mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-09 19:17:25 -04:00
132357d9fb
* Fix FI * FI statue * Intepr fixes * Improve * More interp * Fix compile * More interp * Fix text
1584 lines
56 KiB
C++
1584 lines
56 KiB
C++
#include <libultraship.h>
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#include <libultra/gbi.h>
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#include "Thwomp.h"
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#include <vector>
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#include "engine/tracks/Track.h"
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#include "engine/World.h"
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#include "port/Game.h"
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#include "port/interpolation/FrameInterpolation.h"
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extern "C" {
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#include "macros.h"
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#include "main.h"
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#include "actors.h"
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#include "math_util.h"
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#include "sounds.h"
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#include "update_objects.h"
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#include "render_player.h"
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#include "external.h"
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#include "bomb_kart.h"
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#include "collision.h"
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#include "code_80086E70.h"
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#include "render_objects.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "code_80005FD0.h"
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#include "math_util_2.h"
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#include "collision.h"
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#include "assets/models/tracks/bowsers_castle/bowsers_castle_data.h"
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#include "assets/textures/tracks/bowsers_castle/bowsers_castle_data.h"
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#include "ceremony_and_credits.h"
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#include "objects.h"
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#include "update_objects.h"
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#include "render_objects.h"
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#include "some_data.h"
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#include "assets/models/common_data.h"
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extern s8 gPlayerCount;
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}
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f32 D_800E594C[][2] = {
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{ -8.0, 8.0 },
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{ 8.0, 8.0 },
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{ 0.0, 0.0 },
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{ 8.0, -8.0 },
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{ -8.0, -8.0 },
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// This feels super fake, but it matches
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{ -0.0, 0.0 },
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};
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s16 D_800E597C[] = { 0x0000, 0x0000, 0x4000, 0x8000, 0x8000, 0xc000 };
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size_t OThwomp::_count = 0;
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size_t OThwomp::_rand = 0;
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OThwomp::OThwomp(const SpawnParams& params) : OObject(params) { // s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) {
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FVector loc = params.Location.value_or(FVector{0, 0, 0});
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IRotator rot = params.Rotation.value_or(IRotator{0, 0, 0});
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BoundingBoxSize = params.BoundingBoxSize.value_or(0);
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Behaviour = static_cast<OThwomp::States>(params.Behaviour.value_or(1));
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PrimAlpha = params.PrimAlpha.value_or(0);
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FVector scale = params.Scale.value_or(FVector(0, 0, 0));
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Name = "Thwomp";
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ResourceName = "mk:thwomp";
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Model = "d_course_bowsers_castle_dl_thwomp";
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_idx = _count;
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_faceDirection = rot.yaw;
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find_unused_obj_index(&_objectIndex);
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s32 objectId = _objectIndex;
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init_object(objectId, 0);
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gObjectList[objectId].origin_pos[0] = loc.x * xOrientation;
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gObjectList[objectId].origin_pos[2] = loc.z;
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gObjectList[objectId].unk_0D5 = Behaviour;
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gObjectList[objectId].primAlpha = PrimAlpha;
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gObjectList[objectId].boundingBoxSize = BoundingBoxSize + 5;
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if (scale.y == 0.0f) {
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scale.y = 1.0f;
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}
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gObjectList[objectId].sizeScaling = scale.y;
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_count++;
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}
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void OThwomp::SetSpawnParams(SpawnParams& params) {
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Object* object = &gObjectList[_objectIndex];
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params.Name = std::string(ResourceName);
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params.Location = FVector(
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object->origin_pos[0],
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object->origin_pos[1],
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object->origin_pos[2]
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);
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IRotator rot; rot.Set(0, object->orientation[1], 0);
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params.Rotation = rot;
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params.Scale = FVector(0, object->sizeScaling, 0);
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params.Behaviour = Behaviour;
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params.PrimAlpha = PrimAlpha;
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params.BoundingBoxSize = BoundingBoxSize;
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}
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void OThwomp::Tick60fps() { // func_80081210
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Player* player;
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s32 objectIndex;
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s32 var_s2_3;
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s32 var_s4;
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func_800722CC(_objectIndex, 0x00000010);
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OThwomp::SetVisibility(_objectIndex);
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OThwomp::func_8007F8D8();
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// Tick lights only one time. This gets applied to every thwomp.
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// Running this more than once per frame will result in the lights moving at a high rate of speed.
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if (_idx == 0) {
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D_80165834[0] += 0x100;
