mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-22 07:04:47 -04:00
2a0c0939c7
* wip course unique ptr * Track unique_ptr : This probably compiles * Finish impl Courses as unique_ptr * Fix error * Fixes * More fixes * Cleanup * Remove old vars --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
240 lines
8.7 KiB
C++
240 lines
8.7 KiB
C++
#include <libultraship.h>
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#include <libultra/gbi.h>
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#include "TrashBin.h"
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#include "World.h"
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#include "port/Game.h"
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#include "port/interpolation/FrameInterpolation.h"
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extern "C" {
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#include "main.h"
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#include "code_800029B0.h"
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#include "render_objects.h"
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#include "update_objects.h"
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#include "assets/banshee_boardwalk_data.h"
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#include "assets/common_data.h"
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#include "math_util.h"
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#include "math_util_2.h"
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#include "code_80086E70.h"
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#include "code_80057C60.h"
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#include "audio/external.h"
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}
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#define DEGREES_FLOAT_TO_SHORT(Degrees) ((s16)((Degrees) * (0x8000 / 180.0f)))
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OTrashBin::OTrashBin(const FVector& pos, const IRotator& rotation, f32 scale, OTrashBin::Behaviour bhv) {
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Name = "Trashbin";
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_pos = pos;
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_rot = rotation;
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_scale = scale;
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_bhv = bhv;
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find_unused_obj_index(&_objectIndex);
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init_object(_objectIndex, 0);
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if (!IsBansheeBoardwalk()) {
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_drawBin = true;
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}
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}
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void OTrashBin::Tick() {
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OTrashBin::func_8007E00C(_objectIndex);
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switch(_bhv) {
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case STATIC:
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break;
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case MUNCHING:
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func_8007DDC0(_objectIndex);
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break;
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}
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}
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void OTrashBin::Draw(s32 cameraId) {
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Object* object;
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func_8008A364(_objectIndex, cameraId, 0x5555U, 0x00000320);
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if (is_obj_flag_status_active(_objectIndex, VISIBLE) != 0) {
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object = &gObjectList[_objectIndex];
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if (object->state >= 2) {
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func_80043220(object->pos, object->orientation, object->sizeScaling, object->model);
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}
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if (_drawBin) {
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Mat4 mtx;
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Vec3f Pos = { _pos.x + 63, _pos.y + 12, _pos.z + 25 };
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Vec3s Rot = { 0, 0x4000, 0 };
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("OTrashBin", (uintptr_t) object);
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mtxf_pos_rotation_xyz(mtx, Pos, Rot);
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//mtxf_scale(mtx, 1.0f);
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if (render_set_position(mtx, 0) != 0) {
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gSPDisplayList(gDisplayListHead++, BinMod);
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}
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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}
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}
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}
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void OTrashBin::init_bb_trash_bin(s32 objectIndex) {
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gObjectList[objectIndex].sizeScaling = 1.0f;
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gObjectList[objectIndex].model = (Gfx*)d_course_banshee_boardwalk_dl_trash_bin;
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gObjectList[objectIndex].unk_04C = 0;
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gObjectList[objectIndex].unk_084[7] = 0;
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set_obj_orientation(objectIndex, 0U, 0U, 0U);
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gObjectList[objectIndex].orientation[0] = DEGREES_FLOAT_TO_SHORT(_rot.pitch);
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gObjectList[objectIndex].orientation[1] = DEGREES_FLOAT_TO_SHORT(_rot.yaw);
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gObjectList[objectIndex].orientation[2] = DEGREES_FLOAT_TO_SHORT(_rot.roll);
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gObjectList[objectIndex].pos[0] = _pos.x;
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if (_drawBin) {
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// Position the lid on-top of the box.
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// This might not be the best fix, but this allows the box to be placed on a surface
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// when spawned at 0,0,0
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gObjectList[objectIndex].pos[0] = _pos.y + 32.0f;
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} else {
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// Stock implementation for banshee boardwalk
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gObjectList[objectIndex].pos[1] = _pos.y;
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}
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gObjectList[objectIndex].pos[2] = _pos.z;
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set_obj_velocity(objectIndex, 0.0f, 0.0f, 0.0f);
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gObjectList[objectIndex].type = 0;
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object_next_state(objectIndex);
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}
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#undef DEGREES_FLOAT_TO_SHORT
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void OTrashBin::func_8007E00C(s32 objectIndex) {
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switch (gObjectList[objectIndex].state) {
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case 1:
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init_bb_trash_bin(objectIndex);
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break;
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case 3:
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D_8018CFB0 = 1;
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object_next_state(objectIndex);
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break;
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case 4:
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set_and_run_timer_object(objectIndex, 0x000000D2);
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if (D_80165594 == 0) {
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if (gCCSelection < CC_150) {
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func_8007D714(1);
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func_8007D714(1);
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} else {
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func_8007D714(1);
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func_8007D714(1);
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func_8007D714(1);
