4952 lines
191 KiB
C
4952 lines
191 KiB
C
/**
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* @file render_objects.c renders hud elements
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* A more suitable name may be print.c
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**/
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#include <libultraship.h>
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#include <libultra/gbi.h>
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#include <mk64.h>
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#include <align_asset_macro.h>
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#include <macros.h>
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#include <defines.h>
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#include <common_structs.h>
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#include <actor_types.h>
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#include "camera.h"
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#include "memory.h"
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#include "math_util.h"
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#include "math_util_2.h"
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#include "objects.h"
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#include "waypoints.h"
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#include "bomb_kart.h"
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#include <assets/common_data.h>
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#include "render_player.h"
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#include "animation.h"
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#include "code_80005FD0.h"
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#include "code_80057C60.h"
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#include "code_8006E9C0.h"
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#include "render_objects.h"
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#include "update_objects.h"
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#include "code_80091750.h"
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#include "collision.h"
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#include "main.h"
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#include "menus.h"
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#include "code_80086E70.h"
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#include "code_800029B0.h"
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#include "courses/all_course_data.h"
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#include <vehicles.h>
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#include "data/some_data.h"
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#include <assets/some_data.h>
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#include <assets/luigi_raceway_data.h>
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#include <assets/moo_moo_farm_data.h>
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#include <assets/bowsers_castle_data.h>
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#include <assets/frappe_snowland_data.h>
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Lights1 D_800E45C0[] = {
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gdSPDefLights1(100, 0, 0, 100, 0, 0, 0, -120, 0),
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gdSPDefLights1(100, 100, 0, 255, 255, 0, 0, -120, 0),
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gdSPDefLights1(100, 100, 100, 255, 255, 255, 0, -120, 0),
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gdSPDefLights1(100, 0, 0, 100, 0, 0, 0, -120, 0),
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};
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Lights1 D_800E4620 = gdSPDefLights1(150, 180, 250, 255, 255, 255, 0, 0, 0);
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Lights1 D_800E4638 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, -120, 0);
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Lights1 D_800E4650 = gdSPDefLights1(85, 85, 0, 255, 255, 0, 0, 120, 0);
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Lights1 D_800E4668 = gdSPDefLights1(85, 85, 85, 255, 255, 255, -66, 82, -55);
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Lights1 D_800E4680 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
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Lights1 D_800E4698 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
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Lights1 D_800E46B0 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
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Lights1 D_800E46C8 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
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Lights1 D_800E46E0 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
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void func_800431B0(Vec3f pos, Vec3su orientation, f32 scale, Vtx* vtx) {
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rsp_set_matrix_transformation(pos, orientation, scale);
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gSPVertex(gDisplayListHead++, vtx, 4, 0);
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gSPDisplayList(gDisplayListHead++, common_rectangle_display);
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}
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void func_80043220(Vec3f pos, Vec3su orientation, f32 scale, Gfx* gfx) {
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rsp_set_matrix_transformation(pos, orientation, scale);
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gSPDisplayList(gDisplayListHead++, D_0D0077A0);
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gSPDisplayList(gDisplayListHead++, gfx);
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}
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UNUSED void func_80043288(Vec3f pos, Vec3su orientation, f32 arg2, Gfx* gfx) {
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rsp_set_matrix_transformation(pos, orientation, arg2);
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gSPDisplayList(gDisplayListHead++, D_0D0077A0);
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gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
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gSPDisplayList(gDisplayListHead++, gfx);
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gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
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}
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void func_80043328(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) {
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rsp_set_matrix_transformation(arg0, arg1, arg2);
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gSPDisplayList(gDisplayListHead++, D_0D0077D0);
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gSPDisplayList(gDisplayListHead++, gfx);
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}
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UNUSED void func_80043390(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) {
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rsp_set_matrix_transformation(arg0, arg1, arg2);
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gSPDisplayList(gDisplayListHead++, D_0D0077F8);
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gSPDisplayList(gDisplayListHead++, gfx);
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}
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UNUSED void func_800433F8(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) {
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rsp_set_matrix_transformation(arg0, arg1, arg2);
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gSPDisplayList(gDisplayListHead++, D_0D007828);
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gSPDisplayList(gDisplayListHead++, gfx);
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}
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UNUSED void func_80043460(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) {
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rsp_set_matrix_transformation(arg0, arg1, arg2);
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gSPDisplayList(gDisplayListHead++, D_0D007828);
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gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
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gSPDisplayList(gDisplayListHead++, gfx);
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gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
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}
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void func_80043500(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) {
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rsp_set_matrix_transformation(arg0, arg1, arg2);
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gSPDisplayList(gDisplayListHead++, D_0D007850);
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gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
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gSPDisplayList(gDisplayListHead++, gfx);
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gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
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}
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void func_800435A0(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx, s32 arg4) {
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rsp_set_matrix_transformation_inverted_x_y_orientation(arg0, arg1, arg2);
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gSPDisplayList(gDisplayListHead++, D_0D007878);
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gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0xFF, arg4);
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gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
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gSPDisplayList(gDisplayListHead++, gfx);
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gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
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}
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UNUSED void func_80043668(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) {
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rsp_set_matrix_transformation(arg0, arg1, arg2);
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gSPDisplayList(gDisplayListHead++, D_0D0078A0);
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gSPDisplayList(gDisplayListHead++, gfx);
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}
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UNUSED void func_800436D0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx) {
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func_80042330(arg0, arg1, arg2, arg3);
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gSPDisplayList(gDisplayListHead++, D_0D0078A0);
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gSPVertex(gDisplayListHead++, vtx, 3, 0);
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gSPDisplayList(gDisplayListHead++, D_0D006930);
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}
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UNUSED void func_80043764(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx) {
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func_80042330(arg0, arg1, arg2, arg3);
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gSPDisplayList(gDisplayListHead++, D_0D0078A0);
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gSPVertex(gDisplayListHead++, vtx, 4, 0);
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gSPDisplayList(gDisplayListHead++, common_rectangle_display);
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}
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UNUSED void func_800437F8(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx, s32 arg5) {
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func_80042330(arg0, arg1, arg2, arg3);
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gSPDisplayList(gDisplayListHead++, D_0D0078A0);
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gDPSetRenderMode(gDisplayListHead++, G_RM_CLD_SURF, G_RM_CLD_SURF2);
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vtx[0].v.cn[3] = arg5;
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vtx[1].v.cn[3] = arg5;
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vtx[2].v.cn[3] = arg5;
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vtx[3].v.cn[3] = arg5;
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gSPVertex(gDisplayListHead++, vtx, 4, 0);
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gSPDisplayList(gDisplayListHead++, common_rectangle_display);
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}
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UNUSED void func_800438C4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx, s32 arg5) {
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vtx[1].v.ob[0] = arg5;
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vtx[2].v.ob[0] = arg5;
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func_80042330(arg0, arg1, arg2, arg3);
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gSPDisplayList(gDisplayListHead++, D_0D0078A0);
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gDPSetRenderMode(gDisplayListHead++, G_RM_CLD_SURF, G_RM_CLD_SURF2);
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gSPVertex(gDisplayListHead++, vtx, 4, 0);
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gSPDisplayList(gDisplayListHead++, common_rectangle_display);
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}
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UNUSED void func_8004398C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx, s32 arg5) {
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vtx[0].v.ob[0] = arg5;
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vtx[3].v.ob[0] = arg5;
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func_80042330(arg0, arg1, arg2, arg3);
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gSPDisplayList(gDisplayListHead++, D_0D0078A0);
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gDPSetRenderMode(gDisplayListHead++, G_RM_CLD_SURF, G_RM_CLD_SURF2);
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gSPVertex(gDisplayListHead++, vtx, 4, 0);
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gSPDisplayList(gDisplayListHead++, common_rectangle_display);
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}
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s32 func_80043A54(s32 arg0) {
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s32 temp_a1;
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s32 phi_v0;
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s32 phi_v1 = 0;
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phi_v0 = arg0;
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do {
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phi_v1++;
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temp_a1 = phi_v0 / 2;
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phi_v0 = temp_a1;
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} while (temp_a1 != 1);
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return phi_v1;
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}
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void load_texture_block_rgba32_nomirror(u8* texture, s32 width, s32 height) {
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gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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}
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void load_texture_tile_rgba32_nomirror(u8* texture, s32 width, s32 height) {
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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void load_texture_block_rgba16_mirror(u8* texture, s32 width, s32 height) {
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gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0,
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G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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}
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void load_texture_block_rgba16_nomirror(u8* texture, s32 width, s32 height, s32 someMask) {
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gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0,
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G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, someMask, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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}
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void load_texture_tile_rgba16_nomirror(u8* texture, s32 width, s32 height) {
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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void load_texture_block_ia16_nomirror(u8* texture, s32 width, s32 height) {
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gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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}
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void load_texture_tile_ia16_nomirror(u8* texture, s32 width, s32 height) {
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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void load_texture_block_ia8_nomirror(u8* texture, s32 width, s32 height) {
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gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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}
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void load_texture_tile_ia8_nomirror(u8* texture, s32 width, s32 height) {
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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void load_texture_block_i8_nomirror(u8* texture, s32 width, s32 height) {
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gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, width, height, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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}
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void func_80044924(u8* texture, s32 width, s32 height) {
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// This macro ought to be equivalent to the block of macros below but it doesn't match
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// See comment above the `gDPLoadBlock` macro
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// gDPLoadTextureBlock_4b(gDisplayListHead++, texture, G_IM_FMT_I, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
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// G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, G_TX_RENDERTILE, G_TX_LOADTILE, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK,
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G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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// The last argument to this macro really should be `CALC_DXT_4b(width)` but that creates a massive diff
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, (((width * height) + 3) >> 2) - 1,
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((width / 16) + 2047) / (width / 16));
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gDPPipeSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_4b, (((width >> 1) + 7) >> 3), G_TX_RENDERTILE,
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G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP,
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G_TX_NOMASK, G_TX_NOLOD);
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gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC,
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(height - 1) << G_TEXTURE_IMAGE_FRAC);
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}
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UNUSED void func_80044AB8(u8* texture, s32 width, s32 height) {
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gDPLoadTextureTile_4b(gDisplayListHead++, texture, G_IM_FMT_IA, width, height, 0, 0, width - 1, height - 1, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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}
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void func_80044BF8(u8* texture, s32 width, s32 height) {
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gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, width, height, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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}
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void func_80044DA0(u8* image, s32 width, s32 height) {
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// This macro ought to be equivalent to the block of macros below but it doesn't match
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// See comment above the `gDPLoadBlock` macro
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// gDPLoadTextureBlock_4b(gDisplayListHead++, image, G_IM_FMT_I, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
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// G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 1, image);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 0, G_TX_RENDERTILE, G_TX_LOADTILE, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK,
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G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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// The last argument to this macro really should be `CALC_DXT_4b(width)` but that creates a massive diff
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, (((width * height) + 3) >> 2) - 1,
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((width / 16) + 2047) / (width / 16));
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gDPPipeSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_4b, (((width >> 1) + 7) >> 3), G_TX_RENDERTILE, G_TX_RENDERTILE,
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0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK,
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G_TX_NOLOD);
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gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC,
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(height - 1) << G_TEXTURE_IMAGE_FRAC);
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}
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// Appears to be a complete copy of `func_80044F34`?
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void func_80044F34(u8* image, s32 width, s32 height) {
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// This macro ought to be equivalent to the block of macros below but it doesn't match
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// See comment above the `gDPLoadBlock` macro
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|
// gDPLoadTextureBlock_4b(gDisplayListHead++, image, G_IM_FMT_I, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
|
|
// G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 1, image);
|
|
gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 0, G_TX_RENDERTILE, G_TX_LOADTILE, 0,
|
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK,
|
|
G_TX_NOLOD);
|
|
gDPLoadSync(gDisplayListHead++);
|
|
// The last argument to this macro really should be `CALC_DXT_4b(width)` but that creates a massive diff
|
|
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, (((width * height) + 3) >> 2) - 1,
|
|
((width / 16) + 2047) / (width / 16));
|
|
gDPPipeSync(gDisplayListHead++);
|
|
gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_4b, (((width >> 1) + 7) >> 3), G_TX_RENDERTILE, G_TX_RENDERTILE,
|
|
0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK,
|
|
G_TX_NOLOD);
|
|
gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC,
|
|
(height - 1) << G_TEXTURE_IMAGE_FRAC);
|
|
}
|
|
|
|
void func_800450C8(u8* image, s32 width, s32 height) {
|
|
// This macro ought to be equivalent to the block of macros below but it doesn't match
|
|
// See comment above the `gDPLoadBlock` macro
|
|
// gDPLoadTextureBlock_4b(gDisplayListHead++, image, G_IM_FMT_I, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
|
|
// G_TX_MIRROR | G_TX_WRAP, G_TX_NOMASK, masks, G_TX_NOLOD, G_TX_NOLOD);
|
|
s32 masks = func_80043A54(width);
|
|
|
|
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 1, image);
|
|
gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 0, G_TX_RENDERTILE, G_TX_LOADTILE, 0,
|
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, masks, G_TX_NOLOD);
|
|
gDPLoadSync(gDisplayListHead++);
|
|
// The last argument to this macro really should be `CALC_DXT_4b(width)` but that creates a massive diff
|
|
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, (((width * height) + 3) >> 2) - 1,
|
|
((width / 16) + 2047) / (width / 16));
|
|
gDPPipeSync(gDisplayListHead++);
|
|
gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_4b, (((width >> 1) + 7) >> 3), G_TX_RENDERTILE, G_TX_RENDERTILE,
|
|
0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, masks, G_TX_NOLOD);
|
|
gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC,
|
|
(height - 1) << G_TEXTURE_IMAGE_FRAC);
|
|
}
|
|
|
|
void rsp_load_texture(u8* texture, s32 width, s32 height) {
|
|
gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0,
|
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
G_TX_NOLOD);
|
|
}
|
|
|
|
void rsp_load_texture_mask(u8* texture, s32 width, s32 height, s32 someMask) {
|
|
gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0,
|
|
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, someMask, G_TX_NOMASK, G_TX_NOLOD,
|
|
G_TX_NOLOD);
|
|
}
|
|
|
|
UNUSED void func_80045614(u8* texture, s32 width, s32 height) {
|
|
gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
|
|
height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
}
|
|
|
|
UNUSED void func_80045738(u8* image1, u8* image2, s32 width, s32 height) {
|
|
gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL1, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
|
|
|
|
gDPLoadMultiBlock(gDisplayListHead++, image2, 0x100, G_TX_RENDERTILE, G_IM_FMT_I, G_IM_SIZ_8b, width, height, 0,
|
|
G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
G_TX_NOLOD);
|
|
gDPLoadTextureBlock(gDisplayListHead++, image1, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0,
|
|
G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
G_TX_NOLOD);
|
|
|
|
gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_8b, (width + 7) >> 3, 0x0100, 1, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
|
;
|
|
gDPSetTileSize(gDisplayListHead++, 1, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC,
|
|
(height - 1) << G_TEXTURE_IMAGE_FRAC);
|
|
}
|
|
|
|
void func_80045B2C(Vtx* arg0) {
|
|
gSPVertex(gDisplayListHead++, arg0, 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
}
|
|
|
|
void func_80045B74(Vtx* arg0) {
|
|
gSPVertex(gDisplayListHead++, arg0, 3, 0);
|
|
gSPDisplayList(gDisplayListHead++, D_0D006930);
|
|
}
|
|
|
|
UNUSED void func_80045BBC(Vec3f arg0, Vec3su arg1, f32 arg2, Vtx* arg3) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0078A0);
|
|
gSPVertex(gDisplayListHead++, arg3, 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
}
|
|
|
|
UNUSED void func_80045C48(Vec3f arg0, Vec3su arg1, f32 arg2, Vtx* arg3) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0078D0);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
|
|
gSPVertex(gDisplayListHead++, arg3, 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
}
|
|
|
|
void func_80045D0C(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height) {
|
|
s32 heightIndex;
|
|
s32 vertexIndex = 0;
|
|
u8* img = texture;
|
|
|
|
for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
|
|
load_texture_block_rgba16_mirror(img, width, height);
|
|
func_80045B2C(&arg1[vertexIndex]);
|
|
img += width * height * 2;
|
|
vertexIndex += 4;
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_80045E10(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height) {
|
|
s32 heightIndex;
|
|
s32 vertexIndex = 0;
|
|
u8* img = texture;
|
|
|
|
for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
|
|
load_texture_block_rgba16_mirror(img, width, height);
|
|
func_80045B2C(&arg1[vertexIndex]);
|
|
img += width * (height - 1) * 2;
|
|
vertexIndex += 4;
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_80045F18(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height, s32 someMask) {
|
|
s32 heightIndex;
|
|
s32 vertexIndex = 0;
|
|
u8* img = texture;
|
|
|
|
for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
|
|
load_texture_block_rgba16_nomirror(img, width, height, someMask);
|
|
func_80045B2C(&arg1[vertexIndex]);
|
|
img += width * (height - 1) * 2;
|
|
vertexIndex += 4;
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
//! @todo tlut/texture unconfirmed. This could be texture1 and texture2
|
|
UNUSED void func_80046030(u8* tlut, u8* texture, Vtx* arg2, s32 width, s32 arg4, s32 height) {
|
|
s32 var_s0 = 0;
|
|
u8* img1 = tlut;
|
|
u8* img2 = texture;
|
|
s32 temp_lo_2;
|
|
s32 var;
|
|
s32 i;
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D008138);
|
|
|
|
for (i = 0; i < arg4 / height; i++) {
|
|
func_80045738(img1, img2, width, height);
|
|
func_80045B2C(&arg2[var_s0]);
|
|
var = height - 1;
|
|
temp_lo_2 = (width * var);
|
|
img1 += temp_lo_2 * 2;
|
|
img2 += temp_lo_2;
|
|
var_s0 += 4;
|
|
}
|
|
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
|
|
gSPDisplayList(gDisplayListHead++, D_0D008120);
|
|
}
|
|
|
|
void func_800461A4(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height) {
|
|
s32 heightIndex;
|
|
s32 vertexIndex = 0;
|
|
u8* img = texture;
|
|
|
|
for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
|
|
load_texture_block_rgba32_nomirror(img, width, height);
|
|
func_80045B2C(&arg1[vertexIndex]);
|
|
img += width * height * 4;
|
|
vertexIndex += 4;
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_800462A8(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height) {
|
|
s32 heightIndex;
|
|
s32 vertexIndex = 0;
|
|
u8* img = texture;
|
|
|
|
for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
|
|
load_texture_block_rgba32_nomirror(img, width, height);
|
|
func_80045B2C(&arg1[vertexIndex]);
|
|
img += width * (height - 1) * 4;
|
|
vertexIndex += 4;
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_800463B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, UNUSED s32 arg8,
|
|
s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007928);
|
|
func_80045D0C(texture, arg5, arg6, arg7, arg9);
|
|
}
|
|
|
|
void func_80046424(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, UNUSED s32 arg8,
|
|
s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007968);
|
|
func_8004B614(D_801656C0, D_801656D0, D_801656E0, 128, 128, 128, 255);
|
|
func_80045D0C(texture, arg5, arg6, arg7, arg9);
|
|
}
|
|
|
|
UNUSED void func_800464D0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
|
|
UNUSED s32 arg8, s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007948);
|
|
func_80045E10(texture, arg5, arg6, arg7, arg9);
|
|
}
|
|
|
|
UNUSED void func_80046544(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
|
|
UNUSED s32 arg8, s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0079A8);
|
|
func_80045E10(texture, arg5, arg6, arg7, arg9);
|
|
}
|
|
|
|
void func_800465B8(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
|
|
UNUSED s32 arg9, s32 argA) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0079E8);
|
|
|
|
set_transparency(arg4);
|
|
func_80045E10(texture, arg6, arg7, arg8, argA);
|
|
}
|
|
|
|
UNUSED void func_80046634(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
|
|
UNUSED s32 arg9, s32 argA) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007948);
|
|
func_80046030(tlut, texture, arg6, arg7, arg8, argA);
|
|
}
|
|
|
|
void func_800466B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007948);
|
|
load_texture_block_rgba16_mirror(texture, arg6, arg7);
|
|
func_80045B74(arg5);
|
|
}
|
|
|
|
UNUSED void func_80046720(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
|
|
UNUSED s32 arg8, s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007928);
|
|
func_800461A4(texture, arg5, arg6, arg7, arg9);
|
|
}
|
|
|
|
UNUSED void func_80046794(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
|
|
UNUSED s32 arg8, s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007948);
|
|
func_800462A8(texture, arg5, arg6, arg7, arg9);
|
|
}
|
|
|
|
void func_80046808(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, UNUSED s32 arg7,
|
|
s32 arg8) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007948);
|
|
func_80045E10(texture, arg4, arg5, arg6, arg8);
|
|
}
|
|
|
|
UNUSED void func_80046874(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6,
|
|
UNUSED s32 arg7, s32 arg8) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0079C8);
|
|
func_80045E10(texture, arg4, arg5, arg6, arg8);
|
|
}
|
|
|
|
void func_800468E0(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, UNUSED s32 arg7,
|
|
s32 arg8, s32 arg9) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0079C8);
|
|
func_80045F18(texture, arg4, arg5, arg6, arg8, arg9);
|
|
}
|
|
|
|
UNUSED void func_80046954(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6,
|
|
UNUSED s32 arg7, s32 arg8) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0079C8);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
|
|
func_80045E10(texture, arg4, arg5, arg6, arg8);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
}
|
|
|
|
void func_80046A00(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007948);
|
|
load_texture_block_rgba16_mirror(texture, arg5, arg6);
|
|
func_80045B74(arg4);
