Files
SpaghettiKart/src/engine/vehicles/Boat.h
T
MegaMech 1f189dfa80 Game.cpp and World.cpp Cleanup (#159)
* Remove CProperties and delete dup Properties from World.h

* Improvement

* Fix compile

* Cleanup

* Document gRaceState

* wip cleanup

* compile

* Impl PlayerBombKart

* Rename CourseManager_ to CM_

* Finish renames m_ to CM_

* cleanup

* Remove extra printf

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-01-23 11:22:07 -07:00

49 lines
1012 B
C++

#pragma once
#include <libultraship.h>
#include "Actor.h"
#include <vector>
extern "C" {
#include "main.h"
#include "vehicles.h"
}
class ABoat : public AActor {
public:
const char* Type = "mk:boat";
size_t Index;
bool IsActive; // The paddle wheel boat only shows up if the number of players is < 3
Vec3f Position;
Vec3f Velocity;
u16 WaypointIndex;
s16 ActorIndex;
f32 Speed;
s16 RotY = 0;
s32 SomeFlags;
int32_t SmokeParticles[128];
int32_t NextParticlePtr = 0;
int16_t AnotherSmokeTimer = 0;
int16_t SmokeTimer = 0;
explicit ABoat(f32 speed, uint32_t waypoint);
~ABoat() {
_count--;
}
static size_t GetCount() {
return _count;
}
virtual void Tick() override;
virtual void Draw(Camera* camera) override;
virtual void VehicleCollision(s32 playerId, Player* player) override;
virtual s32 AddSmoke(size_t, Vec3f, f32);
virtual bool IsMod() override;
private:
static size_t _count;
};