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func_8007D714(1);
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}
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}
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func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, -0x00002000, 0, 0x00000400, 0, -1);
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gObjectList[objectIndex].orientation[2] = gObjectList[objectIndex].primAlpha;
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if (gObjectList[objectIndex].unk_084[7] == 0) {
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func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
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SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x4E));
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gObjectList[objectIndex].unk_084[7] = 0x0014;
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} else {
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gObjectList[objectIndex].unk_084[7]--;
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}
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break;
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case 5:
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gObjectList[objectIndex].orientation[2] = func_800417B4(gObjectList[objectIndex].orientation[2], 0U);
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if (gObjectList[objectIndex].orientation[2] == 0) {
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object_next_state(objectIndex);
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}
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break;
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case 6:
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gObjectList[objectIndex].orientation[2] = 0;
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gObjectList[objectIndex].unk_084[7] = 0;
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object_next_state(objectIndex);
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D_8018CFB0 = 0;
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break;
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case 0:
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case 2:
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default:
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break;
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}
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}
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Gfx OTrashBin::BinMod[] =
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{
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD),
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gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gTexture651B20),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 1023, 256),
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gsSPVertex(BinVtx, 20, 0),
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gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
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gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
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gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
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gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
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gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
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gsSPVertex(BinVtx2, 20, 0),
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gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
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gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
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gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
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gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
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gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
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gsDPPipeSync(),
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gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
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gsSPTexture(65535, 65535, 0, 0, 0),
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gsSPEndDisplayList(),
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};
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Vtx OTrashBin::BinVtx[20] = {
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{{ {25, -13, 62}, 0, {0, -2303}, {255, 255, 255, 0} }},
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{{ {-25, -13, 62}, 0, {1280, -2303}, {255, 255, 255, 0} }},
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{{ {-25, -13, -63}, 0, {1280, 896}, {255, 255, 255, 0} }},
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{{ {25, -13, -63}, 0, {0, 895}, {255, 255, 255, 0} }},
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{{ {25, -13, -63}, 0, {0, 1113}, {255, 255, 255, 0} }},
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{{ {25, 20, -63}, 0, {0, 256}, {255, 255, 255, 0} }},
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{{ {25, 20, 62}, 0, {3199, 256}, {255, 255, 255, 0} }},
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{{ {25, -13, 62}, 0, {3199, 1113}, {255, 255, 255, 0} }},
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{{ {-25, -13, -63}, 0, {0, 1113}, {255, 255, 255, 0} }},
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{{ {-25, 20, -63}, 0, {0, 255}, {255, 255, 255, 0} }},
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{{ {25, 20, -63}, 0, {1280, 255}, {255, 255, 255, 0} }},
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{{ {25, -13, -63}, 0, {1280, 1113}, {255, 255, 255, 0} }},
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{{ {-25, -13, 62}, 0, {0, 1113}, {255, 255, 255, 0} }},
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{{ {-25, 20, 62}, 0, {0, 255}, {255, 255, 255, 0} }},
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{{ {-25, 20, -63}, 0, {3200, 255}, {255, 255, 255, 0} }},
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{{ {-25, -13, -63}, 0, {3200, 1113}, {255, 255, 255, 0} }},
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{{ {25, -13, 62}, 0, {0, 1113}, {255, 255, 255, 0} }},
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{{ {25, 20, 62}, 0, {0, 256}, {255, 255, 255, 0} }},
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{{ {-25, 20, 62}, 0, {1279, 256}, {255, 255, 255, 0} }},
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{{ {-25, -13, 62}, 0, {1279, 1113}, {255, 255, 255, 0} }},
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};
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Vtx OTrashBin::BinVtx2[20] = {
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{{ {19, -8, 52}, 0, {3199, 1113}, {255, 255, 255, 0} }},
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{{ {25, 20, 62}, 0, {3199, 256}, {255, 255, 255, 0} }},
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{{ {25, 20, -63}, 0, {0, 256}, {255, 255, 255, 0} }},
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{{ {19, -8, -52}, 0, {0, 1113}, {255, 255, 255, 0} }},
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{{ {19, -8, -52}, 0, {1280, 1113}, {255, 255, 255, 0} }},
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{{ {25, 20, -63}, 0, {1280, 255}, {255, 255, 255, 0} }},
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{{ {-25, 20, -63}, 0, {0, 255}, {255, 255, 255, 0} }},
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{{ {-19, -8, -52}, 0, {0, 1113}, {255, 255, 255, 0} }},
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{{ {-19, -8, 52}, 0, {1279, 1113}, {255, 255, 255, 0} }},
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{{ {-25, 20, 62}, 0, {1279, 256}, {255, 255, 255, 0} }},
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{{ {25, 20, 62}, 0, {0, 256}, {255, 255, 255, 0} }},
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{{ {19, -8, 52}, 0, {0, 1113}, {255, 255, 255, 0} }},
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{{ {19, -8, -52}, 0, {0, 895}, {255, 255, 255, 0} }},
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{{ {-19, -8, -52}, 0, {1280, 896}, {255, 255, 255, 0} }},
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{{ {-19, -8, 52}, 0, {1280, -2303}, {255, 255, 255, 0} }},
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{{ {19, -8, 52}, 0, {0, -2303}, {255, 255, 255, 0} }},
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{{ {-19, -8, -52}, 0, {3200, 1113}, {255, 255, 255, 0} }},
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{{ {-25, 20, -63}, 0, {3200, 255}, {255, 255, 255, 0} }},
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{{ {-25, 20, 62}, 0, {0, 255}, {255, 255, 255, 0} }},
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{{ {-19, -8, 52}, 0, {0, 1113}, {255, 255, 255, 0} }},
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};
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