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D_80165834[1] += 0x200;
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_rand += 1;
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}
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if (gObjectList[_objectIndex].state != 0) {
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switch(Behaviour) {
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case States::STATIONARY:
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OThwomp::StationaryBehaviour(_objectIndex);
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break;
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case States::MOVE_AND_ROTATE:
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OThwomp::MoveAndRotateBehaviour(_objectIndex);
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break;
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case States::MOVE_FAR:
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OThwomp::MoveFarBehaviour(_objectIndex);
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break;
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case States::STATIONARY_FAST:
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OThwomp::StationaryFastBehaviour(_objectIndex);
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break;
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case States::JAILED:
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OThwomp::JailedBehaviour(_objectIndex);
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break;
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case States::SLIDE:
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OThwomp::SlidingBehaviour(_objectIndex);
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break;
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}
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}
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player = gPlayerOne;
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for (var_s4 = 0; var_s4 < NUM_PLAYERS; var_s4++, player++) {
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if (_idx == 0) { // Clear only once per frame
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player->tyres[FRONT_LEFT].unk_14 &= ~3;
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player->unk_046 &= ~0x0006;
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}
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if (!(player->effects & BOO_EFFECT)) {
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OThwomp::func_80080B28(_objectIndex, var_s4);
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}
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if (is_obj_flag_status_active(_objectIndex, 0x00020000) != 0) {
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OThwomp::SetPlayerCrushedEffect(_objectIndex, player);
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}
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if (is_obj_flag_status_active(_objectIndex, 0x00010000) != 0) {
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OThwomp::func_80080A4C(_objectIndex, var_s4);
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}
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}
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OThwomp::func_8007542C(3);
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if (func_80072320(_objectIndex, 0x00000020)) {
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func_800722CC(_objectIndex, 0x00000020);
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OThwomp::AddParticles(_objectIndex);
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}
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if (_idx == 0) {
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for (var_s4 = 0; var_s4 < gObjectParticle2_SIZE; var_s4++) {
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objectIndex = gObjectParticle2[var_s4];
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if (objectIndex == DELETED_OBJECT_ID) {
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continue;
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}
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if (gObjectList[objectIndex].state == 0) {
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continue;
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}
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OThwomp::func_800810F4(objectIndex);
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if (gObjectList[objectIndex].state != 0) {
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continue;
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}
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delete_object_wrapper(&gObjectParticle2[var_s4]);
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}
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}
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}
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void OThwomp::func_800810F4(s32 objectIndex) {
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switch (gObjectList[objectIndex].state) {
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case 0:
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break;
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case 1:
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OThwomp::func_80081080(objectIndex);
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break;
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case 2:
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object_add_velocity_offset_xz(objectIndex);
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f32_step_up_towards(&gObjectList[objectIndex].offset[1], 14.0f, 0.5f);
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func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.25f, 0.75f, 0.025f, 1, 0);
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if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0, 4, 0, 0) != 0) {
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object_next_state(objectIndex);
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}
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break;
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case 3:
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func_80072428(objectIndex);
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break;
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}
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object_calculate_new_pos_offset(objectIndex);
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}
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void OThwomp::func_80081080(s32 objectIndex) {
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Object* object;
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object = &gObjectList[objectIndex];
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object->activeTexture = (const char*) D_8018D490;
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object->textureList = (const char**) D_8018D490;
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object->primAlpha = 0x00FF;
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object->direction_angle[1] = 0;
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object->orientation[0] = 0;
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object->orientation[2] = 0;
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object->offset[0] = 0.0f;
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object->offset[1] = 0.0f;
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object->offset[2] = 0.0f;
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object->sizeScaling = 0.25f;
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object_next_state(objectIndex);
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}
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void OThwomp::AddParticles(s32 arg0) {
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s32 objectIndex;
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s32 i;
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for (i = 0; i < 6; i++) {
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objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
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if (objectIndex == NULL_OBJECT_ID) {
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break;
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}
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OThwomp::func_80080E8C(objectIndex, arg0, i);
