Files
SpaghettiKart/src/engine/objects/Boos.cpp
T
MegaMech 1f189dfa80 Game.cpp and World.cpp Cleanup (#159)
* Remove CProperties and delete dup Properties from World.h

* Improvement

* Fix compile

* Cleanup

* Document gRaceState

* wip cleanup

* compile

* Impl PlayerBombKart

* Rename CourseManager_ to CM_

* Finish renames m_ to CM_

* cleanup

* Remove extra printf

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-01-23 11:22:07 -07:00

269 lines
8.5 KiB
C++

#include "Boos.h"
#include "World.h"
#include "CoreMath.h"
extern "C" {
#include "render_objects.h"
#include "update_objects.h"
#include "assets/banshee_boardwalk_data.h"
#include "assets/common_data.h"
#include "assets/boo_frames.h"
#include "assets/other_textures.h"
#include "math_util.h"
#include "math_util_2.h"
#include "code_80086E70.h"
#include "code_80057C60.h"
#include "code_800029B0.h"
#include "code_80005FD0.h"
#include "menus.h"
#include "race_logic.h"
#include "external.h"
}
size_t OBoos::_count = 0;
OBoos::OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& active, const IPathSpan& rightBoundary) {
// Max five boos allowed due to limited splines
// D_800E5D9C
if (numBoos > 10) {
printf("Boos.cpp: Only 10 boos allowed.\n");
numBoos = 10;
}
_indices.resize(numBoos, 0);
// Generate objects
for (size_t i = 0; i < numBoos; i++) {
find_unused_obj_index(&_indices[i]);
}
_numBoos = numBoos;
_leftBoundary = leftBoundary;
_active = active;
_rightBoundary = rightBoundary;
}
void OBoos::Tick() {
u16 temp_t4;
s32 objectIndex;
Player* player;
Camera* camera;
Object* object;
OBoos::func_8007CA70();
for (size_t i = 0; i < _numBoos; i++) {
objectIndex = _indices[i]; //indexObjectList3[i];
object = &gObjectList[objectIndex];
if (object->state != 0) {
func_8007C684(objectIndex);
func_8008B78C(objectIndex);
player = &gPlayerOne[object->unk_0D1];
camera = &camera1[object->unk_0D1];
temp_t4 = (0x8000 - camera->rot[1]);
object->pos[0] = player->pos[0] + (coss(temp_t4) * (object->origin_pos[0] + object->offset[0])) -
(sins(temp_t4) * (object->origin_pos[2] + object->offset[2]));
object->pos[1] = 6.5 + player->unk_074 + object->origin_pos[1] + object->offset[1];
object->pos[2] = player->pos[2] + (sins(temp_t4) * (object->origin_pos[0] + object->offset[0])) +
(coss(temp_t4) * (object->origin_pos[2] + object->offset[2]));
OBoos::func_8007C550(objectIndex);
if (is_obj_flag_status_active(objectIndex, 0x00000080) != 0) {
object->vertex = D_800E44B0;
} else {
object->vertex = D_800E4470;
}
}
}
}
void OBoos::Draw(s32 cameraId) {
u32 temp_s2;
s32 objectIndex;
for (size_t i = 0; i < _numBoos; i++) {
objectIndex = _indices[i]; //indexObjectList3[i];
if (gObjectList[objectIndex].state >= 2) {
temp_s2 = func_8008A364(objectIndex, cameraId, 0x4000U, 0x00000320);
if (CVarGetInteger("gNoCulling", 0) == 1) {
temp_s2 = MIN(temp_s2, 0x15F91U);
}
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
func_800523B8(objectIndex, cameraId, temp_s2);
}
}
}
}
void OBoos::func_800523B8(s32 objectIndex, s32 arg1, u32 arg2) {
UNUSED s32 pad[2];
Object* object;
Camera* camera = &camera1[arg1];
object = &gObjectList[objectIndex];
object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
func_800484BC(object->pos, object->orientation, object->sizeScaling, object->primAlpha, (u8*) object->activeTLUT,
(u8*)object->activeTexture, object->vertex, 0x00000030, 0x00000028, 0x00000030, 0x00000028);
if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) && (arg2 < 0x15F91U)) {
func_8004A630(&D_8018C830, object->pos, 0.4f);
}
}
void OBoos::func_8007CA70(void) {
// wtf is up with this pointer? Its such a dumb way of going about things
u16* point;
if (_isActive == false) {
_playerId = OBoos::func_8007C9F8();
