Files
SpaghettiKart/src/engine/Actor.h
T
MegaMech 475f167bb2 [modding] Big Update PR (#118)
* Implement kart vehicle

* Fix menu CC

* Actors

* variable framerate

* Implement Actors vector

* Fix water & scrolling textures

* Finish ACoin

* Refactor finishline

* Refactor mtx to vector

* Fix refactored screen code bugs

* Fix playlist bug

* Switching courses working now

* Fix podium ceremony

* Mostly Fix Demo and Credits

* Credits Load Actors and Textures

* Fix credits

* Formatting

* Update lus and torch

* Fix water features

* Fix crabs

* Combine function

* Fix wheels

* Add Moon Jump Cheat

* Wheel Change

* Fix smoke due to wheel change

* Fix screens for wheels

* Fix transparency

* Fix staff ghost

* Fix lakitu transition widescreen

* Rename and export credits text

* Fixes

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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-11-14 23:32:55 -07:00

39 lines
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C++

#pragma once
#include <libultraship.h>
extern "C" {
#include "macros.h"
#include "main.h"
#include "camera.h"
#include "common_structs.h"
class AActor {
public:
/* 0x00 */ s16 Type = 0;
/* 0x02 */ s16 Flags;
/* 0x04 */ s16 Unk_04;
/* 0x06 */ s16 State;
/* 0x08 */ f32 Unk_08;
/* 0x0C */ f32 BoundingBoxSize;
/* 0x10 */ Vec3s Rot = {0, 0, 0};
/* 0x16 */ s16 Unk_16;
/* 0x18 */ Vec3f Pos;
/* 0x24 */ Vec3f Velocity = {0, 0, 0};
/* 0x30 */ Collision Unk30;
uint8_t uuid[16];
virtual ~AActor() = default; // Virtual destructor for proper cleanup in derived classes
explicit AActor();
virtual void Tick();
virtual void Draw(Camera*);
virtual void Collision(Player* player, AActor* actor);
virtual void Destroy();
virtual bool IsMod();
};
}