Files
SpaghettiKart/src/engine/courses/FrappeSnowland.cpp
T
MegaMech 32632cacdb Impl new intro (#193)
* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-14 18:30:32 -06:00

243 lines
8.9 KiB
C++

#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "FrappeSnowland.h"
#include "World.h"
#include "CoreMath.h"
#include "engine/actors/Finishline.h"
#include "engine/objects/BombKart.h"
#include "engine/objects/Snowman.h"
#include "assets/frappe_snowland_data.h"
#include "assets/boo_frames.h"
extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "update_objects.h"
#include "course_offsets.h"
#include "course.h"
extern const char *d_course_frappe_snowland_dl_list[];
extern s8 gPlayerCount;
}
const course_texture frappe_snowland_textures[] = {
{ gTexture6684F8, 0x010D, 0x0800, 0x0 }, { gTexture66CA98, 0x02C9, 0x0800, 0x0 },
{ gTexture66EBF0, 0x0146, 0x0800, 0x0 }, { gTexture675434, 0x0245, 0x0800, 0x0 },
{ gTexture677F04, 0x0213, 0x0800, 0x0 }, { gTexture678118, 0x0314, 0x0800, 0x0 },
{ gTexture679258, 0x04E3, 0x1000, 0x0 }, { gTexture67973C, 0x04C6, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
FrappeSnowland::FrappeSnowland() {
this->vtx = d_course_frappe_snowland_vertex;
this->gfx = d_course_frappe_snowland_packed_dls;
this->gfxSize = 4140;
Props.textures = frappe_snowland_textures;
Props.Minimap.Texture = gTextureCourseOutlineFrappeSnowland;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
Props.Minimap.Pos[0].X = 262;
Props.Minimap.Pos[0].Y = 170;
Props.Minimap.PlayerX = 36;
Props.Minimap.PlayerY = 40;
Props.Minimap.PlayerScaleFactor = 0.016f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
Props.Minimap.Colour = {72, 100, 255};
Props.SetText(Props.Name, "frappe snowland", sizeof(Props.Name));
Props.SetText(Props.DebugName, "snow", sizeof(Props.DebugName));
Props.SetText(Props.CourseLength, "734m", sizeof(Props.CourseLength));
Props.AIBehaviour = D_0D0090F8;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.3f;
Props.AISteeringSensitivity = 53;
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
Props.PathSizes = {0x2EE, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
Props.D_0D009418[2] = 6.1666665f;
Props.D_0D009418[3] = 6.75f;
Props.D_0D009568[0] = 3.75f;
Props.D_0D009568[1] = 5.1666665f;
Props.D_0D009568[2] = 5.75f;
Props.D_0D009568[3] = 6.3333334f;
Props.D_0D0096B8[0] = 3.3333332f;
Props.D_0D0096B8[1] = 3.9166667f;
Props.D_0D0096B8[2] = 4.5f;
Props.D_0D0096B8[3] = 5.0833334f;
Props.D_0D009808[0] = 3.75f;
Props.D_0D009808[1] = 5.1666665f;
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_frappe_snowland_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_frappe_snowland_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.Clouds = NULL; // not used for frappe
Props.CloudList = NULL;
Props.Skybox.TopRight = {28, 11, 90};
Props.Skybox.BottomRight = {0, 99, 164};
Props.Skybox.BottomLeft = {0, 9, 164};
Props.Skybox.TopLeft = {28, 11, 90};
Props.Skybox.FloorTopRight = {0, 99, 164};
Props.Skybox.FloorBottomRight = {0, 0, 0};
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {0, 99, 164};
Props.Sequence = MusicSeq::MUSIC_SEQ_FRAPPE_SNOWLAND;
Props.WaterLevel = -50.0f;
}
void FrappeSnowland::Load() {
Course::Load();
parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_frappe_snowland_addr));
func_80295C6C();
}
void FrappeSnowland::LoadTextures() {
dma_textures(gTextureFrappeSnowlandTreeLeft, 0x00000454U, 0x00000800U);
dma_textures(gTextureFrappeSnowlandTreeRight, 0x00000432U, 0x00000800U);
}
void FrappeSnowland::BeginPlay() {
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_tree_spawns));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_item_box_spawns));
if (gGamestate != CREDITS_SEQUENCE) {
gWorldInstance.AddObject(new OSnowman(FVector(697, 0, -1684)));
gWorldInstance.AddObject(new OSnowman(FVector(82, 0, -2245)));
gWorldInstance.AddObject(new OSnowman(FVector(27, 5, -2067)));
gWorldInstance.AddObject(new OSnowman(FVector(-656, 0, -1735)));
gWorldInstance.AddObject(new OSnowman(FVector(-1497, 0, -83)));
gWorldInstance.AddObject(new OSnowman(FVector(-1643, 0, -25)));
gWorldInstance.AddObject(new OSnowman(FVector(-1547, 0, -20)));
gWorldInstance.AddObject(new OSnowman(FVector(-1445, 0, -10)));
gWorldInstance.AddObject(new OSnowman(FVector(-1502, 0, 61)));
gWorldInstance.AddObject(new OSnowman(FVector(-1429, 0, 79)));
gWorldInstance.AddObject(new OSnowman(FVector(-1586, 0, 71)));
gWorldInstance.AddObject(new OSnowman(FVector(-1471, 0, 157)));
gWorldInstance.AddObject(new OSnowman(FVector(-1539, 0, 175)));
gWorldInstance.AddObject(new OSnowman(FVector(-1484, 0, 303)));
gWorldInstance.AddObject(new OSnowman(FVector(-1442, 0, 358)));
gWorldInstance.AddObject(new OSnowman(FVector(-1510, 0, 426)));
gWorldInstance.AddObject(new OSnowman(FVector(-665, 0, 830)));
gWorldInstance.AddObject(new OSnowman(FVector(-701, 3, 853)));
gWorldInstance.AddObject(new OSnowman(FVector(-602, 0, 929)));
}
if (gModeSelection == VERSUS) {
FVector pos = { 0, 0, 0 };
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][290], 290, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][350], 350, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
void FrappeSnowland::InitClouds() {
s32 var_s0;
s32 var_s4;
if (gPlayerCount == 1) {
var_s4 = 0x32;
} else {
var_s4 = 0x19;
}
for (var_s0 = 0; var_s0 < var_s4; var_s0++) {
find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]);
}
D_8018D1F8 += var_s0;
D_8018D1F0 = var_s0;
}
void FrappeSnowland::UpdateClouds(s32 sp1C, Camera* camera) {
func_80078170(sp1C, camera);
}
void FrappeSnowland::InitCourseObjects() {
size_t objectId;
size_t i;
for (i = 0; i < NUM_SNOWFLAKES; i++) {
find_unused_obj_index(&gObjectParticle1[i]);
}
}
void FrappeSnowland::UpdateCourseObjects() {
update_snowflakes();
}
void FrappeSnowland::Render(struct UnkStruct_800DC5EC* arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_frappe_snowland_packed_dl_65E0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast<void*>(0x070065E0)));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments(d_course_frappe_snowland_dl_list, arg0);
}
void FrappeSnowland::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_frappe_snowland_dl_76A0));
}
void FrappeSnowland::Waypoints(Player* player, int8_t playerId) {
s16 waypoint = gNearestWaypointByPlayerId[playerId];
if ((waypoint >= 0xF0) && (waypoint < 0x105)) {
player->nearestWaypointId = 0xF0U;
} else {
player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId];
if (player->nearestWaypointId < 0) {
player->nearestWaypointId = gWaypointCountByPathIndex[0] + player->nearestWaypointId;
}
}
}