mirror of
https://github.com/HarbourMasters/SpaghettiKart
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1897d232a6
* Add a lot of header files Did my best to move all relevant function prototypes and external variable declarations into the header files too. Matched a few functions in the process * Updated progress.py Some of the listed files/folders have been deleted/renamed, so I reflected those changes in progress.py Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
93 lines
2.3 KiB
C
93 lines
2.3 KiB
C
#ifndef CODE_8001F980_H
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#define CODE_8001F980_H
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#include "types.h"
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#include "common_structs.h"
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#define SOME_TEXTURE_POINTER_MATH 0x800
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/* Function Prototypes */
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void func_8001F980(s32*, s32*);
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void func_8001F9E4(Player*, Camera*, s8);
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u16 func_8001FB0C(Player*, Camera*, f32, f32);
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u16 func_8001FD78(Player*, f32, f32, f32);
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void func_80020000(Player*, Camera*, u8, u8);
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void func_8002088C();
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void func_80020F1C();
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void func_80020524();
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void func_80021244(Player*, s8, s8);
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void func_800215DC();
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void func_8002186C();
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void func_800219BC();
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void func_80021C78();
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void func_80021D40();
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void func_80021DA8();
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void func_80021E10(Mat4, Vec3f, Vec3s);
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void func_80021F50(Mat4, Vec3f);
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void func_80021F84(Mat4, f32);
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void func_80021FF8(Mtx*, Mat4);
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void func_80022180(Mtx*, Mat4);
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s32 func_800224F0(s16*, s16, s16);
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void func_8002276C();
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void move_s32_towards(s32*, s32, f32);
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void move_f32_towards(f32*, f32, f32);
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void move_s16_towards(s16*, s16, f32);
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void move_u16_towards(u16*, s16, f32);
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void func_80022744();
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void func_8002276C();
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void func_80022A98(Player*, s8);
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void func_80022B50(Player*, s8);
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void func_80022BC4(Player*, s8);
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void func_80022CA8(Player*, s8, s8, s8);
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void func_80022D60(Player*, s8, s8, s8);
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void func_80022DB4(Player*, s8);
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void func_80022E84(Player*, s8, s8, s8);
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void func_80022F14(Player*, s8, s32, f32);
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void func_80023038(Player*, s8, s32, f32);
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s32 func_800230E4(s32, s8);
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void func_800231D8(Player*, s8);
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void func_800235AC(Player*, s8);
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void func_80023BF0(Player*, s8, s8, s8);
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void func_80023C84(Player*, s8, s8);
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void func_80026A48(Player*, s8);
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void func_80030A34(Player*);
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void func_8002701C();
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void func_80027024(s32, s32, s32);
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/* This is where I'd put my static data, if I had any */
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extern u16 D_8015F894;
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extern s32 D_80164A28;
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extern s16 D_80164AAE[];
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extern s16 D_80164AB0[];
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extern s16 D_80164ABE[];
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extern s16 D_80164AC0[];
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extern s32 D_80164AD0[];
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extern u16 D_80164B10[];
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extern u16 D_80164B20[];
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extern u16 D_80164B30[];
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extern u16 D_80164B40[];
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extern u16 D_80164B50[];
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extern u16 D_80164B60[];
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extern s32 D_80164B80[];
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extern u32 D_8018D474;
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extern s32 D_8018D930[];
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extern Gfx D_0D008C78[];
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extern Gfx D_0D008D58[];
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extern u16 D_800DC51C;
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extern s32 D_800DDB58;
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extern Vtx *D_800DDBB4[];
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extern f32 D_800DDBD4[];
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extern s32 D_800DDE74[];
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extern Vtx D_800E51D0[];
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extern f64 D_800ED680;
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extern f64 D_800ED688;
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extern f32 D_800ED6A8;
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#endif
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