point = &gNearestWaypointByPlayerId[_playerId];
if ((*point > _active.Start) && (*point < _active.End)) {
// First group entrance
OBoos::BooStart(0, _playerId);
}
}
if (_isActive == true) {
point = &gNearestWaypointByPlayerId[_playerId];
if ((*point > _leftBoundary.Start) && (*point < _leftBoundary.End)) {
// First group exit reverse direction
OBoos::BooExit(0);
}
if ((*point > _rightBoundary.Start) && (*point < _rightBoundary.End)) {
// First group exit
OBoos::BooExit(0);
}
}
}
void OBoos::func_8007C5B4(s32 objectIndex) {
Object* object;
init_texture_object(objectIndex, (u8*)d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 48, 40);
object = &gObjectList[objectIndex];
object->pos[0] = 0.0f;
object->pos[1] = 0.0f;
object->pos[2] = 0.0f;
set_object_flag(objectIndex, 0x00000020);
object_next_state(objectIndex);
object->primAlpha = 0;
func_80073844(objectIndex);
object->sizeScaling = 0.15f;
object->unk_034 = 1.0f;
func_80073FD4(objectIndex);
func_80086EF0(objectIndex);
set_object_flag(objectIndex, 0x00000800);
object->orientation[0] = 0;
object->orientation[2] = 0x8000;
}
void OBoos::func_8007C684(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
OBoos::func_8007C5B4(objectIndex);
break;
}
if (gObjectList[objectIndex].state >= 2) {
switch (gObjectList[objectIndex].unk_0DC) {
case 0:
break;
case 1:
func_80073998(objectIndex, &gObjectList[objectIndex].primAlpha, 0, 0x00000050, 2, 1, 0);
break;
case 2:
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000050, 0x00000078, 1, 0, -1);
break;
case 3:
func_80073DC0(objectIndex, &gObjectList[objectIndex].primAlpha, 0, 2);
break;
case 4:
func_80072428(objectIndex);
func_80086F60(objectIndex);
func_80073884(objectIndex);
break;
}
func_80073514(objectIndex);
}
}
void OBoos::func_8007C4A4(s32 objectIndex) {
u16 var_t9;
var_t9 = gObjectList[objectIndex].direction_angle[1] * 0x24 / 0x10000;
if (var_t9 < 0x13) {
clear_object_flag(objectIndex, 0x80);
gObjectList[objectIndex].textureListIndex = var_t9;
} else {
set_object_flag(objectIndex, 0x80);
gObjectList[objectIndex].textureListIndex = 0x24 - var_t9;
}
}
void OBoos::func_8007C550(s32 objectIndex) {
gObjectList[objectIndex].direction_angle[1] =
func_800417B4(gObjectList[objectIndex].direction_angle[1],
atan2s(gObjectList[objectIndex].velocity[0], gObjectList[objectIndex].velocity[2]));
OBoos::func_8007C4A4(objectIndex);
}
s32 OBoos::func_8007C9F8(void) {
s32 ret;
s32 first, second;
if (gPlayerCount == 1) {
ret = 0;
} else {
if (gPlayerCount == 2) {
if (gModeSelection == 0) {
first = gGPCurrentRaceRankByPlayerId[0];
second = gGPCurrentRaceRankByPlayerId[1];
if (first < second) {
ret = 0;
} else {
ret = 1;
}
} else {
ret = gGPCurrentRacePlayerIdByRank[0];
}
} else {
ret = gGPCurrentRacePlayerIdByRank[0];
}
}
return ret;
}
void OBoos::BooStart(s32 group, s32 playerId) {
s32 objectIndex;
s16 temp_s1_2;
s16 temp_s4;
s16 temp_s5;
SplineData* spline;
for (size_t i = 0; i < _numBoos; i++) {
objectIndex = _indices[i]; // indexObjectList3[group + i];
init_object(objectIndex, 1);
gObjectList[objectIndex].unk_0D1 = playerId;
temp_s1_2 = random_int(0x003CU) - 0x1E;
temp_s4 = random_int(0x0014U) - 0xA;
temp_s5 = random_int(0x0050U) - 0x28;
random_int(0x1000U);
spline = D_800E5D9C[i];
gObjectList[objectIndex].spline = spline;
gObjectList[objectIndex].origin_pos[0] = (f32) temp_s1_2;
gObjectList[objectIndex].origin_pos[1] = (f32) temp_s4;
gObjectList[objectIndex].origin_pos[2] = (f32) temp_s5;
}
func_800C9060(playerId, 0x1900705AU);
_isActive = true;
}
void OBoos::BooExit(s32 group) {
s32 objectIndex;
for (size_t i = 0; i < _numBoos; i++) {
objectIndex = _indices[i]; //indexObjectList3[group + temp_a0];
gObjectList[objectIndex].unk_0DC += 1;
}
_isActive = false;
}