SpaghettiKart/src/engine/courses/Course.cpp

394 lines
12 KiB
C++

#include <libultraship.h>
#include "Course.h"
#include "MarioRaceway.h"
#include "ChocoMountain.h"
#include "port/Game.h"
#include "port/resource/type/TrackWaypoint.h"
#include "port/resource/type/TrackSections.h"
extern "C" {
#include "main.h"
#include "memory.h"
#include "common_structs.h"
#include "course_offsets.h"
#include "some_data.h"
#include "code_8006E9C0.h"
#include "code_8003DC40.h"
#include "assets/common_data.h"
#include "render_objects.h"
#include "save.h"
#include "staff_ghosts.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "collision.h"
#include "actors.h"
extern StaffGhost* d_mario_raceway_staff_ghost;
}
Course::Course() {
// Props.Name = "Course Name";
// Props.DebugName = "CName";
Props.SetText(Props.CourseLength, "100m", sizeof(Props.CourseLength));
// Props.Cup = FLOWER_CUP;
// Props.CupIndex = 3;
Id = "";
Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
Props.Minimap.Pos[0].X = 257;
Props.Minimap.Pos[0].Y = 170;
Props.Minimap.PlayerX = 0;
Props.Minimap.PlayerY = 0;
Props.Minimap.PlayerScaleFactor = 0.22f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
Props.Minimap.Colour = {255, 255, 255};
Props.WaterLevel = -10.0f;
Props.LakituTowType = (s32) OLakitu::LakituTowType::NORMAL;
Props.AIBehaviour = D_0D008F28;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.3f;
Props.AIDistance = gMarioRacewayAIDistances;
Props.AISteeringSensitivity = 48;
Props.NearPersp = 3.0f;
Props.FarPersp = 6800.0f;
Props.PathSizes = { 600, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
Props.D_0D009418[2] = 6.1666665f;
Props.D_0D009418[3] = 6.75f;
Props.D_0D009568[0] = 3.75f;
Props.D_0D009568[1] = 5.1666665f;
Props.D_0D009568[2] = 5.75f;
Props.D_0D009568[3] = 6.3333334f;
Props.D_0D0096B8[0] = 3.3333332f;
Props.D_0D0096B8[1] = 3.9166667f;
Props.D_0D0096B8[2] = 4.5f;
Props.D_0D0096B8[3] = 5.0833334f;
Props.D_0D009808[0] = 3.75f;
Props.D_0D009808[1] = 5.1666665f;
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
Props.PathTable[0] = NULL;
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = NULL;
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.Clouds = NULL;
Props.CloudList = NULL;
Props.Sequence = MusicSeq::MUSIC_SEQ_UNKNOWN;
}
// Load custom track from code
void Course::Load(Vtx* vtx, Gfx* gfx) {
gSegmentTable[4] = reinterpret_cast<uintptr_t>(&vtx[0]);
gSegmentTable[7] = reinterpret_cast<uintptr_t>(&gfx[0]);
Course::Init();
}
void Course::LoadO2R(std::string trackPath) {
if (!trackPath.empty()) {
TrackSectionsPtr = (trackPath + "/data_track_sections");
std::string path_file = (trackPath + "/data_paths").c_str();
auto res = std::dynamic_pointer_cast<MK64::Paths>(ResourceLoad(path_file.c_str()));
if (res != nullptr) {
auto& paths = res->PathList;
size_t i = 0;
for (auto& path : paths) {
if (i == 0) {
Props.PathTable[0] = (TrackWaypoint*)path.data();
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackWaypoint*)path.data();
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
}
i += 1;
}
}
} else {
printf("Course.cpp: LoadO2R: trackPath str is empty\n");
