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<a href="BansheeBoardwalk_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include &lt;libultraship.h&gt;</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &quot;<a class="code" href="Course_8h.html">Course.h</a>&quot;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> </div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor"> #include &quot;<a class="code" href="banshee__boardwalk__vertices_8h.html">assets/banshee_boardwalk_vertices.h</a>&quot;</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor"> #include &quot;<a class="code" href="banshee__boardwalk__displaylists_8h.html">assets/banshee_boardwalk_displaylists.h</a>&quot;</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor"> #include &quot;<a class="code" href="banshee__boardwalk__data_8h.html">assets/banshee_boardwalk_data.h</a>&quot;</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="preprocessor"> #include &quot;<a class="code" href="course__offsets_8h.html">course_offsets.h</a>&quot;</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="preprocessor"> #include &quot;<a class="code" href="camera_8h.html">camera.h</a>&quot;</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="preprocessor"> #include &quot;<a class="code" href="src_2data_2some__data_8h.html">data/some_data.h</a>&quot;</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor"> #include &quot;<a class="code" href="objects_8h.html">objects.h</a>&quot;</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="preprocessor"> #include &quot;<a class="code" href="path__spawn__metadata_8h.html">path_spawn_metadata.h</a>&quot;</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> <span class="keyword">extern</span> <span class="keyword">const</span> <a class="code hl_struct" href="structcourse__texture.html">course_texture</a> <a class="code hl_variable" href="BansheeBoardwalk_8cpp.html#a36fcf7815972787a3c73939f3ff484fd">banshee_boardwalk_textures</a>[];</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span>}</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> </div>
<div class="foldopen" id="foldopen00018" data-start="{" data-end="};">
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"><a class="line" href="classBansheeBoardwalk.html"> 18</a></span><span class="keyword">class </span><a class="code hl_function" href="classBansheeBoardwalk.html#aa594ab4574008334213ba801d5e7cda0">BansheeBoardwalk</a> : <span class="keyword">public</span> <a class="code hl_class" href="classCourse.html">Course</a> {</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"><a class="line" href="classBansheeBoardwalk.html#ad5602202c4f40b4fcb152dbd7618b577"> 20</a></span> <span class="keyword">virtual</span> <a class="code hl_function" href="classBansheeBoardwalk.html#ad5602202c4f40b4fcb152dbd7618b577">~BansheeBoardwalk</a>() = <span class="keywordflow">default</span>; <span class="comment">// Virtual destructor for proper cleanup in derived classes</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// Constructor</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> <span class="keyword">explicit</span> <a class="code hl_function" href="classBansheeBoardwalk.html#aa594ab4574008334213ba801d5e7cda0">BansheeBoardwalk</a>();</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> </div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="comment">// virtual void Load(const char* courseVtx, </span></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="comment">// course_texture* textures, const char* displaylists, size_t dlSize);</span></div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#ae797a951c1afb85d476f7ef7c7f526fb">Load</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#a84860f8757a07cb0f8d293d704d3f1b8">LoadTextures</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#ac3c915c5a03066d4221e2007e8315988">BeginPlay</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <span class="comment">//virtual void InitClouds() override;</span></div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#abf8243c9f196cfc983aef21e65028d36">InitCourseObjects</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#a9b8d7ccc5ccef6ae5ae56ab2949f24cd">UpdateCourseObjects</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#a28061d0fd53113cb1f20ead827931880">RenderCourseObjects</a>(s32 cameraId) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#a0fe16bd6733c2667e143e9cf186f4ee8">SomeSounds</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#a6d1ee34f6e04a55366766a3a23199040">WhatDoesThisDo</a>(<a class="code hl_struct" href="structPlayer.html">Player</a>* player, int8_t playerId) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#a4fa518db25bee2d773c86cc9df2365ca">WhatDoesThisDoAI</a>(<a class="code