mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-08 14:37:09 -04:00
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
#include "Ship.h"
|
|
|
|
#include <libultra/gbi.h>
|
|
|
|
extern "C" {
|
|
#include "common_structs.h"
|
|
#include "math_util.h"
|
|
#include "main.h"
|
|
#include "courses/hm64/ghostship_model.h"
|
|
#include "courses/hm64/ship2_model.h"
|
|
#include "courses/hm64/ship3_model.h"
|
|
}
|
|
|
|
AShip::AShip(FVector pos, AShip::Skin skin) {
|
|
Pos = pos;
|
|
Pos.y += 10;
|
|
|
|
switch(skin) {
|
|
case GHOSTSHIP:
|
|
_skin = ghostship_Plane_mesh;
|
|
break;
|
|
case SHIP2:
|
|
_skin = ship2_SoH_mesh;
|
|
break;
|
|
case SHIP3:
|
|
_skin = ship3_2Ship_mesh;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AShip::Tick() {
|
|
static float angle = 0.0f; // Keeps track of the ship's rotation around the circle
|
|
float radius = 150.0f; // The radius of the circular path
|
|
float speed = 0.01f; // Speed of rotation
|
|
|
|
angle += speed; // Increment the angle to move in a circle
|
|
|
|
// Update the position based on a circular path
|
|
Pos.x = radius * cosf(angle);
|
|
Pos.z = radius * sinf(angle);
|
|
|
|
// Rotate to face forward along the circle
|
|
Rot.yaw = -static_cast<int16_t>(angle * (32768.0f / M_PI / 2.0f));
|
|
}
|
|
|
|
void AShip::Draw(Camera *camera) {
|
|
Mat4 shipMtx;
|
|
Vec3f hullPos = {Pos.x, Pos.y, Pos.z};
|
|
Vec3s hullRot = {Rot.pitch, Rot.yaw, Rot.roll};
|
|
|
|
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
|
|
mtxf_pos_rotation_xyz(shipMtx, hullPos, hullRot);
|
|
mtxf_scale(shipMtx, 0.4);
|
|
if (render_set_position(shipMtx, 0) != 0) {
|
|
gSPDisplayList(gDisplayListHead++, _skin);
|
|
}
|
|
}
|
|
|
|
bool AShip::IsMod() { return true; }
|