mirror of
https://github.com/HarbourMasters/SpaghettiKart
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a1f0d32d66
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
65 lines
2.0 KiB
C
65 lines
2.0 KiB
C
#ifndef BOMB_KART_H
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#define BOMB_KART_H
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#include <common_structs.h>
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#include <mk64.h>
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#define NUM_BOMB_KARTS_MAX 7
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#define NUM_BOMB_KARTS_VERSUS 7
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#define NUM_BOMB_KARTS_BATTLE 4
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#define BOMB_STATE_INACTIVE 0
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#define BOMB_STATE_CCW 1
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#define BOMB_STATE_CW 2
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#define BOMB_STATE_STATIONARY 3 // Paused?
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#define BOMB_STATE_EXPLODED 4 // Or maybe exploding?
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#define BOMB_STATE_UNKNOWN 5
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typedef struct {
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/* 0x00 */ u16 waypointIndex;
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/* 0x02 */ u16 startingState;
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/* 0x04 */ f32 unk_04; // Used to set the value of unk_3C in BombKart
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/* 0x08 */ f32 startingXPos;
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/* 0x0C */ f32 startingZPos;
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/**
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* These 2 never seem to get referenced. They also only have non-zero
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* data for the Yoshi Valley set of spawns
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**/
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/* 0x10 */ f32 unk_10;
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/* 0x14 */ f32 unk_14;
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} BombKartSpawn; // size = 0x18
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typedef struct {
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/**
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* This struct is in part representative of the
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* bomb kart hazards in VS mode.
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* There may be objects associated with them too
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**/
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/* 0x00 */ Vec3f bombPos;
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/* 0x0C */ Vec3f wheel1Pos;
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/* 0x18 */ Vec3f wheel2Pos;
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/* 0x24 */ Vec3f wheel3Pos;
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/* 0x30 */ Vec3f wheel4Pos;
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/* 0x3C */ f32 unk_3C;
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/* 0x40 */ u16 someRot; // seems like an angle of some variety, can't figure out its purpose
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/* 0x42 */ u16 waypointIndex; // probably the waypoint that the bomb circles
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/* 0x44 */ u16 state;
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/* 0x46 */ u16 bounceTimer; // timer? state? height?
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/* 0x48 */ u16 circleTimer; // timer? state? Somehow controls how it circles around
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/* 0x4A */ u16 unk_4A;
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/* 0x4C */ s16 unk_4C;
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/* 0x4E */ // s16 compilerPadding;
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/* 0x50 */ f32 yPos; // Y position of the center of the circle
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} BombKart; // size = 0x54
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//! Indexes for the objects associated with the Bomb Karts
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extern s32 gIndexObjectBombKart[NUM_BOMB_KARTS_MAX];
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extern BombKart gBombKarts[NUM_BOMB_KARTS_MAX];
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extern Collision D_80164038[NUM_BOMB_KARTS_MAX];
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// data/data_0DD0A0_1.s
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extern BombKartSpawn gBombKartSpawns[NUM_COURSES][NUM_BOMB_KARTS_MAX];
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#endif
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