Files
SpaghettiKart/src/engine/courses/FrappeSnowland.cpp
T
2025-03-18 17:38:00 -06:00

267 lines
9.5 KiB
C++

#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "FrappeSnowland.h"
#include "World.h"
#include "CoreMath.h"
#include "engine/actors/AFinishline.h"
#include "engine/objects/BombKart.h"
#include "engine/objects/Snowman.h"
#include "assets/frappe_snowland_data.h"
#include "assets/boo_frames.h"
extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "update_objects.h"
#include "course_offsets.h"
extern const char *d_course_frappe_snowland_dl_list[];
extern s8 gPlayerCount;
}
const course_texture frappe_snowland_textures[] = {
{ gTexture6684F8, 0x010D, 0x0800, 0x0 }, { gTexture66CA98, 0x02C9, 0x0800, 0x0 },
{ gTexture66EBF0, 0x0146, 0x0800, 0x0 }, { gTexture675434, 0x0245, 0x0800, 0x0 },
{ gTexture677F04, 0x0213, 0x0800, 0x0 }, { gTexture678118, 0x0314, 0x0800, 0x0 },
{ gTexture679258, 0x04E3, 0x1000, 0x0 }, { gTexture67973C, 0x04C6, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
FrappeSnowland::FrappeSnowland() {
this->vtx = d_course_frappe_snowland_vertex;
this->gfx = d_course_frappe_snowland_packed_dls;
this->gfxSize = 4140;
Props.textures = frappe_snowland_textures;
Props.MinimapTexture = gTextureCourseOutlineFrappeSnowland;
Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
Props.SetText(Props.Name, "frappe snowland", sizeof(Props.Name));
Props.SetText(Props.DebugName, "snow", sizeof(Props.DebugName));
Props.SetText(Props.CourseLength, "734m", sizeof(Props.CourseLength));
Props.AIBehaviour = D_0D0090F8;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.3f;
Props.AISteeringSensitivity = 53;
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
Props.PathSizes = {0x2EE, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
Props.D_0D009418[2] = 6.1666665f;
Props.D_0D009418[3] = 6.75f;
Props.D_0D009568[0] = 3.75f;
Props.D_0D009568[1] = 5.1666665f;
Props.D_0D009568[2] = 5.75f;
Props.D_0D009568[3] = 6.3333334f;
Props.D_0D0096B8[0] = 3.3333332f;
Props.D_0D0096B8[1] = 3.9166667f;
Props.D_0D0096B8[2] = 4.5f;
Props.D_0D0096B8[3] = 5.0833334f;
Props.D_0D009808[0] = 3.75f;
Props.D_0D009808[1] = 5.1666665f;
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_frappe_snowland_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_frappe_snowland_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.Clouds = NULL; // not used for frappe
Props.CloudList = NULL;
Props.MinimapFinishlineX = 0;
Props.MinimapFinishlineY = 0;
Props.Skybox.TopRight = {28, 11, 90};
Props.Skybox.BottomRight = {0, 99, 164};
Props.Skybox.BottomLeft = {0, 9, 164};
Props.Skybox.TopLeft = {28, 11, 90};
Props.Skybox.FloorTopRight = {0, 99, 164};
Props.Skybox.FloorBottomRight = {0, 0, 0};
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {0, 99, 164};
Props.Sequence = MusicSeq::MUSIC_SEQ_FRAPPE_SNOWLAND;
}
void FrappeSnowland::Load() {
Course::Load();
parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_frappe_snowland_addr));
func_80295C6C();
D_8015F8E4 = -50.0f;
}
void FrappeSnowland::LoadTextures() {
dma_textures(gTextureFrappeSnowlandTreeLeft, 0x00000454U, 0x00000800U);
dma_textures(gTextureFrappeSnowlandTreeRight, 0x00000432U, 0x00000800U);
}
void FrappeSnowland::BeginPlay() {
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_tree_spawns));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_item_box_spawns));
if (gGamestate != CREDITS_SEQUENCE) {
gWorldInstance.AddObject(new OSnowman(FVector(697, 0, -1684)));