hl_struct" href="structPlayer.html">Player</a>* player, int8_t playerId) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#a5964a70c120565a07669c19ae791f843">Render</a>(<span class="keyword">struct</span> <a class="code hl_struct" href="structUnkStruct__800DC5EC.html">UnkStruct_800DC5EC</a>*) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#ad330895549794adc4f25086e3839e481">RenderCredits</a>() <span class="keyword">override</span>; </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#a0e67f45ead7a4e1d3e2da52a85f56f00">ScrollingTextures</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#a7ca344702db3ba85fbb3717e8c5414e7">Waypoints</a>(<a class="code hl_struct" href="structPlayer.html">Player</a>*, int8_t) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#a78ebd7753b8076cf5667a27885663677">DrawWater</a>(<span class="keyword">struct</span> <a class="code hl_struct" href="structUnkStruct__800DC5EC.html">UnkStruct_800DC5EC</a>* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#a7b7be85b6134d13bef7ebfc1d901c47f">CreditsSpawnActors</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classBansheeBoardwalk.html#a270b272dab14dd91c07752edc40f3ebd">Destroy</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span>};</div>
</div>
<div class="ttc" id="aBansheeBoardwalk_8cpp_html_a36fcf7815972787a3c73939f3ff484fd"><div class="ttname"><a href="BansheeBoardwalk_8cpp.html#a36fcf7815972787a3c73939f3ff484fd">banshee_boardwalk_textures</a></div><div class="ttdeci">const course_texture banshee_boardwalk_textures[]</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:41</div></div>
<div class="ttc" id="aCourse_8h_html"><div class="ttname"><a href="Course_8h.html">Course.h</a></div></div>
<div class="ttc" id="abanshee__boardwalk__data_8h_html"><div class="ttname"><a href="banshee__boardwalk__data_8h.html">banshee_boardwalk_data.h</a></div></div>
<div class="ttc" id="abanshee__boardwalk__displaylists_8h_html"><div class="ttname"><a href="banshee__boardwalk__displaylists_8h.html">banshee_boardwalk_displaylists.h</a></div></div>
<div class="ttc" id="abanshee__boardwalk__vertices_8h_html"><div class="ttname"><a href="banshee__boardwalk__vertices_8h.html">banshee_boardwalk_vertices.h</a></div></div>
<div class="ttc" id="acamera_8h_html"><div class="ttname"><a href="camera_8h.html">camera.h</a></div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_a0e67f45ead7a4e1d3e2da52a85f56f00"><div class="ttname"><a href="classBansheeBoardwalk.html#a0e67f45ead7a4e1d3e2da52a85f56f00">BansheeBoardwalk::ScrollingTextures</a></div><div class="ttdeci">virtual void ScrollingTextures() override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:322</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_a0fe16bd6733c2667e143e9cf186f4ee8"><div class="ttname"><a href="classBansheeBoardwalk.html#a0fe16bd6733c2667e143e9cf186f4ee8">BansheeBoardwalk::SomeSounds</a></div><div class="ttdeci">virtual void SomeSounds() override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:226</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_a270b272dab14dd91c07752edc40f3ebd"><div class="ttname"><a href="classBansheeBoardwalk.html#a270b272dab14dd91c07752edc40f3ebd">BansheeBoardwalk::Destroy</a></div><div class="ttdeci">virtual void Destroy() override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:361</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_a28061d0fd53113cb1f20ead827931880"><div class="ttname"><a href="classBansheeBoardwalk.html#a28061d0fd53113cb1f20ead827931880">BansheeBoardwalk::RenderCourseObjects</a></div><div class="ttdeci">virtual void RenderCourseObjects(s32 cameraId) override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:219</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_a4fa518db25bee2d773c86cc9df2365ca"><div class="ttname"><a href="classBansheeBoardwalk.html#a4fa518db25bee2d773c86cc9df2365ca">BansheeBoardwalk::WhatDoesThisDoAI</a></div><div class="ttdeci">virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:244</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_a5964a70c120565a07669c19ae791f843"><div class="ttname"><a href="classBansheeBoardwalk.html#a5964a70c120565a07669c19ae791f843">BansheeBoardwalk::Render</a></div><div class="ttdeci">virtual void Render(struct UnkStruct_800DC5EC *) override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:259</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_a6d1ee34f6e04a55366766a3a23199040"><div class="ttname"><a href="classBansheeBoardwalk.html#a6d1ee34f6e04a55366766a3a23199040">BansheeBoardwalk::WhatDoesThisDo</a></div><div class="ttdeci">virtual void WhatDoesThisDo(Player *player, int8_t playerId) override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:229</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_a78ebd7753b8076cf5667a27885663677"><div class="ttname"><a