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}
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}
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#ifdef NON_MATCHING
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// https://decomp.me/scratch/YMJDJ
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// No idea what the problem is
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void OThwomp::func_80080E8C(s32 objectIndex1, s32 objectIndex2, s32 arg2) {
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u16 anAngle;
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f32 thing0;
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f32 thing1;
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f32* temp_v1;
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init_object(objectIndex1, arg2);
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temp_v1 = D_800E594C[arg2];
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gObjectList[objectIndex1].unk_0D5 = 2;
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anAngle = gObjectList[objectIndex2].direction_angle[1];
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thing1 = func_800416D8(temp_v1[1], temp_v1[0], anAngle);
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thing0 = func_80041724(temp_v1[1], temp_v1[0], anAngle);
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gObjectList[objectIndex1].origin_pos[0] = gObjectList[objectIndex2].pos[0] + thing0;
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gObjectList[objectIndex1].origin_pos[1] = gObjectList[objectIndex2].surfaceHeight - 9.0;
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gObjectList[objectIndex1].origin_pos[2] = gObjectList[objectIndex2].pos[2] + thing1;
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anAngle = D_800E597C[arg2] + gObjectList[objectIndex2].direction_angle[1];
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gObjectList[objectIndex1].velocity[0] = sins(anAngle) * 0.6;
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gObjectList[objectIndex1].velocity[2] = coss(anAngle) * 0.6;
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}
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#else
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GLOBAL_ASM("asm/non_matchings/update_objects/func_80080E8C.s")
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#endif
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void OThwomp::SetPlayerCrushedEffect(s32 objectIndex, Player* player) {
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if (is_within_horizontal_distance_of_player(objectIndex, player, 12.0f) != 0) {
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player->tyres[FRONT_LEFT].unk_14 |= 3;
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}
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}
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void OThwomp::func_80080A4C(s32 objectIndex, s32 cameraPlayerId) {
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Camera* camera = &camera1[cameraPlayerId];
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Player* player = &gPlayerOne[cameraPlayerId];
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if (gScreenModeSelection != SCREEN_MODE_3P_4P_SPLITSCREEN) {
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if ((func_80072320(objectIndex, 0x00000010) != 0) &&
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(is_within_horizontal_distance_of_player(objectIndex, player, 500.0f) != false)) {
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func_8001CA10(camera);
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func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
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SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x0F));
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}
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}
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}
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void OThwomp::func_8007542C(s32 arg0) {
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s32 objectIndex;
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s32 var_s2;
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s32* var_s3;
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Object* object;
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D_8016582C[0] += 0x2000;
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D_8016582C[1] += 0x1000;
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D_8016582C[2] += 0x1800;
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for (var_s2 = 0; var_s2 < 0x80; var_s2++) {
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switch (arg0) { /* irregular */
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case 1:
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var_s3 = gObjectParticle1;
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break;
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case 2:
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var_s3 = gObjectParticle2;
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break;
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case 3:
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var_s3 = gObjectParticle3;
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break;
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}
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objectIndex = var_s3[var_s2];
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if (objectIndex != DELETED_OBJECT_ID) {
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object = &gObjectList[objectIndex];
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if (object->state != 0) {
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OThwomp::func_80074FD8(objectIndex);
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if (object->state == 0) {
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delete_object_wrapper(&var_s3[var_s2]);
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}
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}
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}
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}
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}
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void OThwomp::func_80074FD8(s32 objectIndex) {
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switch (gObjectList[objectIndex].state) { /* irregular */
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case 0:
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break;
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case 1:
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if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.12f,
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gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1],
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0x00000064) != 0) {
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object_next_state(objectIndex);
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}
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object_calculate_new_pos_offset(objectIndex);
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gObjectList[objectIndex].orientation[0] += D_8016582C[0];
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gObjectList[objectIndex].orientation[1] += D_8016582C[1];
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gObjectList[objectIndex].orientation[2] += D_8016582C[2];
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break;
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case 2:
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func_80086F60(objectIndex);
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func_80072428(objectIndex);
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break;
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}
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}
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void OThwomp::SetVisibility(s32 objectIndex) { // func_8008A4CC
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s32 loopIndex;
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Camera* camera;
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clear_object_flag(objectIndex, 0x00070000);
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for (loopIndex = 0, camera = camera1; loopIndex < gPlayerCountSelection1; loopIndex++, camera++) {
