mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-23 06:54:37 -04:00
203090e591
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix course (#659) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo debug (#660) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo data (#661) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo src (#652) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update linkonly_generator.py (#670) * some rename for torch (#588) * rename gBombKartSpawns, and fix cup ID * Update doxygen_syms.md * rename for gCourseIndexInCup and his constant * rename to gCupSelectedCourseIndex * forget a change in constant * fix compilation issue * Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674) * Fix color font matrix function (#676) * Fix label variables used in menus (#675) * Fix label variables used in menus * split D_800F2BDC and clang format menu.c --------- Co-authored-by: coco875 <pereira.jannin@gmail.com> * Fix some libultra struct types (#677) * Uintptr (#671) * Update render_courses.c * Update math_util.c * Update math_util.c * Update math_util.h * Update render_courses.c * Clang suggest (#678) * add clang suggestion * Update clang-format-suggest.yml * Update clang-format-suggest.yml * simplify * switch to ubuntu * Update clang-format-suggest.yml * update ubuntu --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Clang pr (#679) * Create clang-pr.yml * Update clang-pr.yml * Update osCreateMesgQueue.c * Update osCreateMesgQueue.c * Update clang-pr.yml * Update clang-pr.yml * Update clang-format.yml * clang format (#680) Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> * some rename in ceremony (#647) * rename ceremony * apply some suggestion * some rename --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * clang format (#681) Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> * Rename Object Timing Related Code (#673) * start making models extraction with blender * finishing extract model * Update fast64 * extract course * Update fast64 * Update fast64 * simplify import of course_displaylists and course_textures and remplace adress with texture * Update fast64 * change data format and simplify the thread queue * move in a blender folder * remove fast64 * re add fast64 * add model_extract and fast64_blender in makefile * multithread with make file split the models into multiple json and add course segment * Update fast64 * remove old model_extract * remove the error when he don't find blender * start rename around course section * rename around object * update submodule fast64 * fix compilation issue and add some model to extract * Update fast64 * remove fast64 * re add fast64 * update submodule * fix compilation issue * add other collision gfx and prepare reorganise file * re arrange json * Create README.MD * Update README.MD * Update README.MD * update fast64 * rename to initiate_next_state * Revert "Merge branch '3d-objects' into general-object" This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299. * revert the revert... * revert 3d-models PR * finish some revert * Update code_80005FD0.c * fix code_80091750.c * Update code_80091750.c * rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state * rename to initialize_next_state * rename to object_next_state --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * extract models with blender (#577) * start making models extraction with blender * finishing extract model * Update fast64 * extract course * Update fast64 * Update fast64 * simplify import of course_displaylists and course_textures and remplace adress with texture * Update fast64 * change data format and simplify the thread queue * move in a blender folder * remove fast64 * re add fast64 * add model_extract and fast64_blender in makefile * multithread with make file split the models into multiple json and add course segment * Update fast64 * remove old model_extract * remove the error when he don't find blender * start rename around course section * update submodule fast64 * fix compilation issue and add some model to extract * Update fast64 * remove fast64 * re add fast64 * update submodule * fix compilation issue * add other collision gfx and prepare reorganise file * re arrange json * Create README.MD * Update README.MD * Update README.MD * update fast64 --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * other * fix some error of compilation * finish fix all error --------- Signed-off-by: Gabriel Ravier <gabravier@gmail.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> Co-authored-by: Gabriel Ravier <gabravier@gmail.com> Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com> Co-authored-by: AloXado320 <38191089+AloXado320@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
140 lines
4.6 KiB
C
140 lines
4.6 KiB
C
#ifndef _MACROS_H_
|
|
#define _MACROS_H_
|
|
|
|
#include <math.h>
|
|
#include <libultraship.h>
|
|
|
|
#ifndef __sgi
|
|
#define GLOBAL_ASM(...)
|
|
#endif
|
|
|
|
#if !defined(__sgi) && (!defined(NON_MATCHING) || !defined(AVOID_UB))
|
|
// asm-process isn't supported outside of IDO, and undefined behavior causes
|
|
// crashes.
|
|
// #error Matching build is only possible on IDO; please build with NON_MATCHING=1.
