Files
SpaghettiKart/src/engine/actors/Ship.cpp
T
2025-02-09 16:35:28 -07:00

62 lines
1.6 KiB
C++

#include "Ship.h"
#include <libultra/gbi.h>
extern "C" {
#include "common_structs.h"
#include "math_util.h"
#include "main.h"
#include "courses/hm64/ghostship_model.h"
#include "courses/hm64/ship2_model.h"
#include "courses/hm64/ship3_model.h"
}
AShip::AShip(FVector pos, AShip::Skin skin) {
Pos = pos;
Pos.y += 10;
switch(skin) {
case GHOSTSHIP:
_skin = ghostship_Plane_mesh;
break;
case SHIP2:
_skin = ship2_SoH_mesh;
break;
case SHIP3:
_skin = ship3_2Ship_mesh;
break;
}
}
void AShip::Tick() {
static float angle = 0.0f; // Keeps track of the ship's rotation around the circle
float radius = 150.0f; // The radius of the circular path
float speed = 0.01f; // Speed of rotation
angle += speed; // Increment the angle to move in a circle
// Update the position based on a circular path
Pos.x = radius * cosf(angle);
Pos.z = radius * sinf(angle);
// Rotate to face forward along the circle
Rot.yaw = -static_cast<int16_t>(angle * (32768.0f / M_PI / 2.0f));
}
void AShip::Draw(Camera *camera) {
Mat4 shipMtx;
Vec3f hullPos = {Pos.x, Pos.y, Pos.z};
Vec3s hullRot = {Rot.pitch, Rot.yaw, Rot.roll};
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
mtxf_pos_rotation_xyz(shipMtx, hullPos, hullRot);
mtxf_scale(shipMtx, 0.4);
if (render_set_position(shipMtx, 0) != 0) {
gSPDisplayList(gDisplayListHead++, _skin);
}
}
bool AShip::IsMod() { return true; }