mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-05 13:44:11 -04:00
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#pragma once
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#include <libultraship.h>
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#include <vector>
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#include "engine/objects/Object.h"
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#include "World.h"
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extern "C" {
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#include "macros.h"
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#include "main.h"
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#include "vehicles.h"
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#include "waypoints.h"
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#include "common_structs.h"
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#include "objects.h"
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#include "course_offsets.h"
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#include "some_data.h"
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}
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/**
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* @arg start x and z spawn location
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* @arg end x and z patrol location
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*
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* Crab patrols between start and end.
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* The game automatically places the actor on the course surface.
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* Therefore, providing a Y height is unnecessary.
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*
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* Crab appears to have a maximum patrolling distance and will patrol between
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* end --> max distance rather than start --> end or start --> max distance.
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*/
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class OCrab : public OObject {
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public:
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explicit OCrab(const FVector2D& start, const FVector2D& end);
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virtual void Tick() override;
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virtual void Draw(s32 cameraId) override;
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void DrawModel(s32 cameraId);
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void init_ktb_crab(s32 objectIndex);
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void func_80082B34(s32 objectIndex);
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void func_80082C30(s32 objectIndex);
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void func_80082E18(s32 objectIndex);
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private:
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FVector2D _start;
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FVector2D _end;
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static size_t _count;
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s32 _idx;
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};
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