebuffer(D_800DC5DC, D_800DC5E0, 64, 32,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x8800));
#endif
break;
case 1:
#ifdef TARGET_N64
copy_framebuffer(D_800DC5DC + 64, D_800DC5E0, 64, 32,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x9800));
#endif
break;
case 2:
#ifdef TARGET_N64
copy_framebuffer(D_800DC5DC, D_800DC5E0 + 32, 64, 32,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xA800));
#endif
break;
case 3:
#ifdef TARGET_N64
copy_framebuffer(D_800DC5DC + 64, D_800DC5E0 + 32, 64, 32,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xB800));
#endif
break;
case 4:
#ifdef TARGET_N64
copy_framebuffer(D_800DC5DC, D_800DC5E0 + 64, 64, 32,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xC800));
#endif
break;
case 5:
#ifdef TARGET_N64
copy_framebuffer(D_800DC5DC + 64, D_800DC5E0 + 64, 64, 32,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xD800));
#endif
break;
}
copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection,
(u16*) PHYSICAL_TO_VIRTUAL(gPortFramebuffers[prevFrame]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x8800));
}
}
void render_block_fort(UNUSED struct UnkStruct_800DC5EC* arg0) {
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// d_course_block_fort_packed_dl_15C0
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x070015C0)));
}
void render_skyscraper(UNUSED struct UnkStruct_800DC5EC* arg0) {
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// d_course_skyscraper_packed_dl_FE8
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000FE8)));
// d_course_skyscraper_packed_dl_C60
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000C60)));
// d_course_skyscraper_packed_dl_B70
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000B70)));
// d_course_skyscraper_packed_dl_6B8
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x070006B8)));
// d_course_skyscraper_packed_dl_570
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000570)));
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_skyscraper_packed_dl_10C8
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x070010C8)));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_skyscraper_packed_dl_258
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000258)));
}
void render_double_deck(UNUSED struct UnkStruct_800DC5EC* arg0) {
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_double_deck_packed_dl_738
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(0x07000738)));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}
void render_dks_jungle_parkway(struct UnkStruct_800DC5EC* arg0) {
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
set_track_light_direction(&D_800DC610[1], D_802B87D4, D_802B87D0, 1);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK | G_LIGHTING);
if (func_80290C20(arg0->camera) == 1) {
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_dks_jungle_parkway_packed_dl_92D8
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(0x070092D8)));
}
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
render_course_segments((uintptr_t) d_course_dks_jungle_parkway_unknown_dl_list, arg0);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}
void render_big_donut(struct UnkStruct_800DC5EC* arg0) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_big_donut_packed_dl_DE8
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000DE8)));
}
// d_course_big_donut_packed_dl_450
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000450)));
// d_course_big_donut_packed_dl_AC0
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000AC0)));
// d_course_big_donut_packed_dl_D20
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000D20)));
// d_course_big_donut_packed_dl_230
gSPDisplayList(gDisplayListHead++, ((uintptr_t) segmented_gfx_to_virtual(0x07000230)));
}
void render_credits(void) {
CM_RenderCredits();
// switch (gCurrentCourseId) {
// case COURSE_MARIO_RACEWAY:
// //gSPDisplayList(gDisplayListHead++, d_course_mario_raceway_dl_9348);
// break;
// case COURSE_CHOCO_MOUNTAIN:
// gSPDisplayList(gDisplayListHead++, d_course_choco_mountain_dl_71B8);
// break;
// case COURSE_BOWSER_CASTLE:
// gSPDisplayList(gDisplayListHead++, d_course_bowsers_castle_dl_9148);
// break;
// case COURSE_BANSHEE_BOARDWALK:
// gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_B308);
// break;
// case COURSE_YOSHI_VALLEY:
// gSPDisplayList(gDisplayListHead++, d_course_yoshi_valley_dl_18020);
// break;
// case COURSE_FRAPPE_SNOWLAND:
// gSPDisplayList(gDisplayListHead++, d_course_frappe_snowland_dl_76A0);
// break;
// case COURSE_KOOPA_BEACH:
// gSPDisplayList(gDisplayListHead++, d_course_koopa_troopa_beach_dl_18D68);
// break;
// case COURSE_ROYAL_RACEWAY:
// gSPDisplayList(gDisplayListHead++, d_course_royal_raceway_dl_D8E8);
// break;
// case COURSE_LUIGI_RACEWAY:
// gSPDisplayList(gDisplayListHead++, d_course_luigi_raceway_dl_FD40);
// break;
// case COURSE_MOO_MOO_FARM:
// gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_14088);
// break;
// case COURSE_TOADS_TURNPIKE:
// gSPDisplayList(gDisplayListHead++, d_course_toads_turnpike_dl_23930);
// break;
// case COURSE_KALIMARI_DESERT:
// gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22E00);
// break;
// case COURSE_SHERBET_LAND:
// gSPDisplayList(gDisplayListHead++, d_course_sherbet_land_dl_9AE8);
// break;
// case COURSE_RAINBOW_ROAD:
// gSPDisplayList(gDisplayListHead++, d_course_rainbow_road_dl_16220);
// break;
// case COURSE_WARIO_STADIUM:
// gSPDisplayList(gDisplayListHead++, d_course_wario_stadium_dl_CA78);
// break;
// case COURSE_BLOCK_FORT:
// gSPDisplayList(gDisplayListHead++, d_course_sherbet_land_dl_0);
// break;
// case COURSE_SKYSCRAPER:
// gSPDisplayList(gDisplayListHead++, d_course_sherbet_land_dl_0);
// break;
// case COURSE_DOUBLE_DECK:
// gSPDisplayList(gDisplayListHead++, d_course_sherbet_land_dl_0);
// break;
// case COURSE_DK_JUNGLE:
// gSPDisplayList(gDisplayListHead++, d_course_dks_jungle_parkway_dl_13C30);
// break;
// case COURSE_BIG_DONUT:
// gSPDisplayList(gDisplayListHead++, d_course_sherbet_land_dl_0);
// break;
// }
}
void render_course(struct UnkStruct_800DC5EC* arg0) {
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
// Freecam priority renders collision.
if (CVarGetInteger("gRenderCollisionMesh", 0) == true) {
render_collision();
return;
}
if (creditsRenderMode) {
render_credits();
return;
}
CM_RenderCourse(arg0);
// switch (gCurrentCourseId) {
// case COURSE_MARIO_RACEWAY:
// //render_mario_raceway(arg0);
// break;
// case COURSE_CHOCO_MOUNTAIN:
// //render_choco_mountain(arg0);
// break;
// case COURSE_BOWSER_CASTLE:
// //render_bowsers_castle(arg0);
// break;
// case COURSE_BANSHEE_BOARDWALK:
// //render_banshee_boardwalk(arg0);
// break;
// case COURSE_YOSHI_VALLEY:
// render_yoshi_valley(arg0);
// break;
// case COURSE_FRAPPE_SNOWLAND:
// render_frappe_snowland(arg0);
// break;
// case COURSE_KOOPA_BEACH:
// render_koopa_troopa_beach(arg0);
// break;
// case COURSE_ROYAL_RACEWAY:
// render_royal_raceway(arg0);
// break;
// case COURSE_LUIGI_RACEWAY:
// render_luigi_raceway(arg0);
// break;
// case COURSE_MOO_MOO_FARM:
// render_moo_moo_farm(arg0);
// break;
// case COURSE_TOADS_TURNPIKE:
// render_toads_turnpike(arg0);
// break;
// case COURSE_KALIMARI_DESERT:
// render_kalimari_desert(arg0);
// break;
// case COURSE_SHERBET_LAND:
// render_sherbet_land(arg0);
// break;
// case COURSE_RAINBOW_ROAD:
// render_rainbow_road(arg0);
// break;
// case COURSE_WARIO_STADIUM:
// render_wario_stadium(arg0);
// break;
// case COURSE_BLOCK_FORT:
// render_block_fort(arg0);
// break;
// case COURSE_SKYSCRAPER:
// render_skyscraper(arg0);
// break;
// case COURSE_DOUBLE_DECK:
// render_double_deck(arg0);
// break;
// case COURSE_DK_JUNGLE:
// render_dks_jungle_parkway(arg0);
// break;
// case COURSE_BIG_DONUT:
// render_big_donut(arg0);
// break;
// }
}
void func_80295BF8(s32 playerIndex) {
Player* player = &gPlayers[playerIndex];
func_802AAAAC(&player->collision);
player->tyres[FRONT_RIGHT].surfaceFlags = 0;
