394 lines
12 KiB
C++
394 lines
12 KiB
C++
#include <libultraship.h>
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#include "Course.h"
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#include "MarioRaceway.h"
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#include "ChocoMountain.h"
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#include "port/Game.h"
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#include "port/resource/type/TrackWaypoint.h"
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#include "port/resource/type/TrackSections.h"
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extern "C" {
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#include "main.h"
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#include "memory.h"
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#include "common_structs.h"
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#include "course_offsets.h"
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#include "some_data.h"
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#include "code_8006E9C0.h"
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#include "code_8003DC40.h"
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#include "assets/common_data.h"
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#include "render_objects.h"
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#include "save.h"
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#include "staff_ghosts.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "collision.h"
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#include "actors.h"
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extern StaffGhost* d_mario_raceway_staff_ghost;
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}
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Course::Course() {
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// Props.Name = "Course Name";
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// Props.DebugName = "CName";
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Props.SetText(Props.CourseLength, "100m", sizeof(Props.CourseLength));
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// Props.Cup = FLOWER_CUP;
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// Props.CupIndex = 3;
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Id = "";
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Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway;
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Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
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Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
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Props.Minimap.Pos[0].X = 257;
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Props.Minimap.Pos[0].Y = 170;
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Props.Minimap.PlayerX = 0;
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Props.Minimap.PlayerY = 0;
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Props.Minimap.PlayerScaleFactor = 0.22f;
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Props.Minimap.FinishlineX = 0;
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Props.Minimap.FinishlineY = 0;
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Props.Minimap.Colour = {255, 255, 255};
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Props.WaterLevel = -10.0f;
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Props.LakituTowType = (s32) OLakitu::LakituTowType::NORMAL;
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Props.AIBehaviour = D_0D008F28;
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Props.AIMaximumSeparation = 50.0f;
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Props.AIMinimumSeparation = 0.3f;
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Props.AIDistance = gMarioRacewayAIDistances;
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Props.AISteeringSensitivity = 48;
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Props.NearPersp = 3.0f;
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Props.FarPersp = 6800.0f;
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Props.PathSizes = { 600, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
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Props.D_0D009418[0] = 4.1666665f;
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Props.D_0D009418[1] = 5.5833334f;
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Props.D_0D009418[2] = 6.1666665f;
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Props.D_0D009418[3] = 6.75f;
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Props.D_0D009568[0] = 3.75f;
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Props.D_0D009568[1] = 5.1666665f;
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Props.D_0D009568[2] = 5.75f;
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Props.D_0D009568[3] = 6.3333334f;
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Props.D_0D0096B8[0] = 3.3333332f;
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Props.D_0D0096B8[1] = 3.9166667f;
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Props.D_0D0096B8[2] = 4.5f;
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Props.D_0D0096B8[3] = 5.0833334f;
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Props.D_0D009808[0] = 3.75f;
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Props.D_0D009808[1] = 5.1666665f;
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Props.D_0D009808[2] = 5.75f;
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Props.D_0D009808[3] = 6.3333334f;
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Props.PathTable[0] = NULL;
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = NULL;
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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Props.Clouds = NULL;
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Props.CloudList = NULL;
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Props.Sequence = MusicSeq::MUSIC_SEQ_UNKNOWN;
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}
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// Load custom track from code
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void Course::Load(Vtx* vtx, Gfx* gfx) {
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gSegmentTable[4] = reinterpret_cast<uintptr_t>(&vtx[0]);
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gSegmentTable[7] = reinterpret_cast<uintptr_t>(&gfx[0]);
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Course::Init();
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}
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void Course::LoadO2R(std::string trackPath) {
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if (!trackPath.empty()) {
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TrackSectionsPtr = (trackPath + "/data_track_sections");
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std::string path_file = (trackPath + "/data_paths").c_str();
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auto res = std::dynamic_pointer_cast<MK64::Paths>(ResourceLoad(path_file.c_str()));
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if (res != nullptr) {
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auto& paths = res->PathList;
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size_t i = 0;
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for (auto& path : paths) {
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if (i == 0) {
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Props.PathTable[0] = (TrackWaypoint*)path.data();
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = (TrackWaypoint*)path.data();
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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}
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i += 1;
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}
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}
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} else {
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printf("Course.cpp: LoadO2R: trackPath str is empty\n");
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}
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}
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// Load stock track
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void Course::Load() {
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// Load from O2R
