mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-06 11:47:59 -04:00
475f167bb2
* Implement kart vehicle * Fix menu CC * Actors * variable framerate * Implement Actors vector * Fix water & scrolling textures * Finish ACoin * Refactor finishline * Refactor mtx to vector * Fix refactored screen code bugs * Fix playlist bug * Switching courses working now * Fix podium ceremony * Mostly Fix Demo and Credits * Credits Load Actors and Textures * Fix credits * Formatting * Update lus and torch * Fix water features * Fix crabs * Combine function * Fix wheels * Add Moon Jump Cheat * Wheel Change * Fix smoke due to wheel change * Fix screens for wheels * Fix transparency * Fix staff ghost * Fix lakitu transition widescreen * Rename and export credits text * Fixes --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
683 lines
18 KiB
C++
683 lines
18 KiB
C++
#include <libultraship.h>
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#include "Game.h"
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#include <Fast3D/gfx_pc.h>
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#include "Engine.h"
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#include "engine/World.h"
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#include "engine/courses/Course.h"
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#include "engine/courses/MarioRaceway.h"
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#include "engine/courses/ChocoMountain.h"
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#include "engine/courses/BowsersCastle.h"
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#include "engine/courses/BansheeBoardwalk.h"
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#include "engine/courses/YoshiValley.h"
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#include "engine/courses/FrappeSnowland.h"
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#include "engine/courses/KoopaTroopaBeach.h"
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#include "engine/courses/RoyalRaceway.h"
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#include "engine/courses/LuigiRaceway.h"
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#include "engine/courses/MooMooFarm.h"
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#include "engine/courses/ToadsTurnpike.h"
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#include "engine/courses/KalimariDesert.h"
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#include "engine/courses/SherbetLand.h"
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#include "engine/courses/RainbowRoad.h"
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#include "engine/courses/WarioStadium.h"
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#include "engine/courses/BlockFort.h"
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#include "engine/courses/Skyscraper.h"
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#include "engine/courses/DoubleDeck.h"
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#include "engine/courses/DKJungle.h"
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#include "engine/courses/BigDonut.h"
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#include "engine/courses/TestCourse.h"
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#include "engine/courses/PodiumCeremony.h"
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#include "engine/TrainCrossing.h"
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#include "Smoke.h"
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extern "C" {
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#include "main.h"
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#include "audio/load.h"
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#include "audio/external.h"
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#include "networking/networking.h"
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//#include "engine/wasm.h"
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}
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extern "C" void Graphics_PushFrame(Gfx* data) {
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GameEngine::ProcessGfxCommands(data);
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}
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extern "C" void Timer_Update();
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// Create the world instance
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World gWorldInstance;
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MarioRaceway* gMarioRaceway;
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ChocoMountain* gChocoMountain;
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BowsersCastle* gBowsersCastle;
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BansheeBoardwalk* gBansheeBoardwalk;
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YoshiValley* gYoshiValley;
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FrappeSnowland* gFrappeSnowland;
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KoopaTroopaBeach* gKoopaTroopaBeach;
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RoyalRaceway* gRoyalRaceway;
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LuigiRaceway* gLuigiRaceway;
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MooMooFarm* gMooMooFarm;
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ToadsTurnpike* gToadsTurnpike;
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KalimariDesert* gKalimariDesert;
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SherbetLand* gSherbetLand;
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RainbowRoad* gRainbowRoad;
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WarioStadium* gWarioStadium;
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BlockFort* gBlockFort;
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Skyscraper* gSkyscraper;
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DoubleDeck* gDoubleDeck;
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DKJungle* gDkJungle;
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BigDonut* gBigDonut;
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PodiumCeremony* gPodiumCeremony;
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TestCourse* gTestCourse;
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Cup* gMushroomCup;
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Cup* gFlowerCup;
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Cup* gStarCup;
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Cup* gSpecialCup;
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Cup* gBattleCup;
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void CustomEngineInit() {
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gMarioRaceway = new MarioRaceway();
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gChocoMountain = new ChocoMountain();
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gBowsersCastle = new BowsersCastle();
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gBansheeBoardwalk = new BansheeBoardwalk();
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gYoshiValley = new YoshiValley();
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gFrappeSnowland = new FrappeSnowland();
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gKoopaTroopaBeach = new KoopaTroopaBeach();
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gRoyalRaceway = new RoyalRaceway();
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gLuigiRaceway = new LuigiRaceway();
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gMooMooFarm = new MooMooFarm();
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gToadsTurnpike = new ToadsTurnpike();
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gKalimariDesert = new KalimariDesert();
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gSherbetLand = new SherbetLand();
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gRainbowRoad = new RainbowRoad();
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gWarioStadium = new WarioStadium();
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gBlockFort = new BlockFort();
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gSkyscraper = new Skyscraper();
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gDoubleDeck = new DoubleDeck();
