mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-08 14:37:09 -04:00
372 lines
13 KiB
C++
372 lines
13 KiB
C++
#include <libultraship.h>
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#include <libultra/gbi.h>
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#include <vector>
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#include <memory>
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#include "MarioRaceway.h"
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#include "GameObject.h"
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#include "World.h"
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#include "engine/actors/AFinishline.h"
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#include "engine/vehicles/OBombKart.h"
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extern "C" {
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#include "main.h"
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#include "camera.h"
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#include "course_offsets.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "code_8006E9C0.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "math_util.h"
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#include "external.h"
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#include "code_80005FD0.h"
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#include "spawn_players.h"
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#include "render_objects.h"
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#include "assets/common_data.h"
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#include "save.h"
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#include "staff_ghosts.h"
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#include "actors.h"
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#include "mario_raceway_data.h"
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#include "collision.h"
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#include "memory.h"
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#include "courses/staff_ghost_data.h"
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extern const char *mario_raceway_dls[];
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}
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MarioRaceway::MarioRaceway() {
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this->vtx = d_course_mario_raceway_vertex;
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this->gfx = d_course_mario_raceway_packed_dls;
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this->gfxSize = 3367;
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this->textures = mario_raceway_textures;
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Props.MinimapTexture = gTextureCourseOutlineMarioRaceway;
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Props.D_800E5548[0] = 64;
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Props.D_800E5548[1] = 64;
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Props.Id = "mk:mario_raceway";
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Props.Name = "Mario Raceway";
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Props.DebugName = "m circuit";
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Props.CourseLength = "567m";
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Props.AIBehaviour = D_0D008F28;
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Props.AIMaximumSeparation = 50.0f;
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Props.AIMinimumSeparation = 0.3f;
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Props.SomePtr = D_800DCB34;
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Props.AISteeringSensitivity = 48;
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Props.NearPersp = 9.0f;
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Props.FarPersp = 4500.0f;
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Props.PathSizes = {600, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
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Props.D_0D009418[0] = 4.1666665f;
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Props.D_0D009418[1] = 5.5833334f;
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Props.D_0D009418[2] = 6.1666665f;
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Props.D_0D009418[3] = 6.75f;
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Props.D_0D009568[0] = 3.75f;
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Props.D_0D009568[1] = 5.1666665f;
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Props.D_0D009568[2] = 5.75f;
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Props.D_0D009568[3] = 6.3333334f;
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Props.D_0D0096B8[0] = 3.3333332f;
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Props.D_0D0096B8[1] = 3.9166667f;
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Props.D_0D0096B8[2] = 4.5f;
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Props.D_0D0096B8[3] = 5.0833334f;
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Props.D_0D009808[0] = 3.75f;
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Props.D_0D009808[1] = 5.1666665f;
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Props.D_0D009808[2] = 5.75f;
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Props.D_0D009808[3] = 6.3333334f;
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Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_mario_raceway_unknown_waypoints);
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_mario_raceway_track_waypoints);
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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Props.Clouds = gKalimariDesertClouds;
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Props.CloudList = gLuigiRacewayClouds;
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Props.MinimapFinishlineX = 0;
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Props.MinimapFinishlineY = 0;
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Props.Skybox.TopRight = {0, 184, 248};
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Props.Skybox.BottomRight = {216, 232, 248};
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Props.Skybox.BottomLeft = {216, 232, 248};
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Props.Skybox.TopLeft = {0, 184, 248};
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Props.Skybox.FloorTopRight = {0, 0, 0};
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {0, 0, 0};
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}
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void MarioRaceway::Load() {
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Course::Load();
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generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*)0x07001140));
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// Generate pipe collision mesh
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if (gScreenModeSelection == SCREEN_MODE_1P) {
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// d_course_mario_raceway_packed_dl_8E8
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generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*)0x070008E8));
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} else {
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if (CVarGetInteger("gDisableLod", 0) == true) {
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generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*)0x070008E8));
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} else {
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// d_course_mario_raceway_packed_dl_2D68
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generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*)0x07002D68));
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}
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}
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parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_mario_raceway_addr));
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func_80295C6C();
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D_8015F8E4 = gCourseMinY - 10.0f;
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}
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void MarioRaceway::LoadTextures() {
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dma_textures(gTextureTrees1, 0x0000035BU, 0x00000800U);
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D_802BA058 = dma_textures(gTexturePiranhaPlant1, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant2, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant3, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant4, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant5, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant6, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant7, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant8, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
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}
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void MarioRaceway::SpawnActors() {
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struct Actor* actor;
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Vec3f position;
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Vec3f velocity = { 0.0f, 0.0f, 0.0f };
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Vec3s rotation = { 0, 0, 0 };
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gWorldInstance.AddActor(new AFinishline());
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spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_tree_spawns));
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spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_piranha_plant_spawns));
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_item_box_spawns));
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vec3f_set(position, 150.0f, 40.0f, -1300.0f);
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position[0] *= gCourseDirection;
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add_actor_to_empty_slot(position, rotation, velocity, ACTOR_MARIO_SIGN);
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vec3f_set(position, 2520.0f, 0.0f, 1240.0f);
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position[0] *= gCourseDirection;
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add_actor_to_empty_slot(position, rotation, velocity, ACTOR_MARIO_SIGN);
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}
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void MarioRaceway::SpawnVehicles() {
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if (gModeSelection == VERSUS) {
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Vec3f pos = {0, 0, 0};
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gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 3, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][265], 265, 3, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][285], 285, 1, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][420], 420, 1, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
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}
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}
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// Likely sets minimap boundaries
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void MarioRaceway::MinimapSettings() {
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D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust5, 0x443, 0x1000));
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D_8018D2A0 = 0.022f;
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D_8018D2E0 = 6;
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D_8018D2E8 = 28;
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D_8018D2C0[0] = 260;
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D_8018D2D8[0] = 170;
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D_80165718 = 0;
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D_80165720 = 5;