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if (gObjectList[objectIndex].state != 0) {
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if ((D_8018CF68[loopIndex] >= (gObjectList[objectIndex].unk_0DF - 1)) &&
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((gObjectList[objectIndex].unk_0DF + 1) >= D_8018CF68[loopIndex])) {
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set_object_flag(objectIndex, 0x00010000);
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if (D_8018CF68[loopIndex] == gObjectList[objectIndex].unk_0DF) {
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set_object_flag(objectIndex, 0x00020000);
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}
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if (is_object_visible_on_camera(objectIndex, camera, 0x2AABU) != 0) {
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set_object_flag(objectIndex, VISIBLE);
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}
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}
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}
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}
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}
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void OThwomp::func_8007F8D8() {
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Player* player;
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s32 var_s0;
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s32 someIndex;
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s32 var_s4;
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Object* object;
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player = gPlayerOne;
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var_s4 = 1;
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object = &gObjectList[_objectIndex];
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if (object->unk_0D5 == 3) {
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var_s0 = 0;
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if ((object->state >= 2) && (func_80072354(_objectIndex, 8) != 0)) {
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var_s0 = 1;
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}
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var_s4 *= var_s0;
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}
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if (var_s4 != 0) {
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for (var_s0 = 0; var_s0 < 4; var_s0++, player++) {
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if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_CPU)) {
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if (OThwomp::func_8007F75C(var_s0) != 0) {
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break;
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}
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}
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}
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}
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}
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s32 OThwomp::func_8007F75C(s32 playerId) {
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s32 someIndex;
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static s32 temp_s7 = 0; // Must be static to sync far travelling thwomp instances
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s32 var_s6;
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s32 waypoint;
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waypoint = gNearestPathPointByPlayerId[playerId];
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var_s6 = 0;
|
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if ((waypoint >= 0xAA) && (waypoint < 0xB5)) {
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if (_idx == 0) {
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temp_s7 = random_int(0x0032U) + 0x32;
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}
|
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if (gObjectList[_objectIndex].unk_0D5 == 3) {
|
||
var_s6 = 1;
|
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OThwomp::func_8007F660(_objectIndex, playerId, temp_s7);
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}
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} else if ((waypoint >= 0xD7) && (waypoint < 0xE2)) {
|
||
if (gObjectList[_objectIndex].unk_0D5 == 3) {
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var_s6 = 1;
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OThwomp::func_8007F6C4(_objectIndex, playerId);
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}
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}
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return var_s6;
|
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}
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s32 OThwomp::func_8007E50C(s32 objectIndex, Player* player, Camera* camera) {
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s32 sp24;
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sp24 = 0;
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if ((func_80072354(objectIndex, 4) != 0) &&
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(is_within_horizontal_distance_of_player(objectIndex, player, 300.0f) != 0) &&
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(func_8008A0B4(objectIndex, player, camera, 0x4000U) != 0) &&
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(func_8008A060(objectIndex, camera, 0x1555U) != 0)) {
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func_800722A4(objectIndex, 4);
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sp24 = 1;
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}
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return sp24;
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}
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s32 OThwomp::func_8007E59C(s32 objectIndex) {
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Camera* camera;
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Player* player;
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s32 temp_v0;
|
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s32 someIndex;
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temp_v0 = 0;
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player = gPlayerOne;
|
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camera = camera1;
|
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for (someIndex = 0; someIndex < gPlayerCountSelection1; someIndex++) {
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temp_v0 = OThwomp::func_8007E50C(objectIndex, player++, camera++);
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if (temp_v0 != 0) {
|
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break;
|
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}
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}
|
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return temp_v0;
|
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}
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|
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void OThwomp::func_8007F544(s32 objectIndex) {
|
||
switch (gObjectList[objectIndex].unk_0DD) { /* irregular */
|
||
case 1:
|
||
OThwomp::func_8007EFBC(objectIndex);
|
||
break;
|
||
case 2:
|
||
OThwomp::func_8007F280(objectIndex);
|
||
break;
|
||
}
|
||
}
|
||
|
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void OThwomp::func_8007EFBC(s32 objectIndex) {
|
||
switch (gObjectList[objectIndex].unk_0AE) {
|
||
case 1:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0800U, 0x00008000) != 0) {
|
||
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * 200.0);
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 2:
|
||
if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 3:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
|
||
func_800726CC(objectIndex, 3);
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 5:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 6:
|
||
if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], -100.0f, 2.0f) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 7:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
func_800726CC(objectIndex, 3);
|
||
}
|
||
break;
|
||
case 9:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 10:
|
||
if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 11:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
func_800726CC(objectIndex, 3);
|
||
}
|
||
break;
|
||
case 13:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 14:
