Files
SpaghettiKart/src/engine/courses/RoyalRaceway.cpp
T

332 lines
12 KiB
C++

#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "RoyalRaceway.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/objects/OBombKart.h"
#include "assets/royal_raceway_data.h"
extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "courses/staff_ghost_data.h"
extern const char *royal_raceway_dls[];
}
const course_texture royal_raceway_textures[] = {
{ gTexture64619C, 0x0124, 0x0800, 0x0 },
{ gTexture645134, 0x052C, 0x0800, 0x0 },
{ gTextureWoodDoor1, 0x0903, 0x1000, 0x0 },
{ gTexture64BB60, 0x0169, 0x0800, 0x0 },
{ gTextureGrass3, 0x0372, 0x0800, 0x0 },
{ gTexture64F9E8, 0x020B, 0x1000, 0x0 },
{ gTextureFlagRed, 0x019E, 0x0800, 0x0 },
{ gTextureCrownJewelBlue, 0x0301, 0x0800, 0x0 },
{ gTextureCrown, 0x0106, 0x0800, 0x0 },
{ gTextureCrownJewelPink, 0x0313, 0x0800, 0x0 },
{ gTextureSignKoopaAir0, 0x0360, 0x1000, 0x0 },
{ gTextureSignKoopaAir1, 0x0304, 0x1000, 0x0 },
{ gTexture6684F8, 0x010D, 0x0800, 0x0 },
{ gTextureSignLuigis0, 0x0287, 0x1000, 0x0 },
{ gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 },
{ gTextureSignMarioStar0, 0x02D2, 0x1000, 0x0 },
{ gTextureSignMarioStar1, 0x02B1, 0x1000, 0x0 },
{ gTexture66CA98, 0x02C9, 0x0800, 0x0 },
{ gTextureCheckerboardPink, 0x0157, 0x0800, 0x0 },
{ gTexture670AC8, 0x0FBF, 0x1000, 0x0 },
{ gTextureRoad0, 0x0300, 0x1000, 0x0 },
{ gTextureRoadFinish0, 0x0338, 0x1000, 0x0 },
{ gTextureSignYoshi, 0x04DF, 0x1000, 0x0 },
{ gTextureCheckerboardBlueGray, 0x04A1, 0x1000, 0x0 },
{ gTextureCastleBricks, 0x0B33, 0x1000, 0x0 },
{ gTextureCastleBridge, 0x0428, 0x0800, 0x0 },
{ gTextureGrass8, 0x02CB, 0x0800, 0x0 },
{ gTextureGrass9, 0x0421, 0x0800, 0x0 },
{ gTexture6646B8, 0x0298, 0x1000, 0x0 },
{ gTexture664408, 0x02AE, 0x1000, 0x0 },
{ gTextureBricksRed, 0x0C55, 0x1000, 0x0 },
{ gTexture665C0C, 0x059D, 0x0800, 0x0 },
{ gTexture6661AC, 0x01F7, 0x0800, 0x0 },
{ gTexture6663A4, 0x05F6, 0x0800, 0x0 },
{ gTexture667BAC, 0x067A, 0x0800, 0x0 },
{ gTextureFlagRed2, 0x0186, 0x0800, 0x0 },
{ gTexture66DB60, 0x01D6, 0x0800, 0x0 },
{ gTextureStainglassPeach0, 0x0ED1, 0x1000, 0x0 },
{ gTextureStainglassPeach1, 0x0DA9, 0x1000, 0x0 },
{ gTextureFencePostWooden, 0x083D, 0x1000, 0x0 },
{ gTexture648508, 0x01FE, 0x1000, 0x0 },
{ gTexture6449D4, 0x075D, 0x0800, 0x0 },
{ gTexture67FE0C, 0x02DE, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
RoyalRaceway::RoyalRaceway() {
this->vtx = d_course_royal_raceway_vertex;
this->gfx = d_course_royal_raceway_packed_dls;
this->gfxSize = 5670;
Props.textures = royal_raceway_textures;
Props.MinimapTexture = gTextureCourseOutlineRoyalRaceway;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
Props.Name = "royal raceway";
Props.DebugName = "p circuit";
Props.CourseLength = "1025m";
Props.AIBehaviour = D_0D009188;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.4f;
Props.SomePtr = D_800DCAF4;
Props.AISteeringSensitivity = 53;
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
Props.PathSizes = {0x3E8, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
Props.D_0D009418[2] = 6.1666665f;
Props.D_0D009418[3] = 6.75f;
Props.D_0D009568[0] = 3.75f;
Props.D_0D009568[1] = 5.1666665f;
Props.D_0D009568[2] = 5.75f;
Props.D_0D009568[3] = 6.3333334f;
Props.D_0D0096B8[0] = 3.3333332f;
Props.D_0D0096B8[1] = 3.9166667f;
Props.D_0D0096B8[2] = 4.5f;
Props.D_0D0096B8[3] = 5.0833334f;
Props.D_0D009808[0] = 3.75f;
Props.D_0D009808[1] = 5.1666665f;
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_royal_raceway_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_royal_raceway_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.Clouds = gRoyalRacewayClouds;
Props.CloudList = gRoyalRacewayClouds;
Props.MinimapFinishlineX = 0;
Props.MinimapFinishlineY = 0;
Props.Skybox.TopRight = {238, 144, 255};
Props.Skybox.BottomRight = {255, 224, 240};
Props.Skybox.BottomLeft = {255, 224, 240};
Props.Skybox.TopLeft = {238, 144, 255};
Props.Skybox.FloorTopRight = {255, 224, 240};
Props.Skybox.FloorBottomRight = {0, 0, 0};
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {255, 224, 240};
Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
}
void RoyalRaceway::Load() {
Course::Load();
parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_royal_raceway_addr));
