Files
SpaghettiKart/include/bomb_kart.h
T
coco875 a1f0d32d66 Update decomp clang (#67)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

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* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

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* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

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* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

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* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

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* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

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* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

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* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

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* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

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2024-08-27 17:47:39 -06:00

65 lines
2.0 KiB
C

#ifndef BOMB_KART_H
#define BOMB_KART_H
#include <common_structs.h>
#include <mk64.h>
#define NUM_BOMB_KARTS_MAX 7
#define NUM_BOMB_KARTS_VERSUS 7
#define NUM_BOMB_KARTS_BATTLE 4
#define BOMB_STATE_INACTIVE 0
#define BOMB_STATE_CCW 1
#define BOMB_STATE_CW 2
#define BOMB_STATE_STATIONARY 3 // Paused?
#define BOMB_STATE_EXPLODED 4 // Or maybe exploding?
#define BOMB_STATE_UNKNOWN 5
typedef struct {
/* 0x00 */ u16 waypointIndex;
/* 0x02 */ u16 startingState;
/* 0x04 */ f32 unk_04; // Used to set the value of unk_3C in BombKart
/* 0x08 */ f32 startingXPos;
/* 0x0C */ f32 startingZPos;
/**
* These 2 never seem to get referenced. They also only have non-zero
* data for the Yoshi Valley set of spawns
**/
/* 0x10 */ f32 unk_10;
/* 0x14 */ f32 unk_14;
} BombKartSpawn; // size = 0x18
typedef struct {
/**
* This struct is in part representative of the
* bomb kart hazards in VS mode.
* There may be objects associated with them too
**/
/* 0x00 */ Vec3f bombPos;
/* 0x0C */ Vec3f wheel1Pos;
/* 0x18 */ Vec3f wheel2Pos;
/* 0x24 */ Vec3f wheel3Pos;
/* 0x30 */ Vec3f wheel4Pos;
/* 0x3C */ f32 unk_3C;
/* 0x40 */ u16 someRot; // seems like an angle of some variety, can't figure out its purpose
/* 0x42 */ u16 waypointIndex; // probably the waypoint that the bomb circles
/* 0x44 */ u16 state;
/* 0x46 */ u16 bounceTimer; // timer? state? height?
/* 0x48 */ u16 circleTimer; // timer? state? Somehow controls how it circles around
/* 0x4A */ u16 unk_4A;
/* 0x4C */ s16 unk_4C;
/* 0x4E */ // s16 compilerPadding;
/* 0x50 */ f32 yPos; // Y position of the center of the circle
} BombKart; // size = 0x54
//! Indexes for the objects associated with the Bomb Karts
extern s32 gIndexObjectBombKart[NUM_BOMB_KARTS_MAX];
extern BombKart gBombKarts[NUM_BOMB_KARTS_MAX];
extern Collision D_80164038[NUM_BOMB_KARTS_MAX];
// data/data_0DD0A0_1.s
extern BombKartSpawn gBombKartSpawns[NUM_COURSES][NUM_BOMB_KARTS_MAX];
#endif