|
||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 15:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
func_800726CC(objectIndex, 3);
|
||
}
|
||
break;
|
||
case 17:
|
||
func_8008701C(objectIndex, 1);
|
||
break;
|
||
case 0:
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
|
||
void OThwomp::func_8007F280(s32 objectIndex) {
|
||
switch (gObjectList[objectIndex].unk_0AE) {
|
||
case 1:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
|
||
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -200.0);
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 2:
|
||
if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 3:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
|
||
func_800726CC(objectIndex, 3);
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 5:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 6:
|
||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 100.0f, 2.0f) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 7:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
func_800726CC(objectIndex, 3);
|
||
}
|
||
break;
|
||
case 9:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 10:
|
||
if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 11:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
func_800726CC(objectIndex, 3);
|
||
}
|
||
break;
|
||
case 13:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 14:
|
||
if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 15:
|
||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
func_800726CC(objectIndex, 3);
|
||
}
|
||
break;
|
||
case 17:
|
||
func_8008701C(objectIndex, 1);
|
||
break;
|
||
case 0:
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
|
||
void OThwomp::func_8007F660(s32 objectIndex, s32 arg1, s32 arg2) {
|
||
Object* object;
|
||
|
||
func_800722A4(objectIndex, 8);
|
||
func_80086E70(objectIndex);
|
||
object = &gObjectList[objectIndex];
|
||
object->unk_0DD = 1;
|
||
object->unk_0D1 = arg1;
|
||
object->unk_048 = arg2;
|
||
}
|
||
|
||
void OThwomp::func_8007F6C4(s32 objectIndex, s32 playerId) {
|
||
Player* player;
|
||
|
||
player = &gPlayerOne[playerId];
|
||
func_800722A4(objectIndex, 8);
|
||
func_80086E70(objectIndex);
|
||
gObjectList[objectIndex].unk_0DD = 2;
|
||
gObjectList[objectIndex].unk_01C[0] = player->pos[0] - gObjectList[objectIndex].origin_pos[0];
|
||
gObjectList[objectIndex].unk_0D1 = playerId;
|
||
}
|
||
|
||
void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) {
|
||
f32 temp_f0;
|
||
Player* player;
|
||
|
||
player = &gPlayerOne[playerId];
|
||
if (is_obj_flag_status_active(objectIndex, 0x00000200) != 0) {
|
||
if (!(player->triggers & THWOMP_SQUISH_TRIGGER)) {
|
||
temp_f0 = func_80088F54(objectIndex, player);
|
||
if ((temp_f0 <= 9.0) && !(player->effects & 0x04000000) &&
|
||
(has_collided_horizontally_with_player(objectIndex, player) != 0)) {
|
||
if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_INVISIBLE_OR_BOMB)) {
|
||
if (!(player->effects & STAR_EFFECT)) {
|
||
func_80089474(objectIndex, playerId, 1.4f, 1.1f, SOUND_ARG_LOAD(0x19, 0x00, 0xA0, 0x4C));
|
||
} else if (func_80072354(objectIndex, 0x00000040) != 0) {
|
||
if (player->type & PLAYER_CPU) {
|
||
func_800C98B8(player->pos, player->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
|
||
} else {
|
||
func_800C9060((u8) playerId, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
|
||
}
|
||
OThwomp::func_80080DE4(objectIndex);
|
||
func_80075304(gObjectList[objectIndex].pos, 3, 3, D_8018D3C4);
|
||
clear_object_flag(objectIndex, 0x00000200);
|
||
func_800722A4(objectIndex, 0x00000040);
|
||
func_80086F60(objectIndex);
|
||
func_800726CC(objectIndex, 0x000000C8);
|
||
}
|
||
}
|
||
} else if ((temp_f0 <= 17.5) && (func_80072320(objectIndex, 1) != 0) &&
|
||
(is_within_horizontal_distance_of_player(objectIndex, player,
|
||
(player->speed * 0.5) + gObjectList[objectIndex].boundingBoxSize) != 0)) {
|
||
if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_INVISIBLE_OR_BOMB)) {
|
||
if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
|
||
func_80072180();
|
||
}
|
||
func_800722A4(objectIndex, 2);
|
||
player->unk_040 = (s16) objectIndex;
|
||
player->unk_046 |= 2;
|
||
player->triggers |= THWOMP_SQUISH_TRIGGER;
|
||
reset_player_speed_and_velocity(player);
|
||
}
|
||
}
|
||
} else {
|
||
reset_player_speed_and_velocity(player);
|
||
}
|
||
}
|
||
}
|
||
|
||
Lights1 D_800E4638 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, -120, 0);
|
||
|
||
Lights1 D_800E4650 = gdSPDefLights1(85, 85, 0, 255, 255, 0, 0, 120, 0);
|
||
|
||
Lights1 D_800E4668 = gdSPDefLights1(85, 85, 85, 255, 255, 255, -66, 82, -55);
|
||
|
||
Lights1 D_800E4680 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
|
||
|
||
Lights1 D_800E4698 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
|
||
|
||
void OThwomp::Draw(s32 cameraId) {
|
||
s32 objectIndex = _objectIndex;
|
||
s32 i;
|
||
UNUSED s32 stackPadding0;
|
||
s16 minusone, plusone;
|
||
Camera* camera;
|
||
Object* object;
|
||
|
||
camera = &cameras[cameraId];
|
||
if (cameraId == PLAYER_ONE || cameraId == 4) { // 4 == freecam
|
||
clear_object_flag(objectIndex, 0x00070000);
|
||
func_800722CC(objectIndex, 0x00000110);
|
||
}
|
||
|
||
OThwomp::TranslateThwompLights();
|
||
|
||
minusone = gObjectList[objectIndex].unk_0DF - 1;
|
||
plusone = gObjectList[objectIndex].unk_0DF + 1;
|
||
|
||
if (gGamestate != CREDITS_SEQUENCE) {
|
||
OThwomp::DrawModel(cameraId, objectIndex);
|
||
}
|
||
|
||
gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0079C8);
|
||
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
||
gSPNumLights(gDisplayListHead++, 1);
|
||
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
|
||
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
|
||
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
|
||
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
|
||
load_texture_block_rgba16_mirror((u8*) d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
|
||
for (i = 0; i < gObjectParticle3_SIZE; i++) {
|
||
objectIndex = gObjectParticle3[i];
|
||
if (objectIndex != NULL_OBJECT_ID) {
|
||
object = &gObjectList[objectIndex];
|
||
if ((object->state > 0) && (Behaviour == States::MOVE_FAR)) {
|
||
FrameInterpolation_RecordOpenChild("thwomp_particle2", (_idx << 12) | (i << 4) | cameraId);
|
||
rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling);
|
||
gSPVertex(gDisplayListHead++, (uintptr_t) D_0D005C00, 3, 0);
|
||
gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D006930);
|
||
FrameInterpolation_RecordCloseChild();
|
||
}
|
||
}
|
||
}
|
||
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
||
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
||
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
|
||
gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007AE0);
|
||
load_texture_block_ia8_nomirror(D_8018D490, 0x00000020, 0x00000020);
|
||
func_8004B3C8(0);
|
||
D_80183E80[0] = 0;
|
||
D_80183E80[2] = 0x8000;
|
||
for (i = 0; i < gObjectParticle2_SIZE; i++) {
|
||
objectIndex = gObjectParticle2[i];
|
||
if (objectIndex != NULL_OBJECT_ID) {
|
||
object = &gObjectList[objectIndex];
|
||
if ((object->state >= 2) && (Behaviour == States::MOVE_AND_ROTATE)) {
|
||
func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, (s32) object->primAlpha);
|
||
D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
|
||
FrameInterpolation_RecordOpenChild("thwomp_particle", (_idx << 12) | (i << 4) | cameraId);
|
||
func_800431B0(object->pos, D_80183E80, object->sizeScaling, (Vtx*) D_0D005AE0);
|
||
FrameInterpolation_RecordCloseChild();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void OThwomp::DrawModel(s32 cameraId, s32 objectIndex) {
|
||
if ((gObjectList[objectIndex].state >= 2) && (func_80072354(objectIndex, 0x00000040) != 0)) {
|
||
FrameInterpolation_RecordOpenChild("Thwomp_Main", TAG_THWOMP((_idx << 5) | cameraId));
|
||
func_8004A7AC(objectIndex, 1.75f);
|
||
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
|
||
gObjectList[objectIndex].sizeScaling);
|
||
OThwomp::ThwompLights(objectIndex);
|
||
gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007828);
|
||
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
|
||
gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut);
|
||
rsp_load_texture_mask((u8*) gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4);
|
||
gSPDisplayList(gDisplayListHead++, gObjectList[objectIndex].model);
|
||
FrameInterpolation_RecordCloseChild();
|
||
}
|
||
}
|
||
|
||
void OThwomp::TranslateThwompLights() {
|
||
func_800419F8();