func_80295C6C();
D_8015F8E4 = -60.0f;
}
void RoyalRaceway::LoadTextures() {
dma_textures(gTextureTrees3, 0x000003E8U, 0x00000800U);
dma_textures(gTextureTrees7, 0x000003E8U, 0x00000800U);
D_802BA058 = dma_textures(gTexturePiranhaPlant1, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant2, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant3, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant4, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant5, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant6, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant7, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant8, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
}
void RoyalRaceway::SpawnActors() {
gWorldInstance.AddActor(new AFinishline());
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
}
void RoyalRaceway::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][296], 296, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][400], 400, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][746], 746, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
}
}
// Likely sets minimap boundaries
void RoyalRaceway::MinimapSettings() {
D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust4, 0x3F8, 0x1000));
D_8018D2C0[0] = 262;
D_8018D2A0 = 0.014f;
D_8018D2E0 = 37;
D_8018D2E8 = 50;
D_80165718 = -64;
D_80165720 = 5;
D_80165728 = -330;
}
void RoyalRaceway::InitCourseObjects() {
size_t i;
if (gGamestate != CREDITS_SEQUENCE) {
if (gModeSelection == GRAND_PRIX) {
func_80070714();
}
for (i = 0; i < D_80165738; i++) {
find_unused_obj_index(&gObjectParticle3[i]);
init_object(gObjectParticle3[i], 0);
}
}
}
void RoyalRaceway::SomeSounds() {
}
void RoyalRaceway::WhatDoesThisDo(Player* player, int8_t playerId) {
if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) &&
((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x41);
}
D_80165300[playerId] = 1;
} else {
if (D_80165300[playerId] != 0) {
func_800CA2B8(playerId);
D_80165300[playerId] = 0;
}
}
}
void RoyalRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) {
if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) &&
((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x41);
}
D_80165300[playerId] = 1;
} else {
if (D_80165300[playerId] != 0) {
func_800CA30C(playerId);
D_80165300[playerId] = 0;
}
}
}
// Positions the finishline on the minimap
void RoyalRaceway::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
}
void RoyalRaceway::SetStaffGhost() {
u32 temp_v0 = func_800B4E24(0) & 0xfffff;
if (temp_v0 <= 16000) {
D_80162DD6 = 0;
D_80162DF4 = 0;
} else {
D_80162DD6 = 1;
D_80162DF4 = 1;
}
D_80162DC4 = d_royal_raceway_staff_ghost;
D_80162DE4 = 6;
}
void RoyalRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_royal_raceway_packed_dl_B030
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x0700B030))));
}
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_royal_raceway_packed_dl_A648
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x0700A648))));
render_course_segments(royal_raceway_dls, arg0);
// d_course_royal_raceway_packed_dl_11A8
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x070011A8))));
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_royal_raceway_packed_dl_8A0
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x070008A0))));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}
void RoyalRaceway::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_royal_raceway_dl_D8E8));
}
void RoyalRaceway::Collision() {}
void RoyalRaceway::Waypoints(Player* player, int8_t playerId) {
s16 waypoint = gNearestWaypointByPlayerId[playerId];
if ((waypoint >= 0x258) && (waypoint < 0x2A4)) {
player->nearestWaypointId = 0x258U;
} else {
player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId];
if (player->nearestWaypointId < 0) {
player->nearestWaypointId = gWaypointCountByPathIndex[0] + player->nearestWaypointId;
}
}
}
void RoyalRaceway::ScrollingTextures() {
D_802B87BC -= 20;
if (D_802B87BC < 0) {
D_802B87BC = 0xFF;
}
// d_course_royal_raceway_packed_dl_A6A8
find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x0700A6A8), 0, D_802B87BC);
// d_course_royal_raceway_packed_dl_A648
find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x0700A648), 0, D_802B87BC);
}
void RoyalRaceway::Destroy() { }