}
}
// Load stock track
void Course::Load() {
// Load from O2R
if (!TrackSectionsPtr.empty()) {
bIsMod = true;
//auto res = std::dynamic_pointer_cast<MK64::TrackSectionsO2RClass>(ResourceLoad(TrackSectionsPtr.c_str()));
TrackSectionsO2R* sections = (TrackSectionsO2R*) LOAD_ASSET_RAW(TrackSectionsPtr.c_str());
size_t size = ResourceGetSizeByName(TrackSectionsPtr.c_str());
if (sections != nullptr) {
Course::Init();
ParseCourseSections(sections, size);
func_80295C6C();
Props.WaterLevel = gCourseMinY - 10.0f;
}
return;
}
// Stock
size_t vtxSize = (ResourceGetSizeByName(this->vtx) / sizeof(CourseVtx)) * sizeof(Vtx);
size_t texSegSize;
// Convert course vtx to vtx
Vtx* vtx = reinterpret_cast<Vtx*>(allocate_memory(vtxSize));
gSegmentTable[4] = reinterpret_cast<uintptr_t>(&vtx[0]);
func_802A86A8(reinterpret_cast<CourseVtx*>(LOAD_ASSET_RAW(this->vtx)), vtx, vtxSize / sizeof(Vtx));
// Load and allocate memory for course textures
const course_texture* asset = this->Props.textures;
u8* freeMemory = NULL;
u8* texture = NULL;
size_t size = 0;
texSegSize = 0;
while (asset->addr) {
size = ResourceGetTexSizeByName(asset->addr);
freeMemory = (u8*) allocate_memory(size);
texture = (u8*) (asset->addr);
if (texture) {
if (asset == &this->Props.textures[0]) {
gSegmentTable[5] = reinterpret_cast<uintptr_t>(&freeMemory[0]);
}
strcpy(reinterpret_cast<char*>(freeMemory), asset->addr);
// memcpy(freeMemory, texture, size);
texSegSize += size;
// printf("Texture Addr: 0x%llX, size 0x%X\n", &freeMemory[0], size);
}
asset++;
}
// Extract packed DLs
u8* packed = reinterpret_cast<u8*>(LOAD_ASSET_RAW(this->gfx));
Gfx* gfx = (Gfx*) allocate_memory(sizeof(Gfx) * this->gfxSize); // Size of unpacked DLs
if (gfx == NULL) {
printf("Failed to allocate course displaylist memory\n");
}
gSegmentTable[7] = reinterpret_cast<uintptr_t>(&gfx[0]);
displaylist_unpack(reinterpret_cast<uintptr_t*>(gfx), reinterpret_cast<uintptr_t>(packed), 0);
Course::Init();
}
// C++ version of parse_course_displaylists()
void Course::ParseCourseSections(TrackSectionsO2R* sections, size_t size) {
for (size_t i = 0; i < (size / sizeof(TrackSectionsO2R)); i++) {
if (sections[i].flags & 0x8000) {
D_8015F59C = 1;
} else {
D_8015F59C = 0;
}
if (sections[i].flags & 0x2000) {
D_8015F5A0 = 1;
} else {
D_8015F5A0 = 0;
}
if (sections[i].flags & 0x4000) {
D_8015F5A4 = 1;
} else {
D_8015F5A4 = 0;
}
printf("LOADING DL %s\n", sections[i].addr.c_str());
generate_collision_mesh((Gfx*)LOAD_ASSET_RAW(sections[i].addr.c_str()), sections[i].surfaceType, sections[i].sectionId);
}
}
void Course::TestPath() {
// DEBUG ONLY TO VISUALIZE PATH
return;
s16 x;
s16 y;
s16 z;
Vec3s rot = {0, 0, 0};
Vec3f vel = {0, 0, 0};
for (size_t i = 0; i < gWaypointCountByPathIndex[0]; i++) {
x = D_80164550[0][i].posX;
y = D_80164550[0][i].posY;
z = D_80164550[0][i].posZ;
if (((x & 0xFFFF) == 0x8000) && ((y & 0xFFFF) == 0x8000) && ((z & 0xFFFF) == 0x8000)) {
break;
}
f32 height = spawn_actor_on_surface(x, 2000.0f, z);
Vec3f itemPos = {x, height, z};
add_actor_to_empty_slot(itemPos, rot, vel, ACTOR_ITEM_BOX);
