mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-07 20:11:53 -04:00
4fbb031dd9
* Update Engine.cpp * fix * Add Actors * Refactor * Update Game.cpp * Refactors as per review
46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
#pragma once
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#include <libultraship.h>
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#include "Course.h"
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extern "C" {
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#include "assets/choco_mountain_vertices.h"
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#include "assets/choco_mountain_displaylists.h"
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#include "assets/choco_mountain_data.h"
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#include "course_offsets.h"
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#include "camera.h"
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#include "data/some_data.h"
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#include "objects.h"
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#include "path_spawn_metadata.h"
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extern const course_texture choco_mountain_textures[];
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}
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class ChocoMountain : public Course {
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public:
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virtual ~ChocoMountain() = default; // Virtual destructor for proper cleanup in derived classes
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// Constructor
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explicit ChocoMountain();
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// virtual void Load(const char* courseVtx,
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// course_texture* textures, const char* displaylists, size_t dlSize);
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virtual void LoadTextures() override;
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virtual void SpawnActors() override;
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//virtual void InitClouds() override;
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virtual void MinimapSettings() override;
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virtual void InitCourseObjects() override;
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virtual void SomeSounds() override;
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virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
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virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
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virtual void MinimapFinishlinePosition() override;
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virtual void SetStaffGhost() override;
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virtual void BeginPlay() override;
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virtual void Render(struct UnkStruct_800DC5EC*) override;
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virtual void RenderCredits() override;
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virtual void Collision() override;
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virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
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virtual void SpawnBombKarts() override;
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virtual void GenerateCollision() override;
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virtual void Destroy() override;
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};
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