|
||
D_800E4638.l[0].l.dir[0] = D_80165840[0];
|
||
D_800E4638.l[0].l.dir[1] = D_80165840[1];
|
||
D_800E4638.l[0].l.dir[2] = D_80165840[2];
|
||
}
|
||
|
||
void OThwomp::ThwompLights(s32 objectIndex) {
|
||
// Why these don't just use `gSPSetLights1` calls...
|
||
switch (gObjectList[objectIndex].type) { // hmm very strange 80165C18
|
||
case 0:
|
||
gSPLight(gDisplayListHead++, &D_800E4638.l[0], LIGHT_1);
|
||
gSPLight(gDisplayListHead++, &D_800E4638.a, LIGHT_2);
|
||
break;
|
||
case 1:
|
||
gSPLight(gDisplayListHead++, &D_800E4650.l[0], LIGHT_1);
|
||
gSPLight(gDisplayListHead++, &D_800E4650.a, LIGHT_2);
|
||
break;
|
||
case 2:
|
||
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
|
||
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
|
||
break;
|
||
case 3:
|
||
gSPLight(gDisplayListHead++, &D_800E4680.l[0], LIGHT_1);
|
||
gSPLight(gDisplayListHead++, &D_800E4680.a, LIGHT_2);
|
||
break;
|
||
case 4:
|
||
gSPLight(gDisplayListHead++, &D_800E4698.l[0], LIGHT_1);
|
||
gSPLight(gDisplayListHead++, &D_800E4698.a, LIGHT_2);
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
|
||
void OThwomp::func_80080DE4(s32 arg0) {
|
||
Player* player;
|
||
s32 var_v1;
|
||
|
||
player = gPlayerOne;
|
||
for (var_v1 = 0; var_v1 < NUM_PLAYERS; var_v1++, player++) {
|
||
if (arg0 == player->unk_040) {
|
||
player->triggers &= ~THWOMP_SQUISH_TRIGGER;
|
||
player->unk_040 = -1;
|
||
}
|
||
}
|
||
}
|
||
|
||
/** Behaviours **/
|
||
|
||
void OThwomp::StationaryBehaviour(s32 objectIndex) { // func_8007ED6C
|
||
UNUSED s32 stackPadding[4];
|
||
switch (gObjectList[objectIndex].state) {
|
||
case 0:
|
||
break;
|
||
case 1:
|
||
OThwomp::func_8007EC30(objectIndex);
|
||
break;
|
||
case 2:
|
||
set_and_run_timer_object(objectIndex, 0x0000003C);
|
||
break;
|
||
case 3:
|
||
func_80072568(objectIndex, 0x00000032);
|
||
break;
|
||
case 4:
|
||
if (func_8007E59C(objectIndex) != 0) {
|
||
func_800725E8(objectIndex, 0x0000012C, 2);
|
||
} else {
|
||
func_800726CC(objectIndex, 2);
|
||
}
|
||
break;
|
||
}
|
||
OThwomp::func_8007E63C(objectIndex);
|
||
object_calculate_new_pos_offset(objectIndex);
|
||
gObjectList[objectIndex].direction_angle[1] = gObjectList[objectIndex].orientation[1];
|
||
func_80073514(objectIndex);
|
||
}
|
||
|
||
// Stationary
|
||
void OThwomp::func_8007EC30(s32 objectIndex) {
|
||
Object* object;
|
||
|
||
object = &gObjectList[objectIndex];
|
||
object->surfaceHeight = 0.0f;
|
||
object->origin_pos[1] = 0.0f;
|
||
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
||
if (gIsMirrorMode != 0) {
|
||
set_obj_direction_angle(objectIndex, 0U, -_faceDirection, 0U);
|
||
set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
|
||
} else {
|
||
set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U);
|
||
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
|
||
}
|
||
init_texture_object(objectIndex, (uint8_t*) d_course_bowsers_castle_thwomp_tlut,
|
||
(const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
|
||
object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
|
||
object->unk_01C[1] = 30.0f;
|
||
set_object_flag(objectIndex, 0x05000220);
|
||
object->type = 0;
|
||
object->unk_0DF = 6;
|
||
func_800724DC(objectIndex);
|
||
object_next_state(objectIndex);
|
||
}
|
||
|
||
void OThwomp::MoveAndRotateBehaviour(s32 objectIndex) { // func_8007F5A8
|
||
|
||
switch (gObjectList[objectIndex].state) { /* irregular */
|
||
case 0:
|
||
break;
|
||
case 1:
|
||
OThwomp::func_8007EE5C(objectIndex);
|
||
break;
|
||
case 3:
|
||
func_80072568(objectIndex, 0x00000032);
|
||
break;
|
||
case 4:
|
||
func_80086FD4(objectIndex);
|
||
object_next_state(objectIndex);
|
||
break;
|
||
}
|
||
OThwomp::func_8007E63C(objectIndex);
|
||
func_8007F544(objectIndex);
|
||
object_calculate_new_pos_offset(objectIndex);
|
||
func_80073514(objectIndex);
|
||
}
|
||
|
||
// MoveAndRotateBehaviour
|
||
void OThwomp::func_8007EE5C(s32 objectIndex) {
|
||
Object* object;
|
||
|
||
init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
|
||
(const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
|
||
object = &gObjectList[objectIndex];
|
||
object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
|
||
set_object_flag(objectIndex, 0x04000220);
|
||
object->type = 0;
|
||
object->unk_0DF = 6;
|
||
func_80086E70(objectIndex);
|
||
object->surfaceHeight = 0.0f;
|
||
object->origin_pos[1] = 0.0f;
|
||
set_obj_origin_offset(objectIndex, 0.0f, 20.0f, 0.0f);
|
||
object->unk_01C[1] = 20.0f;
|
||
if (gIsMirrorMode != 0) {
|
||
set_obj_direction_angle(objectIndex, 0U, -_faceDirection, 0U);
|
||
set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
|
||
} else {
|
||
set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U);
|
||
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
|
||
}
|
||
object->unk_0AE = 1;
|
||
if (object->primAlpha == 0) {
|
||
object->unk_0DD = 1;
|
||
} else {
|
||
object->unk_0DD = 2;
|
||
}
|
||
object_next_state(objectIndex);
|
||
}
|
||
|
||
void OThwomp::MoveFarBehaviour(s32 objectIndex) { // func_8007FFC0
|
||
switch (gObjectList[objectIndex].state) {
|
||
case 0:
|
||
break;
|
||
case 1:
|
||
OThwomp::func_8007FA08(objectIndex);
|
||
break;
|
||
case 3:
|
||
func_80072568(objectIndex, 0x00000032);
|
||
break;
|
||
case 4:
|
||
object_next_state(objectIndex);
|
||
func_80086FD4(objectIndex);
|
||
break;
|
||
}
|
||
OThwomp::func_8007E63C(objectIndex);
|
||
OThwomp::func_8007FF5C(objectIndex);
|
||
object_calculate_new_pos_offset(objectIndex);
|
||
func_80073514(objectIndex);
|
||
}
|
||
|
||
// MoveFarBehaviour
|
||
void OThwomp::func_8007FA08(s32 objectIndex) {
|
||
Object* object;
|
||
|
||
init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
|
||
(const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
|
||
object = &gObjectList[objectIndex];
|
||
object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
|
||
set_object_flag(objectIndex, 0x04000220);
|
||
object->type = 0;
|
||
object->surfaceHeight = 0.0f;
|
||
object->origin_pos[1] = 0.0f;
|
||
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
||
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
|
||
if (gIsMirrorMode != 0) {
|
||
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
|
||
} else {
|
||
set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
|
||
}
|
||
object->velocity[0] = 0.0f;
|
||
object->direction_angle[1] = object->orientation[1];
|
||
object->unk_0DD = 1;
|
||
object->unk_0DF = 8;
|
||
object->offset[1] = 15.0f;
|
||
object->unk_01C[1] = 15.0f;
|
||
object_next_state(objectIndex);
|
||
}
|
||
|
||
void OThwomp::func_8007FF5C(s32 objectIndex) {
|
||
switch (gObjectList[objectIndex].unk_0DD) {
|
||
case 1:
|
||
OThwomp::func_8007FB48(objectIndex);
|
||
break;
|
||
case 2:
|
||
OThwomp::func_8007FEA4(objectIndex);
|
||
break;
|
||
}
|
||
}
|
||
|
||
void OThwomp::func_8007FB48(s32 objectIndex) {
|
||
s32 var_v0;
|
||
UNUSED s32 stackPadding;
|
||
Player* player;
|
||
|
||
player = &gPlayerOne[gObjectList[objectIndex].unk_0D1];
|
||
switch (gObjectList[objectIndex].unk_0AE) {
|
||
case 1:
|
||
gObjectList[objectIndex].unk_0B0 = 0x00A0;
|
||
gObjectList[objectIndex].offset[0] = 0.0f;
|
||
gObjectList[objectIndex].offset[2] = 0.0f;
|
||
gObjectList[objectIndex].velocity[2] = 0.0f;
|
||
func_80086FD4(objectIndex);
|
||
break;
|
||
case 2:
|
||
gObjectList[objectIndex].velocity[0] = player->speed * xOrientation * 1.25;
|
||
if (gObjectList[objectIndex].unk_048 >= gObjectList[objectIndex].unk_0B0) {
|
||
if (gObjectList[objectIndex].unk_0B0 == gObjectList[objectIndex].unk_048) {
|
||
if (_rand & 1) { // D_8018D400 & 1
|
||
gObjectList[objectIndex].velocity[2] = 1.5f;
|
||
} else {
|
||
gObjectList[objectIndex].velocity[2] = -1.5f;
|
||
}
|
||
}
|
||
if (gObjectList[objectIndex].velocity[2] >= 0.0) {
|
||
if (gObjectList[objectIndex].offset[2] >= 40.0) {
|
||
gObjectList[objectIndex].velocity[2] = -1.5f;
|
||
}
|
||
} else if ((f64) gObjectList[objectIndex].offset[2] <= -40.0) {
|
||
gObjectList[objectIndex].velocity[2] = 1.5f;
|
||
}
|
||
}
|
||
object_add_velocity_offset_xz(objectIndex);
|
||
if (gObjectList[objectIndex].unk_0B0 < 0x65) {
|
||
gObjectList[objectIndex].orientation[1] = func_800417B4(
|
||
gObjectList[objectIndex].orientation[1], (gObjectList[objectIndex].direction_angle[1] + 0x8000));
|
||
if (gObjectList[objectIndex].unk_0B0 == 0x0064) {
|
||
gObjectList[objectIndex].textureListIndex = 1;
|
||
}
|
||
}
|
||
var_v0 = 0;
|
||
if (gIsMirrorMode != 0) {
|
||
if (gObjectList[objectIndex].offset[0] <= -1000.0) {
|
||
var_v0 = 1;
|
||
}
|
||