}
}
void Course::Init() {
gNumActors = 0;
gCourseMinX = 0;
gCourseMinY = 0;
gCourseMinZ = 0;
gCourseMaxX = 0;
gCourseMaxY = 0;
gCourseMaxZ = 0;
D_8015F59C = 0;
D_8015F5A0 = 0;
func_80295D6C();
D_8015F58C = 0;
gCollisionMeshCount = 0;
gCollisionMesh = (CollisionTriangle*) gNextFreeMemoryAddress;
D_800DC5BC = 0;
D_800DC5C8 = 0;
}
void Course::LoadTextures() {
}
void Course::BeginPlay() {
TestPath();
}
void Course::InitClouds() {
if (this->Props.Clouds) {
init_clouds(this->Props.Clouds);
}
}
void Course::UpdateClouds(s32 arg0, Camera* camera) {
s32 cloudIndex;
s32 objectIndex;
CloudData* cloud;
if (this->Props.CloudList) {
for (cloudIndex = 0; cloudIndex < D_8018D1F0; cloudIndex++) {
cloud = &this->Props.CloudList[cloudIndex];
objectIndex = D_8018CC80[arg0 + cloudIndex];
func_800788F8(objectIndex, cloud->rotY, camera);
}
}
}
// Adjusts player speed on steep hills
void Course::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
f32* arg7) {
func_8003E048(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
void Course::InitCourseObjects() {
}
void Course::UpdateCourseObjects() {
}
void Course::RenderCourseObjects(s32 cameraId) {
}
// Implemented for the first cup of each course plus Koopa Beach
void Course::SomeSounds() {
}
void Course::CreditsSpawnActors() {
}
void Course::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void Course::WhatDoesThisDoAI(Player* player, int8_t playerId) {
}
void Course::SetStaffGhost() {
D_80162DD6 = 1;
D_80162DF4 = 1;
}
void Course::Waypoints(Player* player, int8_t playerId) {
player->nearestWaypointId = gNearestWaypointByPlayerId[playerId];
if (player->nearestWaypointId < 0) {
player->nearestWaypointId = gWaypointCountByPathIndex[0] + player->nearestWaypointId;
}
}
void Course::Render(struct UnkStruct_800DC5EC* arg0) {
if (!TrackSectionsPtr.empty()) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_big_donut_packed_dl_DE8
}
TrackSectionsO2R* sections = (TrackSectionsO2R*)LOAD_ASSET_RAW(TrackSectionsPtr.c_str());
size_t size = ResourceGetSizeByName(TrackSectionsPtr.c_str());
for (size_t i = 0; i < (size / sizeof(TrackSectionsO2R)); i++) {
gSPDisplayList(gDisplayListHead++, (Gfx*)LOAD_ASSET_RAW(sections[i].addr.c_str()));
}
}
}
void Course::RenderCredits() {
}
f32 Course::GetWaterLevel(FVector pos, Collision* collision) {
float highestWater = -FLT_MAX;
bool found = false;
for (const auto& volume : gWorldInstance.CurrentCourse->WaterVolumes) {
if (pos.x >= volume.MinX && pos.x <= volume.MaxX &&
pos.z >= volume.MinZ && pos.z <= volume.MaxZ) {
// Choose the highest water volume the player is over
if (!found || volume.Height > highestWater) {
highestWater = volume.Height;
found = true;
}
}
}
// If player is not over-top of a water volume then return the courses default water level
return found ? highestWater : gWorldInstance.CurrentCourse->Props.WaterLevel;
}
void Course::ScrollingTextures() {
}
void Course::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
uint16_t playerDirection) {
}
void Course::Destroy() {
}
bool Course::IsMod() {
return bIsMod;
}
Course* currentCourse = nullptr;