Files
SpaghettiKart/src/engine/courses/KalimariDesert.cpp
T
MegaMech 32632cacdb Impl new intro (#193)
* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-14 18:30:32 -06:00

287 lines
12 KiB
C++

#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "KalimariDesert.h"
#include "World.h"
#include "engine/actors/Finishline.h"
#include "engine/objects/BombKart.h"
#include "kalimari_desert_data.h"
#include "engine/vehicles/Utils.h"
#include "engine/vehicles/Train.h"
extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "course.h"
extern const char *kalimari_desert_dls[];
}
const course_texture kalimari_desert_textures[] = {
{ gTexture6684F8, 0x010D, 0x0800, 0x0 }, { gTextureSignLuigis0, 0x0287, 0x1000, 0x0 },
{ gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 }, { gTextureSignMarioStar0, 0x02D2, 0x1000, 0x0 },
{ gTextureSignMarioStar1, 0x02B1, 0x1000, 0x0 }, { gTextureSignNintendoRed0, 0x02A6, 0x1000, 0x0 },
{ gTextureSignNintendoRed1, 0x02F7, 0x1000, 0x0 }, { gTexture67490C, 0x021C, 0x0800, 0x0 },
{ gTextureSignYoshi, 0x04DF, 0x1000, 0x0 }, { gTextureCheckerboardBlueGray, 0x04A1, 0x1000, 0x0 },
{ gTexture646CA8, 0x073A, 0x1000, 0x0 }, { gTexture6473E4, 0x05AD, 0x1000, 0x0 },
{ gTexture647994, 0x05B5, 0x1000, 0x0 }, { gTexture668920, 0x03D9, 0x0800, 0x0 },
{ gTextureRailroadTrack, 0x0B5B, 0x1000, 0x0 }, { gTextureRailroadCrossingTrack, 0x0208, 0x1000, 0x0 },
{ gTexture67291C, 0x059C, 0x0800, 0x0 }, { gTextureFenceBarbedWire, 0x021E, 0x1000, 0x0 },
{ gTexture67D304, 0x091C, 0x1000, 0x0 }, { gTexture67E010, 0x0415, 0x0800, 0x0 },
{ gTexture67EEAC, 0x0140, 0x0800, 0x0 }, { gTextureSignShellShot0, 0x038C, 0x1000, 0x0 },
{ gTextureSignShellShot1, 0x0247, 0x1000, 0x0 }, { gTextureSignKoopaAir0, 0x0360, 0x1000, 0x0 },
{ gTextureSignKoopaAir1, 0x0304, 0x1000, 0x0 }, { 0x00000000, 0x0000, 0x0000, 0x0 },
};
KalimariDesert::KalimariDesert() {
this->vtx = d_course_kalimari_desert_vertex;
this->gfx = d_course_kalimari_desert_packed_dls;
this->gfxSize = 5328;
Props.textures = kalimari_desert_textures;
Props.Minimap.Texture = gTextureCourseOutlineKalimariDesert;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
Props.Minimap.Pos[0].X = 263;
Props.Minimap.Pos[0].Y = 165;
Props.Minimap.PlayerX = 55;
Props.Minimap.PlayerY = 27;
Props.Minimap.PlayerScaleFactor = 0.015f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 4.0;
Props.SetText(Props.Name, "kalimari desert", sizeof(Props.Name));
Props.SetText(Props.DebugName, "desert", sizeof(Props.DebugName));
Props.SetText(Props.CourseLength, "753m", sizeof(Props.CourseLength));
Props.AIBehaviour = D_0D009260;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.3f;
Props.AISteeringSensitivity = 53;
Props.NearPersp = 10.0f;
Props.FarPersp = 7000.0f;
Props.PathSizes = {0x2BC, 1, 1, 1, 0x226, 0, 0, 0, 0, 0, 0};
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
Props.D_0D009418[2] = 6.1666665f;
Props.D_0D009418[3] = 6.75f;
Props.D_0D009568[0] = 3.75f;
Props.D_0D009568[1] = 5.1666665f;
Props.D_0D009568[2] = 5.75f;
Props.D_0D009568[3] = 6.3333334f;
Props.D_0D0096B8[0] = 3.3333332f;
Props.D_0D0096B8[1] = 3.9166667f;
Props.D_0D0096B8[2] = 4.5f;
Props.D_0D0096B8[3] = 5.0833334f;
Props.D_0D009808[0] = 3.75f;
Props.D_0D009808[1] = 5.1666665f;
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_kalimari_desert_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_kalimari_desert_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.CloudTexture = (u8*) LOAD_ASSET_RAW(gTextureExhaust5);
Props.Clouds = gKalimariDesertClouds;
Props.CloudList = gKalimariDesertClouds;
Props.Skybox.TopRight = {195, 231, 255};
Props.Skybox.BottomRight = {255, 192, 0};
Props.Skybox.BottomLeft = {255, 192, 0};
Props.Skybox.TopLeft = {195, 231, 255};
Props.Skybox.FloorTopRight = {255, 192, 0};
Props.Skybox.FloorBottomRight = {0, 0, 0};
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {255, 192, 0};
Props.Sequence = MusicSeq::MUSIC_SEQ_KALIMARI_DESERT;
}
void KalimariDesert::Load() {
Course::Load();
parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_kalimari_desert_addr));
func_80295C6C();
Props.WaterLevel = gCourseMinY - 10.0f;
}
void KalimariDesert::LoadTextures() {
dma_textures(gTextureCactus1Left, 0x0000033EU, 0x00000800U);
dma_textures(gTextureCactus1Right, 0x000002FBU, 0x00000800U);