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gDkJungle = new DKJungle();
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gBigDonut = new BigDonut();
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gPodiumCeremony = new PodiumCeremony();
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gTestCourse = new TestCourse();
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/* Add all courses to the global course list */
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gWorldInstance.AddCourse(gMarioRaceway);
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gWorldInstance.AddCourse(gChocoMountain);
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gWorldInstance.AddCourse(gBowsersCastle);
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gWorldInstance.AddCourse(gBansheeBoardwalk);
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gWorldInstance.AddCourse(gYoshiValley);
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gWorldInstance.AddCourse(gFrappeSnowland);
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gWorldInstance.AddCourse(gKoopaTroopaBeach);
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gWorldInstance.AddCourse(gRoyalRaceway);
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gWorldInstance.AddCourse(gLuigiRaceway);
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gWorldInstance.AddCourse(gMooMooFarm);
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gWorldInstance.AddCourse(gToadsTurnpike);
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gWorldInstance.AddCourse(gKalimariDesert);
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gWorldInstance.AddCourse(gSherbetLand);
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gWorldInstance.AddCourse(gRainbowRoad);
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gWorldInstance.AddCourse(gWarioStadium);
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gWorldInstance.AddCourse(gBlockFort);
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gWorldInstance.AddCourse(gSkyscraper);
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gWorldInstance.AddCourse(gDoubleDeck);
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gWorldInstance.AddCourse(gDkJungle);
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gWorldInstance.AddCourse(gBigDonut);
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gWorldInstance.AddCourse(gTestCourse);
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gMushroomCup = new Cup("mk:mushroom_cup", "mushroom cup", std::vector<Course*>{ gLuigiRaceway, gMooMooFarm, gKoopaTroopaBeach, gKalimariDesert });
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gFlowerCup = new Cup("mk:flower_cup", "flower cup", std::vector<Course*>{ gToadsTurnpike, gFrappeSnowland, gChocoMountain, gMarioRaceway });
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gStarCup = new Cup("mk:star_cup", "star cup", std::vector<Course*>{ gWarioStadium, gSherbetLand, gRoyalRaceway, gBowsersCastle });
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gSpecialCup = new Cup("mk:special_cup", "special cup", std::vector<Course*>{ gDkJungle, gYoshiValley, gBansheeBoardwalk, gRainbowRoad });
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gBattleCup = new Cup("mk:battle_cup", "battle", std::vector<Course*>{ gBigDonut, gBlockFort, gDoubleDeck, gSkyscraper });
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/* Instantiate Cups */
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gWorldInstance.AddCup(gMushroomCup);
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gWorldInstance.AddCup(gFlowerCup);
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gWorldInstance.AddCup(gStarCup);
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gWorldInstance.AddCup(gSpecialCup);
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gWorldInstance.AddCup(gBattleCup);
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/* Set default course; mario raceway */
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gWorldInstance.CurrentCourse = gMarioRaceway;
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gWorldInstance.CurrentCup = gMushroomCup;
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gWorldInstance.CurrentCup->CursorPosition = 3;
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gWorldInstance.CupIndex = 0;
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}
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extern "C" {
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World* GetWorld(void) {
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return &gWorldInstance;
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}
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u32 WorldNextCup(void) {
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return gWorldInstance.NextCup();
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}
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u32 WorldPreviousCup(void) {
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return gWorldInstance.PreviousCup();
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}
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void CourseManager_SetCup(void* cup) {
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gWorldInstance.SetCup((Cup*)cup);
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}
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void* GetCup() {
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return gWorldInstance.CurrentCup;
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}
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u32 GetCupIndex(void) {
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return gWorldInstance.GetCupIndex();
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}
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const char* GetCupName(void) {
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return gWorldInstance.CurrentCup->Name;
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}
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void LoadCourse() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->Load();
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}
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}
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CProperties* GetCoursePropsA() {
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return (CProperties*) gWorldInstance.GetCourseProps();
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}
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size_t GetCourseIndex() {
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return gWorldInstance.CourseIndex;
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}
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void SetCourse(const char* name) {
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gWorldInstance.SetCourse(name);
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}
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void NextCourse() {
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gWorldInstance.NextCourse();
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}
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void PreviousCourse() {
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gWorldInstance.PreviousCourse();
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}
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void SetCourseById(s32 course) {
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if (course < 0 || course >= gWorldInstance.Courses.size()) {
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return;
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}
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gWorldInstance.CourseIndex = course;
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gWorldInstance.CurrentCourse = gWorldInstance.Courses[gWorldInstance.CourseIndex];
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}
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void CourseManager_SpawnVehicles() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->SpawnVehicles();
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}
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}
