Files
SpaghettiKart/src/engine/courses/ChocoMountain.h
T
MegaMech 4fbb031dd9 Refactors (#114)
* Update Engine.cpp

* fix

* Add Actors

* Refactor

* Update Game.cpp

* Refactors as per review
2024-10-15 20:29:26 -06:00

46 lines
1.7 KiB
C++

#pragma once
#include <libultraship.h>
#include "Course.h"
extern "C" {
#include "assets/choco_mountain_vertices.h"
#include "assets/choco_mountain_displaylists.h"
#include "assets/choco_mountain_data.h"
#include "course_offsets.h"
#include "camera.h"
#include "data/some_data.h"
#include "objects.h"
#include "path_spawn_metadata.h"
extern const course_texture choco_mountain_textures[];
}
class ChocoMountain : public Course {
public:
virtual ~ChocoMountain() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit ChocoMountain();
// virtual void Load(const char* courseVtx,
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void LoadTextures() override;
virtual void SpawnActors() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void MinimapFinishlinePosition() override;
virtual void SetStaffGhost() override;
virtual void BeginPlay() override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
virtual void Collision() override;
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
virtual void SpawnBombKarts() override;
virtual void GenerateCollision() override;
virtual void Destroy() override;
};