gWorldInstance.AddObject(new OSnowman(FVector(82, 0, -2245)));
gWorldInstance.AddObject(new OSnowman(FVector(27, 5, -2067)));
gWorldInstance.AddObject(new OSnowman(FVector(-656, 0, -1735)));
gWorldInstance.AddObject(new OSnowman(FVector(-1497, 0, -83)));
gWorldInstance.AddObject(new OSnowman(FVector(-1643, 0, -25)));
gWorldInstance.AddObject(new OSnowman(FVector(-1547, 0, -20)));
gWorldInstance.AddObject(new OSnowman(FVector(-1445, 0, -10)));
gWorldInstance.AddObject(new OSnowman(FVector(-1502, 0, 61)));
gWorldInstance.AddObject(new OSnowman(FVector(-1429, 0, 79)));
gWorldInstance.AddObject(new OSnowman(FVector(-1586, 0, 71)));
gWorldInstance.AddObject(new OSnowman(FVector(-1471, 0, 157)));
gWorldInstance.AddObject(new OSnowman(FVector(-1539, 0, 175)));
gWorldInstance.AddObject(new OSnowman(FVector(-1484, 0, 303)));
gWorldInstance.AddObject(new OSnowman(FVector(-1442, 0, 358)));
gWorldInstance.AddObject(new OSnowman(FVector(-1510, 0, 426)));
gWorldInstance.AddObject(new OSnowman(FVector(-665, 0, 830)));
gWorldInstance.AddObject(new OSnowman(FVector(-701, 3, 853)));
gWorldInstance.AddObject(new OSnowman(FVector(-602, 0, 929)));
}
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][290], 290, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][350], 350, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
void FrappeSnowland::InitClouds() {
s32 var_s0;
s32 var_s4;
if (gPlayerCount == 1) {
var_s4 = 0x32;
} else {
var_s4 = 0x19;
}
for (var_s0 = 0; var_s0 < var_s4; var_s0++) {
find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]);
}
D_8018D1F8 += var_s0;
D_8018D1F0 = var_s0;
}
void FrappeSnowland::UpdateClouds(s32 sp1C, Camera* camera) {
func_80078170(sp1C, camera);
}
// Likely sets minimap boundaries
void FrappeSnowland::MinimapSettings() {
D_8018D2C0[0] = 262;
D_8018D2A0 = 0.016f;
D_8018D2E0 = 36;
D_8018D2E8 = 40;
D_8018D300 = 72;
D_8018D308 = 100;
D_8018D310 = 255;
}
void FrappeSnowland::InitCourseObjects() {
size_t objectId;
size_t i;
for (i = 0; i < NUM_SNOWFLAKES; i++) {
find_unused_obj_index(&gObjectParticle1[i]);
}
}
void FrappeSnowland::UpdateCourseObjects() {
update_snowflakes();
}
void FrappeSnowland::RenderCourseObjects(s32 cameraId) {
}
void FrappeSnowland::SomeSounds() {
}
void FrappeSnowland::WhatDoesThisDo(Player* player, int8_t playerId) {}
void FrappeSnowland::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
// Positions the finishline on the minimap
void FrappeSnowland::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
}
void FrappeSnowland::Render(struct UnkStruct_800DC5EC* arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_frappe_snowland_packed_dl_65E0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast<void*>(0x070065E0)));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments(d_course_frappe_snowland_dl_list, arg0);
}
void FrappeSnowland::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_frappe_snowland_dl_76A0));
}
void FrappeSnowland::Collision() {}
void FrappeSnowland::Waypoints(Player* player, int8_t playerId) {
s16 waypoint = gNearestWaypointByPlayerId[playerId];
if ((waypoint >= 0xF0) && (waypoint < 0x105)) {
player->nearestWaypointId = 0xF0U;
} else {
player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId];
if (player->nearestWaypointId < 0) {
player->nearestWaypointId = gWaypointCountByPathIndex[0] + player->nearestWaypointId;
}
}
}
void FrappeSnowland::ScrollingTextures() {}
void FrappeSnowland::Destroy() {}