|
|
}
|
|
|
|
UNUSED void func_80046A68(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6,
|
|
UNUSED s32 arg7, s32 arg8) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0079C8);
|
|
func_800462A8(texture, arg4, arg5, arg6, arg8);
|
|
}
|
|
|
|
UNUSED void func_80046AD4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) {
|
|
func_800464D0(arg0, arg1, arg2, arg3, texture, common_vtx_player_minimap_icon, 8, 8, 8, 8);
|
|
}
|
|
|
|
UNUSED void func_80046B38(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) {
|
|
func_800464D0(arg0, arg1, arg2, arg3, texture, common_vtx_rectangle, 16, 16, 16, 16);
|
|
}
|
|
|
|
UNUSED void func_80046B9C(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture) {
|
|
func_80046808(arg0, arg1, arg2, texture, common_vtx_rectangle, 16, 16, 16, 16);
|
|
}
|
|
|
|
UNUSED void func_80046BEC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
|
|
func_800466B0(arg0, arg1, arg2, arg3, texture, arg5, 16, 16);
|
|
}
|
|
|
|
UNUSED void func_80046C3C(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4) {
|
|
func_80046A00(arg0, arg1, arg2, texture, arg4, 16, 16);
|
|
}
|
|
|
|
UNUSED void func_80046C78(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) {
|
|
func_800464D0(arg0, arg1, arg2, arg3, texture, D_0D005AE0, 32, 32, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_80046CDC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) {
|
|
func_800464D0(arg0, arg1, arg2, arg3, texture, D_0D005FB0, 64, 32, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80046D40(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture) {
|
|
func_80046808(arg0, arg1, arg2, texture, D_0D005FB0, 64, 32, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80046D90(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) {
|
|
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog);
|
|
func_800464D0(arg0, arg1, arg2, arg3, texture, vtx, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80046DF4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* texture) {
|
|
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog);
|
|
func_800465B8(arg0, arg1, arg2, arg3, arg4, texture, vtx, 64, 64, 64, 32);
|
|
}
|
|
|
|
void load_texture_and_tlut(u8* tlut, u8* texture, s32 width, s32 height) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007D78);
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
|
|
rsp_load_texture(texture, width, height);
|
|
}
|
|
|
|
void func_80046F60(u8* tlut, u8* arg1, s32 arg2, s32 arg3, s32 arg4) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007D78);
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
|
|
rsp_load_texture_mask(arg1, arg2, arg3, arg4);
|
|
}
|
|
|
|
void func_80047068(u8* tlut, u8* texture, Vtx* arg2, UNUSED s32 arg3, s32 arg4, s32 width, s32 height) {
|
|
s32 heightIndex;
|
|
s32 vertexIndex = 0;
|
|
u8* img = texture;
|
|
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
|
|
for (heightIndex = 0; heightIndex < arg4 / height; heightIndex++) {
|
|
rsp_load_texture(img, width, height);
|
|
gSPVertex(gDisplayListHead++, &arg2[vertexIndex], 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
img += width * height;
|
|
vertexIndex += 4;
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void draw_rectangle_texture_overlap(u8* tlut, u8* texture, Vtx* arg2, UNUSED s32 w, s32 height, s32 width,
|
|
s32 heighthalf) {
|
|
s32 heightIndex;
|
|
s32 vertexIndex = 0;
|
|
u8* img = (u8*) LOAD_ASSET(texture);
|
|
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
|
|
for (heightIndex = 0; heightIndex < height / heighthalf; heightIndex++) {
|
|
rsp_load_texture(img, width, heighthalf);
|
|
gSPVertex(gDisplayListHead++, &arg2[vertexIndex], 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
img += width * (heighthalf - 1);
|
|
vertexIndex += 4;
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_8004747C(u8* tlut, u8* texture, Vtx* arg2, UNUSED s32 arg3, s32 arg4, s32 width, s32 height, s32 someMask) {
|
|
s32 heightIndex;
|
|
s32 vertexIndex = 0;
|
|
u8* img = texture;
|
|
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
|
|
for (heightIndex = 0; heightIndex < arg4 / height; heightIndex++) {
|
|
rsp_load_texture_mask(img, width, height, someMask);
|
|
gSPVertex(gDisplayListHead++, &arg2[vertexIndex], 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
img += width * (height - 1);
|
|
vertexIndex += 4;
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_8004768C(u8* tlut, u8* texture, Vtx* arg2, s32 arg3, s32 width, s32 height) {
|
|
s32 heightIndex;
|
|
s32 vertexIndex = 0;
|
|
u8* img = texture;
|
|
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
|
|
for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
|
|
// Something seems off about arguments here, but if it matches it matches
|
|
rsp_load_texture(img, height, width);
|
|
gSPVertex(gDisplayListHead++, &arg2[vertexIndex], 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
img += height * width;
|
|
vertexIndex += 4;
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_8004788C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
|
|
s32 arg9, s32 argA) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007CB8);
|
|
func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA);
|
|
}
|
|
|
|
void func_80047910(s32 x, s32 y, u16 angle, f32 size, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9,
|
|
s32 argA) {
|
|
func_80042330(x, y, angle, size);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007CD8);
|
|
draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
|
|
}
|
|
|
|
void func_80047994(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
|
|
s32 arg9, s32 argA) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007CF8);
|
|
draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
|
|
}
|
|
|
|
void func_80047A18(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
|
|
s32 arg9, s32 argA) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007D18);
|
|
func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA);
|
|
}
|
|
|
|
void func_80047A9C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
|
|
s32 arg9, s32 argA) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007D38);
|
|
draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
|
|
}
|
|
|
|
UNUSED void func_80047B20(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
|
|
s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007D38);
|
|
func_8004768C(tlut, texture, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
void func_80047B9C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7, s32 arg8,
|
|
s32 arg9, s32 argA, s32 argB) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007DB8);
|
|
set_transparency(arg4);
|
|
func_80047068(tlut, texture, arg7, arg8, arg9, argA, argB);
|
|
}
|
|
|
|
UNUSED void func_80047C28(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7, s32 arg8,
|
|
s32 arg9, s32 argA, s32 argB) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007DD8);
|
|
set_transparency(arg4);
|
|
draw_rectangle_texture_overlap(tlut, texture, arg7, arg8, arg9, argA, argB);
|
|
}
|
|
|
|
void func_80047CB4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7, s32 arg8,
|
|
s32 arg9, s32 argA, s32 argB) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007E38);
|
|
set_transparency(arg4);
|
|
func_80047068(tlut, texture, arg7, arg8, arg9, argA, argB);
|
|
}
|
|
|
|
UNUSED void func_80047D40(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7, s32 arg8,
|
|
s32 arg9, s32 argA, s32 argB) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007E58);
|
|
set_transparency(arg4);
|
|
draw_rectangle_texture_overlap(tlut, texture, arg7, arg8, arg9, argA, argB);
|
|
}
|
|
|
|
UNUSED void func_80047DCC(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
|
|
s32 arg8, s32 arg9) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007CB8);
|
|
func_80047068(tlut, texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
void func_80047E48(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
|
|
s32 arg9) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007CD8);
|
|
draw_rectangle_texture_overlap(tlut, texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
UNUSED void func_80047EC4(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
|
|
s32 arg8, s32 arg9) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007D18);
|
|
func_80047068(tlut, texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
void func_80047F40(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
|
|
s32 arg9) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007D38);
|
|
draw_rectangle_texture_overlap(tlut, texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
UNUSED void func_80047FBC(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
|
|
s32 arg8, s32 arg9) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007D58);
|
|
draw_rectangle_texture_overlap(tlut, texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
UNUSED void func_80048038(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
|
|
s32 arg8, s32 arg9) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007D98);
|
|
func_80047068(tlut, texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
void draw_2d_texture_at(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 width, s32 height,
|
|
s32 width2, s32 height2) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007D78);
|
|
draw_rectangle_texture_overlap(tlut, texture, arg5, width, height, width2, height2);
|
|
}
|
|
|
|
void func_80048130(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
|
|
s32 arg9, s32 argA) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007D78);
|
|
func_8004747C(tlut, texture, arg5, arg6, arg7, arg8, arg9, argA);
|
|
}
|
|
|
|
UNUSED void func_800481B4(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
|
|
s32 arg8) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007D78);
|
|
func_8004768C(tlut, texture, arg5, arg6, arg7, arg8);
|
|
}
|
|
|
|
UNUSED void func_80048228(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7,
|
|
s32 arg8, s32 arg9, s32 argA) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007DB8);
|
|
set_transparency(arg3);
|
|
func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA);
|
|
}
|
|
|
|
void func_800482AC(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
|
|
s32 arg9, s32 argA) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007DD8);
|
|
set_transparency(arg3);
|
|
draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
|
|
}
|
|
|
|
UNUSED void func_80048330(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7,
|
|
s32 arg8, s32 arg9, s32 argA) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007E38);
|
|
set_transparency(arg3);
|
|
func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA);
|
|
}
|
|
|
|
void func_800483B4(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
|
|
s32 arg9, s32 argA) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007E58);
|
|
set_transparency(arg3);
|
|
draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
|
|
}
|
|
|
|
void func_80048438(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
|
|
s32 arg9, s32 argA) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007DF8);
|
|
set_transparency(arg3);
|
|
func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA);
|
|
}
|
|
|
|
void func_800484BC(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
|
|
s32 arg9, s32 argA) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007E18);
|
|
set_transparency(arg3);
|
|
draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
|
|
}
|
|
|
|
void func_80048540(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
|
|
s32 arg9, s32 argA) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007E98);
|
|
set_transparency(arg3);
|
|
draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
|
|
}
|
|
|
|
void func_800485C4(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
|
|
s32 arg9, s32 argA) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007E98);
|
|
gDPSetAlphaCompare(gDisplayListHead++, G_AC_DITHER);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2);
|
|
|
|
set_transparency(arg3);
|
|
draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
|
|
|
|
gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
|
|
}
|
|
|
|
UNUSED void func_800486B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 24, 48, 24, 48);
|
|
}
|
|
|
|
UNUSED void func_80048718(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 32, 32, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_80048780(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_80048540(arg0, arg1, arg2, arg3, tlut, texture, arg6, 48, 48, 48, 40);
|
|
}
|
|
|
|
UNUSED void func_800487DC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 48, 48, 48, 48);
|
|
}
|
|
|
|
UNUSED void func_80048844(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 32, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_800488AC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80048914(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_80047910(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_8004897C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_80047994(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_800489E4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_80047A18(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80048A4C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_80047A9C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80048AB4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7) {
|
|
func_80047B9C(arg0, arg1, arg2, arg3, arg4, tlut, texture, arg7, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80048B24(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7) {
|
|
func_80047CB4(arg0, arg1, arg2, arg3, arg4, tlut, texture, arg7, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80048B94(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5) {
|
|
func_80047E48(arg0, arg1, arg2, tlut, texture, arg5, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80048BE8(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5) {
|
|
func_80047F40(arg0, arg1, arg2, tlut, texture, arg5, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80048C3C(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5) {
|
|
draw_2d_texture_at(arg0, arg1, arg2, tlut, texture, arg5, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80048C90(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_800482AC(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80048CEC(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_800483B4(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80048D48(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_800484BC(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80048DA4(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_80048540(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_80048E00(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_80047910(arg0, arg1, arg2, arg3, tlut, texture, arg6, 72, 48, 72, 24);
|
|
}
|
|
|
|
UNUSED void func_80048E68(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_80047A18(arg0, arg1, arg2, arg3, tlut, texture, arg6, 72, 48, 72, 24);
|
|
}
|
|
|
|
UNUSED void func_80048ED0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
|
|
func_80047A9C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 72, 48, 72, 24);
|
|
}
|
|
|
|
UNUSED void func_80048F38(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5) {
|
|
draw_2d_texture_at(arg0, arg1, arg2, tlut, texture, arg5, 72, 48, 72, 24);
|
|
}
|
|
|
|
void func_80048F8C(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) {
|
|
s32 heightIndex;
|
|
s32 widthIndex;
|
|
s32 vertexIndex = 0;
|
|
u8* img = texture;
|
|
|
|
for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
|
|
for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) {
|
|
load_texture_block_ia16_nomirror(img, width, height);
|
|
gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
img += width * height * 2;
|
|
vertexIndex += 4;
|
|
}
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_80049130(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) {
|
|
s32 heightIndex;
|
|
s32 widthIndex;
|
|
s32 vertexIndex = 0;
|
|
u8* img = texture;
|
|
|
|
for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
|
|
for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) {
|
|
load_texture_tile_ia16_nomirror(img, width, height);
|
|
gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
img += width * height * 2;
|
|
vertexIndex += 4;
|
|
}
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_800492D4(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) {
|
|
s32 heightIndex;
|
|
s32 widthIndex;
|
|
s32 vertexIndex = 0;
|
|
u8* img = texture;
|
|
|
|
for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
|
|
for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) {
|
|
load_texture_block_ia8_nomirror(img, width, height);
|
|
gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
img += width * height;
|
|
vertexIndex += 4;
|
|
}
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_80049478(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) {
|
|
s32 heightIndex;
|
|
s32 widthIndex;
|
|
s32 vertexIndex = 0;
|
|
u8* img = texture;
|
|
|
|
for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
|
|
for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) {
|
|
load_texture_tile_ia8_nomirror(img, width, height);
|
|
gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
img += width * height;
|
|
vertexIndex += 4;
|
|
}
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_8004961C(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) {
|
|
s32 i;
|
|
s32 j;
|
|
s32 var_s2 = 0;
|
|
u8* img = texture;
|
|
|
|
for (i = 0; i < arg3 / height; i++) {
|
|
for (j = 0; j < arg2 / width; j++) {
|
|
|
|
func_80044924(img, width, height);
|
|
gSPVertex(gDisplayListHead++, &arg1[var_s2], 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
img += (width * height) / 2;
|
|
var_s2 += 4;
|
|
}
|
|
}
|
|
|
|
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_800497CC(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) {
|
|
s32 heightIndex;
|
|
s32 widthIndex;
|
|
s32 vertexIndex = 0;
|
|
u8* img = texture;
|
|
|
|
for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
|
|
for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) {
|
|
func_80044BF8(img, width, height);
|
|
gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
img += width * height;
|
|
vertexIndex += 4;
|
|
}
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_80049970(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) {
|
|
s32 i;
|
|
s32 j;
|
|
s32 var_s2 = 0;
|
|
u8* img = texture;
|
|
|
|
for (i = 0; i < arg3 / height; i++) {
|
|
for (j = 0; j < arg2 / width; j++) {
|
|
func_80044DA0(img, width, height);
|
|
gSPVertex(gDisplayListHead++, &arg1[var_s2], 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
img += (width * height) / 2;
|
|
var_s2 += 4;
|
|
}
|
|
}
|
|
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_80049B20(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
|
|
s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A40);
|
|
func_80048F8C(texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
UNUSED void func_80049B9C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
|
|
s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A40);
|
|
func_80049130(texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
void func_80049C18(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
|
|
s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A40);
|
|
func_800492D4(texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
void func_80049C94(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
|
|
s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A60);
|
|
func_800492D4(texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
void func_80049D10(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
|
|
s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A80);
|
|
func_800492D4(texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
void func_80049D8C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
|
|
s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007AA0);
|
|
func_800492D4(texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
UNUSED void func_80049E08(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture,
|
|
Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A40);
|
|
func_8004B35C(red, green, blue, alpha);
|
|
func_800492D4(texture, arg9, argA, argB, argC, argD);
|
|
}
|
|
|
|
UNUSED void func_80049E98(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture,
|
|
Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A60);
|
|
func_8004B35C(red, green, blue, alpha);
|
|
func_800492D4(texture, arg9, argA, argB, argC, argD);
|
|
}
|
|
|
|
UNUSED void func_80049F28(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture,
|
|
Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007B00);
|
|
func_8004B35C(red, green, blue, alpha);
|
|
func_800492D4(texture, arg9, argA, argB, argC, argD);
|
|
}
|
|
|
|
UNUSED void func_80049FB8(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
|
|
s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A40);
|
|
func_80049478(texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
UNUSED void func_8004A034(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
|
|
s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A60);
|
|
func_80049478(texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
void func_8004A0B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
|
|
s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A40);
|
|
func_8004961C(texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
UNUSED void func_8004A12C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture,
|
|
Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A60);
|
|
func_8004B35C(red, green, blue, alpha);
|
|
func_8004961C(texture, arg9, argA, argB, argC, argD);
|
|
}
|
|
UNUSED void func_8004A1BC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
|
|
s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A40);
|
|
gDPSetCombineLERP(gDisplayListHead++, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0);
|
|
func_80049970(texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
void func_8004A258(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
|
|
s32 arg9) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A60);
|
|
gDPSetCombineLERP(gDisplayListHead++, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0);
|
|
func_80049970(texture, arg5, arg6, arg7, arg8, arg9);
|
|
}
|
|
|
|
void func_8004A2F4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture,
|
|
Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A40);
|
|
func_8004B414(red, green, blue, alpha);
|
|
func_80049970(texture, arg9, argA, argB, argC, argD);
|
|
}
|
|
|
|
void func_8004A384(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture,
|
|
Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) {
|
|
func_80042330(arg0, arg1, arg2, arg3);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A60);
|
|
func_8004B414(red, green, blue, alpha);
|
|
func_80049970(texture, arg9, argA, argB, argC, argD);
|
|
}
|
|
|
|
void func_8004A414(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A40);
|
|
func_800492D4(texture, arg4, arg5, arg6, arg7, arg8);
|
|
}
|
|
|
|
UNUSED void func_8004A488(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7,
|
|
s32 arg8) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A60);
|
|
func_800492D4(texture, arg4, arg5, arg6, arg7, arg8);
|
|
}
|
|
|
|
UNUSED void func_8004A4FC(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7,
|
|
s32 arg8) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007AC0);
|
|
func_800492D4(texture, arg4, arg5, arg6, arg7, arg8);
|
|
}
|
|
|
|
UNUSED void func_8004A570(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7,
|
|
s32 arg8) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007AE0);
|
|
func_800492D4(texture, arg4, arg5, arg6, arg7, arg8);
|
|
}
|
|
|
|
UNUSED void func_8004A5E4(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4) {
|
|
func_8004A414(arg0, arg1, arg2, texture, arg4, 16, 16, 16, 16);
|
|
}
|
|
|
|
void func_8004A630(Collision* arg0, Vec3f arg1, f32 arg2) {
|
|
if (func_80041924(arg0, arg1) != 0) {
|
|
D_80183E50[0] = arg1[0];
|
|
D_80183E50[1] = calculate_surface_height(arg1[0], 0.0f, arg1[2], arg0->meshIndexZX) + 0.8;
|
|
D_80183E50[2] = arg1[2];
|
|
rsp_set_matrix_transl_rot_scale(D_80183E50, arg0->orientationVector, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007B98);
|
|
}
|
|
}
|
|
|
|
void func_8004A6EC(s32 objectIndex, f32 scale) {
|
|
Object* object;
|
|
|
|
if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) &&
|
|
(is_obj_flag_status_active(objectIndex, 0x00800000) != 0)) {
|
|
object = &gObjectList[objectIndex];
|
|
D_80183E50[0] = object->pos[0];
|
|
D_80183E50[1] = object->surfaceHeight + 0.8;
|
|
D_80183E50[2] = object->pos[2];
|
|
rsp_set_matrix_transformation(D_80183E50, object->unk_0B8, scale);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007B20);
|
|
}
|
|
}
|
|
|
|
void func_8004A7AC(s32 objectIndex, f32 arg1) {
|
|
Object* object;
|
|
|
|
if (is_obj_flag_status_active(objectIndex, 0x00000020) != 0) {
|
|
object = &gObjectList[objectIndex];
|
|
D_80183E50[0] = object->pos[0];
|
|
D_80183E50[1] = object->surfaceHeight + 0.8;
|
|
D_80183E50[2] = object->pos[2];
|
|
D_80183E98[0] = 0x4000;
|
|
D_80183E98[1] = 0;
|
|
D_80183E98[2] = 0;
|
|
rsp_set_matrix_transformation(D_80183E50, D_80183E98, arg1);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007B20);
|
|
}
|
|
}
|
|
|
|
void func_8004A870(s32 objectIndex, f32 arg1) {
|
|
Mat4 sp30;
|
|
Object* object;
|
|
|
|
if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) &&
|
|
(is_obj_flag_status_active(objectIndex, 0x00800000) != 0)) {
|
|
object = &gObjectList[objectIndex];
|
|
D_80183E50[0] = object->pos[0];
|
|
D_80183E50[1] = object->surfaceHeight + 0.8;
|
|
D_80183E50[2] = object->pos[2];
|
|
set_transform_matrix(sp30, object->unk_01C, D_80183E50, 0U, arg1);
|
|
convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], sp30);
|
|
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007B98);
|
|
}
|
|
}
|
|
|
|
void func_8004A9B8(f32 arg0) {
|
|
rsp_set_matrix_transl_rot_scale(D_80183E50, D_80183E70, arg0);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007C10);
|
|
}
|
|
|
|
UNUSED void func_8004AA10(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7,
|
|
s32 arg8) {
|
|
rsp_set_matrix_transformation(arg0, arg1, arg2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007AE0);
|
|
func_8004B6C4(D_80165860, D_8016586C, D_80165878);
|
|
func_800497CC(texture, arg4, arg5, arg6, arg7, arg8);
|
|
}
|
|
|
|
UNUSED void func_8004AAA0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
|
|
func_80049B20(arg0, arg1, arg2, arg3, texture, arg5, 16, 16, 16, 16);
|
|
}
|
|
|
|
UNUSED void func_8004AB00(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
|
|
func_80049C18(arg0, arg1, arg2, arg3, texture, arg5, 16, 16, 16, 16);
|
|
}
|
|
|
|
UNUSED void func_8004AB60(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) {
|
|
func_8004A0B0(arg0, arg1, arg2, arg3, arg4, arg5, 16, 16, 16, 16);
|
|
}
|
|
|
|
UNUSED void func_8004ABC0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
|
|
func_80049B20(arg0, arg1, arg2, arg3, texture, arg5, 32, 32, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_8004AC20(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) {
|
|
func_80049C18(arg0, arg1, arg2, arg3, arg4, arg5, 32, 32, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_8004AC80(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) {
|
|
func_8004A0B0(arg0, arg1, arg2, arg3, arg4, arg5, 32, 32, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_8004ACE0(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4) {
|
|
func_8004A414(arg0, arg1, arg2, texture, arg4, 32, 32, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_8004AD2C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
|
|
func_80049B20(arg0, arg1, arg2, arg3, texture, arg5, 64, 32, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_8004AD8C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) {
|
|
func_80049C18(arg0, arg1, arg2, arg3, arg4, arg5, 64, 32, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_8004ADEC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) {
|
|
func_80049C94(arg0, arg1, arg2, arg3, arg4, arg5, 64, 32, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_8004AE4C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
|
|
func_80049D10(arg0, arg1, arg2, arg3, texture, arg5, 64, 32, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_8004AEAC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
|
|
func_80049D8C(arg0, arg1, arg2, arg3, texture, arg5, 64, 32, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_8004AF0C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
|
|
func_80049C18(arg0, arg1, arg2, arg3, texture, arg5, 64, 64, 64, 64);
|
|
}
|
|
|
|
UNUSED void func_8004AF6C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
|
|
func_80049B20(arg0, arg1, arg2, arg3, texture, arg5, 64, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_8004AFCC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
|
|
func_80049C18(arg0, arg1, arg2, arg3, texture, arg5, 64, 96, 64, 48);
|
|
}
|
|
|
|
UNUSED void func_8004B02C(void) {
|
|
gDPSetRenderMode(gDisplayListHead++,
|
|
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
|
|
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
|
|
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
|
|
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
|
|
}
|
|
|
|
void func_8004B05C(u8* tlut) {
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
|
|
gDPLoadSync(gDisplayListHead++);
|
|
gDPSetTexturePersp(gDisplayListHead++, G_TP_NONE);
|
|
}
|
|
|
|
void func_8004B138(s32 red, s32 green, s32 blue, s32 alpha) {
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
|
|
}
|
|
|
|
UNUSED void func_8004B180(s32 red, s32 green, s32 blue, s32 alpha) {
|
|
gDPSetEnvColor(gDisplayListHead++, red, green, blue, alpha);
|
|
}
|
|
|
|
void set_color_render(s32 primRed, s32 primGreen, s32 primBlue, s32 envRed, s32 envGreen, s32 envBlue, s32 primAlpha) {
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, primRed, primGreen, primBlue, primAlpha);
|
|
gDPSetEnvColor(gDisplayListHead++, envRed, envGreen, envBlue, 0xFF);
|
|
}
|
|
|
|
UNUSED void func_8004B254(s32 red, s32 green, s32 blue) {
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, 0xFF);
|
|
}
|
|
|
|
void set_transparency(s32 alpha) {
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0xFF, alpha);
|
|
}
|
|
|
|
void func_8004B310(s32 alpha) {
|
|
gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, TEXEL0, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0, TEXEL0, 0,
|
|
PRIMITIVE, 0);
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, 0x00, 0x00, 0x00, alpha);
|
|
}
|
|
|
|
void func_8004B35C(s32 red, s32 green, s32 blue, s32 alpha) {
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
|
|
}
|
|
|
|
void func_8004B3C8(s32 alpha) {
|
|
gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, 1, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, 1, TEXEL0, 0, PRIMITIVE, 0);
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, 0x00, 0x00, 0x00, alpha);
|
|
}
|
|
|
|
void func_8004B414(s32 red, s32 green, s32 blue, s32 alpha) {
|
|
gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
|
|
PRIMITIVE, 0);
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
|
|
}
|
|
|
|
void func_8004B480(s32 red, s32 green, s32 blue) {
|
|
gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0);
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, 0xFF);
|
|
}
|
|
|
|
UNUSED void func_8004B4E8(s32 red, s32 green, s32 blue, s32 alpha) {
|
|
gDPSetCombineLERP(gDisplayListHead++, 1, 0, SHADE, PRIMITIVE, 0, 0, 0, TEXEL0, 1, 0, SHADE, PRIMITIVE, 0, 0, 0,
|
|
TEXEL0);
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
|
|
}
|
|
|
|
UNUSED void func_8004B554(s32 alpha) {
|
|
gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, SHADE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, SHADE, TEXEL0, 0, PRIMITIVE,
|
|
0);
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0xFF, alpha);
|
|
}
|
|
|
|
UNUSED void func_8004B5A8(s32 red, s32 green, s32 blue, s32 alpha) {
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
|
|
gDPSetCombineLERP(gDisplayListHead++, 1, PRIMITIVE_ALPHA, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0, 1, PRIMITIVE_ALPHA,
|
|
TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0);
|
|
}
|
|
|
|
void func_8004B614(s32 primRed, s32 primGreen, s32 primBlue, s32 envRed, s32 envGreen, s32 envBlue, s32 primAlpha) {
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, primRed, primGreen, primBlue, primAlpha);
|
|
gDPSetEnvColor(gDisplayListHead++, envRed, envGreen, envBlue, 0xFF);
|
|
gDPSetCombineLERP(gDisplayListHead++, 1, ENVIRONMENT, TEXEL0, PRIMITIVE, PRIMITIVE, 0, TEXEL0, 0, 1, ENVIRONMENT,
|
|
TEXEL0, PRIMITIVE, PRIMITIVE, 0, TEXEL0, 0);
|
|
}
|
|
|
|
void func_8004B6C4(s32 red, s32 green, s32 blue) {
|
|
gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0);
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, 0xFF);
|
|
}
|
|
|
|
void func_8004B72C(s32 primRed, s32 primGreen, s32 primBlue, s32 envRed, s32 envGreen, s32 envBlue, s32 primAlpha) {
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, primRed, primGreen, primBlue, primAlpha);
|
|
gDPSetEnvColor(gDisplayListHead++, envRed, envGreen, envBlue, 0xFF);
|
|
gDPSetCombineLERP(gDisplayListHead++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
}
|
|
|
|
void func_8004B7DC(s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6) {
|
|
|
|
s32 xh = (((x + width) - 1) << 2);
|
|
s32 yh = (((y + height) - 1) << 2);
|
|
s32 xl = ((x * 4));
|
|
s32 yl = y * 4;
|
|
|
|
s32 xh2 = (((x + width)) << 2);
|
|
s32 yh2 = ((y + height) << 2);
|
|
|
|
if (arg6 == 0) {
|
|
//! @todo Update to F3DEX. Uses OLD definition for gspTextureRectangle.
