SpaghettiKart/src/code_80091440.c

61 lines
1.7 KiB
C

#include <actor_types.h>
#include "main.h"
#include "code_800029B0.h"
#include "code_80091440.h"
#include "camera.h"
#include "math_util.h"
#include "collision.h"
void func_800914A0(void) {
D_80152308 = gPlayerOneCopy->unk_006 + 7;
if ((s32) D_8015F6F8 < D_80152308) {
D_80152308 -= D_8015F6F8;
}
}
UNUSED void func_800914E0(void) {
UNUSED Vec3f sp64 = { 0.0f, -20.0f, 150.0f };
UNUSED Vec3f sp58 = { 0.0f, -6.0f, 4.0f };
Camera* camera = &cameras[0];
struct ActorSpawnData* sp48 = D_8015F718[0];
struct ActorSpawnData* tempData;
s16 temp3 = (s16) D_80152308;
s16 temp2 = (s16) gPlayerOneCopy->unk_006;
s16 temp;
f32 sp38;
f32 sp34;
f32 sp30;
camera->up[0] = 0;
camera->up[1] = 1;
camera->up[2] = 0;
if (1) {} // waa?
temp = temp2 - temp3;
if (temp == 7) {
func_800914A0();
} else if (temp < 14) {
temp += (s16) D_8015F6F8;
if (temp == 7) {
func_800914A0();
}
}
tempData = sp48 + D_80152308;
camera->pos[0] = (f32) (tempData->pos[0] + 10);
camera->pos[1] = (f32) (tempData->pos[1] + 7);
camera->pos[2] = (f32) (tempData->pos[2] - 20);
camera->lookAt[0] = gPlayerOneCopy->pos[0];
camera->lookAt[1] = gPlayerOneCopy->pos[1];
camera->lookAt[2] = gPlayerOneCopy->pos[2];
check_bounding_collision(&camera->collision, 20.0f, camera->pos[0], camera->pos[1], camera->pos[2]);
sp38 = camera->lookAt[0] - camera->pos[0];
sp34 = camera->lookAt[1] - camera->pos[1];
sp30 = camera->lookAt[2] - camera->pos[2];
camera->rot[1] = atan2s(sp38, sp30);
camera->rot[0] = atan2s(sqrtf((sp38 * sp38) + (sp30 * sp30)), sp34);
camera->rot[2] = 0;
}