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SpaghettiKart/src/engine/editor/EditorMath.h
T
2025-02-28 20:46:04 -07:00

53 lines
1.1 KiB
C++

#pragma once
#include <libultraship.h>
#include "../CoreMath.h"
extern "C" {
#include "common_structs.h"
}
enum class CollisionType {
VTX_INTERSECT,
BOUNDING_BOX,
BOUNDING_SPHERE
};
struct Ray {
FVector Origin;
FVector Direction;
};
struct Triangle {
FVector v0, v1, v2;
};
struct GameObject {
FVector* Pos;
Gfx* Model;
std::vector<Triangle> Triangles;
CollisionType Collision;
float BoundingBoxSize;
};
/**
* Projects 2D cursor into the game world
*
* @return FVector ray direction
*
* ray.x = camera->pos[0] + direction.x * length;
* ray.y = camera->pos[1] + direction.y * length;
* ray.z = camera->pos[2] + direction.z * length;
*/
FVector ScreenRayTrace();
bool QueryCollisionRayActor(Vec3f rayOrigin, Vec3f rayDir, Vec3f actorMin, Vec3f actorMax, float* t);
FVector4 MultiplyMatrixVector(float matrix[4][4], float vector[4]);
s32 Inverse(MtxF* src, MtxF* dest);
void Copy(MtxF* src, MtxF* dest);
void Clear(MtxF* mf);
bool IntersectRayTriangle(const Ray& ray, const Triangle& tri, const FVector& objectPos, float& t);