Files
SpaghettiKart/src/engine/objects/Bat.cpp
T
Sonic Dreamcaster 1024abdd4a fix tags
2025-05-20 22:06:18 -03:00

273 lines
8.7 KiB
C++

#include "Bat.h"
#include "World.h"
#include "CoreMath.h"
#include "port/interpolation/FrameInterpolation.h"
extern "C" {
#include "render_objects.h"
#include "update_objects.h"
#include "assets/banshee_boardwalk_data.h"
#include "assets/common_data.h"
#include "math_util.h"
#include "math_util_2.h"
#include "code_80086E70.h"
#include "code_80057C60.h"
#include "code_800029B0.h"
}
const char* sBoardwalkTexList[] = { gTextureBat1, gTextureBat2, gTextureBat3, gTextureBat4 };
size_t OBat::_count = 0;
OBat::OBat(const FVector& pos, const IRotator& rot) {
Name = "Bat";
find_unused_obj_index(&_objectIndex);
init_texture_object(_objectIndex, (uint8_t*) d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U,
(u16) 0x00000040);
gObjectList[_objectIndex].orientation[0] = rot.pitch;
gObjectList[_objectIndex].orientation[1] = rot.roll;
gObjectList[_objectIndex].orientation[2] = rot.yaw; // 0x8000
_count++;
}
void OBat::Tick() {
s32 var_s2;
s32 objectIndex;
Object* object;
if (D_8018CFC8 != 0) {
D_8018CFC8 -= 1;
}
if (D_8018D000 != 0) {
D_8018D000 -= 1;
}
objectIndex = _objectIndex;
func_80072E54(objectIndex, 0, 3, 1, 0, -1);
func_80073514(objectIndex);
object = &gObjectList[objectIndex];
func_80073CB0(objectIndex, &object->primAlpha, -0x00001000, 0x00001000, 0x00000400, 0, -1);
object->orientation[2] = object->primAlpha + 0x8000;
if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) {
D_8018CFD8 = 0;
for (var_s2 = 0; var_s2 < 40; var_s2++) {
objectIndex = gObjectParticle2[var_s2];
if (objectIndex == -1) {
continue;
}
object = &gObjectList[objectIndex];
if (object->state == 0) {
continue;
}
OBat::func_8007D8D4(objectIndex, 1);
OBat::func_8007DAF8(objectIndex, 1);
OBat::func_8007D794(objectIndex);
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle2[var_s2]);
}
D_8018CFD8 += 1;
}
if (D_8018CFD8 != 0) {
D_8018CFC8 = 0x012C;
}
}
if ((D_8018CFE8 != 0) || (D_8018D000 != 0)) {
D_8018D010 = 0;
for (var_s2 = 0; var_s2 < 30; var_s2++) {
objectIndex = gObjectParticle3[var_s2];
if (objectIndex == -1) {
continue;
}
object = &gObjectList[objectIndex];
if (object->state == 0) {
continue;
}
OBat::func_8007D8D4(objectIndex, 2);
OBat::func_8007DAF8(objectIndex, 2);
OBat::func_8007D794(objectIndex);
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle3[var_s2]);
}
D_8018D010 += 1;
}
if (D_8018D010 != 0) {
D_8018D000 = 0x012C;
}
}
}
void OBat::Draw(s32 cameraId) {
s32 i;
s32 objectIndex = _objectIndex;
Camera* cam = &camera1[cameraId];
OBat::func_80046F60((u8*) gObjectList[objectIndex].activeTLUT, (u8*) gObjectList[objectIndex].activeTexture,
0x00000020, 0x00000040, 5);
D_80183E80[0] = gObjectList[objectIndex].orientation[0];
D_80183E80[2] = gObjectList[objectIndex].orientation[2];
if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) {
for (i = 0; i < 40; i++) {
objectIndex = gObjectParticle2[i];
if (objectIndex == -1) {
continue;
}
if ((gObjectList[objectIndex].state >= 2) && (gMatrixHudCount < 0x2EF)) {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Bat set 1", (uintptr_t) &gObjectList[objectIndex]);
D_80183E80[1] =
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], cam->pos);
func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
(Vtx*) D_0D0062B0);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
}