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void CourseManager_VehiclesSpawn() {
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for (auto& vehicle : gWorldInstance.Vehicles) {
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if (vehicle) {
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vehicle->Spawn();
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}
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}
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}
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void CourseManager_VehiclesTick() {
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for (auto& vehicle : gWorldInstance.Vehicles) {
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if (vehicle) {
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vehicle->Tick();
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}
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}
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}
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void CourseManager_VehiclesCollision(s32 playerId, Player* player) {
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for (auto& vehicle : gWorldInstance.Vehicles) {
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if (vehicle) {
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vehicle->Collision(playerId, player);
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}
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}
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}
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void CourseManager_SpawnBombKarts() {
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for (auto& kart : gWorldInstance.BombKarts) {
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if (kart) {
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kart->Spawn();
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}
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}
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}
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void CourseManager_TickBombKarts() {
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for (auto& kart : gWorldInstance.BombKarts) {
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if (kart) {
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kart->Tick();
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}
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}
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}
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void CourseManager_DrawBombKarts(s32 cameraId) {
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for (auto& kart : gWorldInstance.BombKarts) {
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if (kart) {
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kart->Draw(cameraId);
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}
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}
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}
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void CourseManager_DrawBattleBombKarts(s32 cameraId) {
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for (auto& kart : gWorldInstance.BombKarts) {
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if (kart) {
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kart->DrawBattle(cameraId);
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}
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}
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}
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void CourseManager_BombKartsWaypoint(s32 cameraId) {
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for (auto& kart : gWorldInstance.BombKarts) {
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if (kart) {
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kart->Waypoint(cameraId);
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}
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}
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}
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void CourseManager_DrawVehicles(s32 playerId) {
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for (auto& vehicle : gWorldInstance.Vehicles) {
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if (vehicle) {
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vehicle->Draw(playerId);
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}
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}
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}
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void CourseManager_ClearVehicles(void) {
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gWorldInstance.ClearVehicles();
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}
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void CourseManager_CrossingTrigger() {
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for (auto& crossing : gWorldInstance.Crossings) {
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if (crossing) {
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crossing->CrossingTrigger();
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}
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}
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}
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void CourseManager_AICrossingBehaviour(s32 playerId) {
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for (auto& crossing : gWorldInstance.Crossings) {
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if (crossing) {
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crossing->AICrossingBehaviour(playerId);
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}
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}
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}
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s32 CourseManager_GetCrossingOnTriggered(uintptr_t* crossing) {
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TrainCrossing* ptr = (TrainCrossing*) crossing;
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if (ptr) {
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return ptr->OnTriggered;
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}
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}
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void CourseManager_TrainSmokeTick(void) {
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TrainSmokeTick();
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}
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void CourseManager_TrainSmokeDraw(s32 cameraId) {
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TrainSmokeDraw(cameraId);
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}
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void CourseManager_LoadTextures() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->LoadTextures();
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}
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}
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void CourseManager_RenderCourse(struct UnkStruct_800DC5EC* arg0) {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->Render(arg0);
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}
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}
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void CourseManager_RenderCredits() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->RenderCredits();
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}
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}
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void CourseManager_TickActors() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.TickActors();
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}
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}
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void CourseManager_DrawActor(Camera* camera, struct Actor* actor) {
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AActor* a = gWorldInstance.ConvertActorToAActor(actor);
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if (a->IsMod()) {
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a->Draw(camera);
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}
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}
