Files
SpaghettiKart/src/engine/StaticMeshActor.h
T
MegaMech 32632cacdb Impl new intro (#193)
* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-14 18:30:32 -06:00

62 lines
2.3 KiB
C++

#pragma once
#include <libultraship.h>
#include <libultra/gbi.h>
#include "CoreMath.h"
#include <nlohmann/json.hpp>
// todo: Make this class AStaticMeshActor : public AActor
class StaticMeshActor {
public:
std::string Name;
FVector Pos;
IRotator Rot;
FVector Scale;
std::string Model;
int32_t* Collision;
bool bPendingDestroy = false;
StaticMeshActor(std::string name, FVector pos, IRotator rot, FVector scale, std::string model, int32_t* collision);
nlohmann::json to_json() const {
nlohmann::json j;
// Serialize each field of the class
j["Name"] = Name;
j["Position"] = {Pos.x, Pos.y, Pos.z}; // Assuming FVector has x, y, z fields
j["Rotation"] = {Rot.pitch, Rot.yaw, Rot.roll}; // Assuming IRotator has pitch, yaw, roll fields
j["Scale"] = {Scale.x, Scale.y, Scale.z}; // Assuming FVector has x, y, z fields
j["Model"] = Model;
// If Collision is not null, serialize it
if (Collision != nullptr) {
j["Collision"] = *Collision; // Serialize the value that Collision points to
} else {
j["Collision"] = nullptr; // Handle the case where Collision is nullptr
}
return j;
}
void from_json(const nlohmann::json& j) {
Name = j.at("Name").get<std::string>();
Pos = FVector(j.at("Position")[0].get<float>(), j.at("Position")[1].get<float>(), j.at("Position")[2].get<float>());
Rot.Set(j.at("Rotation")[0].get<uint16_t>(), j.at("Rotation")[1].get<uint16_t>(), j.at("Rotation")[2].get<uint16_t>());
Scale = FVector(j.at("Scale")[0].get<float>(), j.at("Scale")[1].get<float>(), j.at("Scale")[2].get<float>());
// Deserialize the Model string
Model = j.at("Model").get<std::string>();
// Check if Collision is present in the JSON and deserialize it
//if (j.contains("Collision") && !j["Collision"].is_null()) {
// If Collision is a valid value, allocate memory for it and assign the value
// Collision = new int32_t(j.at("Collision").get<int32_t>());
//} else {
// If Collision is not present or is null, set it to nullptr
Collision = nullptr;
//}
}
virtual void Draw();
virtual void Destroy();
};