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if (!TrackSectionsPtr.empty()) {
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bIsMod = true;
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//auto res = std::dynamic_pointer_cast<MK64::TrackSectionsO2RClass>(ResourceLoad(TrackSectionsPtr.c_str()));
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TrackSectionsO2R* sections = (TrackSectionsO2R*) LOAD_ASSET_RAW(TrackSectionsPtr.c_str());
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size_t size = ResourceGetSizeByName(TrackSectionsPtr.c_str());
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if (sections != nullptr) {
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Course::Init();
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ParseCourseSections(sections, size);
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func_80295C6C();
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Props.WaterLevel = gCourseMinY - 10.0f;
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}
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return;
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}
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// Stock
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size_t vtxSize = (ResourceGetSizeByName(this->vtx) / sizeof(CourseVtx)) * sizeof(Vtx);
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size_t texSegSize;
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// Convert course vtx to vtx
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Vtx* vtx = reinterpret_cast<Vtx*>(allocate_memory(vtxSize));
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gSegmentTable[4] = reinterpret_cast<uintptr_t>(&vtx[0]);
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func_802A86A8(reinterpret_cast<CourseVtx*>(LOAD_ASSET_RAW(this->vtx)), vtx, vtxSize / sizeof(Vtx));
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// Load and allocate memory for course textures
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const course_texture* asset = this->Props.textures;
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u8* freeMemory = NULL;
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u8* texture = NULL;
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size_t size = 0;
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texSegSize = 0;
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while (asset->addr) {
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size = ResourceGetTexSizeByName(asset->addr);
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freeMemory = (u8*) allocate_memory(size);
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texture = (u8*) (asset->addr);
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if (texture) {
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if (asset == &this->Props.textures[0]) {
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gSegmentTable[5] = reinterpret_cast<uintptr_t>(&freeMemory[0]);
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}
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strcpy(reinterpret_cast<char*>(freeMemory), asset->addr);
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// memcpy(freeMemory, texture, size);
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texSegSize += size;
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// printf("Texture Addr: 0x%llX, size 0x%X\n", &freeMemory[0], size);
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}
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asset++;
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}
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// Extract packed DLs
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u8* packed = reinterpret_cast<u8*>(LOAD_ASSET_RAW(this->gfx));
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Gfx* gfx = (Gfx*) allocate_memory(sizeof(Gfx) * this->gfxSize); // Size of unpacked DLs
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if (gfx == NULL) {
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printf("Failed to allocate course displaylist memory\n");
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}
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gSegmentTable[7] = reinterpret_cast<uintptr_t>(&gfx[0]);
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displaylist_unpack(reinterpret_cast<uintptr_t*>(gfx), reinterpret_cast<uintptr_t>(packed), 0);
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Course::Init();
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}
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// C++ version of parse_course_displaylists()
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void Course::ParseCourseSections(TrackSectionsO2R* sections, size_t size) {
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for (size_t i = 0; i < (size / sizeof(TrackSectionsO2R)); i++) {
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if (sections[i].flags & 0x8000) {
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D_8015F59C = 1;
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} else {
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D_8015F59C = 0;
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}
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if (sections[i].flags & 0x2000) {
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D_8015F5A0 = 1;
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} else {
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D_8015F5A0 = 0;
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}
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if (sections[i].flags & 0x4000) {
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D_8015F5A4 = 1;
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} else {
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D_8015F5A4 = 0;
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}
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printf("LOADING DL %s\n", sections[i].addr.c_str());
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generate_collision_mesh((Gfx*)LOAD_ASSET_RAW(sections[i].addr.c_str()), sections[i].surfaceType, sections[i].sectionId);
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}
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}
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void Course::TestPath() {
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// DEBUG ONLY TO VISUALIZE PATH
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return;
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s16 x;
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s16 y;
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s16 z;
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Vec3s rot = {0, 0, 0};
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Vec3f vel = {0, 0, 0};
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for (size_t i = 0; i < gWaypointCountByPathIndex[0]; i++) {
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x = D_80164550[0][i].posX;
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y = D_80164550[0][i].posY;
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z = D_80164550[0][i].posZ;
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if (((x & 0xFFFF) == 0x8000) && ((y & 0xFFFF) == 0x8000) && ((z & 0xFFFF) == 0x8000)) {
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break;
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}
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f32 height = spawn_actor_on_surface(x, 2000.0f, z);
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Vec3f itemPos = {x, height, z};
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add_actor_to_empty_slot(itemPos, rot, vel, ACTOR_ITEM_BOX);
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}
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}
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void Course::Init() {
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gNumActors = 0;
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gCourseMinX = 0;
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gCourseMinY = 0;
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gCourseMinZ = 0;
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gCourseMaxX = 0;
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gCourseMaxY = 0;
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gCourseMaxZ = 0;
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D_8015F59C = 0;
