Files
SpaghettiKart/assets/include/character_select/toad_select.mk
T
Tyler McGavran 1b67ee01df New asset extraction utility (#306)
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
 in the ROM.

    each frame has a palette that is actually
    composed of 2 other, incomplete palettes. As such, the existent
    extract.py isn't really able to handle them.

* Move a variety of assets to new extract tool
---------

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-06-17 15:13:06 -06:00

39 lines
1.2 KiB
Makefile

TOAD_SELECT_DIR := assets/character_select/toad
TOAD_SELECT_PNG := \
$(TOAD_SELECT_DIR)/toad_face_00.png \
$(TOAD_SELECT_DIR)/toad_face_01.png \
$(TOAD_SELECT_DIR)/toad_face_02.png \
$(TOAD_SELECT_DIR)/toad_face_03.png \
$(TOAD_SELECT_DIR)/toad_face_04.png \
$(TOAD_SELECT_DIR)/toad_face_05.png \
$(TOAD_SELECT_DIR)/toad_face_06.png \
$(TOAD_SELECT_DIR)/toad_face_07.png \
$(TOAD_SELECT_DIR)/toad_face_08.png \
$(TOAD_SELECT_DIR)/toad_face_09.png \
$(TOAD_SELECT_DIR)/toad_face_10.png \
$(TOAD_SELECT_DIR)/toad_face_11.png \
$(TOAD_SELECT_DIR)/toad_face_12.png \
$(TOAD_SELECT_DIR)/toad_face_13.png \
$(TOAD_SELECT_DIR)/toad_face_14.png \
$(TOAD_SELECT_DIR)/toad_face_15.png \
$(TOAD_SELECT_DIR)/toad_face_16.png
TOAD_SELECT_EXPORT_SENTINEL := $(TOAD_SELECT_DIR)/.export
ASSET_DIRECTORIES += $(TOAD_SELECT_DIR)
$(BUILD_DIR)/data/course_player_selection.o: $(TOAD_SELECT_PNG:%.png=%.mio0)
$(TOAD_SELECT_PNG:%.png=%.mio0) : %.mio0 : %.bin
$(MIO0TOOL) -c $< $@
$(TOAD_SELECT_PNG:%.png=%.bin) : %.bin : %.png
$(N64GRAPHICS) -i $@ -g $< -s raw -f rgba16
$(TOAD_SELECT_PNG): $(TOAD_SELECT_EXPORT_SENTINEL) ;
$(TOAD_SELECT_EXPORT_SENTINEL): $(ASSET_DIR)/character_select/toad_select.json
$(ASSET_EXTRACT) $(BASEROM) $<
touch $@