} else if (gObjectList[objectIndex].offset[0] >= 1000.0) {
|
||
var_v0 = 1;
|
||
}
|
||
gObjectList[objectIndex].unk_0B0--;
|
||
if ((gObjectList[objectIndex].unk_0B0 == 0) || (var_v0 != 0)) {
|
||
gObjectList[objectIndex].unk_034 = 0.0f;
|
||
func_800726CC(objectIndex, 3);
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 4:
|
||
f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f);
|
||
f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 5.0f);
|
||
if ((gObjectList[objectIndex].offset[0] + gObjectList[objectIndex].offset[2]) == 0.0) {
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 5:
|
||
gObjectList[objectIndex].orientation[1] =
|
||
func_800417B4(gObjectList[objectIndex].orientation[1], gObjectList[objectIndex].direction_angle[1]);
|
||
if (gObjectList[objectIndex].orientation[1] == gObjectList[objectIndex].direction_angle[1]) {
|
||
func_800722CC(objectIndex, 8);
|
||
func_80086FD4(objectIndex);
|
||
gObjectList[objectIndex].textureListIndex = 0;
|
||
}
|
||
break;
|
||
case 0:
|
||
case 3:
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
|
||
void OThwomp::func_8007FEA4(s32 objectIndex) {
|
||
Object* object;
|
||
|
||
object = &gObjectList[objectIndex];
|
||
switch (object->unk_0AE) {
|
||
case 1:
|
||
if (f32_step_towards(&object->offset[0], object->unk_01C[0], 5.0f) != 0) {
|
||
func_800726CC(objectIndex, 3);
|
||
func_80086FD4(objectIndex);
|
||
break;
|
||
}
|
||
case 0:
|
||
case 2:
|
||
break;
|
||
case 3:
|
||
if (f32_step_towards(&object->offset[0], 0.0f, 5.0f) != 0) {
|
||
func_80086FD4(objectIndex);
|
||
func_800722CC(objectIndex, 8);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
void OThwomp::StationaryFastBehaviour(s32 objectIndex) { // func_800801FC
|
||
Object* object;
|
||
|
||
object = &gObjectList[objectIndex];
|
||
switch (object->state) {
|
||
case 0:
|
||
break;
|
||
case 1:
|
||
OThwomp::func_80080078(objectIndex);
|
||
break;
|
||
case 2:
|
||
set_and_run_timer_object(objectIndex, object->timer);
|
||
break;
|
||
case 3:
|
||
func_80072568(objectIndex, 0x00000032);
|
||
break;
|
||
case 4:
|
||
object->timer = 0x0000003C;
|
||
func_800726CC(objectIndex, 2);
|
||
break;
|
||
}
|
||
OThwomp::func_8007E63C(objectIndex);
|
||
object_calculate_new_pos_offset(objectIndex);
|
||
func_80073514(objectIndex);
|
||
}
|
||
|
||
// StationaryFastBehaviour
|
||
void OThwomp::func_80080078(s32 objectIndex) { // func_80080078
|
||
Object* object;
|
||
|
||
init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
|
||
(const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
|
||
object = &gObjectList[objectIndex];
|
||
object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
|
||
set_object_flag(objectIndex, 0x04000220);
|
||
object->type = 2;
|
||
object->unk_0DF = 8;
|
||
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
|
||
object->surfaceHeight = 0.0f;
|
||
object->origin_pos[1] = 0.0f;
|
||
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
||
object->unk_01C[1] = 30.0f;
|
||
if (gIsMirrorMode != 0) {
|
||
set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
|
||
} else {
|
||
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
|
||
}
|
||
switch (object->primAlpha) { /* irregular */
|
||
case 0:
|
||
object->timer = 2;
|
||
break;
|
||
case 1:
|
||
object->timer = 0x0000003C;
|
||
break;
|
||
case 2:
|
||
object->timer = 0x00000078;
|
||
break;
|
||
case 3:
|
||
object->timer = 0x000000B4;
|
||
break;
|
||
}
|
||
func_800724DC(objectIndex);
|
||
object_next_state(objectIndex);
|
||
}
|
||
|
||
void OThwomp::JailedBehaviour(s32 objectIndex) { // func_80080408
|
||
switch (gObjectList[objectIndex].state) {
|
||
case 0:
|
||
break;
|
||
case 1:
|
||
OThwomp::func_800802C0(objectIndex);
|
||
break;
|
||
case 2:
|
||
func_8008A6DC(objectIndex, 100.0f);
|
||
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
||
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
|
||
SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45));
|
||
object_next_state(objectIndex);
|
||
}
|
||
break;
|
||
case 3:
|
||
if (func_800730BC(objectIndex, 3, 5, 1, 6, 6) != 0) {
|
||
gObjectList[objectIndex].textureListIndex = 0;
|
||
}
|
||
break;
|
||
case 4:
|
||
if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) {
|
||
func_800726CC(objectIndex, 2);
|
||
}
|
||
break;
|
||
}
|
||
object_calculate_new_pos_offset(objectIndex);
|
||
func_80073514(objectIndex);
|
||
}
|
||
|
||
// JailedBehaviour
|
||
void OThwomp::func_800802C0(s32 objectIndex) {
|
||
Object* object;
|
||
|
||
object = &gObjectList[objectIndex];
|
||
object->unk_0D8 = 0;
|
||
init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
|
||
(const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
|
||
object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
|
||
object->textureListIndex = 0;
|
||
// object->sizeScaling = 1.5f;
|
||
set_object_flag(objectIndex, 0x05000220);
|
||
object->type = 1;
|
||
object->unk_0DF = 6;
|
||
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
||
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
|
||
object->surfaceHeight = 0.0f;
|
||
object->origin_pos[1] = 0.0f;
|
||
object->offset[1] = 10.0f;
|
||
object->unk_01C[1] = 10.0f;
|
||
if (gIsMirrorMode != 0) {
|
||
set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
|
||
} else {
|
||
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
|
||
}
|
||
object->offset[0] = 0.0f;
|
||
object->offset[2] = 0.0f;
|
||
func_800724DC(objectIndex);
|
||
object_next_state(objectIndex);
|
||
}
|
||
|
||
void OThwomp::SlidingBehaviour(s32 objectIndex) { // func_800808CC
|
||
switch (gObjectList[objectIndex].state) { /* irregular */
|
||
case 0:
|
||
break;
|
||
case 1:
|
||
OThwomp::func_80080524(objectIndex);
|
||
break;
|
||
case 2:
|
||
func_800730BC(objectIndex, 3, 5, 1, 6, -1);
|
||
break;
|
||
}
|
||
if (gObjectList[objectIndex].state >= 2) {
|
||
OThwomp::func_8007E63C(objectIndex);
|
||
OThwomp::func_8008085C(objectIndex);
|
||
func_80073514(objectIndex);
|
||
if (gGamestate != 9) {
|
||
if (((_rand & 0x3F) == 0) && (gObjectList[objectIndex].state == 2)) { // D_8018D40C == 0 &&
|
||
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
|
||
SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45));
|
||
}
|
||
} else if ((gCutsceneShotTimer < 0xBF) && (((s16) gCutsceneShotTimer % 88) == 0x0000001E)) {
|
||
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
|
||
SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45));
|
||
}
|
||
}
|
||
}
|
||
|
||
void OThwomp::func_8008085C(s32 objectIndex) {
|
||
switch (gObjectList[objectIndex].unk_0DD) {
|
||
case 1:
|
||
OThwomp::func_800806BC(objectIndex);
|
||
break;
|
||
case 2:
|
||
OThwomp::func_8008078C(objectIndex);
|
||
break;
|
||
}
|
||
object_calculate_new_pos_offset(objectIndex);
|
||
}
|
||
|
||
void OThwomp::func_800806BC(s32 objectIndex) {
|
||
switch (gObjectList[objectIndex].unk_0AE) {
|
||
case 0:
|
||
break;
|
||
case 1:
|
||
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 250.0f, gObjectList[objectIndex].velocity[2]) !=
|
||
0) {
|
||
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 2:
|
||
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) !=
|
||
0) {
|
||
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
|
||
func_8008701C(objectIndex, 1);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
void OThwomp::func_8008078C(s32 objectIndex) {
|
||
switch (gObjectList[objectIndex].unk_0AE) {
|
||
case 0:
|
||
break;
|
||
case 1:
|
||
if (f32_step_towards(&gObjectList[objectIndex].offset[2], -250.0f, gObjectList[objectIndex].velocity[2]) !=
|
||
0) {
|
||
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
|
||
func_80086FD4(objectIndex);
|
||
}
|
||
break;
|
||
case 2:
|
||
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) !=
|
||
0) {
|
||
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
|
||
func_8008701C(objectIndex, 1);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
// SlidingBehaviour
|
||
void OThwomp::func_80080524(s32 objectIndex) {
|
||
Object* object;
|
||
|
||
init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
|
||
(const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
|
||
object = &gObjectList[objectIndex];
|
||
object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
|
||
object->textureListIndex = 0;
|
||
set_object_flag(objectIndex, 0x04000220);
|
||
object->type = 0;
|
||
object->unk_0DF = 0x0A;
|
||
func_80086E70(objectIndex);
|
||
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
||
object->surfaceHeight = 70.0f;
|
||
object->origin_pos[1] = 70.0f;
|
||
object->unk_01C[1] = 0.0f;
|
||