|
|
gSPTextureRectangle(gDisplayListHead++, xl, yl, xh, yh, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 4 << 10,
|
|
1 << 10);
|
|
return;
|
|
}
|
|
gSPTextureRectangle(gDisplayListHead++, xl, yl, xh2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
|
|
1 << 10);
|
|
}
|
|
|
|
void func_8004B950(s32 x, s32 y, s32 width, s32 height, s32 arg4) {
|
|
func_8004B7DC(x, y, width, height, 0, 0, arg4);
|
|
}
|
|
|
|
void func_8004B97C(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
|
|
UNUSED s32 pad[2];
|
|
s32 sp2C;
|
|
s32 var_a1;
|
|
s32 var_v0;
|
|
s32 var_v1;
|
|
|
|
if ((-arg2 < arg0) && (-arg3 < arg1)) {
|
|
var_v0 = 0;
|
|
var_v1 = 0;
|
|
sp2C = arg0;
|
|
var_a1 = arg1;
|
|
if (arg0 < 0) {
|
|
var_v1 = -arg0;
|
|
sp2C = 0;
|
|
}
|
|
if (arg1 < 0) {
|
|
var_v0 = -arg1;
|
|
var_a1 = 0;
|
|
}
|
|
func_8004B7DC(sp2C, var_a1, arg2 - var_v1, arg3 - var_v0, var_v1, var_v0, arg4);
|
|
}
|
|
}
|
|
|
|
void func_8004BA08(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
|
|
UNUSED s32 pad[2];
|
|
s32 sp2C;
|
|
s32 phi_a1;
|
|
s32 phi_v1;
|
|
s32 phi_v0;
|
|
|
|
if ((-arg2 < arg0) && (-arg3 < arg1)) {
|
|
phi_v0 = 0;
|
|
phi_v1 = 0;
|
|
sp2C = arg0;
|
|
phi_a1 = arg1;
|
|
if (arg0 < 0) {
|
|
phi_v1 = -arg0;
|
|
sp2C = 0;
|
|
}
|
|
if (arg1 < 0) {
|
|
phi_v0 = -arg1;
|
|
phi_a1 = 0;
|
|
}
|
|
func_8004B7DC(sp2C, phi_a1, arg2 - phi_v1, arg3 - phi_v0, phi_v1 + arg2, phi_v0, arg4);
|
|
}
|
|
}
|
|
|
|
void func_8004BA98(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
|
|
UNUSED s32 pad[2];
|
|
s32 sp34;
|
|
s32 sp30;
|
|
s32 sp2C;
|
|
s32 phi_a3;
|
|
s32 phi_v0;
|
|
s32 phi_v1;
|
|
|
|
if ((-arg2 < arg0) && (-arg3 < arg1)) {
|
|
sp34 = arg0;
|
|
sp30 = arg1;
|
|
phi_v0 = arg4;
|
|
sp2C = arg2;
|
|
phi_a3 = arg3;
|
|
phi_v1 = arg5;
|
|
if (arg0 < 0) {
|
|
phi_v0 = arg4 - arg0;
|
|
sp34 = 0;
|
|
sp2C = arg2 + arg0;
|
|
}
|
|
if (arg1 < 0) {
|
|
phi_v1 = arg5 - arg1;
|
|
sp30 = 0;
|
|
phi_a3 = arg3 + arg1;
|
|
}
|
|
func_8004B7DC(sp34, sp30, sp2C, phi_a3, phi_v0, phi_v1, arg6);
|
|
}
|
|
}
|
|
|
|
UNUSED void func_8004BB34(void) {
|
|
}
|
|
|
|
void func_8004BB3C(s32 arg0, s32 arg1, s32 arg2, s32 arg3, f32 arg4) {
|
|
s16 t;
|
|
s16 s;
|
|
s16 temp_t9;
|
|
s32 var_t0;
|
|
s32 var_t1;
|
|
s32 xl;
|
|
s32 yl;
|
|
UNUSED s32 thing0;
|
|
UNUSED s32 thing1;
|
|
|
|
var_t0 = (arg2 * 4 * arg4) + 0.5;
|
|
var_t1 = (arg3 * 4 * arg4) + 0.5;
|
|
xl = (arg0 * 4) - (var_t0 / 2);
|
|
yl = (arg1 * 4) - (var_t1 / 2);
|
|
if (-var_t0 < xl) {
|
|
t = 0;
|
|
if (-var_t1 < yl) {
|
|
s = 0;
|
|
if (xl < 0) {
|
|
var_t0 += xl;
|
|
s = (-xl * 8) / arg4;
|
|
xl = 0;
|
|
}
|
|
if (yl < 0) {
|
|
var_t1 += yl;
|
|
t = (-yl * 8) / arg4;
|
|
yl = 0;
|
|
}
|
|
temp_t9 = (1024.0f / arg4) + 0.5;
|
|
gSPTextureRectangle(gDisplayListHead++, xl, yl, xl + var_t0, yl + var_t1, 0, s, t, temp_t9, temp_t9);
|
|
}
|
|
}
|
|
}
|
|
|
|
UNUSED void func_8004BD14(s32 x, s32 y, u32 width, u32 height, s32 alpha, u8* texture1, u8* texture2) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007F38);
|
|
gSPDisplayList(gDisplayListHead++, D_0D008138);
|
|
gDPSetTextureLOD(gDisplayListHead++, G_TL_TILE);
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, 0x00, 0x00, 0x00, alpha);
|
|
gDPSetCombineLERP(gDisplayListHead++, TEXEL1, TEXEL0, PRIMITIVE_ALPHA, TEXEL0, TEXEL1, TEXEL0, PRIMITIVE, TEXEL0, 0,
|
|
0, 0, COMBINED, 0, 0, 0, COMBINED);
|
|
gDPLoadMultiTile(gDisplayListHead++, texture1, 0, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, 0,
|
|
width - 1, height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK,
|
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
gDPLoadMultiTile(gDisplayListHead++, texture2, 256, G_TX_RENDERTILE + 1, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height,
|
|
0, 0, width - 1, height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP,
|
|
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
func_8004B950(x, y, width, height, 2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D008120);
|
|
}
|
|
|
|
void func_8004C024(s16 arg0, s16 arg1, s16 arg2, u16 red, u16 green, u16 blue, u16 alpha) {
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
|
|
gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE);
|
|
gDPSetTexturePersp(gDisplayListHead++, G_TP_NONE);
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
|
|
func_8004B97C(arg0, arg1, arg2, 1, 1);
|
|
}
|
|
|
|
void func_8004C148(s16 arg0, s16 arg1, s16 arg2, u16 red, u16 green, u16 blue, u16 alpha) {
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
|
|
gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE);
|
|
gDPSetTexturePersp(gDisplayListHead++, G_TP_NONE);
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
|
|
func_8004B97C(arg0, arg1, 1, arg2, 1);
|
|
}
|
|
|
|
void func_8004C268(u32 arg0, u32 arg1, u8* texture, u32 width, u32 arg4, u32 height, s32 arg6) {
|
|
s32 i;
|
|
u8* img2;
|
|
|
|
arg0 -= (width / 2);
|
|
arg1 -= (arg4 / 2);
|
|
img2 = texture;
|
|
|
|
for (i = 0; (u32) i < (arg4 / height); i++) {
|
|
load_texture_block_rgba16_mirror(img2, width, height);
|
|
func_8004B97C(arg0, arg1, width, height, arg6);
|
|
//! @todo fakematch?
|
|
#ifdef AVOID_UB
|
|
img2 += (width * height) * 2;
|
|
#else
|
|
img2 += (width * height) * 2 ^ ((arg4 / height) * 0);
|
|
#endif
|
|
arg1 += height;
|
|
}
|
|
}
|
|
|
|
UNUSED void func_8004C354() {
|
|
}
|
|
|
|
UNUSED void func_8004C35C() {
|
|
}
|
|
|
|
void draw_hud_2d_texture(s32 x, s32 y, u32 width, u32 height, u8* texture) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D008108);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EF8);
|
|
gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
|
|
load_texture_block_rgba16_mirror(texture, width, height);
|
|
func_8004B97C(x - (width >> 1), y - (height >> 1), width, height, 0);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
|
|
}
|
|
|
|
void func_8004C450(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) {
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D007F38);
|
|
func_8004B614(D_801656C0, D_801656D0, D_801656E0, 0x80, 0x80, 0x80, 0xFF);
|
|
load_texture_block_rgba16_mirror(texture, arg2, arg3);
|
|
func_8004B97C(arg0 - (arg2 >> 1), arg1 - (arg3 >> 1), arg2, arg3, 1);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
|
|
}
|
|
|
|
UNUSED void func_8004C53C(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) {
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D008108);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EF8);
|
|
gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
|
|
load_texture_tile_rgba16_nomirror(texture, arg2, arg3);
|
|
func_8004B97C(arg0 - (arg2 >> 1), arg1 - (arg3 >> 1), arg2, arg3, 0);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
|
|
}
|
|
|
|
void func_8004C628(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) {
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EF8);
|
|
gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
|
|
load_texture_block_rgba32_nomirror(texture, arg2, arg3);
|
|
func_8004B97C(arg0 - (arg2 >> 1), arg1 - (arg3 >> 1), arg2, arg3, 1);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
|
|
}
|
|
|
|
#ifdef NON_MATCHING
|
|
// https://decomp.me/scratch/TqXqn
|
|
// There's a weird fakematch concerning `athing`, don't know that to make of. Can't quite get it over the finish line
|
|
// though
|
|
void func_8004C6FC(s16 arg0, s16 arg1, u8* texture, u32 width, u32 arg4) {
|
|
s32 temp_v0_3;
|
|
s32 var_s3;
|
|
s32 var_s4;
|
|
s32 athing;
|
|
s32 temp_t3;
|
|
u32 temp_t8;
|
|
s32 heigth;
|
|
s32 var_s6;
|
|
u8* textureCopy;
|
|
|
|
athing = arg0 - (width / 2);
|
|
var_s4 = arg1 - (arg4 / 2);
|
|
textureCopy = texture;
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EF8);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
|
|
temp_t8 = width * arg4 * 4;
|
|
temp_t3 = temp_t8 / 4096;
|
|
if (temp_t8 % 4096) {
|
|
temp_t3++;
|
|
}
|
|
heigth = arg4 / temp_t3;
|
|
var_s6 = temp_t3;
|
|
for (var_s3 = 0; var_s3 < var_s6; var_s3++) {
|
|
load_texture_tile_rgba32_nomirror(textureCopy, width, heigth);
|
|
func_8004B950(athing, var_s4, width, heigth, 1);
|
|
temp_v0_3 = temp_t8 - (width * heigth * 4);
|
|
textureCopy += (width * heigth * 4);
|
|
if (temp_v0_3 < 0) {
|
|
heigth = temp_t8 / width;
|
|
} else {
|
|
temp_t8 = temp_v0_3;
|
|
}
|
|
// Weird fakematch that is a HUGE improvement
|
|
athing += var_s4 * 0;
|
|
var_s4 += heigth;
|
|
}
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
|
|
}
|
|
#else
|
|
GLOBAL_ASM("asm/non_matchings/render_objects/func_8004C6FC.s")
|
|
#endif
|
|
|
|
void func_8004C8D4(s16 arg0, s16 arg1) {
|
|
func_8004C6FC(arg0, arg1, D_8018D1E0, 0x100, 0x80);
|
|
}
|
|
|
|
UNUSED void func_8004C91C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, s32 arg5) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D008108);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EF8);
|
|
gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
|
|
func_8004C268(arg0, arg1, texture, arg3, arg4, arg5, 0);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
|
|
}
|
|
|
|
void func_8004C9D8(s32 arg0, s32 arg1, s32 arg2, u8* texture, s32 arg4, s32 arg5, UNUSED s32 arg6, s32 arg7) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007F38);
|
|
set_transparency(arg2);
|
|
func_8004C268(arg0, arg1, texture, arg4, arg5, arg7, 1);
|
|
}
|
|
|
|
void func_8004CA58(s32 arg0, s32 arg1, f32 arg2, u8* texture, s32 arg4, s32 arg5) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007F78);
|
|
load_texture_block_rgba16_mirror(texture, arg4, arg5);
|
|
func_8004BB3C(arg0, arg1, arg4, arg5, arg2);
|
|
}
|
|
|
|
void draw_hud_2d_texture_8x8(s32 x, s32 y, u8* texture) {
|
|
draw_hud_2d_texture(x, y, 8, 8, texture);
|
|
}
|
|
|
|
UNUSED void draw_hud_2d_texture_8x16(s32 x, s32 y, u8* texture) {
|
|
draw_hud_2d_texture(x, y, 8, 16, texture);
|
|
}
|
|
|
|
UNUSED void draw_hud_2d_texture_16x16(s32 x, s32 y, u8* texture) {
|
|
draw_hud_2d_texture(x, y, 16, 16, texture);
|
|
}
|
|
|
|
void draw_hud_2d_texture_32x8(s32 x, s32 y, u8* texture) {
|
|
draw_hud_2d_texture(x, y, 32, 8, texture);
|
|
}
|
|
|
|
void draw_hud_2d_texture_32x16(s32 x, s32 y, u8* texture) {
|
|
draw_hud_2d_texture(x, y, 32, 16, texture);
|
|
}
|
|
|
|
UNUSED void func_8004CBC0(s32 arg0, s32 arg1, f32 arg2, u8* texture) {
|
|
func_8004CA58(arg0, arg1, arg2, texture, 32, 16);
|
|
}
|
|
|
|
UNUSED void draw_hud_2d_texture_32x32(s32 x, s32 y, u8* texture) {
|
|
draw_hud_2d_texture(x, y, 32, 32, texture);
|
|
}
|
|
|
|
UNUSED void func_8004CC24(s32 arg0, s32 arg1, u8* texture) {
|
|
func_8004C628(arg0, arg1, 32, 32, texture);
|
|
}
|
|
|
|
UNUSED void draw_hud_2d_texture_40x32(s32 x, s32 y, u8* texture) {
|
|
draw_hud_2d_texture(x, y, 40, 32, texture);
|
|
}
|
|
|
|
UNUSED void func_8004CC84(s32 x, s32 y, u8* texture) {
|
|
func_8004C91C(x, y, texture, 48, 48, 24);
|
|
}
|
|
|
|
UNUSED void func_8004CCB4(s32 x, s32 y, u8* texture) {
|
|
draw_hud_2d_texture(x, y, 64, 32, texture);
|
|
}
|
|
|
|
UNUSED void func_8004CCE4(s32 arg0, s32 arg1, f32 arg2, u8* texture) {
|
|
func_8004CA58(arg0, arg1, arg2, texture, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_8004CD18(s32 arg0, s32 arg1, u8* texture) {
|
|
func_8004C91C(arg0, arg1, texture, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_8004CD48(s32 arg0, s32 arg1, UNUSED u8* texture, s32 width, s32 arg4, s32 height) {
|
|
UNUSED s32 pad;
|
|
s32 var_s0;
|
|
s32 i;
|
|
u8* img;
|
|
|
|
var_s0 = arg1 - (arg4 / 2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007FE0);
|
|
|
|
for (i = 0; i < arg4 / height; i++) {
|
|
load_texture_block_ia16_nomirror(img, width, height);
|
|
func_8004B97C(arg0 - (width / 2), var_s0, width, height, 1);
|
|
img += width * height * 2;
|
|
var_s0 += height;
|
|
}
|
|
}
|
|
|
|
UNUSED void func_8004CE8C(s32 arg0, s32 arg1, u8* texture, s32 width, s32 arg4, s32 height) {
|
|
s32 var_s0 = arg1 - (arg4 / 2);
|
|
s32 i;
|
|
u8* img = texture;
|
|
|
|
for (i = 0; i < arg4 / height; i++) {
|
|
load_texture_block_ia8_nomirror(img, width, height);
|
|
func_8004B97C(arg0 - (width / 2), var_s0, width, height, 1);
|
|
img += width * height;
|
|
var_s0 += height;
|
|
}
|
|
}
|
|
|
|
UNUSED void func_8004CF9C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, UNUSED s32 arg5, s32 arg6) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007FE0);
|
|
func_8004CE8C(arg0, arg1, texture, arg3, arg4, arg6);
|
|
}
|
|
|
|
UNUSED void func_8004CFF0(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, UNUSED s32 arg5, s32 arg6) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D008000);
|
|
func_8004CE8C(arg0, arg1, texture, arg3, arg4, arg6);
|
|
}
|
|
|
|
UNUSED void func_8004D044(s32 arg0, s32 arg1, u8* texture, s32 red, s32 green, s32 blue, s32 alpha, s32 arg7, s32 arg8,
|
|
UNUSED s32 arg9, s32 argA) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007FE0);
|
|
func_8004B35C(red, green, blue, alpha);
|
|
func_8004CE8C(arg0, arg1, texture, arg7, arg8, argA);
|
|
}
|
|
|
|
UNUSED void func_8004D0CC(void) {
|
|
}
|
|
|
|
UNUSED void func_8004D0D4(s32 arg0, s32 arg1, u8* texture, s32 width, s32 arg4, s32 height) {
|
|
s32 var_s0;
|
|
u8* img;
|
|
s32 i;
|
|
|
|
var_s0 = arg1 - (arg4 / 2);
|
|
img = texture;
|
|
gSPDisplayList(gDisplayListHead++, D_0D007FE0);
|
|
|
|
for (i = 0; i < arg4 / height; i++) {
|
|
func_80044924(img, width, height);
|
|
func_8004B97C(arg0 - (width / 2), var_s0, width, height, 1);
|
|
img += width * height;
|
|
var_s0 += height;
|
|
}
|
|
}
|
|
|
|
void func_8004D210(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 width, s32 arg8,
|
|
UNUSED s32 arg9, s32 height) {
|
|
s32 var_s3;
|
|
u8* img;
|
|
s32 i;
|
|
|
|
var_s3 = arg1 - (arg8 / 2);
|
|
img = texture;
|
|
gSPDisplayList(gDisplayListHead++, D_0D007FE0);
|
|
func_8004B35C(arg3, arg4, arg5, arg6);
|
|
|
|
for (i = 0; i < arg8 / height; i++) {
|
|
func_80044924(img, width, height);
|
|
func_8004B97C(arg0 - (width / 2), var_s3, width, height, 1);
|
|
img += (width * height) / 2;
|
|
var_s3 += height;
|
|
}
|
|
}
|
|
|
|
void func_8004D37C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 width, s32 arg8,
|
|
UNUSED s32 arg9, s32 height) {
|
|
s32 var_s3;
|
|
u8* img;
|
|
s32 i;
|
|
|
|
var_s3 = arg1 - (arg8 / 2);
|
|
img = texture;
|
|
gSPDisplayList(gDisplayListHead++, D_0D007FE0);
|
|
func_8004B414(arg3, arg4, arg5, arg6);
|
|
|
|
for (i = 0; i < arg8 / height; i++) {
|
|
func_80044F34(img, width, height);
|
|
func_8004B97C(arg0 - (width / 2), var_s3, width, height, 1);
|
|
img += (width * height) / 2;
|
|
var_s3 += height;
|
|
}
|
|
}
|
|
|
|
void func_8004D4E8(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 width, s32 arg8,
|
|
UNUSED s32 arg9, s32 height) {
|
|
s32 var_s3;
|
|
u8* img;
|
|
s32 i;
|
|
|
|
var_s3 = arg1 - (arg8 / 2);
|
|
img = texture;
|
|
gSPDisplayList(gDisplayListHead++, D_0D007FE0);
|
|
func_8004B414(arg3, arg4, arg5, arg6);
|
|
|
|
for (i = 0; i < arg8 / height; i++) {
|
|
func_800450C8(img, width, height);
|
|
func_8004BA08(arg0 - (width / 2), var_s3, width, height, 1);
|
|
img += (width * height) / 2;
|
|
var_s3 += height;
|
|
}
|
|
}
|
|
|
|
void func_8004D654(s32 arg0, s32 arg1, u8* texture, f32 arg3, s32 arg4, s32 arg5, s32 arg6, UNUSED s32 arg7, s32 width,
|
|
s32 arg9, UNUSED s32 argA, s32 height) {
|
|
s32 i;
|
|
s32 var_s3;
|
|
u8* textureCopy;
|
|
|
|
var_s3 = arg1 - (arg9 / 2);
|
|
textureCopy = texture;
|
|
gSPDisplayList(gDisplayListHead++, D_0D008000);
|
|
func_8004B480(arg4, arg5, arg6);
|
|
for (i = 0; i < (arg9 / height); i++) {
|
|
func_80044F34(textureCopy, width, height);
|
|
func_8004BB3C(arg0, arg1, width, arg9, arg3);
|
|
textureCopy += (width * height) / 2;
|
|
var_s3 += height;
|
|
}
|
|
}
|
|
|
|
void func_8004D7B4(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4) {
|
|
s32 sp5C;
|
|
f32 temp_f20;
|
|
s16 temp_s7;
|
|
s16 var_s1;
|
|
u16 temp_s0;
|
|
s32 temp_s5;
|
|
s32 var_s3;
|
|
u8* img;
|
|
UNUSED s32 test[3];
|
|
s32 i;
|
|
|
|
D_801656B0 += D_80165710;
|
|
temp_f20 = D_8018D00C;
|
|
temp_s7 = D_80165708;
|
|
var_s1 = D_801656B0;
|
|
img = texture;
|
|
var_s3 = arg1 - (arg4 / 2);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007FE0);
|
|
|
|
sp5C = arg3 * 2;
|
|
for (i = 0; i < arg4; i++) {
|
|
temp_s0 = var_s1;
|
|
temp_s5 = (s32) ((sins(temp_s0) * temp_f20) + (f32) (arg0 - (arg3 / 2)));
|
|
sins(temp_s0);
|
|
load_texture_block_ia16_nomirror(img, arg3, 1);
|
|
func_8004B97C(temp_s5, var_s3, arg3, 1, 1);
|
|
|
|
var_s1 += temp_s7;
|
|
var_s3 += 1;