href="classBansheeBoardwalk.html#a78ebd7753b8076cf5667a27885663677">BansheeBoardwalk::DrawWater</a></div><div class="ttdeci">virtual void DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:343</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_a7b7be85b6134d13bef7ebfc1d901c47f"><div class="ttname"><a href="classBansheeBoardwalk.html#a7b7be85b6134d13bef7ebfc1d901c47f">BansheeBoardwalk::CreditsSpawnActors</a></div><div class="ttdeci">virtual void CreditsSpawnActors() override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:357</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_a7ca344702db3ba85fbb3717e8c5414e7"><div class="ttname"><a href="classBansheeBoardwalk.html#a7ca344702db3ba85fbb3717e8c5414e7">BansheeBoardwalk::Waypoints</a></div><div class="ttdeci">virtual void Waypoints(Player *, int8_t) override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:331</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_a84860f8757a07cb0f8d293d704d3f1b8"><div class="ttname"><a href="classBansheeBoardwalk.html#a84860f8757a07cb0f8d293d704d3f1b8">BansheeBoardwalk::LoadTextures</a></div><div class="ttdeci">virtual void LoadTextures() override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:161</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_a9b8d7ccc5ccef6ae5ae56ab2949f24cd"><div class="ttname"><a href="classBansheeBoardwalk.html#a9b8d7ccc5ccef6ae5ae56ab2949f24cd">BansheeBoardwalk::UpdateCourseObjects</a></div><div class="ttdeci">virtual void UpdateCourseObjects() override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:209</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_aa594ab4574008334213ba801d5e7cda0"><div class="ttname"><a href="classBansheeBoardwalk.html#aa594ab4574008334213ba801d5e7cda0">BansheeBoardwalk::BansheeBoardwalk</a></div><div class="ttdeci">BansheeBoardwalk()</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:67</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_abf8243c9f196cfc983aef21e65028d36"><div class="ttname"><a href="classBansheeBoardwalk.html#abf8243c9f196cfc983aef21e65028d36">BansheeBoardwalk::InitCourseObjects</a></div><div class="ttdeci">virtual void InitCourseObjects() override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:202</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_ac3c915c5a03066d4221e2007e8315988"><div class="ttname"><a href="classBansheeBoardwalk.html#ac3c915c5a03066d4221e2007e8315988">BansheeBoardwalk::BeginPlay</a></div><div class="ttdeci">virtual void BeginPlay() override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:164</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_ad330895549794adc4f25086e3839e481"><div class="ttname"><a href="classBansheeBoardwalk.html#ad330895549794adc4f25086e3839e481">BansheeBoardwalk::RenderCredits</a></div><div class="ttdeci">virtual void RenderCredits() override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:318</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_ad5602202c4f40b4fcb152dbd7618b577"><div class="ttname"><a href="classBansheeBoardwalk.html#ad5602202c4f40b4fcb152dbd7618b577">BansheeBoardwalk::~BansheeBoardwalk</a></div><div class="ttdeci">virtual ~BansheeBoardwalk()=default</div></div>
<div class="ttc" id="aclassBansheeBoardwalk_html_ae797a951c1afb85d476f7ef7c7f526fb"><div class="ttname"><a href="classBansheeBoardwalk.html#ae797a951c1afb85d476f7ef7c7f526fb">BansheeBoardwalk::Load</a></div><div class="ttdeci">virtual void Load() override</div><div class="ttdef"><b>Definition</b> BansheeBoardwalk.cpp:149</div></div>
<div class="ttc" id="aclassCourse_html"><div class="ttname"><a href="classCourse.html">Course</a></div></div>
<div class="ttc" id="acourse__offsets_8h_html"><div class="ttname"><a href="course__offsets_8h.html">course_offsets.h</a></div></div>
<div class="ttc" id="aobjects_8h_html"><div class="ttname"><a href="objects_8h.html">objects.h</a></div></div>
<div class="ttc" id="apath__spawn__metadata_8h_html"><div class="ttname"><a href="path__spawn__metadata_8h.html">path_spawn_metadata.h</a></div></div>
<div class="ttc" id="asrc_2data_2some__data_8h_html"><div class="ttname"><a href="src_2data_2some__data_8h.html">some_data.h</a></div></div>
<div class="ttc" id="astructPlayer_html"><div class="ttname"><a href="structPlayer.html">Player</a></div><div class="ttdef"><b>Definition</b> common_structs.h:264</div></div>
<div class="ttc" id="astructUnkStruct__800DC5EC_html"><div class="ttname"><a href="structUnkStruct__800DC5EC.html">UnkStruct_800DC5EC</a></div><div class="ttdef"><b>Definition</b> code_800029B0.h:9</div></div>
<div class="ttc" id="astructcourse__texture_html"><div class="ttname"><a href="structcourse__texture.html">course_texture</a></div><div class="ttdef"><b>Definition</b> course_offsets.h:10</div></div>
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