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
|
||
if ((gIsMirrorMode != 0) || (gGamestate == CREDITS_SEQUENCE)) {
|
||
set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
|
||
} else {
|
||
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
|
||
}
|
||
switch (object->primAlpha) { /* irregular */
|
||
case 0:
|
||
object->unk_0DD = 2;
|
||
object->velocity[2] = -1.0f;
|
||
break;
|
||
case 1:
|
||
object->unk_0DD = 2;
|
||
object->velocity[2] = -1.5f;
|
||
break;
|
||
}
|
||
func_800722A4(objectIndex, 0x00000080);
|
||
object_next_state(objectIndex);
|
||
}
|
||
|
||
void OThwomp::func_8007E63C(s32 objectIndex) {
|
||
switch (gObjectList[objectIndex].state) { /* irregular */
|
||
case 0x32:
|
||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1] + 15.0,
|
||
1.5f) != 0) {
|
||
set_object_flag(objectIndex, 0x00000200);
|
||
func_800722A4(objectIndex, 1);
|
||
func_800722CC(objectIndex, 2);
|
||
object_next_state(objectIndex);
|
||
}
|
||
break;
|
||
case 0x33:
|
||
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 2.0f) != 0) {
|
||
if (gObjectList[objectIndex].offset[1] >= 16.0f) {
|
||
gObjectList[objectIndex].textureListIndex = 0;
|
||
} else if (gObjectList[objectIndex].offset[1] >= 8.0f) {
|
||
gObjectList[objectIndex].textureListIndex = 1;
|
||
} else {
|
||
gObjectList[objectIndex].textureListIndex = 2;
|
||
}
|
||
func_800722CC(objectIndex, 1);
|
||
if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) {
|
||
func_800722A4(objectIndex, 0x00000010);
|
||
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
||
func_800722A4(objectIndex, 0x00000020);
|
||
}
|
||
}
|
||
if (func_80072320(objectIndex, 2) != 0) {
|
||
func_800726CC(objectIndex, 0x00000064);
|
||
} else {
|
||
object_next_state(objectIndex);
|
||
}
|
||
}
|
||
break;
|
||
case 0x34:
|
||
func_80072AAC(objectIndex, 3, 6);
|
||
break;
|
||
case 0x35:
|
||
func_80072AAC(objectIndex, 2, 0x00000032);
|
||
break;
|
||
case 0x36:
|
||
if (gObjectList[objectIndex].offset[1] >= 20.0f) {
|
||
gObjectList[objectIndex].textureListIndex = 0;
|
||
} else if (gObjectList[objectIndex].offset[1] >= 18.0f) {
|
||
gObjectList[objectIndex].textureListIndex = 1;
|
||
}
|
||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) !=
|
||
0) {
|
||
clear_object_flag(objectIndex, 0x00000200);
|
||
func_8007266C(objectIndex);
|
||
}
|
||
break;
|
||
case 0x64:
|
||
func_80072E54(objectIndex, 3, 5, 1, 8, 0);
|
||
break;
|
||
case 0x65:
|
||
set_and_run_timer_object(objectIndex, 0x0000001E);
|
||
break;
|
||
case 0x66:
|
||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 20.0f, 1.5f) != 0) {
|
||
object_next_state(objectIndex);
|
||
}
|
||
break;
|
||
case 0x67:
|
||
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) {
|
||
if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
|
||
func_800722A4(objectIndex, 0x00000010);
|
||
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
||
func_800722A4(objectIndex, 0x00000020);
|
||
}
|
||
}
|
||
object_next_state(objectIndex);
|
||
}
|
||
break;
|
||
case 0x68:
|
||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 12.0f, 1.5f) != 0) {
|
||
object_next_state(objectIndex);
|
||
}
|
||
break;
|
||
case 0x69:
|
||
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) {
|
||
if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
|
||
func_800722A4(objectIndex, 0x00000010);
|
||
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
||
func_800722A4(objectIndex, 0x00000020);
|
||
}
|
||
}
|
||
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
|
||
SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45));
|
||
object_next_state(objectIndex);
|
||
}
|
||
break;
|
||
case 0x6A:
|
||
if (func_8007326C(objectIndex, 5, 3, 1, 6, 3) != 0) {
|
||
OThwomp::func_80080DE4(objectIndex);
|
||
}
|
||
break;
|
||
case 0x6B:
|
||
if (gObjectList[objectIndex].offset[1] >= 22.0f) {
|
||
gObjectList[objectIndex].textureListIndex = 0;
|
||
} else if (gObjectList[objectIndex].offset[1] >= 20.0f) {
|
||
gObjectList[objectIndex].textureListIndex = 1;
|
||
} else if (gObjectList[objectIndex].offset[1] >= 18.0f) {
|
||
gObjectList[objectIndex].textureListIndex = 2;
|
||
} else if (gObjectList[objectIndex].offset[1] >= 16.0f) {
|
||
gObjectList[objectIndex].textureListIndex = 3;
|
||
} else if (gObjectList[objectIndex].offset[1] >= 14.0f) {
|
||
gObjectList[objectIndex].textureListIndex = 4;
|
||
} else {
|
||
func_800730BC(objectIndex, 3, 5, 1, 6, -1);
|
||
}
|
||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) !=
|
||
0) {
|
||
set_object_timer_state(objectIndex, 0);
|
||
object_next_state(objectIndex);
|
||
}
|
||
break;
|
||
case 0x6C:
|
||
if (set_and_run_timer_object(objectIndex, 0x00000064) != 0) {
|
||
func_800722CC(objectIndex, 2);
|
||
clear_object_flag(objectIndex, 0x00000200);
|
||
func_8007266C(objectIndex);
|
||
}
|
||
break;
|
||
case 0xC8:
|
||
if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) {
|
||
func_80072320(objectIndex, 0x00000080);
|
||
func_80072428(objectIndex);
|
||
func_800726CC(objectIndex, 1);
|
||
}
|
||
break;
|
||
case 0x12C:
|
||
if (func_80073E18(objectIndex, &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
|
||
func_800722CC(objectIndex, 4);
|
||
func_8007266C(objectIndex);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
void OThwomp::DrawEditorProperties() {
|
||
ImGui::Text("Behaviour");
|
||
ImGui::SameLine();
|
||
|
||
int32_t behaviour = static_cast<int32_t>(Behaviour);
|
||
const char* items[] = { "Disabled", "Stationary", "Move and Rotate", "Move Far", "Stationary Fast", "Slide", "Jailed" };
|
||
|
||
if (ImGui::Combo("##Behaviour", &behaviour, items, IM_ARRAYSIZE(items))) {
|
||
Behaviour = static_cast<OThwomp::States>(behaviour);
|
||
gObjectList[_objectIndex].unk_0D5 = static_cast<uint8_t>(behaviour);
|
||
gObjectList[_objectIndex].state = behaviour;
|
||
}
|
||
|
||
ImGui::Text("Location");
|
||
ImGui::SameLine();
|
||
FVector location = GetLocation();
|
||
if (ImGui::DragFloat3("##Location", (float*)&location)) {
|
||
Translate(location);
|
||
gEditor.eObjectPicker.eGizmo.Pos = location;
|
||
}
|
||
|
||
ImGui::SameLine();
|
||
if (ImGui::Button(ICON_FA_UNDO "##ResetPos")) {
|
||
FVector location = FVector(0, 0, 0);
|
||
Translate(location);
|
||
gEditor.eObjectPicker.eGizmo.Pos = location;
|
||
}
|
||
|
||
ImGui::Text("Rotation");
|
||
ImGui::SameLine();
|
||
|
||
IRotator objRot = GetRotation();
|
||
|
||
// Convert to temporary int values (to prevent writing 32bit values to 16bit variables)
|
||
int rot[3] = {
|
||
objRot.pitch,
|
||
objRot.yaw,
|
||
objRot.roll
|
||
};
|
||
|
||
if (ImGui::DragInt3("##Rotation", rot, 5.0f)) {
|
||
for (size_t i = 0; i < 3; i++) {
|
||
// Wrap around 0–65535
|
||
rot[i] = (rot[i] % 65536 + 65536) % 65536;
|
||
}
|
||
IRotator newRot;
|
||
newRot.Set(
|
||
static_cast<uint16_t>(rot[0]),
|
||
static_cast<uint16_t>(rot[1]),
|
||
static_cast<uint16_t>(rot[2])
|
||
);
|
||
Rotate(newRot);
|
||
}
|
||
|
||
ImGui::SameLine();
|
||
if (ImGui::Button(ICON_FA_UNDO "##ResetRot")) {
|
||
IRotator rot = IRotator(0, 0, 0);
|
||
Rotate(rot);
|
||
}
|
||
|
||
FVector scale = GetScale();
|
||
ImGui::Text("Scale ");
|
||
ImGui::SameLine();
|
||
|
||
if (ImGui::DragFloat3("##Scale", (float*)&scale, 0.1f)) {
|
||
SetScale(scale);
|
||
gObjectList[_objectIndex].sizeScaling = scale.y;
|
||
}
|
||
ImGui::SameLine();
|
||
if (ImGui::Button(ICON_FA_UNDO "##ResetScale")) {
|
||
FVector scale = FVector(1.0f, 1.0f, 1.0f);
|
||
SetScale(scale);
|
||
gObjectList[_objectIndex].sizeScaling = 1.0f;
|
||
}
|
||
|
||
int32_t primAlpha = PrimAlpha;
|
||
ImGui::Text("Prim Alpha");
|
||
ImGui::SameLine();
|
||
|
||
if (ImGui::InputInt("##PrimAlpha", (int*)&primAlpha)) {
|
||
PrimAlpha = static_cast<int16_t>(primAlpha);
|
||
gObjectList[_objectIndex].primAlpha = static_cast<int16_t>(primAlpha);
|
||
}
|
||
ImGui::SameLine();
|
||
if (ImGui::Button(ICON_FA_UNDO "##ResetPrimAlpha")) {
|
||
PrimAlpha = 0;
|
||
gObjectList[_objectIndex].primAlpha = 0;
|
||
}
|
||
|
||
int32_t boundingBoxSize = static_cast<int32_t>(BoundingBoxSize);
|
||
ImGui::Text("Bounding Box Size");
|
||
ImGui::SameLine();
|
||
|
||
if (ImGui::InputInt("##BoundingBoxSize", (int*)&boundingBoxSize)) {
|
||
if (boundingBoxSize < 0) boundingBoxSize = 0;
|
||
BoundingBoxSize = static_cast<OThwomp::States>(boundingBoxSize);
|
||
gObjectList[_objectIndex].boundingBoxSize = static_cast<uint16_t>(boundingBoxSize);
|
||
}
|
||
ImGui::SameLine();
|
||
if (ImGui::Button(ICON_FA_UNDO "##ResetBoundingBoxSize")) {
|
||
BoundingBoxSize = 0;
|
||
gObjectList[_objectIndex].boundingBoxSize = 0;
|
||
}
|
||
}
|