|
|
img += sp5C;
|
|
}
|
|
}
|
|
|
|
void func_8004D93C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4) {
|
|
f32 temp_f20;
|
|
s16 temp_s7;
|
|
s16 var_s1;
|
|
u16 temp_s0;
|
|
s32 temp_s6;
|
|
s32 var_s4;
|
|
u8* img;
|
|
s32 i;
|
|
s32 var;
|
|
|
|
D_801656B0 += D_80165710;
|
|
temp_f20 = D_8018D00C;
|
|
temp_s7 = D_80165708;
|
|
var_s1 = D_801656B0;
|
|
img = texture;
|
|
var = arg3 / 2;
|
|
var_s4 = arg1 - (arg4 / 2);
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D007FE0);
|
|
|
|
for (i = 0; i < arg4; i++) {
|
|
temp_s0 = var_s1;
|
|
temp_s6 = (s32) ((sins(temp_s0) * temp_f20) + (f32) (arg0 - (var)));
|
|
sins(temp_s0);
|
|
load_texture_block_ia8_nomirror(img, arg3, 1);
|
|
func_8004B97C(temp_s6, var_s4, arg3, 1, 1);
|
|
var_s1 += temp_s7;
|
|
img = &img[arg3];
|
|
var_s4 += 1;
|
|
}
|
|
}
|
|
|
|
UNUSED void func_8004DAB8(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4) {
|
|
f32 temp_f20;
|
|
s16 temp_s7;
|
|
s16 var_s1;
|
|
u16 temp_s0;
|
|
s32 temp_s6;
|
|
u8* img;
|
|
s32 var_s4;
|
|
s32 var;
|
|
s32 i;
|
|
|
|
D_801656B0 += D_80165710;
|
|
temp_f20 = D_8018D00C;
|
|
temp_s7 = D_80165708;
|
|
var_s1 = (s16) D_801656B0;
|
|
img = texture;
|
|
var = arg3 / 2;
|
|
var_s4 = arg1 - (arg4 / 2);
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D007FE0);
|
|
for (i = 0; i < arg4; i++) {
|
|
temp_s0 = var_s1;
|
|
temp_s6 = (s32) ((sins(temp_s0) * temp_f20) + (f32) (arg0 - (var)));
|
|
sins(temp_s0);
|
|
func_80044924(img, arg3, 1);
|
|
func_8004B97C(temp_s6, var_s4, arg3, 1, 1);
|
|
var_s1 += temp_s7;
|
|
img += arg3;
|
|
var_s4 += 1;
|
|
}
|
|
}
|
|
|
|
UNUSED void func_8004DC34(s32 arg0, s32 arg1, u8* texture) {
|
|
func_8004CF9C(arg0, arg1, texture, 8, 160, 8, 160);
|
|
}
|
|
|
|
UNUSED void func_8004DC6C(s32 arg0, s32 arg1, u8* texture) {
|
|
func_8004CF9C(arg0, arg1, texture, 12, 160, 12, 160);
|
|
}
|
|
|
|
UNUSED void func_8004DCA4(s32 arg0, s32 arg1, u8* texture) {
|
|
func_8004CF9C(arg0, arg1, texture, 12, 192, 12, 192);
|
|
}
|
|
|
|
UNUSED void func_8004DCDC(s32 arg0, s32 arg1, u8* texture) {
|
|
func_8004CD48(arg0, arg1, texture, 16, 16, 16);
|
|
}
|
|
|
|
UNUSED void func_8004DD0C(s32 arg0, s32 arg1, u8* texture) {
|
|
func_8004CF9C(arg0, arg1, texture, 16, 160, 16, 160);
|
|
}
|
|
|
|
UNUSED void func_8004DD44(s32 arg0, s32 arg1, u8* texture) {
|
|
func_8004CD48(arg0, arg1, texture, 32, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_8004DD74(s32 arg0, s32 arg1, u8* texture) {
|
|
func_8004CF9C(arg0, arg1, texture, 32, 32, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_8004DDAC(s32 arg0, s32 arg1, u8* texture) {
|
|
func_8004D0D4(arg0, arg1, texture, 32, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_8004DDDC(s32 arg0, s32 arg1, u8* texture) {
|
|
func_8004D7B4(arg0, arg1, texture, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_8004DE04(s32 arg0, s32 arg1, u8* texture) {
|
|
func_8004D93C(arg0, arg1, texture, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_8004DE2C(s32 arg0, s32 arg1, u8* arg2) {
|
|
func_8004DAB8(arg0, arg1, arg2, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_8004DE54(s32 arg0, s32 arg1, u8* arg2) {
|
|
func_8004CD48(arg0, arg1, arg2, 64, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_8004DE84(s32 arg0, s32 arg1, u8* arg2) {
|
|
func_8004CD48(arg0, arg1, arg2, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_8004DEB4(s32 arg0, s32 arg1, u8* texture) {
|
|
func_8004CF9C(arg0, arg1, texture, 64, 96, 64, 48);
|
|
}
|
|
|
|
UNUSED void func_8004DEEC(s32 arg0, s32 arg1, u8* arg2) {
|
|
func_8004CF9C(arg0, arg1, arg2, 112, 32, 112, 32);
|
|
}
|
|
|
|
UNUSED void func_8004DF24(s32 arg0, s32 arg1, u8* arg2) {
|
|
func_8004CF9C(arg0, arg1, arg2, 128, 32, 128, 32);
|
|
}
|
|
|
|
void func_8004DF5C(s32 arg0, s32 arg1, u8* texture, s32 width, s32 arg4, s32 height) {
|
|
s32 var_s0 = var_s0 = arg1 - (arg4 / 2);
|
|
u8* img = texture;
|
|
s32 i;
|
|
|
|
for (i = 0; i < arg4 / height; i++) {
|
|
rsp_load_texture(img, width, height);
|
|
func_8004B97C(arg0 - (width / 2), var_s0, width, height, 1);
|
|
img += width * height;
|
|
var_s0 += height;
|
|
}
|
|
}
|
|
|
|
void func_8004E06C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4) {
|
|
f32 temp_f20;
|
|
s16 temp_s7;
|
|
s16 var_s1;
|
|
u16 temp_s0;
|
|
s32 var_s4;
|
|
u8* img;
|
|
u32 temp_s6;
|
|
s32 i;
|
|
s32 var;
|
|
|
|
D_801656B0 += D_80165710;
|
|
temp_f20 = D_8018D00C;
|
|
var_s1 = (s16) D_801656B0;
|
|
temp_s7 = D_80165708;
|
|
img = texture;
|
|
var = arg3 / 2;
|
|
var_s4 = arg1 - (arg4 / 2);
|
|
|
|
for (i = 0; i < arg4; i++) {
|
|
temp_s0 = var_s1;
|
|
temp_s6 = (u32) ((sins(temp_s0) * temp_f20) + (f32) (arg0 - var));
|
|
sins(temp_s0);
|
|
rsp_load_texture(img, arg3, 1);
|
|
func_8004B97C(temp_s6, var_s4, arg3, 1, 1);
|
|
var_s1 += temp_s7;
|
|
img += arg3;
|
|
var_s4 += 1;
|
|
}
|
|
}
|
|
|
|
UNUSED void func_8004E238(void) {
|
|
}
|
|
|
|
void func_8004E240(s32 arg0, s32 arg1, u8* tlut, u8* texture, s32 arg4, s32 arg5, s32 arg6) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007CB8);
|
|
func_8004B05C(tlut);
|
|
func_8004DF5C(arg0, arg1, texture, arg4, arg5, arg6);
|
|
}
|
|
|
|
void func_8004E2B8(s32 arg0, s32 arg1, s32 arg2, u8* tlut, u8* texture, s32 arg5, s32 arg6, s32 arg7) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007DB8);
|
|
set_transparency(arg2);
|
|
func_8004B05C(tlut);
|
|
func_8004DF5C(arg0, arg1, texture, arg5, arg6, arg7);
|
|
}
|
|
|
|
void func_8004E338(s32 arg0, s32 arg1, u8* tlut, u8* texture, s32 arg4, s32 arg5) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007DB8);
|
|
set_transparency(D_8016589C);
|
|
func_8004B05C(tlut);
|
|
func_8004E06C(arg0, arg1, texture, arg4, arg5);
|
|
}
|
|
|
|
UNUSED void func_8004E3B8(void) {
|
|
}
|
|
|
|
UNUSED void func_8004E3C0(s32 arg0, s32 arg1, u8* tlut, u8* texture, s32 arg4, s32 arg5, UNUSED s32 arg6, s32 arg7) {
|
|
func_8004E240(arg0, arg1, tlut, texture, arg4, arg5, arg7);
|
|
}
|
|
|
|
UNUSED void func_8004E3F4(s32 arg0, s32 arg1, s32 arg2, u8* tlut, u8* texture, s32 arg5, s32 arg6, UNUSED s32 arg7,
|
|
s32 arg8) {
|
|
func_8004E2B8(arg0, arg1, arg2, tlut, texture, arg5, arg6, arg8);
|
|
}
|
|
|
|
UNUSED void func_8004E430(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
|
|
func_8004E240(arg0, arg1, tlut, texture, 8, 128, 128);
|
|
}
|
|
|
|
UNUSED void func_8004E464(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
|
|
func_8004E240(arg0, arg1, tlut, texture, 32, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_8004E498(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
|
|
func_8004E240(arg0, arg1, tlut, texture, 32, 64, 64);
|
|
}
|
|
|
|
void func_8004E4CC(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
|
|
func_8004E240(arg0, arg1, tlut, texture, 40, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_8004E500(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
|
|
func_8004E240(arg0, arg1, tlut, texture, 48, 48, 24);
|
|
}
|
|
|
|
UNUSED void func_8004E534(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
|
|
func_8004E240(arg0, arg1, tlut, texture, 64, 32, 32);
|
|
}
|
|
|
|
UNUSED void func_8004E568(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
|
|
func_8004E240(arg0, arg1, tlut, texture, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_8004E59C(s32 arg0, s32 arg1, s32 arg2, u8* tlut, u8* texture) {
|
|
func_8004E2B8(arg0, arg1, arg2, tlut, texture, 64, 64, 32);
|
|
}
|
|
|
|
UNUSED void func_8004E5D8(s32 arg0, s32 arg1, u8* tlut, u8* arg3) {
|
|
func_8004E338(arg0, arg1, tlut, arg3, 64, 64);
|
|
}
|
|
|
|
UNUSED void func_8004E604(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
|
|
func_8004E240(arg0, arg1, tlut, texture, SCREEN_WIDTH, SCREEN_HEIGHT, 6);
|
|
}
|
|
|
|
void draw_item_window(s32 playerId) {
|
|
s32 objectIndex;
|
|
Object* object;
|
|
hud_player* temp_v0;
|
|
|
|
objectIndex = gItemWindowObjectByPlayerId[playerId];
|
|
object = &gObjectList[objectIndex];
|
|
if (object->state >= 2) {
|
|
temp_v0 = &playerHUD[playerId];
|
|
func_8004E4CC(temp_v0->slideItemBoxX + temp_v0->itemBoxX, temp_v0->slideItemBoxY + temp_v0->itemBoxY,
|
|
(u8*) object->activeTLUT, object->activeTexture);
|
|
}
|
|
}
|
|
|
|
void func_8004E6C4(s32 playerId) {
|
|
s32 objectIndex;
|
|
Object* object;
|
|
hud_player* temp_v0;
|
|
|
|
objectIndex = gItemWindowObjectByPlayerId[playerId];
|
|
object = &gObjectList[objectIndex];
|
|
if (object->state >= 2) {
|
|
temp_v0 = &playerHUD[playerId];
|
|
func_80047910(temp_v0->slideItemBoxX + temp_v0->itemBoxX, temp_v0->slideItemBoxY + temp_v0->itemBoxY, 0U,
|
|
temp_v0->unknownScaling, (u8*) object->activeTLUT, (u8*) object->activeTexture, D_0D005C30,
|
|
0x00000028, 0x00000020, 0x00000028, 0x00000020);
|
|
}
|
|
}
|
|
|
|
void draw_simplified_lap_count(s32 playerId) {
|
|
draw_hud_2d_texture_32x8((s32) playerHUD[playerId].lapX, playerHUD[playerId].lapY + 3,
|
|
(u8*) common_texture_hud_lap);
|
|
draw_hud_2d_texture_32x16(playerHUD[playerId].lapX + 0x1C, (s32) playerHUD[playerId].lapY,
|
|
(u8*) gHudLapTextures[playerHUD[playerId].alsoLapCount]);
|
|
}
|
|
|
|
void func_8004E800(s32 playerId) {
|
|
if (playerHUD[playerId].unk_81 != 0) {
|
|
if (playerHUD[playerId].lapCount != 3) {
|
|
func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX,
|
|
playerHUD[playerId].rankY + playerHUD[playerId].slideRankY, 0U,
|
|
playerHUD[playerId].rankScaling, 0x000000FF, D_800E55F8[D_8018CF98[playerId]], 0, 0x000000FF,
|
|
common_texture_hud_place[D_8018CF98[playerId]], D_0D0068F0, 0x00000080, 0x00000040,
|
|
0x00000080, 0x00000040);
|
|
} else {
|
|
func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX,
|
|
playerHUD[playerId].rankY + playerHUD[playerId].slideRankY, 0U,
|
|
playerHUD[playerId].rankScaling, 0x000000FF, D_800E55F8[D_80165594], 0, 0x000000FF,
|
|
common_texture_hud_place[gGPCurrentRaceRankByPlayerId[playerId]], D_0D0068F0, 0x00000080,
|
|
0x00000040, 0x00000080, 0x00000040);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8004E998(s32 playerId) {
|
|
if (playerHUD[playerId].unk_81 != 0) {
|
|
if (playerHUD[playerId].lapCount != 3) {
|
|
func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX,
|
|
playerHUD[playerId].rankY + playerHUD[playerId].slideRankY, 0U,
|
|
playerHUD[playerId].rankScaling, 0x000000FF,
|
|
D_800E5618[gGPCurrentRaceRankByPlayerId[playerId]], 0, 0x000000FF,
|
|
D_0D015258[gGPCurrentRaceRankByPlayerId[playerId]], D_0D006030, 0x00000040, 0x00000040,
|
|
0x00000040, 0x00000040);
|
|
} else {
|
|
func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX,
|
|
playerHUD[playerId].rankY + playerHUD[playerId].slideRankY, 0U,
|
|
playerHUD[playerId].rankScaling, 0x000000FF, D_800E5618[D_80165598], 0, 0x000000FF,
|
|
D_0D015258[gGPCurrentRaceRankByPlayerId[playerId]], D_0D006030, 0x00000040, 0x00000040,
|
|
0x00000040, 0x00000040);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8004EB30(UNUSED s32 arg0) {
|
|
}
|
|
|
|
void func_8004EB38(s32 playerId) {
|
|
hud_player* temp_s0;
|
|
|
|
temp_s0 = &playerHUD[playerId];
|
|
if ((u8) temp_s0->unk_7B != 0) {
|
|
func_8004C9D8(temp_s0->lap1CompletionTimeX - 0x13, temp_s0->timerY + 8, 0x00000080,
|
|
(u8*) common_texture_hud_time, 0x00000020, 0x00000010, 0x00000020, 0x00000010);
|
|
func_8004F950((s32) temp_s0->lap1CompletionTimeX, (s32) temp_s0->timerY, 0x00000080, (s32) temp_s0->someTimer);
|
|
}
|
|
if ((u8) temp_s0->unk_7C != 0) {
|
|
func_8004C9D8(temp_s0->lap2CompletionTimeX - 0x13, temp_s0->timerY + 8, 0x00000050,
|
|
(u8*) common_texture_hud_time, 0x00000020, 0x00000010, 0x00000020, 0x00000010);
|
|
func_8004F950((s32) temp_s0->lap2CompletionTimeX, (s32) temp_s0->timerY, 0x00000050, (s32) temp_s0->someTimer);
|
|
}
|
|
if ((u8) temp_s0->unk_7E != 0) {
|
|
func_8004C9D8((s32) temp_s0->lapAfterImage1X, temp_s0->lapY + 3, 0x00000080, (u8*) common_texture_hud_lap,
|
|
0x00000020, 8, 0x00000020, 8);
|
|
func_8004C9D8(temp_s0->lapAfterImage1X + 0x1C, (s32) temp_s0->lapY, 0x00000080,
|
|
(u8*) gHudLapTextures[temp_s0->alsoLapCount], 0x00000020, 0x00000010, 0x00000020, 0x00000010);
|
|
}
|
|
if ((u8) temp_s0->unk_7F != 0) {
|
|
func_8004C9D8((s32) temp_s0->lapAfterImage2X, temp_s0->lapY + 3, 0x00000050, (u8*) common_texture_hud_lap,
|
|
0x00000020, 8, 0x00000020, 8);
|
|
func_8004C9D8(temp_s0->lapAfterImage2X + 0x1C, (s32) temp_s0->lapY, 0x00000050,
|
|
(u8*) gHudLapTextures[temp_s0->alsoLapCount], 0x00000020, 0x00000010, 0x00000020, 0x00000010);
|
|
}
|
|
}
|
|
|
|
void func_8004ED40(s32 arg0) {
|
|
func_8004A2F4(playerHUD[arg0].speedometerX, playerHUD[arg0].speedometerY, 0U, 1.0f, D_8018D300, D_8018D308,
|
|
D_8018D310, 0xFF, LOAD_ASSET(common_texture_speedometer), LOAD_ASSET(D_0D0064B0), 64, 96, 64, 48);
|
|
func_8004A258(D_8018CFEC, D_8018CFF4, D_8016579E, 1.0f, common_texture_speedometer_needle, D_0D005FF0, 0x40, 0x20,
|
|
0x40, 0x20);
|
|
}
|
|
|
|
void func_8004EE54(s32 arg0) {
|
|
if (gIsMirrorMode != 0) {
|
|
func_8004D4E8(D_8018D2C0[arg0] + D_8018D2F0, D_8018D2D8[arg0] + D_8018D2F8, (u8*) D_8018D240, (s32) D_8018D300,
|
|
(s32) D_8018D308, (s32) D_8018D310, 0x000000FF, (s32) D_8018D2B0, (s32) D_8018D2B8,
|
|
(s32) D_8018D2B0, (s32) D_8018D2B8);
|
|
} else {
|
|
func_8004D37C(D_8018D2C0[arg0] + D_8018D2F0, D_8018D2D8[arg0] + D_8018D2F8, (u8*) D_8018D240, (s32) D_8018D300,
|
|
(s32) D_8018D308, (s32) D_8018D310, 0x000000FF, (s32) D_8018D2B0, (s32) D_8018D2B8,
|
|
(s32) D_8018D2B0, (s32) D_8018D2B8);
|
|
}
|
|
}
|
|
|
|
void func_8004EF9C(s32 arg0) {
|
|
s16 temp_t0;
|
|
s16 temp_v0;
|
|
|
|
temp_v0 = D_800E5548[arg0 * 2];
|
|
temp_t0 = D_800E5548[arg0 * 2 + 1];
|
|
func_8004D37C(0x00000104, 0x0000003C, D_8018D248[arg0], 0x000000FF, 0x000000FF, 0x000000FF, 0x000000FF, temp_v0,
|
|
temp_t0, temp_v0, temp_t0);
|
|
}
|
|
|
|
void func_8004F020(s32 arg0) {
|
|
f32 var_f0;
|
|
f32 var_f2;
|
|
|
|
var_f2 = ((D_8018D2C0[arg0] + D_8018D2F0) - (D_8018D2B0 / 2)) + D_8018D2E0;
|
|
var_f0 = ((D_8018D2D8[arg0] + D_8018D2F8) - (D_8018D2B8 / 2)) + D_8018D2E8;
|
|
switch (gCurrentCourseId) { /* irregular */
|
|
case COURSE_MARIO_RACEWAY:
|
|
var_f0 = var_f0 - 2.0;
|
|
break;
|
|
case COURSE_CHOCO_MOUNTAIN:
|
|
var_f0 = var_f0 - 16.0;
|
|
break;
|
|
case COURSE_KALAMARI_DESERT:
|
|
var_f0 = var_f0 + 4.0;
|
|
break;
|
|
}
|
|
draw_hud_2d_texture_8x8(var_f2, var_f0, (u8*) common_texture_minimap_finish_line);
|
|
}
|
|
|
|
#ifdef NON_MATCHING
|
|
// https://decomp.me/scratch/FxA1w
|
|
/**
|
|
* characterId of 8 appears to be a type of null check or control flow alteration.
|
|
*/
|
|
#define EXPLICIT_AND 1
|
|
void func_8004F168(s32 arg0, s32 playerId, s32 characterId) {
|
|
f32 thing0;
|
|
f32 thing1;
|
|
s16 temp_a0;
|
|
s16 temp_a1;
|
|
Player* player = &gPlayerOne[playerId];
|
|
|
|
if (player->type & (1 << 15)) {
|
|
thing0 = player->pos[0] * D_8018D2A0;
|
|
thing1 = player->pos[2] * D_8018D2A0;
|
|
temp_a0 = ((D_8018D2C0[arg0] + D_8018D2F0) - (D_8018D2B0 / 2)) + D_8018D2E0 + (s16) (thing0);
|
|
temp_a1 = ((D_8018D2D8[arg0] + D_8018D2F8) - (D_8018D2B8 / 2)) + D_8018D2E8 + (s16) (thing1);
|
|
if (characterId != 8) {
|
|
if ((gGPCurrentRaceRankByPlayerId[playerId] == 0) && (gModeSelection != 3) && (gModeSelection != 1)) {
|
|
#if EXPLICIT_AND == 1
|
|
func_80046424(temp_a0, temp_a1, (player->rotation[1] + 0x8000) & 0xFFFF, 1.0f,
|
|
(u8*) common_texture_minimap_kart_character[characterId], common_vtx_player_minimap_icon,
|
|
8, 8, 8, 8);
|
|
#else
|
|
func_80046424(temp_a0, temp_a1, player->rotation[1] + 0x8000, 1.0f,
|
|
(u8*) common_texture_minimap_kart_character[characterId], common_vtx_player_minimap_icon,
|
|
8, 8, 8, 8);
|
|
#endif
|
|
} else {
|
|
#if EXPLICIT_AND == 1
|
|
func_800463B0(temp_a0, temp_a1, (player->rotation[1] + 0x8000) & 0xFFFF, 1.0f,
|
|
(u8*) common_texture_minimap_kart_character[characterId], common_vtx_player_minimap_icon,
|
|
8, 8, 8, 8);
|
|
#else
|
|
func_800463B0(temp_a0, temp_a1, player->rotation[1] + 0x8000, 1.0f,
|
|
(u8*) common_texture_minimap_kart_character[characterId], common_vtx_player_minimap_icon,
|
|
8, 8, 8, 8);
|
|
#endif
|
|
}
|
|
} else {
|
|
if (gGPCurrentRaceRankByPlayerId[playerId] == 0) {
|
|
func_8004C450(temp_a0, temp_a1, 8, 8, (u8*) common_texture_minimap_progress_dot);
|
|
} else {
|
|
draw_hud_2d_texture(temp_a0, temp_a1, 8, 8, (u8*) common_texture_minimap_progress_dot);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#undef EXPLICIT_AND
|
|
#else
|
|
GLOBAL_ASM("asm/non_matchings/render_objects/func_8004F168.s")
|
|
#endif
|
|
|
|
// WTF is up with the gPlayerOne access in this function?