dma_textures(gTextureCactus2Left, 0x000002A8U, 0x00000800U);
dma_textures(gTextureCactus2Right, 0x00000374U, 0x00000800U);
dma_textures(gTextureCactus3, 0x000003AFU, 0x00000800U);
}
void KalimariDesert::BeginPlay() {
struct RailroadCrossing* rrxing;
Vec3f position;
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
Vec3s rotation = { 0, 0, 0 };
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_kalimari_desert_cactus_spawn));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_kalimari_desert_item_box_spawns));
if (gGamestate != CREDITS_SEQUENCE) {
Vec3f crossingPos = {-2500, 2, 2355};
Vec3f crossingPos2 = {-1639, 2, 68};
uintptr_t* crossing1 = (uintptr_t*) gWorldInstance.AddCrossing(crossingPos, 306, 310, 900.0f, 650.0f);
uintptr_t* crossing2 = (uintptr_t*) gWorldInstance.AddCrossing(crossingPos2, 176, 182, 900.0f, 650.0f);
vec3f_set(position, -1680.0f, 2.0f, 35.0f);
position[0] *= gCourseDirection;
rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing2;
vec3f_set(position, -1600.0f, 2.0f, 35.0f);
position[0] *= gCourseDirection;
rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing2;
// Original game forgot to put gCourseDirection to face the crossing the right direction in extra mode
vec3s_set(rotation, 0, -0x2000 * gCourseDirection, 0);
vec3f_set(position, -2459.0f, 2.0f, 2263.0f);
position[0] *= gCourseDirection;
rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing1;
vec3f_set(position, -2467.0f, 2.0f, 2375.0f);
position[0] *= gCourseDirection;
rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing1;
generate_train_waypoints();
s32 centerWaypoint = 160;
// Spawn two trains
for (size_t i = 0; i < _numTrains; ++i) {
uint32_t waypoint = CalculateWaypointDistribution(i, _numTrains, gVehicle2DWaypointLength, centerWaypoint);
if (CVarGetInteger("gMultiplayerNoFeatureCuts", 0) == false) {
// Multiplayer modes have no tender and no carriages
if (gActiveScreenMode != SCREEN_MODE_1P) {
_tender = ATrain::TenderStatus::NO_TENDER;
_numCarriages = 0;
}
// 2 player versus mode has a tender and a carriage
if ((gModeSelection == VERSUS) && (gPlayerCountSelection1 == 2)) {
_tender = ATrain::TenderStatus::HAS_TENDER;
_numCarriages = 1;
}
}
gWorldInstance.AddActor(new ATrain(_tender, _numCarriages, 2.5f, waypoint));
}
if (gModeSelection == VERSUS) {
FVector pos = { 0, 0, 0 };
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][138], 138, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][280], 280, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][404], 404, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][510], 510, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
}
void KalimariDesert::InitCourseObjects() {
size_t i;
if (gGamestate != CREDITS_SEQUENCE) {
find_unused_obj_index(&D_8018CF10);
init_object(D_8018CF10, 0);
for (i = 0; i < 50; i++) {
find_unused_obj_index(&gObjectParticle1[i]);
}
for (i = 0; i < 5; i++) {
find_unused_obj_index(&gObjectParticle2[i]);
}
for (i = 0; i < 32; i++) {
find_unused_obj_index(&gObjectParticle3[i]);
}
}
}
void KalimariDesert::SomeSounds() {}
void KalimariDesert::WhatDoesThisDo(Player* player, int8_t playerId) {}
void KalimariDesert::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
void KalimariDesert::Render(struct UnkStruct_800DC5EC* arg0) {
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_kalimari_desert_packed_dl_71C8
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x070071C8)));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments(kalimari_desert_dls, arg0);
// d_course_kalimari_desert_packed_dl_1ED8
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07001ED8)));
// d_course_kalimari_desert_packed_dl_1B18
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07001B18)));
// d_course_kalimari_desert_packed_dl_8330
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07008330)));
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
// d_course_kalimari_desert_packed_dl_998
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000998)));
// d_course_kalimari_desert_packed_dl_270
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000270)));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}
void KalimariDesert::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_kalimari_desert_dl_22E00));
}
void KalimariDesert::Destroy() { }