}
if ((D_8018CFE8 != 0) || (D_8018D000 != 0)) {
for (i = 0; i < 30; i++) {
objectIndex = gObjectParticle3[i];
if (objectIndex == -1) {
continue;
}
if ((gObjectList[objectIndex].state >= 2) && (gMatrixHudCount < 0x2EF)) {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Bat set 2", (uintptr_t) &gObjectList[objectIndex]);
D_80183E80[1] =
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], cam->pos);
func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
(Vtx*) D_0D0062B0);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
}
}
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
}
void OBat::func_80046F60(u8* tlut, u8* arg1, s32 arg2, s32 arg3, s32 arg4) {
gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007D78);
gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
rsp_load_texture_mask(arg1, arg2, arg3, arg4);
}
void OBat::func_8007D8AC(s32 arg0) {
object_next_state(arg0);
func_80086E70(arg0);
}
s32 OBat::func_8007D804(s32 objectIndex) {
s32 loopIndex;
s32 someCount;
someCount = 0;
for (loopIndex = 0; loopIndex < gPlayerCountSelection1; loopIndex++) {
if (is_object_visible_on_camera(objectIndex, &camera1[loopIndex], 0x4000U) != 0) {
someCount += 1;
}
}
return someCount;
}
void OBat::func_8007D8D4(s32 objectIndex, s32 arg1) {
switch (gObjectList[objectIndex].state) {
case 1:
OBat::func_8007D8AC(objectIndex);
break;
case 2:
if (OBat::func_8007D804(objectIndex) == 0) {
func_80072428(objectIndex);
}
if (arg1 == 1) {
if (gIsMirrorMode != 0) {
if (gObjectList[objectIndex].pos[0] >= 2540.0) {
func_80072428(objectIndex);
}
} else if (gObjectList[objectIndex].pos[0] <= -2540.0) {
func_80072428(objectIndex);
}
} else if (gIsMirrorMode != 0) {
if (gObjectList[objectIndex].pos[0] >= 2150.0) {
func_80072428(objectIndex);
}
} else {
if (gObjectList[objectIndex].pos[0] <= -2150.0) {
func_80072428(objectIndex);
}
}
break;
case 0:
break;
}
}
void OBat::func_8007DA74(s32 objectIndex) {
UNUSED s32 pad;
if ((gObjectList[objectIndex].unk_0AE != 0) && (gObjectList[objectIndex].unk_0AE == 1)) {
if (func_80087060(objectIndex, 0x0000001E) != 0) {
gObjectList[objectIndex].unk_0C6 = 0U;
}
}
gObjectList[objectIndex].direction_angle[0] =
func_800417B4(gObjectList[objectIndex].direction_angle[0], gObjectList[objectIndex].unk_0C6);
func_80087844(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
void OBat::func_8007DA4C(s32 objectIndex) {
func_8008781C(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
void OBat::func_8007DAF8(s32 objectIndex, s32 arg1) {
switch (arg1) {
case 1:
OBat::func_8007DA74(objectIndex);
return;
case 2:
OBat::func_8007DA4C(objectIndex);
return;
}
}
void OBat::func_80089A04(s32 objectIndex, f32 arg1, f32 arg2) {
Player* player;
s32 var_s1;
player = gPlayerOne;
if (is_obj_flag_status_active(objectIndex, 0x00000200) != 0) {
for (var_s1 = 0; var_s1 < D_8018D158; var_s1++, player++) {
if ((gObjectList[objectIndex].state != 0) && !(player->effects & (BOO_EFFECT | STAR_EFFECT)) &&
(has_collided_with_player(objectIndex, player) != 0)) {
func_8008933C(player, objectIndex, arg1, arg2 * 1.1);
if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
func_80072180();
}
}
}
}
}
void OBat::func_8007D794(s32 objectIndex) {
if (gCCSelection == CC_50) {
OBat::func_80089A04(objectIndex, 0.5f, 0.2f);
} else if (gCCSelection == CC_100) {
OBat::func_80089A04(objectIndex, 0.4f, 0.15f);
} else {
OBat::func_80089A04(objectIndex, 0.25f, 0.1f);
}
}