|
|
void func_8004F3E4(s32 arg0) {
|
|
UNUSED Player* player;
|
|
s32 playerId;
|
|
s32 idx;
|
|
|
|
switch (gModeSelection) { /* irregular */
|
|
case GRAND_PRIX:
|
|
for (idx = D_8018D158 - 1; idx >= 0; idx--) {
|
|
playerId = gGPCurrentRacePlayerIdByRank[idx];
|
|
if ((gPlayerOne + playerId)->type & PLAYER_KART_AI) {
|
|
func_8004F168(arg0, playerId, 8);
|
|
}
|
|
}
|
|
for (idx = D_8018D158 - 1; idx >= 0; idx--) {
|
|
playerId = gGPCurrentRacePlayerIdByRank[idx];
|
|
if (((gPlayerOne + playerId)->type & PLAYER_KART_AI) != PLAYER_KART_AI) {
|
|
func_8004F168(arg0, playerId, (gPlayerOne + playerId)->characterId);
|
|
}
|
|
}
|
|
break;
|
|
case TIME_TRIALS:
|
|
for (idx = 0; idx < 8; idx++) {
|
|
if (((gPlayerOne + idx)->type & PLAYER_INVISIBLE_OR_BOMB) == PLAYER_INVISIBLE_OR_BOMB) {
|
|
func_8004F168(arg0, idx, 8);
|
|
}
|
|
}
|
|
func_8004F168(arg0, 0, gPlayerOne->characterId);
|
|
break;
|
|
case VERSUS:
|
|
for (idx = gPlayerCountSelection1 - 1; idx >= 0; idx--) {
|
|
playerId = gGPCurrentRacePlayerIdByRank[idx];
|
|
func_8004F168(arg0, playerId, (gPlayerOne + playerId)->characterId);
|
|
}
|
|
break;
|
|
case BATTLE:
|
|
for (idx = 0; idx < gPlayerCountSelection1; idx++) {
|
|
if (!((gPlayerOne + idx)->type & PLAYER_UNKNOWN_0x40)) {
|
|
func_8004F168(arg0, idx, (gPlayerOne + idx)->characterId);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
s32 func_8004F674(s32* arg0, s32 arg1) {
|
|
s32 temp_v0;
|
|
s32 ret;
|
|
|
|
temp_v0 = *arg0;
|
|
if (temp_v0 != 0) {
|
|
ret = temp_v0 / arg1;
|
|
*arg0 = temp_v0 % arg1;
|
|
} else {
|
|
*arg0 = 0;
|
|
ret = 0;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void func_8004F6D0(s32 arg0) {
|
|
UNUSED s32 stackPadding0;
|
|
UNUSED s32 stackPadding1;
|
|
s32 sp24;
|
|
|
|
sp24 = arg0;
|
|
if (arg0 >= 599999) {
|
|
sp24 = 599999;
|
|
}
|
|
D_801657D0[0] = func_8004F674(&sp24, 60000);
|
|
D_801657D0[1] = func_8004F674(&sp24, 6000);
|
|
D_801657D0[3] = func_8004F674(&sp24, 1000);
|
|
D_801657D0[4] = func_8004F674(&sp24, 100);
|
|
D_801657D0[6] = func_8004F674(&sp24, 10);
|
|
D_801657D0[7] = sp24;
|
|
D_801657D0[2] = 10;
|
|
D_801657D0[5] = 11;
|
|
}
|
|
|
|
void func_8004F774(s32 arg0, s32 arg1) {
|
|
s32 i;
|
|
s32 phi_s1 = arg0;
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
func_8004BA98(phi_s1, arg1, 8, 16, D_801657D0[i] * 8, 0, 0);
|
|
phi_s1 += 8;
|
|
}
|
|
}
|
|
|
|
void print_timer(s32 arg0, s32 arg1, s32 arg2) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D008108);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EF8);
|
|
gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
|
|
load_texture_block_rgba16_mirror((u8*) common_texture_hud_normal_digit, 104, 16);
|
|
func_8004F6D0(arg2);
|
|
func_8004F774(arg0, arg1);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
|
|
}
|
|
|
|
void func_8004F8CC(s32 arg0, s32 arg1) {
|
|
s32 phi_s1 = arg0;
|
|
s32 i;
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
func_8004BA98(phi_s1, arg1, 8, 16, D_801657D0[i] * 8, 0, 1);
|
|
phi_s1 += 8;
|
|
}
|
|
}
|
|
|
|
void func_8004F950(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007F38);
|
|
set_transparency(arg2);
|
|
load_texture_block_rgba16_mirror((u8*) common_texture_hud_normal_digit, 104, 16);
|
|
func_8004F6D0(arg3);
|
|
func_8004F8CC(arg0, arg1);
|
|
}
|
|
|
|
void print_timer_rainbow(s32 arg0, s32 arg1, s32 arg2) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007F38);
|
|
func_8004B614(D_801656C0, D_801656D0, D_801656E0, 128, 128, 128, 255);
|
|
load_texture_block_rgba16_mirror((u8*) common_texture_hud_normal_digit, 104, 16);
|
|
func_8004F6D0(arg2);
|
|
func_8004F8CC(arg0, arg1);
|
|
}
|
|
|
|
void render_hud_timer(s32 playerId) {
|
|
s32 var_s0;
|
|
|
|
if ((gModeSelection != 2) && (gModeSelection != 3)) {
|
|
if (D_8018D320 == playerHUD[playerId].lapCount) {
|
|
if (D_8015F890 == 0) {
|
|
for (var_s0 = 0; var_s0 < 3; var_s0++) {
|
|
if (D_80165658[var_s0] == 0) {
|
|
print_timer(playerHUD[playerId].lapCompletionTimeXs[var_s0],
|
|
playerHUD[playerId].timerY + (var_s0 * 0x10),
|
|
playerHUD[playerId].lapDurations[var_s0]);
|
|
} else {
|
|
print_timer_rainbow(playerHUD[playerId].lapCompletionTimeXs[var_s0],
|
|
playerHUD[playerId].timerY + (var_s0 * 0x10),
|
|
playerHUD[playerId].lapDurations[var_s0]);
|
|
}
|
|
}
|
|
draw_hud_2d_texture_32x16(playerHUD[playerId].totalTimeX - 0x13, playerHUD[playerId].timerY + 0x38,
|
|
(u8*) common_texture_hud_total_time);
|
|
if (D_801657E5 != 0) {
|
|
print_timer_rainbow(playerHUD[playerId].totalTimeX, playerHUD[playerId].timerY + 0x30,
|
|
playerHUD[playerId].someTimer);
|
|
} else {
|
|
print_timer(playerHUD[playerId].totalTimeX, playerHUD[playerId].timerY + 0x30,
|
|
playerHUD[playerId].someTimer);
|
|
}
|
|
}
|
|
} else {
|
|
if (playerHUD[playerId].blinkTimer == 0) {
|
|
draw_hud_2d_texture_32x16(playerHUD[playerId].timerX - 0x13, playerHUD[playerId].timerY + 8,
|
|
(u8*) common_texture_hud_time);
|
|
print_timer(playerHUD[playerId].timerX, playerHUD[playerId].timerY, playerHUD[playerId].someTimer);
|
|
} else {
|
|
draw_hud_2d_texture_32x16(playerHUD[playerId].timerX - 0x13, playerHUD[playerId].timerY + 8,
|
|
(u8*) common_texture_hud_lap_time);
|
|
if (D_801657E3 != 0) {
|
|
print_timer_rainbow(playerHUD[playerId].timerX, playerHUD[playerId].timerY,
|
|
playerHUD[playerId].someTimer1);
|
|
} else if (playerHUD[playerId].blinkState == 0) {
|
|
print_timer(playerHUD[playerId].timerX, playerHUD[playerId].timerY, playerHUD[playerId].someTimer1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void draw_lap_count(s16 lapX, s16 lapY, s8 lap) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D008108);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EF8);
|
|
gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
|
|
load_texture_block_rgba16_mirror((u8*) common_texture_hud_123, 32, 8);
|
|
// Display current lap. Ex. 1/3
|
|
|
|
func_8004BA98(lapX, lapY, 8, 8, lap * 8, 0, 0); // display the digit
|
|
func_8004BA98(lapX + 8, lapY, 8, 8, 24, 0, 0); // display the /
|
|
func_8004BA98(lapX + 16, lapY, 8, 8, 16, 0, 0); // display the 3
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
|
|
}
|
|
|
|
void func_8004FDB4(f32 arg0, f32 arg1, s16 arg2, s16 arg3, s16 characterId, s32 arg5, s32 arg6, s32 arg7, s32 arg8) {
|
|
if ((gCurrentCourseId == COURSE_YOSHI_VALLEY) && (arg3 < 3) && (arg8 == 0)) {
|
|
func_80042330((s32) arg0, (s32) arg1, 0U, 1.0f);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007DB8);
|
|
func_8004B35C(0x000000FF, 0x000000FF, 0x000000FF, D_8018D3E0);
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_portrait_bomb_kart_and_question_mark);
|
|
rsp_load_texture(common_texture_portrait_question_mark, 0x00000020, 0x00000020);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0069E0);
|
|
} else {
|
|
func_80042330(arg0, arg1, 0U, 1.0f);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007DB8);
|
|
func_8004B35C(0x000000FF, 0x000000FF, 0x000000FF, arg5);
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, gPortraitTLUTs[characterId]);
|
|
rsp_load_texture(gPortraitTextures[characterId], 0x00000020, 0x00000020);
|
|
if (arg7 != 0) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D0069F8);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, D_0D0069E0);
|
|
}
|
|
if (arg6 != 0) {
|
|
func_80042330(arg0, arg1, 0U, 1.0f);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A60);
|
|
func_8004B35C(D_8018D3E4, D_8018D3E8, D_8018D3EC, 0x000000FF);
|
|
func_80044924(common_texture_character_portrait_border, 0x20, 0x20);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0069E0);
|
|
}
|
|
gSPDisplayList(gDisplayListHead++, D_0D007DB8);
|
|
func_8004B35C(0x000000FF, 0x000000FF, 0x000000FF, arg5);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007CB8);
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_hud_type_C_rank_font);
|
|
rsp_load_texture(common_texture_hud_type_C_rank_font[arg2], 0x00000010, 0x00000010);
|
|
if (arg7 != 0) {
|
|
func_80042330((s32) (arg0 + 9.0f), (s32) (arg1 + 7.0f), 0U, 1.0f);
|
|
} else {
|
|
func_80042330((s32) (arg0 - 9.0f), (s32) (arg1 + 7.0f), 0U, 1.0f);
|
|
}
|
|
gSPDisplayList(gDisplayListHead++, D_0D006980);
|
|
}
|
|
}
|
|
|
|
void func_80050320(void) {
|
|
s16 temp_v0;
|
|
s16 characterId;
|
|
s32 var_s0;
|
|
s32 lapCount;
|
|
s32 var_a0;
|
|
|
|
if (D_801657E2 == 0) {
|
|
for (var_s0 = 0; var_s0 < 4; var_s0++) {
|
|
var_a0 = 0;
|
|
if (D_8018D050[var_s0] >= 0.0f) {
|
|
if (D_8018D078[var_s0] < 0.0) {
|
|
var_a0 = 1;
|
|
}
|
|
temp_v0 = gGPCurrentRacePlayerIdByRank[var_s0];
|
|
characterId = gGPCurrentRaceCharacterIdByRank[var_s0];
|
|
lapCount = gLapCountByPlayerId[temp_v0];
|
|
if (characterId == gPlayerOne->characterId) {
|
|
func_8004FDB4(D_8018D028[var_s0], D_8018D050[var_s0], var_s0, lapCount, characterId, 0x000000FF, 1,
|
|
var_a0, 0);
|
|
} else {
|
|
func_8004FDB4(D_8018D028[var_s0], D_8018D050[var_s0], var_s0, lapCount, characterId, D_8018D3E0, 0,
|
|
var_a0, 0);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for (var_s0 = 0; var_s0 < 8; var_s0++) {
|
|
var_a0 = 0;
|
|
if (D_8018D050[var_s0] >= 0.0f) {
|
|
if (D_8018D078[var_s0] <= 0.0) {
|
|
var_a0 = 1;
|
|
}
|
|
temp_v0 = gGPCurrentRacePlayerIdByRank[var_s0];
|
|
// ????
|
|
characterId = (gPlayerOne + temp_v0)->characterId;
|
|
lapCount = gLapCountByPlayerId[temp_v0];
|
|
if (temp_v0 == 0) {
|
|
func_8004FDB4(D_8018D028[var_s0], D_8018D050[var_s0], var_s0, lapCount, characterId, 0x000000FF, 1,
|
|
var_a0, 1);
|
|
} else {
|
|
func_8004FDB4(D_8018D028[var_s0], D_8018D050[var_s0], var_s0, lapCount, characterId, 0x000000FF, 0,
|
|
var_a0, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
s32 func_80050644(u16 arg0, s32* arg1, s32* arg2) {
|
|
s32 var_v0 = 0;
|
|
s32 thing = 0;
|
|
s32 test = gLapCountByPlayerId[arg0];
|
|
|
|
if (test < 3) {
|
|
if (gPlayerCountSelection1 == 1) {
|
|
if (test >= 0) {
|
|
thing = (s32) (gLapCompletionPercentByPlayerId[arg0] * 928);
|
|
}
|
|
if (thing < 0x104) {
|
|
*arg1 = thing;
|
|
*arg2 = 0;
|
|
var_v0 = 1;
|
|
} else if (thing < 0x1D0) {
|
|
*arg1 = 0x00000104;
|
|
*arg2 = thing - 0x104;
|
|
var_v0 = 2;
|
|
} else if (thing < 0x2D4) {
|
|
*arg1 = 0x2D4 - thing;
|
|
*arg2 = 0x000000CC;
|
|
var_v0 = 3;
|
|
} else {
|
|
*arg1 = 0;
|
|
*arg2 = 0x3A0 - thing;
|
|
var_v0 = 4;
|
|
}
|
|
} else {
|
|
if (test >= 0) {
|
|
thing = (s32) (gLapCompletionPercentByPlayerId[arg0] * 260);
|
|
}
|
|
*arg1 = thing;
|
|
*arg2 = 0;
|
|
}
|
|
} else if (gPlayerCountSelection1 == 1) {
|
|
*arg1 = 0x00000020;
|
|
*arg2 = (gGPCurrentRaceRankByPlayerId[arg0] * 0x14) + 0x20;
|
|
} else {
|
|
thing = (s32) (gLapCompletionPercentByPlayerId[arg0] * 260);
|
|
*arg1 = thing;
|
|
*arg2 = 0;
|
|
}
|
|
return var_v0;
|
|
}
|
|
|
|
void func_800507D8(u16 bombIndex, s32* arg1, s32* arg2) {
|
|
s32 temp_v0 = gBombKarts[bombIndex].waypointIndex;
|
|
s32 var_v1 = 0;
|
|
|
|
if (temp_v0 != 0) {
|
|
var_v1 = (s32) (temp_v0 * 0x3A0) / (s32) D_80164430;
|
|
}
|
|
if (var_v1 < 0x104) {
|
|
*arg1 = var_v1;
|
|
*arg2 = 0;
|
|
} else if (var_v1 < 0x1D0) {
|
|
*arg1 = 0x00000104;
|
|
*arg2 = var_v1 - 0x104;
|
|
} else if (var_v1 < 0x2D4) {
|
|
*arg1 = 0x2D4 - var_v1;
|
|
*arg2 = 0x000000CC;
|
|
} else {
|
|
*arg1 = 0;
|
|
*arg2 = 0x3A0 - var_v1;
|
|
}
|
|
}
|
|
|
|
void func_800508C0(void) {
|
|
s32 sp54;
|
|
s32 sp50;
|
|
s32 sp4C;
|
|
s32 temp_v1;
|
|
s16 var_s0;
|
|
UNUSED s16 stackPadding;
|
|
u16 var_s0_2;
|
|
u16 var_s1;
|
|
u16 var_s2;
|
|
|
|
if (gModeSelection == TIME_TRIALS) {
|
|
var_s0 = D_80164378[0];
|
|
} else {
|
|
var_s0 = gGPCurrentRacePlayerIdByRank[0];
|
|
}
|
|
sp4C = func_80050644(var_s0, &sp54, &sp50);
|
|
temp_v1 = gLapCountByPlayerId[var_s0];
|
|
if (temp_v1 > 0) {
|
|
if (temp_v1 == 1) {
|
|
var_s0_2 = 0;
|
|
var_s1 = 0;
|
|
var_s2 = 0x000000FF;
|
|
} else {
|
|
if (temp_v1 == 2) {
|
|
var_s0_2 = 0x00FF;
|
|
var_s1 = 0x000000FF;
|
|
var_s2 = 0;
|
|
} else {
|
|
var_s0_2 = 0x00FF;
|
|
var_s1 = 0;
|
|
var_s2 = 0;
|
|
}
|
|
}
|
|
func_8004C024(0x0020, 0x0012, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF);
|
|
func_8004C148(0x0124, 0x0012, 0x00CC, var_s0_2, var_s1, var_s2, 0x000000FF);
|
|
func_8004C024(0x0020, 0x00DE, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF);
|
|
func_8004C148(0x0020, 0x0012, 0x00CC, var_s0_2, var_s1, var_s2, 0x000000FF);
|
|
}
|
|
if ((temp_v1 < 0) || (temp_v1 >= 3)) {
|
|
return;
|
|
}
|
|
switch (temp_v1) {
|
|
case 0:
|
|
var_s0_2 = 0;
|
|
var_s1 = 0;
|
|
var_s2 = 0x00FF;
|
|
break;
|
|
case 1:
|
|
var_s0_2 = 0x00FF;
|
|
var_s1 = 0x00FF;
|
|
var_s2 = 0;
|
|
break;
|
|
case 2:
|
|
var_s0_2 = 0x00FF;
|
|
var_s1 = 0;
|
|
var_s2 = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
switch (sp4C) {
|
|
case 1:
|
|
func_8004C024(0x0020, 0x0012, sp54, var_s0_2, var_s1, var_s2, 0x000000FF);
|
|
break;
|
|
case 2:
|
|
func_8004C024(0x0020, 0x0012, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF);
|
|
func_8004C148(0x0124, 0x0012, sp50, var_s0_2, var_s1, var_s2, 0x000000FF);
|
|
break;
|
|
case 3:
|
|
func_8004C024(0x0020, 0x0012, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF);
|
|
func_8004C148(0x0124, 0x0012, 0x00CC, var_s0_2, var_s1, var_s2, 0x000000FF);
|
|
func_8004C024(sp54 + 0x20, 0x00DE, 0x104 - sp54, var_s0_2, var_s1, var_s2, 0x000000FF);
|
|
break;
|
|
case 4:
|
|
func_8004C024(0x0020, 0x0012, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF);
|
|
func_8004C148(0x0124, 0x0012, 0x00CC, var_s0_2, var_s1, var_s2, 0x000000FF);
|
|
func_8004C024(0x0020, 0x00DE, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF);
|
|
func_8004C148(0x0020, sp50 + 0x12, 0xCC - sp50, var_s0_2, var_s1, var_s2, 0x000000FF);
|
|
break;
|
|
case 0:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_80050C68(void) {
|
|
UNUSED s32 stackPadding0;
|
|
s32 sp88;
|
|
s32 sp84;
|
|
UNUSED s32 stackPadding1;
|
|
s32 var_s1;
|
|
|
|
for (var_s1 = 0; var_s1 < NUM_BOMB_KARTS_VERSUS; var_s1++) {
|
|
if ((gBombKarts[var_s1].state != BOMB_STATE_EXPLODED) && (gBombKarts[var_s1].state != BOMB_STATE_INACTIVE)) {
|
|
func_800507D8(var_s1, &sp88, &sp84);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007DB8);
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_portrait_bomb_kart_and_question_mark);
|
|
rsp_load_texture(common_texture_portrait_bomb_kart, 0x00000020, 0x00000020);
|
|
func_80042330(sp88 + 0x20, sp84 + 0x12, 0U, 0.6f);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0069E0);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef NON_MATCHING
|
|
|
|
// Something about the handling of the `player` variable is weird.
|
|
// All commands are present and correct, 2 of them are out of position
|
|
// https://decomp.me/scratch/PvJ5D
|
|
void func_80050E34(s32 playerId, s32 arg1) {
|
|
s32 objectIndex;
|
|
s32 spD0;
|
|
s32 spCC;
|
|
UNUSED s32 stackPadding;
|
|
s32 spC4;
|
|
s32 lapCount;
|
|
s32 characterId;
|
|
s32 spB8;
|
|
s32 temp_v0_2;
|
|
Object* object;
|
|
Player* player;
|
|
|
|
player = &gPlayerOne[playerId];
|
|
lapCount = gLapCountByPlayerId[playerId];
|
|
characterId = player->characterId;
|
|
objectIndex = D_8018CE10[playerId].objectIndex;
|
|
|
|
if (gPlayerCountSelection1 == 1) {
|
|
spC4 = 0x00000012;
|
|
} else {
|
|
spC4 = 0x00000078;
|
|
}
|
|
|
|
temp_v0_2 = func_80050644(playerId, &spD0, &spCC);
|
|
if ((temp_v0_2 == 2) || (temp_v0_2 == 3)) {
|
|
spB8 = 1;
|
|
} else {
|
|
spB8 = 0;
|
|
}
|
|
|
|
if ((gCurrentCourseId == COURSE_YOSHI_VALLEY) && (lapCount < 3)) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007DB8);
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_portrait_bomb_kart_and_question_mark);
|
|
rsp_load_texture(common_texture_portrait_question_mark, 0x00000020, 0x00000020);
|
|
object = &gObjectList[objectIndex];
|
|
object->pos[0] = object->offset[0] + ((f32) (spD0 + 0x20));
|
|
object->pos[1] = object->offset[1] + ((f32) (spC4 + spCC));
|
|
object->pos[2] = object->offset[2];
|
|
rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0069E0);
|
|
} else {
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, gPortraitTLUTs[characterId]);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007DB8);
|
|
if (player->effects & STAR_EFFECT) {
|
|
func_8004B614((s32) D_801656C0, (s32) D_801656D0, (s32) D_801656E0, 0x00000080, 0x00000080, 0x00000080,
|
|
(s32) gObjectList[objectIndex].primAlpha);
|
|
} else {
|
|
set_transparency((s32) gObjectList[objectIndex].primAlpha);
|
|
}
|
|
rsp_load_texture(gPortraitTextures[characterId], 0x00000020, 0x00000020);
|
|
object = &gObjectList[objectIndex];
|
|
object->pos[0] = object->offset[0] + ((f32) (spD0 + 0x20));
|
|
object->pos[1] = object->offset[1] + ((f32) (spC4 + spCC));
|
|
object->pos[2] = object->offset[2];
|
|
rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
|
|
if (spB8 != 0) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D0069F8);
|
|
} else {
|
|
gSPDisplayList(gDisplayListHead++, D_0D0069E0);
|
|
}
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_hud_type_C_rank_tiny_font);
|
|
rsp_load_texture(common_texture_hud_type_C_rank_tiny_font[arg1 + 1], 8, 8);
|
|
if (spB8 != 0) {
|
|
func_80042330(spD0 + 0x26, (spC4 + spCC) + 4, 0U, 1.0f);
|
|
} else {
|
|
func_80042330(spD0 + 0x1B, (spC4 + spCC) + 4, 0U, 1.0f);
|
|
}
|
|
gSPDisplayList(gDisplayListHead++, D_0D006950);
|
|
if ((player == gPlayerOne) && (gScreenModeSelection == SCREEN_MODE_1P)) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A40);
|
|
func_8004B35C(D_8018D3E4, D_8018D3E8, D_8018D3EC, 0x000000FF);
|
|
func_80044924(common_texture_character_portrait_border, 0x00000020, 0x00000020);
|
|
rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0069E0);
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
GLOBAL_ASM("asm/non_matchings/render_objects/func_80050E34.s")
|
|
#endif
|
|
|
|
void func_800514BC(void) {
|
|
s32 temp_a0;
|
|
s32 var_s0;
|
|
s32 var_s1;
|
|
s32 var_s3;
|
|
Player* player;
|
|
|
|
if (gScreenModeSelection == 0) {
|
|
func_800508C0();
|
|
}
|
|
var_s3 = 8;
|
|
if ((gPlayerCountSelection1 == 2) && (gActiveScreenMode == 2)) {
|
|
var_s3 = 0;
|
|
}
|
|
for (var_s0 = var_s3 - 1, var_s1 = 0; var_s1 < var_s3; var_s1++, var_s0--) {
|
|
temp_a0 = gGPCurrentRacePlayerIdByRank[var_s0];
|
|
player = &gPlayerOne[temp_a0];
|
|
if ((player->type & 0x8000) && ((temp_a0 != 0) || (gPlayerCountSelection1 != 1))) {
|
|
func_80050E34(temp_a0, var_s0);
|
|
}
|
|
}
|
|
if (gModeSelection == 1) {
|
|
func_80050E34(0, D_80164408[0]);
|
|
} else if (gPlayerCountSelection1 == 1) {
|
|
func_80050E34(0, gGPCurrentRaceRankByPlayerId[0]);
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void render_object_leaf_particle(UNUSED s32 cameraId) {
|
|
s32 someIndex;
|
|
s32 leafIndex;
|
|
Object* object;
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D0079C8);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
|
|
load_texture_block_rgba16_mirror((u8*) common_texture_particle_leaf, 0x00000020, 0x00000010);
|
|
for (someIndex = 0; someIndex < gLeafParticle_SIZE; someIndex++) {
|
|
leafIndex = gLeafParticle[someIndex];
|
|
if (leafIndex != -1) {
|
|
object = &gObjectList[leafIndex];
|
|
if ((object->state >= 2) && (object->unk_0D5 == 7) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
|
|
rsp_set_matrix_gObjectList(leafIndex);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0069C8);
|
|
}
|
|
}
|
|
}
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void render_object_snowflakes_particles(void) {
|
|
s32 someIndex;
|
|
s32 snowflakeIndex;
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D007AE0);
|
|
gDPSetCombineLERP(gDisplayListHead++, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0);
|
|
func_80044F34(D_0D0293D8, 0x10, 0x10);
|
|
for (someIndex = 0; someIndex < NUM_SNOWFLAKES; someIndex++) {
|
|
snowflakeIndex = gObjectParticle1[someIndex];
|
|
if (gObjectList[snowflakeIndex].state >= 2) {
|
|
rsp_set_matrix_gObjectList(snowflakeIndex);
|
|
gSPDisplayList(gDisplayListHead++, D_0D006980);
|
|
}
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_800518F8(s32 objectIndex, s16 arg1, s16 arg2) {
|
|
UNUSED s32 pad[1];
|
|
if (gObjectList[objectIndex].status & 0x10) {
|
|
if (D_8018D228 != gObjectList[objectIndex].unk_0D5) {
|
|
D_8018D228 = gObjectList[objectIndex].unk_0D5;
|
|
func_80044DA0(gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].textureWidth,
|
|
gObjectList[objectIndex].textureHeight);
|
|
}
|
|
func_80042330(arg1, arg2, 0U, gObjectList[objectIndex].sizeScaling);
|
|
gSPVertex(gDisplayListHead++, gObjectList[objectIndex].vertex, 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
}
|
|
}
|
|
|
|
void func_800519D4(s32 objectIndex, s16 arg1, s16 arg2) {
|
|
if (gObjectList[objectIndex].status & 0x10) {
|
|
if (D_8018D228 != gObjectList[objectIndex].unk_0D5) {
|
|
D_8018D228 = gObjectList[objectIndex].unk_0D5;
|
|
func_80044DA0(gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].textureWidth,
|
|
gObjectList[objectIndex].textureHeight);
|
|
}
|
|
func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, gObjectList[objectIndex].primAlpha);
|
|
func_80042330(arg1, arg2, 0U, gObjectList[objectIndex].sizeScaling);
|
|
gSPVertex(gDisplayListHead++, gObjectList[objectIndex].vertex, 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
}
|
|
}
|
|
|
|
void func_80051ABC(s16 arg0, s32 arg1) {
|
|
s32 var_s0;
|
|
s32 objectIndex;
|
|
Object* object;
|
|
|
|
D_8018D228 = 0xFF;
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A60);
|
|
if ((u8) D_8018D230 != 0) {
|
|
func_8004B414(0x000000FF, 0x000000FF, 0x000000FF, 0x000000FF);
|
|
for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) {
|
|
objectIndex = D_8018CC80[arg1 + var_s0];
|
|
object = &gObjectList[objectIndex];
|
|
func_800519D4(objectIndex, object->unk_09C, arg0 - object->unk_09E);
|
|
}
|
|
} else {
|
|
func_8004B6C4(0x000000FF, 0x000000FF, 0x000000FF);