player->tyres[FRONT_LEFT].surfaceFlags = 0;
player->tyres[BACK_RIGHT].surfaceFlags = 0;
player->tyres[BACK_LEFT].surfaceFlags = 0;
player->tyres[FRONT_RIGHT].collisionMeshIndex = 0x1388;
player->tyres[FRONT_LEFT].collisionMeshIndex = 0x1388;
player->tyres[BACK_RIGHT].collisionMeshIndex = 0x1388;
player->tyres[BACK_LEFT].collisionMeshIndex = 0x1388;
}
void func_80295C6C(void) {
gNextFreeMemoryAddress += ALIGN16(gCollisionMeshCount * sizeof(CollisionTriangle));
gCourseMaxX += 20;
gCourseMaxZ += 20;
gCourseMinX += -20;
gCourseMinZ += -20;
gCourseMinY += -20;
gCollisionIndices = (u16*) gNextFreeMemoryAddress;
generate_collision_grid();
gNextFreeMemoryAddress += ALIGN16(gNumCollisionTriangles * sizeof(u16));
}
UNUSED void func_80295D50(s16 arg0, s16 arg1) {
D_8015F6F4 = arg1;
D_8015F6F6 = arg0;
}
void func_80295D6C(void) {
D_8015F6F4 = 3000;
D_8015F6F6 = -3000;
}
void course_init(void) {
// switch (gCurrentCourseId) {
// case COURSE_MARIO_RACEWAY:
// // // d_course_mario_raceway_packed_dl_1140
// // generate_collision_mesh_with_defaults((Gfx*) segmented_gfx_to_virtual(0x07001140));
// // if (gScreenModeSelection == SCREEN_MODE_1P) {
// // // d_course_mario_raceway_packed_dl_8E8
// // generate_collision_mesh_with_defaults((Gfx*) segmented_gfx_to_virtual(0x070008E8));
// // } else {
// // // d_course_mario_raceway_packed_dl_2D68
// // generate_collision_mesh_with_defaults((Gfx*) segmented_gfx_to_virtual(0x07002D68));
// // }
// // parse_course_displaylists(d_course_mario_raceway_addr);
// // func_80295C6C();
// // gWaterLevel = gCourseMinY - 10.0f;
// break;
// case COURSE_CHOCO_MOUNTAIN:
// D_800DC5BC = 1;
// D_801625EC = 255;
// D_801625F4 = 255;
// D_801625F0 = 255;
// D_802B87B0 = 0x3E3;
// D_802B87B4 = 0x3E8;
// D_802B87D4 = 0x71C;
// D_802B87D0 = 0xE38;
// // Spawn guardrail only for CC_50 and time trials.
// if ((gCCSelection != CC_50) && (gModeSelection != TIME_TRIALS)) {
// // d_course_choco_mountain_packed_dl_0
// nullify_displaylist(segmented_gfx_to_virtual(0x07000000));
// // d_course_choco_mountain_packed_dl_98
// nullify_displaylist((uintptr_t) segmented_gfx_to_virtual(0x07000098));
// // d_course_choco_mountain_packed_dl_178
// nullify_displaylist((uintptr_t) segmented_gfx_to_virtual(0x07000178));
// // d_course_choco_mountain_packed_dl_280
// nullify_displaylist((uintptr_t) segmented_gfx_to_virtual(0x07000280));
// // d_course_choco_mountain_packed_dl_340
// nullify_displaylist((uintptr_t) segmented_gfx_to_virtual(0x07000340));
// // d_course_choco_mountain_packed_dl_3C8
// nullify_displaylist((uintptr_t) segmented_gfx_to_virtual(0x070003C8));
// }
// parse_course_displaylists(d_course_choco_mountain_addr);
// func_802B5CAC(0x238E, 0x31C7, D_8015F590);
// func_80295C6C();
// gWaterLevel = -80.0f;
// break;
// case COURSE_BOWSER_CASTLE:
// parse_course_displaylists(d_course_bowsers_castle_addr);
// func_80295C6C();
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07001350), 0x32, 0, 0, 0);
// gWaterLevel = -50.0f;
// break;
// case COURSE_BANSHEE_BOARDWALK:
// // D_800DC5BC = 1;
// // D_801625EC = 0;
// // D_801625F4 = 0;
// // D_801625F0 = 0;
// // parse_course_displaylists(d_course_banshee_boardwalk_track_sections);
// // func_80295C6C();
// // find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000878), 128, 0, 0, 0);
// // gWaterLevel = -80.0f;
// break;
// case COURSE_YOSHI_VALLEY: {
// Lights1 lights4 = gdSPDefLights1(100, 100, 100, 255, 254, 254, 0, 0, 120);
// set_track_light_direction(&lights4, -0x38F0, 0x1C70, 1);
// parse_course_displaylists(d_course_yoshi_valley_addr);
// func_80295C6C();
// gWaterLevel = gCourseMinY - 10.0f;
// break;
// }
// case COURSE_FRAPPE_SNOWLAND:
// parse_course_displaylists(d_course_frappe_snowland_addr);
// func_80295C6C();
// gWaterLevel = -50.0f;
// break;
// case COURSE_KOOPA_BEACH:
// parse_course_displaylists(d_course_koopa_troopa_beach_addr);
// func_80295C6C();
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x0700ADE0), -0x6A, 255, 255, 255);