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D_8015F5A0 = 0;
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func_80295D6C();
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D_8015F58C = 0;
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gCollisionMeshCount = 0;
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gCollisionMesh = (CollisionTriangle*) gNextFreeMemoryAddress;
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D_800DC5BC = 0;
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D_800DC5C8 = 0;
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}
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void Course::LoadTextures() {
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}
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void Course::BeginPlay() {
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TestPath();
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}
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void Course::InitClouds() {
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if (this->Props.Clouds) {
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init_clouds(this->Props.Clouds);
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}
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}
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void Course::UpdateClouds(s32 arg0, Camera* camera) {
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s32 cloudIndex;
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s32 objectIndex;
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CloudData* cloud;
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if (this->Props.CloudList) {
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for (cloudIndex = 0; cloudIndex < D_8018D1F0; cloudIndex++) {
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cloud = &this->Props.CloudList[cloudIndex];
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objectIndex = D_8018CC80[arg0 + cloudIndex];
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func_800788F8(objectIndex, cloud->rotY, camera);
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}
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}
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}
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// Adjusts player speed on steep hills
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void Course::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
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f32* arg7) {
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func_8003E048(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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}
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void Course::InitCourseObjects() {
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}
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void Course::UpdateCourseObjects() {
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}
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void Course::RenderCourseObjects(s32 cameraId) {
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}
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// Implemented for the first cup of each course plus Koopa Beach
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void Course::SomeSounds() {
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}
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void Course::CreditsSpawnActors() {
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}
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void Course::WhatDoesThisDo(Player* player, int8_t playerId) {
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}
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void Course::WhatDoesThisDoAI(Player* player, int8_t playerId) {
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}
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void Course::SetStaffGhost() {
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D_80162DD6 = 1;
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D_80162DF4 = 1;
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}
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void Course::Waypoints(Player* player, int8_t playerId) {
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player->nearestWaypointId = gNearestWaypointByPlayerId[playerId];
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if (player->nearestWaypointId < 0) {
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player->nearestWaypointId = gWaypointCountByPathIndex[0] + player->nearestWaypointId;
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}
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}
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void Course::Render(struct UnkStruct_800DC5EC* arg0) {
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if (!TrackSectionsPtr.empty()) {
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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// set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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if (func_80290C20(arg0->camera) == 1) {
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gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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// d_course_big_donut_packed_dl_DE8
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}
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TrackSectionsO2R* sections = (TrackSectionsO2R*)LOAD_ASSET_RAW(TrackSectionsPtr.c_str());
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size_t size = ResourceGetSizeByName(TrackSectionsPtr.c_str());
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for (size_t i = 0; i < (size / sizeof(TrackSectionsO2R)); i++) {
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gSPDisplayList(gDisplayListHead++, (Gfx*)LOAD_ASSET_RAW(sections[i].addr.c_str()));
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}
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}
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}
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void Course::RenderCredits() {
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}
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f32 Course::GetWaterLevel(FVector pos, Collision* collision) {
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float highestWater = -FLT_MAX;
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bool found = false;
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for (const auto& volume : gWorldInstance.CurrentCourse->WaterVolumes) {
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if (pos.x >= volume.MinX && pos.x <= volume.MaxX &&
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pos.z >= volume.MinZ && pos.z <= volume.MaxZ) {
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// Choose the highest water volume the player is over
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if (!found || volume.Height > highestWater) {
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highestWater = volume.Height;
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found = true;
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}
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}
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}
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// If player is not over-top of a water volume then return the courses default water level
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return found ? highestWater : gWorldInstance.CurrentCourse->Props.WaterLevel;
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}
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void Course::ScrollingTextures() {
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}
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void Course::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
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uint16_t playerDirection) {
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}
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void Course::Destroy() {
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}
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bool Course::IsMod() {
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return bIsMod;
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}
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Course* currentCourse = nullptr;
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