|
|
#endif
|
|
|
|
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
|
|
|
|
#define GLUE(a, b) a##b
|
|
#define GLUE2(a, b) GLUE(a, b)
|
|
|
|
// Avoid compiler warnings for unused variables
|
|
#ifdef __GNUC__
|
|
#define UNUSED __attribute__((unused))
|
|
#else
|
|
#define UNUSED
|
|
#endif
|
|
|
|
// Avoid undefined behaviour for non-returning functions
|
|
#ifdef __GNUC__
|
|
#define NORETURN __attribute__((noreturn))
|
|
#else
|
|
#define NORETURN
|
|
#endif
|
|
|
|
// Avoid undefined behaviour for non-returning functions
|
|
#ifdef __GNUC__
|
|
#define NO_REORDER __attribute__((no_reorder))
|
|
#else
|
|
#define NO_REORDER
|
|
#endif
|
|
|
|
// Static assertions
|
|
#ifdef __GNUC__
|
|
#define STATIC_ASSERT(cond, msg) _Static_assert(cond, msg)
|
|
#else
|
|
#define STATIC_ASSERT(cond, msg) typedef char GLUE2(static_assertion_failed, __LINE__)[(cond) ? 1 : -1]
|
|
#endif
|
|
|
|
// Align to 8-byte boundary for DMA requirements
|
|
#ifdef __GNUC__
|
|
#define ALIGNED8
|
|
#else
|
|
#define ALIGNED8
|
|
#endif
|
|
|
|
// Align to 16-byte boundary for audio lib requirements
|
|
#ifdef __GNUC__
|
|
#define ALIGNED16
|
|
#else
|
|
#define ALIGNED16
|
|
#endif
|
|
|
|
// Fixed point macros
|
|
#define FTOFIX(f) ((s32) ((f) * 65536.0))
|
|
#define ITOFIX(i) ((s32) ((i) << 16))
|
|
#define FIXTOF(x) ((double) ((x) / 65536.0))
|
|
#define FIXTOI(x) ((s32) ((x) >> 16))
|
|
|
|
// Split fixed-point values into its integer or fractional parts.
|
|
#define toFixedInt(f) (FTOFIX(f) >> 16)
|
|
#define toFrac(f) (FTOFIX(f) & 0xFFFF)
|
|
|
|
// Setup a fixed-point matrix using floats or doubles. Recommend using doubles for more precision.
|
|
#define toFixedPointMatrix(x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, x14, x15, x16) \
|
|
{ \
|
|
{ ((toFixedInt(x1)) << 16) | toFixedInt(x2), ((toFixedInt(x3)) << 16) | toFixedInt(x4), \
|
|
(toFixedInt(x5) << 16) | toFixedInt(x6), (toFixedInt(x7) << 16) | toFixedInt(x8) }, \
|
|
{ ((toFixedInt(x9)) << 16) | toFixedInt(x10), ((toFixedInt(x11)) << 16) | toFixedInt(x12), \
|
|
(toFixedInt(x13) << 16) | toFixedInt(x14), (toFixedInt(x15) << 16) | toFixedInt(x16) }, \
|
|
{ ((toFrac(x1)) << 16) | toFrac(x2), ((toFrac(x3)) << 16) | toFrac(x4), (toFrac(x5) << 16) | toFrac(x6), \
|
|
(toFrac(x7) << 16) | toFrac(x8) }, \
|
|
{ \
|
|
((toFrac(x9)) << 16) | toFrac(x10), ((toFrac(x11)) << 16) | toFrac(x12), \
|
|
(toFrac(x13) << 16) | toFrac(x14), (toFrac(x15) << 16) | toFrac(x16) \
|
|
} \
|
|
}
|
|
|
|
// convert a virtual address to physical.
|
|
#ifndef TARGET_N64
|
|
#define VIRTUAL_TO_PHYSICAL(addr) (addr)
|
|
|
|
// convert a physical address to virtual.
|
|
#define PHYSICAL_TO_VIRTUAL(addr) (addr)
|
|
|
|
// another way of converting virtual to physical
|
|
#define VIRTUAL_TO_PHYSICAL2(addr) (addr)
|
|
#else
|
|
#define VIRTUAL_TO_PHYSICAL(addr) ((uintptr_t) (addr) & 0x1FFFFFFF)
|
|
|
|
// convert a physical address to virtual.
|
|
#define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t) (addr) | 0x80000000)
|
|
|
|
// another way of converting virtual to physical
|
|
#define VIRTUAL_TO_PHYSICAL2(addr) ((u8*) (addr) - 0x80000000U)
|
|
#endif
|
|
|
|
// aligns an address to the next 16 bytes
|
|
#define ALIGN16(val) (((val) + 0xF) & ~0xF)
|
|
|
|
// Envelopes are always stored as big endian, to match sequence files which are
|
|
// byte blobs and can embed envelopes. Hence this byteswapping macro.
|
|
#if IS_BIG_ENDIAN
|
|
#define BSWAP16(x) (x)
|
|
#else
|
|
#define BSWAP16(x) (((x) & 0xff) << 8 | (((x) >> 8) & 0xff))
|
|
#endif
|
|
|
|
/**
|
|
* (u8*) dl : Cast array down to u8's
|
|
* + sizeof(dl) : go to the end of the array
|
|
* - sizeof(dl[0]) : walk back 1 Gfx macro
|
|
* - 0x07000000 : get just the offset
|
|
**/
|
|
#define GET_PACKED_END(dl) (((u8*) dl) + sizeof(dl) - sizeof(dl[0]) - 0x07000000)
|
|
|
|
#ifndef MAX
|
|
#define MAX(a, b) ((a) > (b) ? (a) : (b))
|
|
#endif
|
|
|
|
#ifndef MIN
|
|
#define MIN(a, b) ((a) < (b) ? (a) : (b))
|
|
#endif
|
|
|
|
#ifndef CLAMP
|
|
#define CLAMP(var, min, max) ((var) < (min) ? min : (var) > (max) ? max : var)
|
|
#endif
|
|
|
|
#endif
|