|
|
for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) {
|
|
objectIndex = D_8018CC80[arg1 + var_s0];
|
|
object = &gObjectList[objectIndex];
|
|
func_800518F8(objectIndex, object->unk_09C, arg0 - object->unk_09E);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80051C60(s16 arg0, s32 arg1) {
|
|
s16 var_s5;
|
|
s32 var_s0;
|
|
s32 objectIndex;
|
|
Object* object;
|
|
|
|
if (D_801658FE == 0) {
|
|
if (gCurrentCourseId == 6) {
|
|
var_s5 = arg0;
|
|
} else if (gCurrentCourseId == 9) {
|
|
var_s5 = arg0 - 0x10;
|
|
} else if (gCurrentCourseId == 4) {
|
|
var_s5 = arg0 - 0x10;
|
|
} else {
|
|
var_s5 = arg0 + 0x10;
|
|
}
|
|
} else if (gCurrentCourseId == 6) {
|
|
var_s5 = arg0 * 2;
|
|
} else {
|
|
var_s5 = arg0 + 0x20;
|
|
}
|
|
D_8018D228 = 0xFF;
|
|
gSPDisplayList(gDisplayListHead++, D_0D007A60);
|
|
if ((u8) D_8018D230 != 0) {
|
|
func_8004B414(0x000000FF, 0x000000FF, 0x000000FF, 0x000000FF);
|
|
for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) {
|
|
objectIndex = D_8018CC80[arg1 + var_s0];
|
|
object = &gObjectList[objectIndex];
|
|
func_800519D4(objectIndex, object->unk_09C, (var_s5 - object->unk_09E) / 2);
|
|
}
|
|
} else {
|
|
func_8004B6C4(0x000000FF, 0x000000FF, 0x000000FF);
|
|
for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) {
|
|
objectIndex = D_8018CC80[arg1 + var_s0];
|
|
object = &gObjectList[objectIndex];
|
|
func_800518F8(objectIndex, object->unk_09C, (var_s5 - object->unk_09E) / 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80051EBC(void) {
|
|
func_80051ABC(240 - D_800DC5EC->cameraHeight, 0); // 28
|
|
}
|
|
|
|
void func_80051EF8(void) {
|
|
s16 temp_a0;
|
|
|
|
temp_a0 = 0xF0 - D_800DC5EC->cameraHeight;
|
|
if (gCurrentCourseId == COURSE_KOOPA_BEACH) {
|
|
temp_a0 = temp_a0 - 0x30;
|
|
} else if (gCurrentCourseId == COURSE_MOO_MOO_FARM) {
|
|
temp_a0 = temp_a0 - 0x40;
|
|
} else if (gCurrentCourseId == COURSE_YOSHI_VALLEY) {
|
|
temp_a0 = temp_a0 - 0x40;
|
|
} else {
|
|
temp_a0 = temp_a0 - 0x30;
|
|
}
|
|
func_80051ABC(temp_a0, 0);
|
|
}
|
|
|
|
void func_80051F9C(void) {
|
|
s16 temp_a0;
|
|
|
|
temp_a0 = 0xF0 - D_800DC5F0->cameraHeight;
|
|
if (gCurrentCourseId == COURSE_KOOPA_BEACH) {
|
|
temp_a0 = temp_a0 - 0x30;
|
|
} else if (gCurrentCourseId == COURSE_MOO_MOO_FARM) {
|
|
temp_a0 = temp_a0 - 0x40;
|
|
} else if (gCurrentCourseId == COURSE_YOSHI_VALLEY) {
|
|
temp_a0 = temp_a0 - 0x40;
|
|
} else {
|
|
temp_a0 = temp_a0 - 0x30;
|
|
}
|
|
func_80051ABC(temp_a0, D_8018D1F0);
|
|
}
|
|
|
|
void func_80052044(void) {
|
|
func_80051C60(240 - D_800DC5EC->cameraHeight, 0);
|
|
}
|
|
|
|
void func_80052080(void) {
|
|
func_80051C60(240 - D_800DC5F0->cameraHeight, D_8018D1F0);
|
|
}
|
|
|
|
void func_800520C0(s32 arg0) {
|
|
// Lights1 *D_800E45C0 = LOAD_ASSET(D_800E45C0);
|
|
if (gObjectList[arg0].unk_0D5 == 0) {
|
|
D_800E45C0[0].l[0].l.dir[0] = D_800E45C0[1].l[0].l.dir[0] = D_800E45C0[2].l[0].l.dir[0] =
|
|
D_800E45C0[3].l[0].l.dir[0] = 0;
|
|
D_800E45C0[0].l[0].l.dir[1] = D_800E45C0[1].l[0].l.dir[1] = D_800E45C0[2].l[0].l.dir[1] =
|
|
D_800E45C0[3].l[0].l.dir[1] = -0x78;
|
|
D_800E45C0[0].l[0].l.dir[2] = D_800E45C0[1].l[0].l.dir[2] = D_800E45C0[2].l[0].l.dir[2] =
|
|
D_800E45C0[3].l[0].l.dir[2] = 0;
|
|
} else {
|
|
D_800E45C0[0].l[0].l.dir[0] = D_800E45C0[1].l[0].l.dir[0] = D_800E45C0[2].l[0].l.dir[0] =
|
|
D_800E45C0[3].l[0].l.dir[0] = 0x63;
|
|
D_800E45C0[0].l[0].l.dir[1] = D_800E45C0[1].l[0].l.dir[1] = D_800E45C0[2].l[0].l.dir[1] =
|
|
D_800E45C0[3].l[0].l.dir[1] = 0x42;
|
|
D_800E45C0[0].l[0].l.dir[2] = D_800E45C0[1].l[0].l.dir[2] = D_800E45C0[2].l[0].l.dir[2] =
|
|
D_800E45C0[3].l[0].l.dir[2] = 0;
|
|
}
|
|
}
|
|
|
|
void func_8005217C(UNUSED s32 arg0) {
|
|
Lights1* D_800E45C0l = LOAD_ASSET(D_800E45C0);
|
|
Object* object;
|
|
s32 temp_a3;
|
|
|
|
temp_a3 = indexObjectList2[0];
|
|
object = &gObjectList[temp_a3];
|
|
if (object->state >= 2) {
|
|
if (is_obj_flag_status_active(temp_a3, 0x00000010) != 0) {
|
|
rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
|
|
func_800520C0(temp_a3);
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D007828);
|
|
gSPLight(gDisplayListHead++, &D_800E45C0l[0].l[0], LIGHT_1);
|
|
gSPLight(gDisplayListHead++, &D_800E45C0l[0].a, LIGHT_2);
|
|
gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_7B38);
|
|
gSPLight(gDisplayListHead++, &D_800E45C0l[1].l[0], LIGHT_1);
|
|
gSPLight(gDisplayListHead++, &D_800E45C0l[1].a, LIGHT_2);
|
|
gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_7978);
|
|
gSPLight(gDisplayListHead++, &D_800E45C0l[2].l[0], LIGHT_1);
|
|
gSPLight(gDisplayListHead++, &D_800E45C0l[2].a, LIGHT_2);
|
|
gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_78C0);
|
|
gSPLight(gDisplayListHead++, &D_800E45C0l[3].l[0], LIGHT_1);
|
|
gSPLight(gDisplayListHead++, &D_800E45C0l[3].a, LIGHT_2);
|
|
gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_7650);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_800523B8(s32 objectIndex, s32 arg1, u32 arg2) {
|
|
UNUSED s32 pad[2];
|
|
Object* object;
|
|
Camera* camera = &camera1[arg1];
|
|
|
|
object = &gObjectList[objectIndex];
|
|
object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
|
|
func_800484BC(object->pos, object->orientation, object->sizeScaling, object->primAlpha, (u8*) object->activeTLUT,
|
|
object->activeTexture, object->vertex, 0x00000030, 0x00000028, 0x00000030, 0x00000028);
|
|
if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) && (arg2 < 0x15F91U)) {
|
|
func_8004A630(&D_8018C830, object->pos, 0.4f);
|
|
}
|
|
}
|
|
|
|
void render_object_boos(s32 arg0) {
|
|
u32 temp_s2;
|
|
s32 someIndex;
|
|
s32 objectIndex;
|
|
|
|
for (someIndex = 0; someIndex < NUM_BOOS; someIndex++) {
|
|
objectIndex = indexObjectList3[someIndex];
|
|
if (gObjectList[objectIndex].state >= 2) {
|
|
temp_s2 = func_8008A364(objectIndex, arg0, 0x4000U, 0x00000320);
|
|
if (CVarGetInteger("gNoCulling", 0) == 1) {
|
|
temp_s2 = MIN(temp_s2, 0x15F91U);
|
|
}
|
|
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
|
func_800523B8(objectIndex, arg0, temp_s2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void render_object_bat(s32 cameraId) {
|
|
s32 var_s2;
|
|
s32 objectIndex;
|
|
Camera* temp_s7;
|
|
|
|
objectIndex = indexObjectList1[0];
|
|
temp_s7 = &camera1[cameraId];
|
|
func_80046F60(gObjectList[objectIndex].activeTLUT, gObjectList[objectIndex].activeTexture, 0x00000020, 0x00000040,
|
|
5);
|
|
D_80183E80[0] = gObjectList[objectIndex].orientation[0];
|
|
D_80183E80[2] = gObjectList[objectIndex].orientation[2];
|
|
if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) {
|
|
for (var_s2 = 0; var_s2 < 40; var_s2++) {
|
|
objectIndex = gObjectParticle2[var_s2];
|
|
if (objectIndex == -1) {
|
|
continue;
|
|
}
|
|
|
|
if ((gObjectList[objectIndex].state >= 2) && (gMatrixHudCount < 0x2EF)) {
|
|
D_80183E80[1] =
|
|
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos);
|
|
func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
|
|
D_0D0062B0);
|
|
}
|
|
}
|
|
}
|
|
if ((D_8018CFE8 != 0) || (D_8018D000 != 0)) {
|
|
for (var_s2 = 0; var_s2 < 30; var_s2++) {
|
|
objectIndex = gObjectParticle3[var_s2];
|
|
if (objectIndex == -1) {
|
|
continue;
|
|
}
|
|
|
|
if ((gObjectList[objectIndex].state >= 2) && (gMatrixHudCount < 0x2EF)) {
|
|
D_80183E80[1] =
|
|
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos);
|
|
func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
|
|
D_0D0062B0);
|
|
}
|
|
}
|
|
}
|
|
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void render_object_trash_bin(s32 cameraId) {
|
|
s32 objectIndex;
|
|
Object* object;
|
|
|
|
objectIndex = indexObjectList1[1];
|
|
func_8008A364(objectIndex, cameraId, 0x5555U, 0x00000320);
|
|
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
|
object = &gObjectList[objectIndex];
|
|
if (object->state >= 2) {
|
|
func_80043220(object->pos, object->orientation, object->sizeScaling, object->model);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8005285C(s32 arg0) {
|
|
Player* temp_v0;
|
|
|
|
temp_v0 = &gPlayerOne[arg0];
|
|
D_80183E40[0] = temp_v0->pos[0];
|
|
D_80183E40[1] = temp_v0->pos[1];
|
|
D_80183E40[2] = temp_v0->pos[2];
|
|
D_80183E80[0] = 0;
|
|
D_80183E80[1] = 0;
|
|
D_80183E80[2] = 0;
|
|
func_80043500(D_80183E40, D_80183E80, 0.02f, d_course_sherbet_land_dl_ice_block);
|
|
}
|
|
|
|
void func_800528EC(s32 arg0) {
|
|
s32 var_s3;
|
|
s32 objectIndex;
|
|
Object* object;
|
|
// Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
|
|
|
|
D_80183E80[0] = D_8016582C[0];
|
|
D_80183E80[1] = D_8016582C[1];
|
|
D_80183E80[2] = D_8016582C[2];
|
|
gSPDisplayList(gDisplayListHead++, D_0D007B00);
|
|
gSPNumLights(gDisplayListHead++, 1);
|
|
gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
|
|
gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
|
|
load_texture_block_ia16_nomirror(d_course_sherbet_land_ice, 0x00000020, 0x00000020);
|
|
if (gPlayerCountSelection1 < 3) {
|
|
for (var_s3 = 0; var_s3 < gObjectParticle2_SIZE; var_s3++) {
|
|
objectIndex = gObjectParticle2[var_s3];
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
object = &gObjectList[objectIndex];
|
|
if (object->state > 0) {
|
|
rsp_set_matrix_transformation(object->pos, D_80183E80, object->sizeScaling);
|
|
gSPVertex(gDisplayListHead++, D_0D005BD0, 3, 0);
|
|
gSPDisplayList(gDisplayListHead++, D_0D006930);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for (var_s3 = 0; var_s3 < gObjectParticle2_SIZE; var_s3++) {
|
|
objectIndex = gObjectParticle2[var_s3];
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
object = &gObjectList[objectIndex];
|
|
if ((object->state > 0) && (arg0 == object->unk_084[7]) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
|
|
rsp_set_matrix_transformation(object->pos, D_80183E80, object->sizeScaling);
|
|
gSPVertex(gDisplayListHead++, D_0D005BD0, 3, 0);
|
|
gSPDisplayList(gDisplayListHead++, D_0D006930);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void render_ice_block(s32 arg0) {
|
|
s32 playerId;
|
|
s32 objectIndex;
|
|
// Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
|
|
D_800E4620.l[0].l.dir[0] = D_80165840[0];
|
|
D_800E4620.l[0].l.dir[1] = D_80165840[1];
|
|
D_800E4620.l[0].l.dir[2] = D_80165840[2];
|
|
gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
|
|
gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
|
|
for (playerId = 0; playerId < gPlayerCountSelection1; playerId++) {
|
|
objectIndex = gIndexLakituList[playerId];
|
|
if (objectIndex) {}
|
|
if (func_80072320(objectIndex, 4) != false) {
|
|
func_8005285C(playerId);
|
|
}
|
|
func_80072320(objectIndex, 0x00000010);
|
|
}
|
|
func_800528EC(arg0);
|
|
}
|
|
|
|
void func_80052D70(s32 playerId) {
|
|
s32 test;
|
|
Player* temp_v1;
|
|
|
|
temp_v1 = &gPlayerOne[playerId];
|
|
test = gIndexLakituList[playerId];
|
|
if (func_80072320(test, 8) != 0) {
|
|
D_80183E40[0] = temp_v1->pos[0];
|
|
D_80183E40[1] = temp_v1->unk_074 - 6.5;
|
|
D_80183E40[2] = temp_v1->pos[2];
|
|
func_800435A0(D_80183E40, (u16*) D_80183E80, 0.02f, d_course_sherbet_land_dl_ice_block, 0x000000FF);
|
|
}
|
|
}
|
|
|
|
void func_80052E30(UNUSED s32 arg0) {
|
|
s32 var_s0;
|
|
// Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
|
|
D_800E4620.l[0].l.dir[0] = D_80165840[0];
|
|
D_800E4620.l[0].l.dir[1] = D_80165840[1];
|
|
D_800E4620.l[0].l.dir[2] = D_80165840[2];
|
|
gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
|
|
gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
|
|
D_80183E80[0] = 0;
|
|
D_80183E80[1] = 0;
|
|
D_80183E80[2] = 0;
|
|
if (gPlayerCount == 1) {
|
|
for (var_s0 = 0; var_s0 < gPlayerCountSelection1; var_s0++) {
|
|
func_80052D70(var_s0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void render_object_snowmans_list_2(s32 cameraId) {
|
|
UNUSED s32 stackPadding[2];
|
|
Camera* sp44;
|
|
s32 someIndex;
|
|
s32 objectIndex;
|
|
Object* object;
|
|
|
|
sp44 = &camera1[cameraId];
|
|
load_texture_and_tlut(d_course_frappe_snowland_snow_tlut, d_course_frappe_snowland_snow, 0x00000020, 0x00000020);
|
|
for (someIndex = 0; someIndex < gObjectParticle2_SIZE; someIndex++) {
|
|
objectIndex = gObjectParticle2[someIndex];
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
object = &gObjectList[objectIndex];
|
|
if (object->state > 0) {
|
|
func_8008A364(objectIndex, cameraId, 0x2AABU, 0x000001F4);
|
|
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
|
object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], sp44->pos);
|
|
rsp_set_matrix_gObjectList(objectIndex);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0069E0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void render_object_snowmans_list_1(s32 cameraId) {
|
|
s32 var_s4;
|
|
s32 objectIndex;
|
|
Camera* camera;
|
|
|
|
camera = &camera1[cameraId];
|
|
for (var_s4 = 0; var_s4 < NUM_SNOWMEN; var_s4++) {
|
|
objectIndex = indexObjectList1[var_s4];
|
|
if (gObjectList[objectIndex].state >= 2) {
|
|
func_8008A364(objectIndex, cameraId, 0x2AABU, 0x00000258);
|
|
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
|
D_80183E80[0] = (s16) gObjectList[objectIndex].orientation[0];
|
|
D_80183E80[1] =
|
|
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
|
|
D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2];
|
|
if (is_obj_flag_status_active(objectIndex, 0x00000010) != 0) {
|
|
draw_2d_texture_at(gObjectList[objectIndex].pos, (u16*) D_80183E80,
|
|
gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
|
|
gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex,
|
|
0x00000040, 0x00000040, 0x00000040, 0x00000020);
|
|
}
|
|
objectIndex = indexObjectList2[var_s4];
|
|
D_80183E80[0] = (s16) gObjectList[objectIndex].orientation[0];
|
|
D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2];
|
|
draw_2d_texture_at(gObjectList[objectIndex].pos, (u16*) D_80183E80,
|
|
gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
|
|
gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex, 0x00000040,
|
|
0x00000040, 0x00000040, 0x00000020);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void render_object_snowmans(s32 arg0) {
|
|
render_object_snowmans_list_1(arg0);
|
|
render_object_snowmans_list_2(arg0);
|
|
}
|
|
|
|
void render_lakitu(s32 cameraId) {
|
|
UNUSED s32 stackPadding;
|
|
Camera* camera;
|
|
f32 var_f0;
|
|
f32 var_f2;
|
|
s32 objectIndex;
|
|
Object* object;
|
|
|
|
objectIndex = gIndexLakituList[cameraId];
|
|
camera = &camera1[cameraId];
|
|
if (is_obj_flag_status_active(objectIndex, 0x00000010) != 0) {
|
|
object = &gObjectList[objectIndex];
|
|
object->orientation[0] = 0;
|
|
object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
|
|
object->orientation[2] = 0x8000;
|
|
if (func_80072354(objectIndex, 2) != 0) {
|
|
draw_2d_texture_at(object->pos, object->orientation, object->sizeScaling, (u8*) object->activeTLUT,
|
|
object->activeTexture, object->vertex, (s32) object->textureWidth,
|
|
(s32) object->textureHeight, (s32) object->textureWidth,
|
|
(s32) object->textureHeight / 2);
|
|
} else {
|
|
func_800485C4(object->pos, object->orientation, object->sizeScaling, (s32) object->primAlpha,
|
|
(u8*) object->activeTLUT, object->activeTexture, object->vertex, (s32) object->textureWidth,
|
|
(s32) object->textureHeight, (s32) object->textureWidth, (s32) object->textureHeight / 2);
|
|
}
|
|
if (gScreenModeSelection == SCREEN_MODE_1P) {
|
|
var_f0 = object->pos[0] - D_8018CF14->pos[0];
|
|
var_f2 = object->pos[2] - D_8018CF14->pos[2];
|
|
if (var_f0 < 0.0f) {
|
|
var_f0 = -var_f0;
|
|
}
|
|
if (var_f2 < 0.0f) {
|
|
var_f2 = -var_f2;
|
|
}
|
|
if ((var_f0 + var_f2) <= 200.0) {
|
|
func_8004A630(&D_8018C0B0[cameraId], object->pos, 0.35f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_800534A4(UNUSED s32 arg0) {
|
|
func_800419F8();
|
|
// Lights1 *D_800E4638l = (Lights1 *) LOAD_ASSET(D_800E4638);
|
|
D_800E4638.l[0].l.dir[0] = D_80165840[0];
|
|
D_800E4638.l[0].l.dir[1] = D_80165840[1];
|
|
D_800E4638.l[0].l.dir[2] = D_80165840[2];
|
|
}
|
|
|
|
void func_800534E8(s32 objectIndex) {
|
|
|
|
// Lights1 *D_800E4638l = (Lights1 *) LOAD_ASSET(D_800E4638);
|
|
// Lights1 *D_800E4650l = (Lights1 *) LOAD_ASSET(D_800E4650);
|
|
// Lights1 *D_800E4668l = (Lights1 *) LOAD_ASSET(D_800E4668);
|
|
// Lights1 *D_800E4680l = (Lights1 *) LOAD_ASSET(D_800E4680);
|
|
// Lights1 *D_800E4698l = (Lights1 *) LOAD_ASSET(D_800E4698);
|
|
|
|
// Why these don't just use `gSPSetLights1` calls...
|
|
switch (gObjectList[objectIndex].type) { // hmm very strange 80165C18
|
|
case 0:
|
|
gSPLight(gDisplayListHead++, &D_800E4638.l[0], LIGHT_1);
|
|
gSPLight(gDisplayListHead++, &D_800E4638.a, LIGHT_2);
|
|
break;
|
|
case 1:
|
|
gSPLight(gDisplayListHead++, &D_800E4650.l[0], LIGHT_1);
|
|
gSPLight(gDisplayListHead++, &D_800E4650.a, LIGHT_2);
|
|
break;
|
|
case 2:
|
|
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
|
|
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
|
|
break;
|
|
case 3:
|
|
gSPLight(gDisplayListHead++, &D_800E4680.l[0], LIGHT_1);
|
|
gSPLight(gDisplayListHead++, &D_800E4680.a, LIGHT_2);
|
|
break;
|
|
case 4:
|
|
gSPLight(gDisplayListHead++, &D_800E4698.l[0], LIGHT_1);
|
|
gSPLight(gDisplayListHead++, &D_800E4698.a, LIGHT_2);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void render_object_thwomps_model(s32 objectIndex) {
|
|
if ((gObjectList[objectIndex].state >= 2) && (func_80072354(objectIndex, 0x00000040) != 0)) {
|
|
func_8004A7AC(objectIndex, 1.75f);
|
|
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
|
|
gObjectList[objectIndex].sizeScaling);
|
|
func_800534E8(objectIndex);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007828);
|
|
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut);
|
|
rsp_load_texture_mask(gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4);
|
|
gSPDisplayList(gDisplayListHead++, gObjectList[objectIndex].model);
|
|
}
|
|
}
|
|
|
|
void render_object_thwomps(s32 cameraId) {
|
|
s32 objectIndex;
|
|
s32 i;
|
|
UNUSED s32 stackPadding0;
|
|
s16 minusone, plusone;
|
|
Camera* camera;
|
|
Object* object;
|
|
// Lights1 *D_800E4668l = (Lights1 *) LOAD_ASSET(D_800E4668);
|
|
|
|
camera = &camera1[cameraId];
|
|
if (cameraId == PLAYER_ONE) {
|
|
for (i = 0; i < gNumActiveThwomps; i++) {
|
|
objectIndex = indexObjectList1[i];
|
|
set_object_flag_status_false(objectIndex, 0x00070000);
|
|
func_800722CC(objectIndex, 0x00000110);
|
|
}
|
|
}
|
|
|
|
func_800534A4(objectIndex);
|
|
for (i = 0; i < gNumActiveThwomps; i++) {
|
|
objectIndex = indexObjectList1[i];
|
|
minusone = gObjectList[objectIndex].unk_0DF - 1;
|
|
plusone = gObjectList[objectIndex].unk_0DF + 1;
|
|
if (gGamestate != 9) {
|
|
if ((D_8018CF68[cameraId] >= minusone) && (plusone >= D_8018CF68[cameraId]) &&
|
|
(is_object_visible_on_camera(objectIndex, camera, 0x8000U) != 0)) {
|
|
render_object_thwomps_model(objectIndex);
|
|
}
|
|
} else {
|
|
render_object_thwomps_model(objectIndex);
|
|
}
|
|
}
|
|
gSPDisplayList(gDisplayListHead++, D_0D0079C8);
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
|
gSPNumLights(gDisplayListHead++, 1);
|
|
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
|
|
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
|
|
load_texture_block_rgba16_mirror(d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
|
|
for (i = 0; i < gObjectParticle3_SIZE; i++) {
|
|
objectIndex = gObjectParticle3[i];
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
object = &gObjectList[objectIndex];
|
|
if ((object->state > 0) && (object->unk_0D5 == 3) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
|
|
rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling);
|
|
gSPVertex(gDisplayListHead++, D_0D005C00, 3, 0);
|
|
gSPDisplayList(gDisplayListHead++, D_0D006930);
|
|
}
|
|
}
|
|
}
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007AE0);
|
|
load_texture_block_ia8_nomirror(D_8018D490, 0x00000020, 0x00000020);
|
|
func_8004B3C8(0);
|
|
D_80183E80[0] = 0;
|
|
D_80183E80[2] = 0x8000;
|
|
for (i = 0; i < gObjectParticle2_SIZE; i++) {
|
|
objectIndex = gObjectParticle2[i];
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
object = &gObjectList[objectIndex];
|
|
if ((object->state >= 2) && (object->unk_0D5 == 2) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
|
|
func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, (s32) object->primAlpha);
|
|
D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
|
|
func_800431B0(object->pos, D_80183E80, object->sizeScaling, D_0D005AE0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80053D74(s32 objectIndex, UNUSED s32 arg1, s32 vertexIndex) {
|
|
Object* object;
|
|
|
|
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog);
|
|
|
|
if (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX) {
|
|
object = &gObjectList[objectIndex];
|
|
D_80183E80[2] = (s16) (object->unk_084[6] + 0x8000);
|
|
rsp_set_matrix_transformation(object->pos, (u16*) D_80183E80, object->sizeScaling);
|
|
set_color_render((s32) object->unk_084[0], (s32) object->unk_084[1], (s32) object->unk_084[2],
|
|
(s32) object->unk_084[3], (s32) object->unk_084[4], (s32) object->unk_084[5],
|
|
(s32) object->primAlpha);
|
|
gSPVertex(gDisplayListHead++, &vtx[vertexIndex], 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
}
|
|
}
|
|
|
|
void func_80053E6C(s32 arg0) {
|
|
s32 var_s1;
|
|
s32 objectIndex;
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D007E98);
|
|
gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTOnomatopoeia);
|
|
func_8004B614(0, 0, 0, 0, 0, 0, 0);
|
|
D_80183E80[0] = 0;
|
|
D_80183E80[1] = 0x8000;
|
|
rsp_load_texture(gTextureBalloon1, 64, 32);
|
|
for (var_s1 = 0; var_s1 < D_80165738; var_s1++) {
|
|
objectIndex = gObjectParticle3[var_s1];
|
|
if ((objectIndex != NULL_OBJECT_ID) && (gObjectList[objectIndex].state >= 2)) {
|
|
func_80053D74(objectIndex, arg0, 0);
|
|
}
|
|
}
|
|
//! @bug This part is not rendering.
