Files
SpaghettiKart/cmake/packaging.cmake
T
coco875 4c24ae2bc2 Refactor cmake (#721)
* some start of refactor

* Update SetFlags.cmake

* Update SetCmakeVar.cmake

* Update SetFlags.cmake

* Fix error int-convertion

* more refactor

* clean up include and source file

* fix link of lib

* fix a warning

* fix include in src/actors

* fix include in src/debug

* fix include in src/ending

* fix include in src/engine/actors

* fix include in src/engine/cameras

* fix include in src/engine/editor

* fix include in src/engine/objects

* fix include in src/engine/tracks

* fix include in src/port/ui

* fix include in src/racing

* fix include in src/engine/vehicles

* fix include in subfolder of src/engine

* fix include in src/engine

* fix include in src/enhancements

* fix include in src

* fix switch

* invert common and findlib

* Update SetFlags.cmake

* clean up some workflow

* some splification

* Update build.sh

* Update Game.h

* add header back

* Delete test_check.cmake

* continue

* Update common.cmake
2026-07-22 18:02:58 -06:00

96 lines
3.9 KiB
CMake

# these are cache variables, so they could be overwritten with -D,
set(CPACK_PACKAGE_NAME "${PROJECT_NAME}"
CACHE STRING "The resulting package name"
)
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple C++ application"
CACHE STRING "Package description for the package metadata"
)
set(CPACK_PACKAGE_VENDOR "Some Company")
set(CPACK_VERBATIM_VARIABLES YES)
set(CPACK_PACKAGE_INSTALL_DIRECTORY ${CPACK_PACKAGE_NAME})
SET(CPACK_OUTPUT_FILE_PREFIX "${CMAKE_SOURCE_DIR}/_packages")
set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH})
set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
set(CPACK_PACKAGE_CONTACT "YOUR@E-MAIL.net")
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "YOUR NAME")
# set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.md")
set(CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/README.md")
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(CPACK_SYSTEM_NAME ${LSB_RELEASE_CODENAME_SHORT})
# package name for deb
# if set, then instead of some-application-0.9.2-Linux.deb
# you'll get some-application_0.9.2_amd64.deb (note the underscores too)
#set(CPACK_DEBIAN_FILE_NAME DEB-DEFAULT)
execute_process(COMMAND dpkg --print-architecture OUTPUT_VARIABLE ARCHITECTURE OUTPUT_STRIP_TRAILING_WHITESPACE)
set( CPACK_DEBIAN_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-${CPACK_SYSTEM_NAME}-${ARCHITECTURE}.deb )
# if you want every group to have its own package,
# although the same happens if this is not sent (so it defaults to ONE_PER_GROUP)
# and CPACK_DEB_COMPONENT_INSTALL is set to YES
set(CPACK_COMPONENTS_GROUPING ALL_COMPONENTS_IN_ONE)#ONE_PER_GROUP)
# without this you won't be able to pack only specified component
set(CPACK_DEB_COMPONENT_INSTALL YES)
set(CPACK_EXTERNAL_ENABLE_STAGING YES)
set(CPACK_EXTERNAL_PACKAGE_SCRIPT "${PROJECT_BINARY_DIR}/appimage-generate.cmake")
set(APPIMAGE_SCRIPT_TEMPLATE [[
include(CMakePrintHelpers)
cmake_print_variables(CPACK_TEMPORARY_DIRECTORY)
cmake_print_variables(CPACK_TOPLEVEL_DIRECTORY)
cmake_print_variables(CPACK_PACKAGE_DIRECTORY)
cmake_print_variables(CPACK_PACKAGE_FILE_NAME)
find_program(LINUXDEPLOY_EXECUTABLE
NAMES linuxdeploy linuxdeploy-x86_64.AppImage
PATHS ${CPACK_PACKAGE_DIRECTORY}/linuxdeploy)
if (NOT LINUXDEPLOY_EXECUTABLE)
message(STATUS "Downloading linuxdeploy")
set(LINUXDEPLOY_EXECUTABLE ${CPACK_PACKAGE_DIRECTORY}/linuxdeploy/linuxdeploy)
file(DOWNLOAD
https://github.com/linuxdeploy/linuxdeploy/releases/download/1-alpha-20251107-1/linuxdeploy-x86_64.AppImage
${LINUXDEPLOY_EXECUTABLE}
INACTIVITY_TIMEOUT 10
LOG ${CPACK_PACKAGE_DIRECTORY}/linuxdeploy/download.log
STATUS LINUXDEPLOY_DOWNLOAD)
execute_process(COMMAND chmod +x ${LINUXDEPLOY_EXECUTABLE} COMMAND_ECHO STDOUT)
endif()
execute_process(
COMMAND ${CMAKE_COMMAND}
-DSOURCE_DIR=${CPACK_PACKAGE_DIRECTORY}
-DDESTINATION_DIR=${CPACK_TEMPORARY_DIRECTORY}/usr/bin
-P @CMAKE_CURRENT_LIST_DIR@/StageRuntimeFiles.cmake
COMMAND
${CMAKE_COMMAND} -E env
OUTPUT=${CPACK_PACKAGE_FILE_NAME}.appimage
VERSION=$<IF:$<BOOL:${CPACK_PACKAGE_VERSION}>,${CPACK_PACKAGE_VERSION},0.1.0>
NO_STRIP=true
${LINUXDEPLOY_EXECUTABLE}
--appimage-extract-and-run
--appdir=${CPACK_TEMPORARY_DIRECTORY}
--executable=$<TARGET_FILE:@PROJECT_NAME@>
$<$<BOOL:$<TARGET_PROPERTY:@PROJECT_NAME@,APPIMAGE_DESKTOP_FILE>>:--desktop-file=$<TARGET_PROPERTY:@PROJECT_NAME@,APPIMAGE_DESKTOP_FILE>>
$<$<BOOL:$<TARGET_PROPERTY:@PROJECT_NAME@,APPIMAGE_ICON_FILE>>:--icon-file=$<TARGET_PROPERTY:@PROJECT_NAME@,APPIMAGE_ICON_FILE>>
--output=appimage
--verbosity=2
)
]])
string(CONFIGURE "${APPIMAGE_SCRIPT_TEMPLATE}" APPIMAGE_SCRIPT @ONLY)
file(GENERATE OUTPUT "${PROJECT_BINARY_DIR}/appimage-generate.cmake"
CONTENT "${APPIMAGE_SCRIPT}")
endif()
include(CPack)