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void CourseManager_SpawnActors() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->SpawnActors();
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}
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}
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void CourseManager_InitClouds() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->InitClouds();
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}
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}
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void CourseManager_UpdateClouds(s32 arg0, Camera* camera) {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->UpdateClouds(arg0, camera);
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}
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}
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void CourseManager_Waypoints(Player* player, int8_t playerId) {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->Waypoints(player, playerId);
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}
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}
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void CourseManager_SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5,
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f32* arg6, f32* arg7) {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->SomeCollisionThing(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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}
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}
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void CourseManager_MinimapSettings() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->MinimapSettings();
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}
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}
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void CourseManager_InitCourseObjects() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->InitCourseObjects();
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}
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}
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void CourseManager_UpdateCourseObjects() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->UpdateCourseObjects();
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}
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}
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void CourseManager_RenderCourseObjects(s32 cameraId) {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->RenderCourseObjects(cameraId);
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}
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}
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void CourseManager_SomeSounds() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->SomeSounds();
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}
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}
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void CourseManager_CreditsSpawnActors() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->CreditsSpawnActors();
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}
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}
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void CourseManager_WhatDoesThisDo(Player* player, int8_t playerId) {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->WhatDoesThisDo(player, playerId);
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}
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}
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void CourseManager_WhatDoesThisDoAI(Player* player, int8_t playerId) {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->WhatDoesThisDoAI(player, playerId);
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}
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}
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void CourseManager_MinimapFinishlinePosition() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->MinimapFinishlinePosition();
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}
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}
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void CourseManager_SetStaffGhost() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->SetStaffGhost();
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}
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}
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CProperties* CourseManager_GetProps() {
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if (gWorldInstance.CurrentCourse) {
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return (CProperties*) &gWorldInstance.CurrentCourse->Props;
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}
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}
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void CourseManager_ScrollingTextures() {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->ScrollingTextures();
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}
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}
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void CourseManager_DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
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if (gWorldInstance.CurrentCourse) {
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gWorldInstance.CurrentCourse->DrawWater(screen, pathCounter, cameraRot, playerDirection);
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}
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}
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size_t GetCupCursorPosition() {
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return gWorldInstance.CurrentCup->CursorPosition;
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}
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void SetCupCursorPosition(size_t position) {
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gWorldInstance.CurrentCup->SetCourse(position);
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//gWorldInstance.CurrentCup->CursorPosition = position;
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}
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size_t GetCupSize() {
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return gWorldInstance.CurrentCup->GetSize();
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}
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void SetCourseFromCup() {
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gWorldInstance.CurrentCourse = gWorldInstance.CurrentCup->GetCourse();
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}
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void* GetCourse(void) {
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return gWorldInstance.CurrentCourse;
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}
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void SetCourseByClass(void* course) {
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gWorldInstance.CurrentCourse = (Course*) course;
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}
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struct Actor* m_GetActor(size_t index) {
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if (index < gWorldInstance.Actors.size()) {
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AActor* actor = gWorldInstance.Actors[index];
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return reinterpret_cast<struct Actor*>(reinterpret_cast<char*>(actor) + sizeof(void*));
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} else {
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//throw std::runtime_error("GetActor() index out of bounds");
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return NULL;
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}
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}
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size_t m_FindActorIndex(Actor* actor) {
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// Move the ptr back to look at the vtable.
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// This gets us the proper C++ class instead of just the variables used in C.