|
|
|
|
gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon2, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
|
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
G_TX_NOLOD);
|
|
|
|
// rsp_load_texture(gTextureBalloon2, 64, 32);
|
|
for (var_s1 = 0; var_s1 < D_80165738; var_s1++) {
|
|
objectIndex = gObjectParticle3[var_s1];
|
|
if ((objectIndex != NULL_OBJECT_ID) && (gObjectList[objectIndex].state >= 2)) {
|
|
func_80053D74(objectIndex, arg0, 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
void render_object_train_smoke_particle(s32 objectIndex, s32 cameraId) {
|
|
Camera* camera;
|
|
|
|
camera = &camera1[cameraId];
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
if ((gObjectList[objectIndex].state >= 2) && (gObjectList[objectIndex].unk_0D5 == 1) &&
|
|
(gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
|
|
set_color_render((s32) gObjectList[objectIndex].type, (s32) gObjectList[objectIndex].type,
|
|
(s32) gObjectList[objectIndex].type, 0, 0, 0, (s32) gObjectList[objectIndex].primAlpha);
|
|
D_80183E80[1] =
|
|
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
|
|
func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling, D_0D005AE0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Trains smoke particles.
|
|
void render_object_trains_smoke_particles(s32 cameraId) {
|
|
UNUSED s32 pad;
|
|
UNUSED s32 j;
|
|
Camera* camera;
|
|
s32 i;
|
|
|
|
camera = &camera1[cameraId];
|
|
gSPDisplayList(gDisplayListHead++, D_0D007AE0);
|
|
load_texture_block_i8_nomirror(D_0D029458, 32, 32);
|
|
func_8004B72C(255, 255, 255, 255, 255, 255, 255);
|
|
D_80183E80[0] = 0;
|
|
D_80183E80[2] = 0x8000;
|
|
|
|
// Render smoke for any number of trains. Don't know enough about these variables yet.
|
|
#ifdef AVOID_UB_WIP
|
|
for (j = 0; j < NUM_TRAINS; j++) {
|
|
if ((gTrainList[j].someFlags != 0) &&
|
|
(is_particle_on_screen(&gTrainList[j].locomotive.position, camera, 0x4000U) != 0)) {
|
|
|
|
for (i = 0; i < 128; i++) {
|
|
// Need to make a way to increase this array for each train.
|
|
render_object_train_smoke_particle(gObjectParticle2[i], cameraId);
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
|
|
if ((gTrainList[0].someFlags != 0) &&
|
|
(is_particle_on_screen(gTrainList[0].locomotive.position, camera, 0x4000U) != 0)) {
|
|
|
|
for (i = 0; i < gObjectParticle2_SIZE; i++) {
|
|
render_object_train_smoke_particle(gObjectParticle2[i], cameraId);
|
|
}
|
|
}
|
|
if ((gTrainList[1].someFlags != 0) &&
|
|
(is_particle_on_screen(gTrainList[1].locomotive.position, camera, 0x4000U) != 0)) {
|
|
for (i = 0; i < gObjectParticle3_SIZE; i++) {
|
|
render_object_train_smoke_particle(gObjectParticle3[i], cameraId);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void render_object_paddle_boat_smoke_particle(s32 objectIndex, s32 cameraId) {
|
|
Camera* camera;
|
|
|
|
camera = &camera1[cameraId];
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
if ((gObjectList[objectIndex].state >= 2) && (gObjectList[objectIndex].unk_0D5 == 6) &&
|
|
(gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
|
|
set_color_render((s32) gObjectList[objectIndex].type, (s32) gObjectList[objectIndex].type,
|
|
(s32) gObjectList[objectIndex].type, gObjectList[objectIndex].unk_0A2,
|
|
gObjectList[objectIndex].unk_0A2, gObjectList[objectIndex].unk_0A2,
|
|
(s32) gObjectList[objectIndex].primAlpha);
|
|
D_80183E80[1] =
|
|
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
|
|
func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling, D_0D005AE0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Likely smoke related.
|
|
void render_object_paddle_boat_smoke_particles(s32 cameraId) {
|
|
UNUSED s32 pad[2];
|
|
Camera* camera;
|
|
s32 i;
|
|
|
|
camera = &camera1[cameraId];
|
|
gSPDisplayList(gDisplayListHead++, D_0D007AE0);
|
|
|
|
load_texture_block_i8_nomirror(D_0D029458, 32, 32);
|
|
func_8004B72C(255, 255, 255, 255, 255, 255, 255);
|
|
D_80183E80[0] = 0;
|
|
D_80183E80[2] = 0x8000;
|
|
if ((gPaddleBoats[0].someFlags != 0) && (is_particle_on_screen(gPaddleBoats[0].position, camera, 0x4000U) != 0)) {
|
|
for (i = 0; i < gObjectParticle2_SIZE; i++) {
|
|
render_object_paddle_boat_smoke_particle(gObjectParticle2[i], cameraId);
|
|
}
|
|
}
|
|
if ((gPaddleBoats[1].someFlags != 0) && (is_particle_on_screen(gPaddleBoats[1].position, camera, 0x4000U) != 0)) {
|
|
for (i = 0; i < gObjectParticle3_SIZE; i++) {
|
|
render_object_paddle_boat_smoke_particle(gObjectParticle3[i], cameraId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void render_object_bowser_flame_particle(s32 objectIndex, s32 cameraId) {
|
|
Camera* camera;
|
|
Object* object;
|
|
|
|
camera = &camera1[cameraId];
|
|
if (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX) {
|
|
object = &gObjectList[objectIndex];
|
|
if (object->unk_0D5 == 9) {
|
|
func_8004B72C(0xFF, (s32) object->type, 0, (s32) object->unk_0A2, 0, 0, (s32) object->primAlpha);
|
|
} else {
|
|
func_8004B138(0xFF, (s32) object->type, 0, (s32) object->primAlpha);
|
|
}
|
|
D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
|
|
func_800431B0(object->pos, D_80183E80, object->sizeScaling, D_0D005AE0);
|
|
}
|
|
}
|
|
|
|
void render_object_bowser_flame(s32 cameraId) {
|
|
s32 var_s0;
|
|
s32 objectIndex;
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D007AE0);
|
|
load_texture_block_i8_nomirror(common_texture_particle_smoke[D_80165598], 0x00000020, 0x00000020);
|
|
func_8004B414(0, 0, 0, 0x000000FF);
|
|
D_80183E80[0] = 0;
|
|
D_80183E80[2] = 0x8000;
|
|
for (var_s0 = 0; var_s0 < gObjectParticle1_SIZE; var_s0++) {
|
|
objectIndex = gObjectParticle1[var_s0];
|
|
if ((objectIndex != NULL_OBJECT_ID) && (gObjectList[objectIndex].state >= 3)) {
|
|
render_object_bowser_flame_particle(objectIndex, cameraId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8005477C(s32 objectIndex, u8 arg1, Vec3f arg2) {
|
|
if (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX) {
|
|
switch (arg1) { /* irregular */
|
|
case 0:
|
|
set_color_render(0xE6, 0xFF, 0xFF, 0x00, 0x00, 0xFF, (s32) gObjectList[objectIndex].primAlpha);
|
|
break;
|
|
case 1:
|
|
set_color_render(0xFF, 0xFF, 0x96, 0xFF, 0x00, 0x00, (s32) gObjectList[objectIndex].primAlpha);
|
|
break;
|
|
case 2:
|
|
set_color_render(0xFF, 0xE6, 0xFF, 0xFF, 0x00, 0x96, (s32) gObjectList[objectIndex].primAlpha);
|
|
break;
|
|
case 3:
|
|
set_color_render(0xFF, 0xFF, 0x1E, 0xFF, 0x00, 0x00, (s32) gObjectList[objectIndex].primAlpha);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
D_80183E80[1] = func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], arg2);
|
|
func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling, D_0D005AE0);
|
|
}
|
|
}
|
|
|
|
void render_object_smoke_particles(s32 cameraId) {
|
|
UNUSED s32 stackPadding[2];
|
|
Camera* sp54;
|
|
s32 var_s0;
|
|
s32 objectIndex;
|
|
Object* object;
|
|
|
|
sp54 = &camera1[cameraId];
|
|
gSPDisplayList(gDisplayListHead++, D_0D007AE0);
|
|
load_texture_block_i8_nomirror(common_texture_particle_smoke[D_80165598], 32, 32);
|
|
func_8004B72C(255, 255, 255, 255, 255, 255, 255);
|
|
D_80183E80[0] = 0;
|
|
D_80183E80[2] = 0x8000;
|
|
for (var_s0 = 0; var_s0 < gObjectParticle4_SIZE; var_s0++) {
|
|
objectIndex = gObjectParticle4[var_s0];
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
object = &gObjectList[objectIndex];
|
|
if (object->state >= 2) {
|
|
if (object->unk_0D8 == 3) {
|
|
func_8008A364(objectIndex, cameraId, 0x4000U, 0x00000514);
|
|
} else {
|
|
func_8008A364(objectIndex, cameraId, 0x4000U, 0x000001F4);
|
|
}
|
|
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
|
func_8005477C(objectIndex, object->unk_0D8, sp54->pos);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80054AFC(s32 objectIndex, Vec3f arg1) {
|
|
D_80183E80[0] = func_800418E8(gObjectList[objectIndex].pos[2], gObjectList[objectIndex].pos[1], arg1);
|
|
D_80183E80[1] = func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], arg1);
|
|
D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2];
|
|
func_8004B138((s32) gObjectList[objectIndex].unk_084[0], (s32) gObjectList[objectIndex].unk_084[1],
|
|
(s32) gObjectList[objectIndex].unk_084[2], (s32) gObjectList[objectIndex].primAlpha);
|
|
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, (u16*) D_80183E80,
|
|
gObjectList[objectIndex].sizeScaling);
|
|
gSPVertex(gDisplayListHead++, D_0D005AE0, 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
}
|
|
|
|
void func_80054BE8(s32 cameraId) {
|
|
s32 var_s0;
|
|
s32 temp_a0;
|
|
Camera* camera;
|
|
|
|
camera = &camera1[cameraId];
|
|
gSPDisplayList(gDisplayListHead++, D_0D007AE0);
|
|
load_texture_block_ia8_nomirror(D_8018D488, 0x00000020, 0x00000020);
|
|
func_8004B35C(0x000000FF, 0x000000FF, 0, 0x000000FF);
|
|
D_80183E80[0] = 0;
|
|
for (var_s0 = 0; var_s0 < gObjectParticle3_SIZE; var_s0++) {
|
|
temp_a0 = gObjectParticle3[var_s0];
|
|
if ((temp_a0 != -1) && (gObjectList[temp_a0].state >= 2)) {
|
|
func_80054AFC(temp_a0, camera->pos);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80054D00(s32 objectIndex, s32 cameraId) {
|
|
Camera* camera;
|
|
|
|
camera = &camera1[cameraId];
|
|
if (gObjectList[objectIndex].state >= 3) {
|
|
func_8008A364(objectIndex, cameraId, 0x2AABU, 0x0000012C);
|
|
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
|
D_80183E80[0] = (s16) gObjectList[objectIndex].orientation[0];
|
|
D_80183E80[1] =
|
|
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
|
|
D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2];
|
|
func_80048130(gObjectList[objectIndex].pos, (u16*) D_80183E80, gObjectList[objectIndex].sizeScaling,
|
|
(u8*) gObjectList[objectIndex].activeTLUT, gObjectList[objectIndex].activeTexture,
|
|
LOAD_ASSET(D_0D0062B0), 0x00000020, 0x00000040, 0x00000020, 0x00000040, 5);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80054E10(s32 objectIndex) {
|
|
if (gObjectList[objectIndex].state > 0) {
|
|
if (is_obj_flag_status_active(objectIndex, 0x00800000) != 0) {
|
|
D_80183E50[0] = gObjectList[objectIndex].pos[0];
|
|
D_80183E50[1] = gObjectList[objectIndex].surfaceHeight + 0.8;
|
|
D_80183E50[2] = gObjectList[objectIndex].pos[2];
|
|
D_80183E70[0] = gObjectList[objectIndex].velocity[0];
|
|
D_80183E70[1] = gObjectList[objectIndex].velocity[1];
|
|
D_80183E70[2] = gObjectList[objectIndex].velocity[2];
|
|
func_8004A9B8(gObjectList[objectIndex].sizeScaling);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Almost certainly responsible for spawning/handling the moles on Moo Moo farm
|
|
void func_80054EB8(UNUSED s32 unused) {
|
|
s32 someIndex;
|
|
|
|
for (someIndex = 0; someIndex < NUM_TOTAL_MOLES; someIndex++) {
|
|
func_80054E10(gObjectParticle1[someIndex]);
|
|
}
|
|
}
|
|
|
|
void func_80054F04(s32 cameraId) {
|
|
s32 var_s2;
|
|
s32 objectIndex;
|
|
Camera* sp44;
|
|
Object* object;
|
|
|
|
sp44 = &camera1[cameraId];
|
|
gSPDisplayList(gDisplayListHead++, D_0D0079C8);
|
|
load_texture_block_rgba16_mirror((u8*) LOAD_ASSET(d_course_moo_moo_farm_mole_dirt), 0x00000010, 0x00000010);
|
|
for (var_s2 = 0; var_s2 < gObjectParticle2_SIZE; var_s2++) {
|
|
objectIndex = gObjectParticle2[var_s2];
|
|
object = &gObjectList[objectIndex];
|
|
if (object->state > 0) {
|
|
func_8008A364(objectIndex, cameraId, 0x2AABU, 0x000000C8);
|
|
if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
|
|
object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], sp44->pos);
|
|
rsp_set_matrix_gObjectList(objectIndex);
|
|
gSPDisplayList(gDisplayListHead++, D_0D006980);
|
|
}
|
|
}
|
|
}
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void render_object_moles(s32 cameraId) {
|
|
s32 i;
|
|
|
|
for (i = 0; i < NUM_GROUP1_MOLES; i++) {
|
|
func_80054D00(indexObjectList1[i], cameraId);
|
|
}
|
|
for (i = 0; i < NUM_GROUP2_MOLES; i++) {
|
|
func_80054D00(indexObjectList2[i], cameraId);
|
|
}
|
|
for (i = 0; i < NUM_GROUP3_MOLES; i++) {
|
|
func_80054D00(indexObjectList3[i], cameraId);
|
|
}
|
|
func_80054EB8(cameraId);
|
|
func_80054F04(cameraId);
|
|
}
|
|
|
|
void func_80055164(s32 objectIndex) {
|
|
if (gObjectList[objectIndex].state >= 2) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D0077A0);
|
|
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
|
|
gObjectList[objectIndex].sizeScaling);
|
|
if (gIsGamePaused == 0) {
|
|
gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
|
|
(Animation**) gObjectList[objectIndex].vertex, 0,
|
|
gObjectList[objectIndex].unk_0A2);
|
|
} else {
|
|
render_animated_model((Armature*) gObjectList[objectIndex].model,
|
|
(Animation**) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80055228(s32 cameraId) {
|
|
s32 var_s1;
|
|
s32 temp_s0;
|
|
|
|
for (var_s1 = 0; var_s1 < 4; var_s1++) {
|
|
temp_s0 = indexObjectList1[var_s1];
|
|
func_8008A364(temp_s0, cameraId, 0x4000U, 0x000005DC);
|
|
if (is_obj_flag_status_active(temp_s0, VISIBLE) != 0) {
|
|
func_80055164(temp_s0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_800552BC(s32 objectIndex) {
|
|
if (gObjectList[objectIndex].state >= 2) {
|
|
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
|
|
gObjectList[objectIndex].sizeScaling);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0077D0);
|
|
if (gIsGamePaused == 0) {
|
|
gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
|
|
(Animation**) gObjectList[objectIndex].vertex, 0,
|
|
gObjectList[objectIndex].unk_0A2);
|
|
} else {
|
|
render_animated_model((Armature*) gObjectList[objectIndex].model,
|
|
(Animation**) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
|
|
}
|
|
}
|
|
}
|
|
|
|
void render_object_seagulls(s32 arg0) {
|
|
s32 i;
|
|
s32 var_s1;
|
|
|
|
for (i = 0; i < NUM_SEAGULLS; i++) {
|
|
var_s1 = indexObjectList2[i];
|
|
if (func_8008A364(var_s1, arg0, 0x5555U, 0x000005DC) < 0x9C401 && CVarGetInteger("gNoCulling", 0) == 0) {
|
|
D_80165908 = 1;
|
|
func_800722A4(var_s1, 2);
|
|
}
|
|
if (is_obj_flag_status_active(var_s1, VISIBLE) != 0) {
|
|
func_800552BC(var_s1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void draw_crabs(s32 objectIndex, s32 cameraId) {
|
|
Camera* camera;
|
|
|
|
if (gObjectList[objectIndex].state >= 2) {
|
|
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog);
|
|
camera = &camera1[cameraId];
|
|
func_8004A6EC(objectIndex, 0.5f);
|
|
gObjectList[objectIndex].orientation[1] =
|
|
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
|
|
draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
|
|
gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
|
|
gObjectList[objectIndex].activeTexture, common_vtx_hedgehog, 0x00000040, 0x00000040,
|
|
0x00000040, 0x00000020);
|
|
}
|
|
}
|
|
|
|
void render_object_crabs(s32 arg0) {
|
|
s32 someIndex;
|
|
s32 test;
|
|
|
|
for (someIndex = 0; someIndex < NUM_CRABS; someIndex++) {
|
|
test = indexObjectList1[someIndex];
|
|
func_8008A364(test, arg0, 0x2AABU, 0x00000320);
|
|
if (is_obj_flag_status_active(test, VISIBLE) != 0) {
|
|
draw_crabs(test, arg0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_800555BC(s32 objectIndex, s32 cameraId) {
|
|
Camera* camera;
|
|
|
|
if (gObjectList[objectIndex].state >= 2) {
|
|
camera = &camera1[cameraId];
|
|
func_8004A870(objectIndex, 0.7f);
|
|
gObjectList[objectIndex].orientation[1] =
|
|
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
|
|
draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
|
|
gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
|
|
gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex, 64, 64, 64, 32);
|
|
}
|
|
}
|
|
|
|
void render_object_hedgehogs(s32 arg0) {
|
|
s32 test;
|
|
u32 something;
|
|
s32 someIndex;
|
|
|
|
for (someIndex = 0; someIndex < NUM_HEDGEHOGS; someIndex++) {
|
|
test = indexObjectList2[someIndex];
|
|
something = func_8008A364(test, arg0, 0x4000U, 0x000003E8);
|
|
if (CVarGetInteger("gNoCulling", 0) == 1) {
|
|
something = MIN(something, 0x52211U - 1);
|
|
}
|
|
if (is_obj_flag_status_active(test, VISIBLE) != 0) {
|
|
set_object_flag_status_true(test, 0x00200000);
|
|
if (something < 0x2711U) {
|
|
set_object_flag_status_true(test, 0x00000020);
|
|
} else {
|
|
set_object_flag_status_false(test, 0x00000020);
|
|
}
|
|
if (something < 0x57E41U) {
|
|
set_object_flag_status_true(test, 0x00400000);
|
|
}
|
|
if (something < 0x52211U) {
|
|
func_800555BC(test, arg0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
UNUSED void func_800557AC() {
|
|
}
|
|
|
|
void func_800557B4(s32 objectIndex, u32 arg1, u32 arg2) {
|
|
Vec3f sp34;
|
|
Object* object;
|
|
|
|
object = &gObjectList[objectIndex];
|
|
if (object->state >= 2) {
|
|
if (is_obj_flag_status_active(objectIndex, 0x00000020) != 0) {
|
|
if (func_80072320(objectIndex, 4) != 0) {
|
|
if (arg2 >= arg1) {
|
|
sp34[0] = object->pos[0];
|
|
sp34[1] = object->pos[1] - 1.0;
|
|
sp34[2] = object->pos[2];
|
|
rsp_set_matrix_transformation_inverted_x_y_orientation(sp34, object->orientation,
|
|
object->sizeScaling);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0077D0);
|
|
render_animated_model((Armature*) object->model, (Animation**) object->vertex,
|
|
(s16) object->unk_0D8, (s16) object->textureListIndex);
|
|
}
|
|
} else if (arg1 < 0x15F91U) {
|
|
func_8004A7AC(objectIndex, 1.5f);
|
|
}
|
|
}
|
|
rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0077D0);
|
|
render_animated_model((Armature*) object->model, (Animation**) object->vertex, (s16) object->unk_0D8,
|
|
(s16) object->textureListIndex);
|
|
}
|
|
}
|
|
|
|
void render_object_train_penguins(s32 cameraId) {
|
|
s32 i;
|
|
s32 objectIndex;
|
|
s32 temp_s1;
|
|
s32 var_a3;
|
|
u16 var_s1;
|
|
u32 var_s3;
|
|
|
|
if (gPlayerCountSelection1 == 1) {
|
|
var_s3 = 0x0003D090;
|
|
} else if (gPlayerCountSelection1 == 2) {
|
|
var_s3 = 0x00027100;
|
|
} else {
|
|
var_s3 = 0x00015F90;
|
|
}
|
|
for (i = 0; i < NUM_PENGUINS; i++) {
|
|
objectIndex = indexObjectList1[i];
|
|
if (gObjectList[objectIndex].state >= 2) {
|
|
if (gPlayerCountSelection1 == 1) {
|
|
var_s1 = 0x4000;
|
|
if (i == 0) {
|
|
var_a3 = 0x000005DC;
|
|
} else if (func_80072320(objectIndex, 8) != 0) {
|
|
var_a3 = 0x00000320;
|
|
} else {
|
|
var_a3 = 0x000003E8;
|
|
}
|
|
} else {
|
|
if (func_80072320(objectIndex, 8) != 0) {
|
|
var_a3 = 0x000001F4;
|
|
var_s1 = 0x4000;
|
|
} else {
|
|
var_a3 = 0x00000258;
|
|
var_s1 = 0x5555;
|
|
}
|
|
}
|
|
temp_s1 = func_8008A364(objectIndex, cameraId, var_s1, var_a3);
|
|
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
|
func_800557B4(objectIndex, (u32) temp_s1, var_s3);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80055AB8(s32 objectIndex, s32 cameraId) {
|
|
Camera* camera;
|
|
|
|
camera = &camera1[cameraId];
|
|
if (gObjectList[objectIndex].state >= 2) {
|
|
if (is_obj_flag_status_active(objectIndex, 0x00100000) != 0) {
|
|
D_80183E40[0] = gObjectList[objectIndex].pos[0];
|
|
D_80183E40[1] = gObjectList[objectIndex].pos[1] + 16.0;
|
|
D_80183E40[2] = gObjectList[objectIndex].pos[2];
|
|
D_80183E80[0] = 0;
|
|
D_80183E80[1] =
|
|
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
|
|
D_80183E80[2] = 0x8000;
|
|
func_800468E0(D_80183E40, D_80183E80, 0.54f, d_course_rainbow_road_sphere, D_0D0062B0, 0x00000020,
|
|
0x00000040, 0x00000020, 0x00000040, 5);
|
|
} else {
|
|
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
|
|
gObjectList[objectIndex].sizeScaling);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0077D0);
|
|
render_animated_model((Armature*) gObjectList[objectIndex].model,
|
|
(Animation**) gObjectList[objectIndex].vertex, 0,
|
|
(s16) gObjectList[objectIndex].textureListIndex);
|
|
}
|
|
}
|
|
}
|
|
|
|
void render_object_chain_chomps(s32 cameraId) {
|
|
s32 var_s1;
|
|
s32 objectIndex;
|
|
|
|
for (var_s1 = 0; var_s1 < NUM_CHAIN_CHOMPS; var_s1++) {
|
|
objectIndex = indexObjectList2[var_s1];
|
|
