Files
SpaghettiKart/src/racing/memory.h
T
MegaMech c270c11c9b Lakitu fix (#35)
* Fix menu bug

* Fix undefined behaviour

* Fix kart textures

* Fix boost texture

* Rename as per review

* Fix buffer overflows

* Fix lakitu progress

* Fix race starter character

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-03 20:57:07 -06:00

103 lines
3.1 KiB
C

#ifndef MEMORY_H
#define MEMORY_H
struct MainPoolBlock {
struct MainPoolBlock *prev;
struct MainPoolBlock *next;
};
struct MainPoolState {
uintptr_t freeSpace;
struct MainPoolBlock *listHeadL;
struct MainPoolBlock *listHeadR;
struct MainPoolState *prev;
};
struct UnkStruct802AF7B4 {
s32 unk0;
s32 unk4;
};
struct UnkStruct_802B8CD4 {
s16 unk0;
s16 unk2;
s32 unk4;
s32 unk8;
s32 fill;
};
struct AllocOnlyPool {
s32 totalSpace;
s32 usedSpace;
u8 *startPtr;
u8 *freePtr;
};
#define MEMORY_POOL_LEFT 0
#define MEMORY_POOL_RIGHT 1
#define ALIGN4(val) (((val) + 0x3) & ~0x3)
extern f32 vtxStretchY;
u8 *load_lakitu_textures_x64(const char** textureList, size_t length);
u8 *load_lakitu_tlut_x64(const char**textureList, size_t length);
void *get_next_available_memory_addr(uintptr_t);
uintptr_t set_segment_base_addr(s32, void*);
void *get_segment_base_addr(s32);
void *segmented_to_virtual(const void *);
void *segment_offset_to_virtual(uint32_t, uint32_t);
void *segment_vtx_to_virtual(size_t offset);
void *segmented_texture_to_virtual(size_t offset);
void *segmented_uintptr_t_to_virtual(uintptr_t);
void *segmented_gfx_to_virtual(const void *);
void move_segment_table_to_dmem(void);
void initialize_memory_pool(void);
void *decompress_segments(u8*, u8*);
void *allocate_memory(size_t);
void *load_data(uintptr_t, uintptr_t);
void func_802A7D54(s32, s32);
void main_pool_init(uintptr_t, uintptr_t);
void *main_pool_alloc(uintptr_t, uintptr_t);
uintptr_t main_pool_free(void*);
void *main_pool_realloc(void*, uintptr_t);
uintptr_t main_pool_available(void);
uintptr_t main_pool_push_state(void);
uintptr_t main_pool_pop_state(void);
void *func_802A80B0(u8*, u8*, u8*);
void func_802A81EC(void);
struct AllocOnlyPool *alloc_only_pool_init(uintptr_t, uintptr_t);
uintptr_t func_802A82AC(s32);
uintptr_t func_802A8348(s32, s32, s32);
u8 *dma_textures(const char*, size_t, size_t);
uintptr_t MIO0_0F(u8*, uintptr_t, uintptr_t);
void func_802A8844(void);
void unpack_lights(Gfx*, u8*, s8);
void unpack_displaylist(Gfx*, u8*, s8);
void unpack_end_displaylist(Gfx*, u8*, s8);
void unpack_set_geometry_mode(Gfx*, u8*, s8);
void unpack_clear_geometry_mode(Gfx*, u8*, s8);
void unpack_cull_displaylist(Gfx*, u8*, s8);
void unpack_combine_mode1(Gfx*, u8*, uintptr_t);
void unpack_combine_mode2(Gfx*, u8*, uintptr_t);
void unpack_combine_mode_shade(Gfx*, u8*, uintptr_t);
void unpack_combine_mode4(Gfx*, u8*, uintptr_t);
void unpack_combine_mode5(Gfx*, u8*, uintptr_t);
void unpack_render_mode_opaque(Gfx*, u8*, uintptr_t);
void unpack_render_mode_tex_edge(Gfx*, u8*, uintptr_t);
void unpack_render_mode_translucent(Gfx*, u8*, uintptr_t);
void unpack_render_mode_opaque_decal(Gfx*, u8*, uintptr_t);
void unpack_render_mode_translucent_decal(Gfx*, u8*, uintptr_t);
void unpack_tile_sync(Gfx*, u8*, s8);
void unpack_tile_load_sync(Gfx*, u8*, s8);
void unpack_texture_on(Gfx*, u8*, s8);
void unpack_texture_off(Gfx*, u8*, s8);
void load_course(s32);
uintptr_t set_segment_base_addr_x64(s32, void *);
extern u8 _other_texturesSegmentRomStart[];
#endif // MEMORY_H