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AActor* a = reinterpret_cast<AActor*>((char*)actor - sizeof(void*));
|
|
auto actors = gWorldInstance.Actors;
|
|
|
|
auto it = std::find(actors.begin(), actors.end(), static_cast<AActor*>(a));
|
|
if (it != actors.end()) {
|
|
return std::distance(actors.begin(), it);
|
|
}
|
|
printf("FindActorIndex() actor not found\n");
|
|
return 0;
|
|
}
|
|
|
|
void m_DeleteActor(size_t index) {
|
|
std::vector<AActor*> actors = gWorldInstance.Actors;
|
|
if (index < actors.size()) {
|
|
actors.erase(actors.begin() + index);
|
|
}
|
|
}
|
|
|
|
void m_ClearActors(void) {
|
|
gWorldInstance.Actors.clear();
|
|
}
|
|
|
|
struct Actor* m_AddBaseActor(void) {
|
|
return (struct Actor*) gWorldInstance.AddBaseActor();
|
|
}
|
|
|
|
size_t m_GetActorSize() {
|
|
return gWorldInstance.Actors.size();
|
|
}
|
|
|
|
void m_ActorCollision(Player* player, Actor* actor) {
|
|
AActor* a = gWorldInstance.ConvertActorToAActor(actor);
|
|
|
|
if (a->IsMod()) {
|
|
a->Collision(player, a);
|
|
}
|
|
}
|
|
|
|
void* GetMarioRaceway(void) {
|
|
return gMarioRaceway;
|
|
}
|
|
|
|
void* GetLuigiRaceway(void) {
|
|
return gLuigiRaceway;
|
|
}
|
|
|
|
void* GetChocoMountain(void) {
|
|
return gChocoMountain;
|
|
}
|
|
|
|
void* GetBowsersCastle(void) {
|
|
return gBowsersCastle;
|
|
}
|
|
|
|
void* GetBansheeBoardwalk(void) {
|
|
return gBansheeBoardwalk;
|
|
}
|
|
|
|
void* GetYoshiValley(void) {
|
|
return gYoshiValley;
|
|
}
|
|
|
|
void* GetFrappeSnowland(void) {
|
|
return gFrappeSnowland;
|
|
}
|
|
|
|
void* GetKoopaTroopaBeach(void) {
|
|
return gKoopaTroopaBeach;
|
|
}
|
|
|
|
void* GetRoyalRaceway(void) {
|
|
return gRoyalRaceway;
|
|
}
|
|
|
|
void* GetMooMooFarm(void) {
|
|
return gMooMooFarm;
|
|
}
|
|
|
|
void* GetToadsTurnpike(void) {
|
|
return gToadsTurnpike;
|
|
}
|
|
|
|
void* GetKalimariDesert(void) {
|
|
return gKalimariDesert;
|
|
}
|
|
|
|
void* GetSherbetLand(void) {
|
|
return gSherbetLand;
|
|
}
|
|
|
|
void* GetRainbowRoad(void) {
|
|
return gRainbowRoad;
|
|
}
|
|
|
|
void* GetWarioStadium(void) {
|
|
return gWarioStadium;
|
|
}
|
|
|
|
void* GetBlockFort(void) {
|
|
return gBlockFort;
|
|
}
|
|
|
|
void* GetSkyscraper(void) {
|
|
return gSkyscraper;
|
|
}
|
|
|
|
void* GetDoubleDeck(void) {
|
|
return gDoubleDeck;
|
|
}
|
|
|
|
void* GetDkJungle(void) {
|
|
return gDkJungle;
|
|
}
|
|
|
|
void* GetBigDonut(void) {
|
|
return gBigDonut;
|
|
}
|
|
|
|
void* GetPodiumCeremony(void) {
|
|
return gPodiumCeremony;
|
|
}
|
|
|
|
void* GetMushroomCup(void) {
|
|
return gMushroomCup;
|
|
}
|
|
|
|
void* GetFlowerCup(void) {
|
|
return gFlowerCup;
|
|
}
|
|
|
|
void* GetStarCup(void) {
|
|
return gStarCup;
|
|
}
|
|
|
|
void* GetSpecialCup(void) {
|
|
return gSpecialCup;
|
|
}
|
|
|
|
void* GetBattleCup(void) {
|
|
return gBattleCup;
|
|
}
|
|
}
|
|
|
|
void push_frame() {
|
|
// GameEngine::StartAudioFrame();
|
|
GameEngine::Instance->StartFrame();
|
|
thread5_iteration();
|
|
// thread5_game_loop();
|
|
// Graphics_ThreadUpdate();w
|
|
// Timer_Update();
|
|
// GameEngine::EndAudioFrame();
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
int SDL_main(int argc, char** argv) {
|
|
#else
|
|
#if defined(__cplusplus) && defined(PLATFORM_IOS)
|
|
extern "C"
|
|
#endif
|
|
int
|
|
main(int argc, char* argv[]) {
|
|
#endif
|
|
//load_wasm();
|
|
GameEngine::Create();
|
|
// audio_init();
|
|
// sound_init();
|
|
|
|
CustomEngineInit();
|
|
thread5_game_loop();
|
|
while (WindowIsRunning()) {
|
|
push_frame();
|
|
}
|
|
// GameEngine::Instance->ProcessFrame(push_frame);
|
|
GameEngine::Instance->Destroy();
|
|
return 0;
|
|
}
|