func_8008A1D0(objectIndex, cameraId, 0x000005DC, 0x000009C4);
|
|
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
|
func_80055AB8(objectIndex, cameraId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80055CCC(s32 objectIndex, s32 cameraId) {
|
|
UNUSED s32 pad;
|
|
f32 test;
|
|
Camera* camera;
|
|
|
|
camera = &camera1[cameraId];
|
|
if (gObjectList[objectIndex].state >= 2) {
|
|
func_8008A454(objectIndex, cameraId, 0x0000012C);
|
|
test = gObjectList[objectIndex].pos[1] - gObjectList[objectIndex].surfaceHeight;
|
|
func_8004A6EC(objectIndex, (20.0 / test) + 0.5);
|
|
if (is_obj_index_flag_status_inactive(objectIndex, 0x00100000) != 0) {
|
|
func_80043328(gObjectList[objectIndex].pos, (u16*) gObjectList[objectIndex].direction_angle,
|
|
gObjectList[objectIndex].sizeScaling, d_course_luigi_raceway_dl_F960);
|
|
gSPDisplayList(gDisplayListHead++, d_course_luigi_raceway_dl_F650);
|
|
} else {
|
|
D_80183E80[0] = (s16) gObjectList[objectIndex].direction_angle[0];
|
|
D_80183E80[1] =
|
|
(s16) (func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos) +
|
|
0x8000);
|
|
D_80183E80[2] = (u16) gObjectList[objectIndex].direction_angle[2];
|
|
func_80043328(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
|
|
d_course_luigi_raceway_dl_FBE0);
|
|
gSPDisplayList(gDisplayListHead++, d_course_luigi_raceway_dl_FA20);
|
|
if (gPlayerCountSelection1 == 1) {
|
|
gObjectList[objectIndex].direction_angle[1] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void render_object_hot_air_balloon(s32 arg0) {
|
|
s32 objectIndex;
|
|
objectIndex = indexObjectList1[0];
|
|
if (gGamestate != 9) {
|
|
func_8008A1D0(objectIndex, arg0, 0x000005DC, 0x00000BB8);
|
|
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
|
func_80055CCC(objectIndex, arg0);
|
|
}
|
|
} else {
|
|
set_object_flag_status_false(objectIndex, 0x00100000);
|
|
func_80055CCC(objectIndex, arg0);
|
|
}
|
|
}
|
|
|
|
void func_80055EF4(s32 objectIndex, UNUSED s32 arg1) {
|
|
Object* object;
|
|
|
|
object = &gObjectList[objectIndex];
|
|
if (object->state >= 2) {
|
|
func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
|
|
}
|
|
}
|
|
|
|
void func_80055F48(s32 arg0) {
|
|
s32 someIndex;
|
|
|
|
for (someIndex = 0; someIndex < 3; someIndex++) {
|
|
func_80055EF4(indexObjectList1[someIndex], arg0);
|
|
}
|
|
}
|
|
|
|
void func_80055FA0(s32 objectIndex, UNUSED s32 arg1) {
|
|
Mat4 someMatrix1;
|
|
Mat4 someMatrix2;
|
|
Object* object;
|
|
|
|
object = &gObjectList[objectIndex];
|
|
if (object->state >= 2) {
|
|
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
|
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
mtxf_set_matrix_transformation(someMatrix1, object->pos, object->direction_angle, object->sizeScaling);
|
|
convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], someMatrix1);
|
|
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
|
|
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
|
|
gSPDisplayList(gDisplayListHead++, D_0D0077A0);
|
|
gSPDisplayList(gDisplayListHead++, object->model);
|
|
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
|
|
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
|
mtxf_identity(someMatrix2);
|
|
render_set_position(someMatrix2, 0);
|
|
}
|
|
}
|
|
|
|
void func_80056160(s32 arg0) {
|
|
func_80055FA0(indexObjectList1[3], arg0);
|
|
}
|
|
|
|
void render_object_neon(s32 cameraId) {
|
|
Camera* camera;
|
|
s32 var_s2;
|
|
s32 objectIndex;
|
|
Object* object;
|
|
|
|
camera = &camera1[cameraId];
|
|
for (var_s2 = 0; var_s2 < 10; var_s2++) {
|
|
objectIndex = indexObjectList1[var_s2];
|
|
if (D_8018E838[cameraId] == 0) {
|
|
object = &gObjectList[objectIndex];
|
|
if ((object->state >= 2) && (is_obj_index_flag_status_inactive(objectIndex, 0x00080000) != 0) &&
|
|
(is_object_visible_on_camera(objectIndex, camera, 0x2AABU) != 0)) {
|
|
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog);
|
|
object->orientation[1] = angle_between_object_camera(objectIndex, camera);
|
|
draw_2d_texture_at(object->pos, object->orientation, object->sizeScaling, (u8*) object->activeTLUT,
|
|
object->activeTexture, vtx, 0x00000040, 0x00000040, 0x00000040, 0x00000020);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Vec3iu D_800E46F8A[] = {
|
|
{ 255, 255, 255 },
|
|
{ 255, 255, 0 },
|
|
{ 255, 0, 0 },
|
|
};
|
|
u8 D_800E471CA[] = {
|
|
0, 1, 2, 3, 2, 1, 0,
|
|
};
|
|
|
|
void func_800562E4(s32 arg0, s32 arg1, s32 arg2) {
|
|
|
|
// Vec3iu *A_800E46F8 = LOAD_ASSET(D_800E46F8);
|
|
|
|
D_80165860 = D_800E46F8A[arg0][0];
|
|
D_8016586C = D_800E46F8A[arg0][1];
|
|
D_80165878 = D_800E46F8A[arg0][2];
|
|
func_8004B138(D_80165860, D_8016586C, D_80165878, arg2);
|
|
rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
|
|
func_80044BF8(common_texture_particle_spark[arg1], 32, 32);
|
|
gSPVertex(gDisplayListHead++, D_0D005AE0, 4, 0);
|
|
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
|
|
}
|
|
|
|
void func_800563DC(s32 objectIndex, s32 cameraId, s32 arg2) {
|
|
s32 temp_s0;
|
|
s32 temp_v0;
|
|
s32 residue;
|
|
Camera* camera;
|
|
Object* object;
|
|
|
|
camera = &camera1[cameraId];
|
|
object = &gObjectList[objectIndex];
|
|
residue = D_801655CC % 4U;
|
|
D_80183E40[0] = object->pos[0];
|
|
D_80183E40[1] = object->pos[1] + 1.0;
|
|
D_80183E40[2] = object->pos[2];
|
|
D_80183E80[0] = 0;
|
|
D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
|
|
D_80183E80[2] = 0x8000;
|
|
rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007E98);
|
|
func_8004B310(arg2);
|
|
draw_rectangle_texture_overlap((u8*) common_tlut_bomb, common_texture_bomb[residue], D_0D005AE0, 0x00000020,
|
|
0x00000020, 0x00000020, 0x00000020);
|
|
temp_s0 = D_8018D400;
|
|
gSPDisplayList(gDisplayListHead++, D_0D007B00);
|
|
func_8004B414(0, 0, 0, arg2);
|
|
D_80183E40[1] = D_80183E40[1] + 4.0;
|
|
D_80183E80[2] = 0;
|
|
func_800562E4(temp_s0 % 3, temp_s0 % 4, arg2);
|
|
temp_v0 = temp_s0 + 1;
|
|
D_80183E80[2] = 0x6000;
|
|
func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2);
|
|
temp_v0 = temp_s0 + 2;
|
|
D_80183E80[2] = 0xA000;
|
|
func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2);
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_8005669C(s32 objectIndex, UNUSED s32 arg1, s32 arg2) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D0079E8);
|
|
func_8004B310(arg2);
|
|
load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
|
|
D_80183E40[1] = gObjectList[objectIndex].pos[1] - 2.0;
|
|
D_80183E40[0] = gObjectList[objectIndex].pos[0] + 2.0;
|
|
D_80183E40[2] = gObjectList[objectIndex].pos[2] + 2.0;
|
|
func_800431B0(D_80183E40, D_80183E80, 0.15f, common_vtx_rectangle);
|
|
D_80183E40[0] = gObjectList[objectIndex].pos[0] + 2.0;
|
|
D_80183E40[2] = gObjectList[objectIndex].pos[2] - 2.0;
|
|
func_800431B0(D_80183E40, D_80183E80, 0.15f, common_vtx_rectangle);
|
|
D_80183E40[0] = gObjectList[objectIndex].pos[0] - 2.0;
|
|
D_80183E40[2] = gObjectList[objectIndex].pos[2] - 2.0;
|
|
func_800431B0(D_80183E40, D_80183E80, 0.15f, common_vtx_rectangle);
|
|
D_80183E40[0] = gObjectList[objectIndex].pos[0] - 2.0;
|
|
D_80183E40[2] = gObjectList[objectIndex].pos[2] + 2.0;
|
|
func_800431B0(D_80183E40, D_80183E80, 0.15f, common_vtx_rectangle);
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_800568A0(s32 objectIndex, s32 playerId) {
|
|
Mat4 sp30;
|
|
Player* player;
|
|
|
|
player = &gPlayerOne[playerId];
|
|
D_80183E50[0] = gObjectList[objectIndex].pos[0];
|
|
D_80183E50[1] = gObjectList[objectIndex].surfaceHeight + 0.8;
|
|
D_80183E50[2] = gObjectList[objectIndex].pos[2];
|
|
set_transform_matrix(sp30, player->collision.orientationVector, D_80183E50, 0U, 0.5f);
|
|
convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], sp30);
|
|
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007B98);
|
|
}
|
|
|
|
void func_800569F4(s32 playerIndex) {
|
|
s32 objectIndex;
|
|
|
|
objectIndex = gIndexObjectBombKart[playerIndex];
|
|
init_object(objectIndex, 0);
|
|
gObjectList[objectIndex].primAlpha = 0;
|
|
}
|
|
|
|
void func_80056A40(s32 playerIndex, s32 arg1) {
|
|
s32 objectIndex;
|
|
|
|
objectIndex = gIndexObjectBombKart[playerIndex];
|
|
init_object(objectIndex, 0);
|
|
gObjectList[objectIndex].primAlpha = (s16) arg1;
|
|
}
|
|
|
|
void func_80056A94(s32 playerIndex) {
|
|
func_80072428(gIndexObjectBombKart[playerIndex]);
|
|
}
|
|
|
|
void render_object_bomb_kart(s32 cameraId) {
|
|
Player* temp_v0;
|
|
s32 temp_s1;
|
|
s32 temp_s0;
|
|
s32 payerId;
|
|
Object* object;
|
|
|
|
for (payerId = 0; payerId < NUM_BOMB_KARTS_BATTLE; payerId++) {
|
|
temp_s0 = gIndexObjectBombKart[payerId];
|
|
object = &gObjectList[temp_s0];
|
|
if (object->state != 0) {
|
|
temp_s1 = object->primAlpha;
|
|
temp_v0 = &gPlayerOne[payerId];
|
|
object->pos[0] = temp_v0->pos[0];
|
|
object->pos[1] = temp_v0->pos[1] - 2.0;
|
|
object->pos[2] = temp_v0->pos[2];
|
|
object->surfaceHeight = temp_v0->unk_074;
|
|
func_800563DC(temp_s0, cameraId, temp_s1);
|
|
func_8005669C(temp_s0, cameraId, temp_s1);
|
|
func_800568A0(temp_s0, cameraId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80056BF0(s32 bombIndex) {
|
|
UNUSED s32 stackPadding;
|
|
u8 thing;
|
|
s32 temp_s0;
|
|
s32 temp_v0;
|
|
u8* bombFrame;
|
|
BombKart sp40 = gBombKarts[bombIndex];
|
|
|
|
temp_v0 = D_801655CC % 6U;
|
|
thing = D_800E471CA[temp_v0];
|
|
bombFrame = common_texture_bomb[thing];
|
|
D_80183E40[0] = sp40.bombPos[0];
|
|
D_80183E40[1] = sp40.bombPos[1] + 1.0;
|
|
D_80183E40[2] = sp40.bombPos[2];
|
|
draw_2d_texture_at(D_80183E40, D_80183E80, 0.25f, (u8*) common_tlut_bomb, bombFrame, D_0D005AE0, 0x20, 0x20, 0x20,
|
|
0x20);
|
|
temp_s0 = D_8018D400;
|
|
gSPDisplayList(gDisplayListHead++, D_0D007B00);
|
|
func_8004B414(0, 0, 0, 0xFF);
|
|
D_80183E40[1] = sp40.bombPos[1] + 5.0;
|
|
D_80183E80[2] = 0;
|
|
func_800562E4((s32) temp_s0 % 3, temp_s0 % 4, 0xFFU);
|
|
temp_v0 = temp_s0 + 1;
|
|
D_80183E80[2] = 0x6000;
|
|
func_800562E4(temp_v0 % 3, temp_v0 % 4, 0xFFU);
|
|
temp_v0 = temp_s0 + 2;
|
|
D_80183E80[2] = 0xA000;
|
|
func_800562E4(temp_v0 % 3, temp_v0 % 4, 0xFFU);
|
|
}
|
|
|
|
void func_80056E24(s32 bombIndex, Vec3f arg1) {
|
|
UNUSED s32 stackPadding[2];
|
|
BombKart sp2C = gBombKarts[bombIndex];
|
|
|
|
D_80183E80[0] = 0;
|
|
D_80183E80[2] = 0x8000;
|
|
gSPDisplayList(gDisplayListHead++, D_0D0079C8);
|
|
load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
|
|
D_80183E80[1] = func_800418AC(sp2C.wheel1Pos[0], sp2C.wheel1Pos[2], arg1);
|
|
func_800431B0(sp2C.wheel1Pos, D_80183E80, 0.15f, common_vtx_rectangle);
|
|
D_80183E80[1] = func_800418AC(sp2C.wheel2Pos[0], sp2C.wheel2Pos[2], arg1);
|
|
func_800431B0(sp2C.wheel2Pos, D_80183E80, 0.15f, common_vtx_rectangle);
|
|
D_80183E80[1] = func_800418AC(sp2C.wheel3Pos[0], sp2C.wheel3Pos[2], arg1);
|
|
func_800431B0(sp2C.wheel3Pos, D_80183E80, 0.15f, common_vtx_rectangle);
|
|
D_80183E80[1] = func_800418AC(sp2C.wheel4Pos[0], sp2C.wheel4Pos[2], arg1);
|
|
func_800431B0(sp2C.wheel4Pos, D_80183E80, 0.15f, common_vtx_rectangle);
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
void func_80056FCC(s32 bombIndex) {
|
|
Mat4 mat;
|
|
BombKart* temp_v0;
|
|
|
|
temp_v0 = &gBombKarts[bombIndex];
|
|
D_80183E50[0] = temp_v0->bombPos[0];
|
|
D_80183E50[1] = temp_v0->yPos + 1.0;
|
|
D_80183E50[2] = temp_v0->bombPos[2];
|
|
set_transform_matrix(mat, D_80164038[bombIndex].orientationVector, D_80183E50, 0U, 0.5f);
|
|
convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat);
|
|
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
|
|
G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007B98);
|
|
}
|
|
|
|
void func_80057114(s32 cameraId) {
|
|
Camera* camera;
|
|
s32 objectIndex;
|
|
s32 temp_s4;
|
|
s32 i;
|
|
s32 state;
|
|
BombKart* var_s1_2;
|
|
|
|
if (gGamestate == 5) {
|
|
cameraId = 0;
|
|
}
|
|
camera = &camera1[cameraId];
|
|
if (cameraId == PLAYER_ONE) {
|
|
for (i = 0; i < NUM_BOMB_KARTS_VERSUS; i++) {
|
|
objectIndex = gIndexObjectBombKart[i];
|
|
if (is_obj_flag_status_active(objectIndex, 0x00200000) != 0) {
|
|
gBombKarts[i].unk_4A = 0;
|
|
} else if (gGamestate != 5) {
|
|
gBombKarts[i].unk_4A = 1;
|
|
}
|
|
set_object_flag_status_false(objectIndex, 0x00200000);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < NUM_BOMB_KARTS_VERSUS; i++) {
|
|
var_s1_2 = &gBombKarts[i];
|
|
// huh???
|
|
state = var_s1_2->state;
|
|
if (var_s1_2->state != BOMB_STATE_INACTIVE) {
|
|
objectIndex = gIndexObjectBombKart[i];
|
|
gObjectList[objectIndex].pos[0] = var_s1_2->bombPos[0];
|
|
gObjectList[objectIndex].pos[1] = var_s1_2->bombPos[1];
|
|
gObjectList[objectIndex].pos[2] = var_s1_2->bombPos[2];
|
|
temp_s4 = func_8008A364(objectIndex, cameraId, 0x31C4U, 0x000001F4);
|
|
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
|
set_object_flag_status_true(objectIndex, 0x00200000);
|
|
D_80183E80[0] = 0;
|
|
D_80183E80[1] = func_800418AC(var_s1_2->bombPos[0], var_s1_2->bombPos[2], camera->pos);
|
|
D_80183E80[2] = 0x8000;
|
|
func_800563DC(objectIndex, cameraId, 0x000000FF);
|
|
func_80056E24(i, camera->pos);
|
|
if (((u32) temp_s4 < 0x4E21U) && (state != BOMB_STATE_EXPLODED)) {
|
|
func_80056FCC(i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
UNUSED void func_80057330(void) {
|
|
}
|
|
|
|
UNUSED void func_80057338(void) {
|
|
|
|
gSPDisplayList(gDisplayListHead++, D_0D0079C8);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
|
|
gSPDisplayList(gDisplayListHead++, D_0D007AE0);
|
|
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
|
}
|
|
|
|
UNUSED void func_800573BC(void) {
|
|
}
|
|
|
|
UNUSED void func_800573C4(void) {
|
|
}
|
|
|
|
UNUSED void func_800573CC(void) {
|
|
}
|
|
UNUSED void func_800573D4(void) {
|
|
}
|
|
|
|
UNUSED void func_800573DC(void) {
|
|
}
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|
|
|
void func_800573E4(s32 x, s32 y, s8 str) {
|
|
func_8004B7DC(x, y, 8, 8, (((str % 16) * 8) << 16) >> 16, (((unsigned short) (str / 16)) << 19) >> 16, 0);
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|
}
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|
|
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void debug_wrap_text(s32* x, s32* y) {
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|
*x += 8;
|
|
if (*x >= 296) {
|
|
*x = 20;
|
|
*y += 8;
|
|
}
|
|
}
|
|
|
|
void debug_print_string(s32* x, s32* y, char* arg2) {
|
|
*x += 20;
|
|
*y += 20;
|
|
|
|
while (*arg2 != '\0') {
|
|
if (D_800E5628[(s32) *arg2] >= 0) {
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|
func_800573E4(*x, *y, D_800E5628[(s32) *arg2]);
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}
|
|
debug_wrap_text(x, y);
|
|
arg2++;
|
|
}
|
|
}
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|
|
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void debug_print_number(s32* x, s32* y, s32 number, u32 numDigits) {
|
|
s32 n;
|
|
s8* ptr;
|
|
s8 remainder;
|
|
|
|
debug_wrap_text(x, y);
|
|
n = number;
|
|
if (n < 0) {
|
|
func_800573E4(*x, *y, D_800E5628[0x2D]);
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|
debug_wrap_text(x, y);
|
|
n = -number;
|
|
}
|
|
|
|
*D_801657B8 = -1;
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|
ptr = D_801657B8;
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|
if (n != 0) {
|
|
while (n != 0) {
|
|
remainder = n % numDigits;
|
|
*++ptr = remainder;
|
|
n = n / numDigits;
|
|
}
|
|
} else {
|
|
*++ptr = 0;
|
|
}
|
|
|
|
do {
|
|
func_800573E4(*x, *y, *ptr--);
|
|
debug_wrap_text(x, y);
|
|
} while (*ptr != -1);
|
|
}
|
|
|
|
/**
|
|
* 801657B8[] does nothing? 0xFF a mask?
|
|
* Index zero is a null/0xFF flag.
|
|
* The other indexes increment 0-9
|
|
* The final index (10) increments the tenth digit.
|
|
*/
|
|
void func_8005762C(s32* x, s32* y, s32 pathCount, u32 numDigits) {
|
|
s8* ptr;
|
|
s32 count;
|
|
s8 remainder;
|
|
|
|
debug_wrap_text(x, y);
|
|
*D_801657B8 = -1;
|
|
ptr = D_801657B8;
|
|
count = pathCount;
|
|
if (count != 0) {
|
|
while (count != 0) {
|
|
// Retrives ones digit (31 outputs 1).
|
|
remainder = count % numDigits;
|
|
*++ptr = remainder;
|
|
// Retrieves tens digit (31 outputs 3).
|
|
count = count / numDigits;
|
|
}
|
|
} else {
|
|
*++ptr = 0;
|
|
}
|
|
|
|
do {
|
|
func_800573E4(*x, *y, *ptr--);
|
|
debug_wrap_text(x, y);
|
|
} while (*ptr != -1);
|
|
}
|
|
|
|
UNUSED void func_80057708() {
|
|
}
|
|
|
|
void load_debug_font(void) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D008108);
|
|
gSPDisplayList(gDisplayListHead++, D_0D008080);
|
|
//! todo: Implement alpha compare
|
|
// gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
|
|
}
|
|
|
|
void func_80057778(void) {
|
|
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
|
|
}
|
|
|
|
void debug_print_str2(s32 xPos, s32 yPos, char* str) {
|
|
debug_print_string(&xPos, &yPos, str);
|
|
}
|
|
|
|
void print_str_num(s32 arg0, s32 arg1, char* arg2, s32 arg3) {
|
|
debug_print_string(&arg0, &arg1, arg2);
|
|
debug_print_number(&arg0, &arg1, arg3, 10);
|
|
}
|
|
|
|
UNUSED void func_80057814(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
|
|
debug_print_string(&arg0, &arg1, arg2);
|
|
func_8005762C(&arg0, &arg1, arg3, 10);
|
|
}
|
|
|
|
UNUSED void func_80057858(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
|
|
debug_print_string(&arg0, &arg1, arg2);
|
|
debug_print_number(&arg0, &arg1, arg3, 16);
|
|
func_800573E4(arg0, arg1, D_800E5628[0x48]);
|
|
}
|
|
|
|
UNUSED void func_800578B0(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
|
|
debug_print_string(&arg0, &arg1, arg2);
|
|
func_8005762C(&arg0, &arg1, arg3, 16);
|
|
func_800573E4(arg0, arg1, D_800E5628[0x48]);
|
|
}
|
|
|
|
UNUSED void func_80057908(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
|
|
debug_print_string(&arg0, &arg1, arg2);
|
|
debug_print_number(&arg0, &arg1, arg3, 2);
|
|
func_800573E4(arg0, arg1, D_800E5628[0x42]);
|
|
}
|
|
|
|
UNUSED void func_80057960(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
|
|
debug_print_string(&arg0, &arg1, arg2);
|
|
func_8005762C(&arg0, &arg1, arg3, 2);
|
|
func_800573E4(arg0, arg1, D_800E5628[0x42]);
|
|
}
|
|
|
|
UNUSED void func_800579B8(s32 arg0, s32 arg1, char* arg2) {
|
|
load_debug_font();
|
|
debug_print_string(&arg0, &arg1, arg2);
|
|
func_80057778();
|
|
}
|
|
|
|
void func_800579F8(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
|
|
load_debug_font();
|
|
debug_print_string(&arg0, &arg1, arg2);
|
|
debug_print_number(&arg0, &arg1, arg3, 10);
|
|
func_80057778();
|
|
}
|
|
|
|
void func_80057A50(s32 x, s32 y, char* str, u32 arg3) {
|
|
load_debug_font();
|
|
debug_print_string(&x, &y, str);
|
|
func_8005762C(&x, &y, arg3, 10);
|
|
func_80057778();
|
|
}
|
|
|
|
UNUSED void func_80057AA8(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
|
|
load_debug_font();
|
|
debug_print_string(&arg0, &arg1, arg2);
|
|
debug_print_number(&arg0, &arg1, arg3, 16);
|
|
func_800573E4(arg0, arg1, D_800E5628[0x48]);
|
|
func_80057778();
|
|
}
|
|
|
|
UNUSED void func_80057B14(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
|
|
load_debug_font();
|
|
debug_print_string(&arg0, &arg1, arg2);
|
|
func_8005762C(&arg0, &arg1, arg3, 16);
|
|
func_800573E4(arg0, arg1, D_800E5628[0x48]);
|
|
func_80057778();
|
|
}
|
|
|
|
UNUSED void func_80057B80(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
|
|
load_debug_font();
|
|
debug_print_string(&arg0, &arg1, arg2);
|
|
debug_print_number(&arg0, &arg1, arg3, 2);
|
|
func_800573E4(arg0, arg1, D_800E5628[0x42]);
|
|
func_80057778();
|
|
}
|
|
|
|
UNUSED void func_80057BEC(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
|
|
load_debug_font();
|
|
debug_print_string(&arg0, &arg1, arg2);
|
|
func_8005762C(&arg0, &arg1, arg3, 2);
|
|
func_800573E4(arg0, arg1, D_800E5628[0x42]);
|
|
func_80057778();
|
|
}
|