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D_80165728 = -240;
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}
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void MarioRaceway::InitCourseObjects() {
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if (gGamestate != CREDITS_SEQUENCE) {
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if (gModeSelection == GRAND_PRIX) {
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func_80070714();
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}
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for (size_t i = 0; i < D_80165738; i++) {
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find_unused_obj_index(&gObjectParticle3[i]);
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init_object(gObjectParticle3[i], 0);
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}
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}
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}
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void MarioRaceway::SomeSounds() {
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vec3f_set(D_8015F748, -223.0f, 94.0f, -155.0f);
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func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B);
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}
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void MarioRaceway::WhatDoesThisDo(Player* player, int8_t playerId) {
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if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
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((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
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if (D_80165300[playerId] != 1) {
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func_800CA288(playerId, 0x55);
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}
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D_80165300[playerId] = 1;
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} else {
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if (D_80165300[playerId] != 0) {
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func_800CA2B8(playerId);
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D_80165300[playerId] = 0;
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}
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}
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}
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void MarioRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) {
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if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
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((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
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if (D_80165300[playerId] != 1) {
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func_800CA2E4(playerId, 0x55);
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}
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D_80165300[playerId] = 1;
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} else {
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if (D_80165300[playerId] != 0) {
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func_800CA30C(playerId);
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D_80165300[playerId] = 0;
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}
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}
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}
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// Positions the finishline on the minimap
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void MarioRaceway::MinimapFinishlinePosition() {
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//! todo: Place hard-coded values here.
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draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
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}
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void MarioRaceway::SetStaffGhost() {
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u32 temp_v0 = func_800B4E24(0) & 0xfffff;
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if (temp_v0 <= 9000) {
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D_80162DD6 = 0;
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D_80162DF4 = 0;
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} else {
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D_80162DD6 = 1;
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D_80162DF4 = 1;
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}
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D_80162DC4 = d_mario_raceway_staff_ghost;
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D_80162DE4 = 0;
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}
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void MarioRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
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u16 sp22 = arg0->pathCounter;
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u16 temp_t0 = arg0->playerDirection;
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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if (func_80290C20(arg0->camera) == 1) {
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gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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// d_course_mario_raceway_packed_dl_3050
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07003050))));
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}
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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gDPPipeSync(gDisplayListHead++);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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switch (sp22) {
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case 1:
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case 2:
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case 17:
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if ((temp_t0 == 2) || (temp_t0 == 1)) {
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render_mario_raceway_pipe();
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}
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break;
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case 3:
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if (temp_t0 != 0) {
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render_mario_raceway_pipe();
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}
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break;
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case 4:
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if (temp_t0 == 0) {
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func_80291198();
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} else {
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if (temp_t0 == 1) {
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func_80291198();
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}
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render_mario_raceway_pipe();
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}
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break;
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case 5:
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case 6:
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if ((temp_t0 == 2) || (temp_t0 == 3)) {
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render_mario_raceway_pipe();
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} else {
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func_80291198();
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}
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break;
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case 7:
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func_80291198();
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if ((temp_t0 == 2) || (temp_t0 == 3)) {
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render_mario_raceway_pipe();
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}
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break;
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case 8:
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case 9:
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if (temp_t0 != 1) {
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render_mario_raceway_pipe();
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}
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/* fallthrough */
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case 10:
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if (temp_t0 != 2) {
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func_80291198();
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}
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break;
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case 11:
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if (temp_t0 == 0) {
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render_mario_raceway_pipe();
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func_80291198();
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} else if (temp_t0 == 3) {
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render_mario_raceway_pipe();
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}
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break;
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case 12:
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if ((temp_t0 == 0) || (temp_t0 == 3)) {
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render_mario_raceway_pipe();
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}
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break;
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case 13:
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case 14:
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if (temp_t0 != 1) {
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case 15:
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case 16:
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render_mario_raceway_pipe();
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}
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break;
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}
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07003508))));
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07003240))));
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x070014A0))));
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render_course_segments(mario_raceway_dls, arg0);
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
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gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07000450))));
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07000240))));
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gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x070000E0))));
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07000160))));
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}
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void MarioRaceway::RenderCredits() {
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gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_mario_raceway_dl_9348));
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}
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void MarioRaceway::Collision() {}
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void MarioRaceway::CreditsSpawnActors() {
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dma_textures(gTextureTrees1, 0x35B, 0x800);
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spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_tree_spawns));
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}
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void MarioRaceway::Destroy() { }
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