mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-08 06:30:56 -04:00
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#pragma once
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#include <libultraship.h>
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#include <vector>
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#include "Object.h"
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#include "engine/World.h"
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extern "C" {
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#include "macros.h"
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#include "main.h"
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#include "vehicles.h"
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#include "waypoints.h"
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#include "common_structs.h"
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#include "objects.h"
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#include "camera.h"
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#include "some_data.h"
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}
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/**
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* @arg pos FVector xyz spawn position
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* @arg patrolPoint FVector2D xz patrol to location. Actor automatically calculates the Y value
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* @arg unk unknown. Likely actor type.
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*/
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class OHedgehog : public OObject {
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public:
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explicit OHedgehog(const FVector& pos, const FVector2D& patrolPoint, s16 unk);
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~OHedgehog() {
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_count--;
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}
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static size_t GetCount() {
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return _count;
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}
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virtual void Tick() override;
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virtual void Draw(s32 cameraId) override;
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void func_800555BC(s32 objectIndex, s32 cameraId);
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void func_8004A870(s32 objectIndex, f32 arg1);
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void func_8008311C(s32 objectIndex, s32 arg1);
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void func_80083248(s32 objectIndex);
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void func_800833D0(s32 objectIndex, s32 arg1);
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void func_80083474(s32 objectIndex);
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private:
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FVector _pos;
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static size_t _count;
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size_t _idx;
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};
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