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SpaghettiKart/src/engine/editor/Collision.h
T
2025-03-13 16:52:01 -06:00

22 lines
488 B
C++

#pragma once
#include <libultraship.h>
#include <libultra/gbi.h>
#include "GameObject.h"
#include "EditorMath.h"
/**
* @file Editor Collision
*
* Most actors use cylinder collision.
* Proper vtx intersection tests are necessary for object picking
*
* Therefore, generate a full collision mesh for actors
*/
#define EDITOR_GFX_GET_OPCODE(var) ((uint32_t) ((var) & 0xFF000000))
namespace Editor {
void GenerateCollisionMesh(GameObject* object, Gfx* model, float scale);
}