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x0700A540), -0x6A, 255, 255, 255);
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07009E70), -0x6A, 255, 255, 255);
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000358), -0x6A, 255, 255, 255);
// break;
// case COURSE_ROYAL_RACEWAY:
// parse_course_displaylists(d_course_royal_raceway_addr);
// func_80295C6C();
// gWaterLevel = -60.0f;
// break;
// case COURSE_LUIGI_RACEWAY:
// parse_course_displaylists(d_course_luigi_raceway_addr);
// func_80295C6C();
// gWaterLevel = gCourseMinY - 10.0f;
// break;
// case COURSE_MOO_MOO_FARM:
// parse_course_displaylists(d_course_moo_moo_farm_addr);
// func_80295C6C();
// gWaterLevel = gCourseMinY - 10.0f;
// break;
// case COURSE_TOADS_TURNPIKE:
// D_801625EC = 43;
// D_801625F4 = 13;
// D_801625F0 = 4;
// D_802B87B0 = 993;
// D_802B87B4 = 1000;
// parse_course_displaylists(d_course_toads_turnpike_addr);
// func_80295C6C();
// gWaterLevel = gCourseMinY - 10.0f;
// break;
// case COURSE_KALIMARI_DESERT:
// parse_course_displaylists(d_course_kalimari_desert_addr);
// func_80295C6C();
// gWaterLevel = gCourseMinY - 10.0f;
// break;
// case COURSE_SHERBET_LAND:
// parse_course_displaylists(d_course_sherbet_land_addr);
// func_80295C6C();
// gWaterLevel = -18.0f;
// // d_course_sherbet_land_packed_dl_1EB8
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07001EB8), -0x4C, 255, 255, 255);
// // d_course_sherbet_land_packed_dl_2308
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07002308), -0x6A, 255, 255, 255);
// break;
// case COURSE_RAINBOW_ROAD:
// D_800DC5C8 = 1;
// parse_course_displaylists(d_course_rainbow_road_addr);
// func_80295C6C();
// gWaterLevel = 0.0f;
// // d_course_rainbow_road_packed_dl_2068
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07002068), -0x6A, 255, 255, 255);
// // d_course_rainbow_road_packed_dl_1E18
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07001E18), -0x6A, 255, 255, 255);
// // d_course_rainbow_road_packed_dl_1318
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07001318), 255, 255, 255, 0);
// if (gGamestate != CREDITS_SEQUENCE) {
// // d_course_rainbow_road_packed_dl_1FB8
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07001FB8), -0x6A, 255, 255, 255);
// }
// break;
// case COURSE_WARIO_STADIUM:
// parse_course_displaylists(d_course_wario_stadium_addr);
// func_80295C6C();
// gWaterLevel = gCourseMinY - 10.0f;
// // d_course_wario_stadium_packed_dl_C50
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000C50), 100, 255, 255, 255);
// // d_course_wario_stadium_packed_dl_BD8
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000BD8), 100, 255, 255, 255);
// // d_course_wario_stadium_packed_dl_B60
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000B60), 100, 255, 255, 255);
// // d_course_wario_stadium_packed_dl_AE8
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000AE8), 100, 255, 255, 255);
// // d_course_wario_stadium_packed_dl_CC8
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000CC8), 100, 255, 255, 255);
// // d_course_wario_stadium_packed_dl_D50
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000D50), 100, 255, 255, 255);
// // d_course_wario_stadium_packed_dl_DD0
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000DD0), 100, 255, 255, 255);
// // d_course_wario_stadium_packed_dl_E48
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000E48), 100, 255, 255, 255);
// break;
// case COURSE_BLOCK_FORT:
// // d_course_block_fort_packed_dl_15C0
// generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual(0x070015C0), 1);
// func_80295C6C();
// gWaterLevel = gCourseMinY - 10.0f;
// break;
// case COURSE_SKYSCRAPER:
// // d_course_skyscraper_packed_dl_1110
// generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual(0x07001110), 1);
// // d_course_skyscraper_packed_dl_258
// generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual(0x07000258), 1);
// func_80295C6C();
// gWaterLevel = -480.0f;
// break;
// case COURSE_DOUBLE_DECK:
// // d_course_double_deck_packed_dl_738
// generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual(0x07000738), 1);
// func_80295C6C();
// gWaterLevel = gCourseMinY - 10.0f;
// break;
// case COURSE_DK_JUNGLE:
// parse_course_displaylists(d_course_dks_jungle_parkway_addr);
// func_80295C6C();
// gWaterLevel = -475.0f;
// // d_course_dks_jungle_parkway_packed_dl_3FA8
// find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07003FA8), 120, 255, 255, 255);
// break;
// case COURSE_BIG_DONUT:
// // d_course_big_donut_packed_dl_1018
// generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual(0x07001018), 6);
// // d_course_big_donut_packed_dl_450
// generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual(0x07000450), 6);
// // d_course_big_donut_packed_dl_AC0
// generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual(0x07000AC0), 6);
// // d_course_big_donut_packed_dl_B58
// generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual(0x07000B58), 6);
// // d_course_big_donut_packed_dl_230
// generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual(0x07000230), 6);
// func_80295C6C();
// gWaterLevel = 100.0f;
// break;
// }
}
void func_802966A0(void) {
CM_ScrollingTextures();
// switch (gCurrentCourseId) {
// case COURSE_KOOPA_BEACH:
// // clang-format off
// if (gWaterVelocity < 0.0f) {
// if (gWaterLevel < -20.0f) { gWaterVelocity *= -1.0f; }
// } else {
// if (gWaterLevel > 0.0f) { gWaterVelocity *= -1.0f; }
// }
// // clang-format on
// gWaterLevel += gWaterVelocity;
// D_802B87BC += 9;
// if (D_802B87BC > 255) {
// D_802B87BC = 0;
// }
// D_802B87C4 += 3;
// if (D_802B87C4 > 255) {
// D_802B87C4 = 0;
// }
// // waterfall animation
// // d_course_koopa_troopa_beach_packed_dl_9D58
// find_and_set_tile_size(segmented_gfx_to_virtual(0x07009D58), 0, D_802B87BC);
// // d_course_koopa_troopa_beach_packed_dl_9CD0
// find_and_set_tile_size(segmented_gfx_to_virtual(0x07009CD0), 0, D_802B87C4);
// D_802B87CC = random_int(300) / 40;
// if (D_802B87C8 < 0) {
// D_802B87C8 = random_int(300) / 40;
// } else {
// D_802B87C8 = -(random_int(300) / 40);
// }
// // Waterfall bubbling effect? (unused)
// // d_course_koopa_troopa_beach_packed_dl_2E8
// find_and_set_tile_size(segmented_gfx_to_virtual(0x070002E8), D_802B87C8, D_802B87CC);
// break;
// case COURSE_BANSHEE_BOARDWALK:
// // D_802B87BC++;
// // if (D_802B87BC >= 0x100) {
// // D_802B87BC = 0;
// // }
// // find_and_set_tile_size((uintptr_t) LOAD_ASSET(d_course_banshee_boardwalk_dl_B278), 0, D_802B87BC);
// break;
// case COURSE_ROYAL_RACEWAY:
// D_802B87BC -= 20;
// if (D_802B87BC < 0) {
// D_802B87BC = 0xFF;
// }
// // d_course_royal_raceway_packed_dl_A6A8
// find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual(0x0700A6A8), 0, D_802B87BC);
// // d_course_royal_raceway_packed_dl_A648
// find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual(0x0700A648), 0, D_802B87BC);
// break;
// case COURSE_DK_JUNGLE:
// D_802B87BC += 2;
// if (D_802B87BC > 255) {
// D_802B87BC = 0;
// }
// // d_course_dks_jungle_parkway_packed_dl_3DD0
// find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual(0x07003DD0), 0, D_802B87BC);
// // d_course_dks_jungle_parkway_packed_dl_3E40
// find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual(0x07003E40), 0, D_802B87BC);
// // d_course_dks_jungle_parkway_packed_dl_3EB0
// find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual(0x07003EB0), 0, D_802B87BC);
// // d_course_dks_jungle_parkway_packed_dl_3F30
// find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual(0x07003F30), 0, D_802B87BC);
// // d_course_dks_jungle_parkway_packed_dl_36A8
// find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual(0x070036A8), 0, D_802B87BC);
// D_802B87C4 -= 20;
// if (D_802B87C4 < 0) {
// D_802B87C4 = 0xFF;
// }
// // d_course_dks_jungle_parkway_packed_dl_9880
// find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual(0x07009880), 0, D_802B87C4);
// evaluate_collision_players_palm_trees();
// break;
// }
}