Files
SpaghettiKart/src/engine/courses/BansheeBoardwalk.cpp
T
coco875 6a8baf8936 port pr 730 from the decomp (#445)
* port pr 730 from the decomp

Co-Authored-By: Jed Grabman <7600154+jedgrabman@users.noreply.github.com>

* rename file

* small fix

* finish fix time trial

---------

Co-authored-by: Jed Grabman <7600154+jedgrabman@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-10 17:11:36 -06:00

363 lines
13 KiB
C++

#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "BansheeBoardwalk.h"
#include "World.h"
#include "engine/actors/Finishline.h"
#include "engine/objects/BombKart.h"
#include "engine/objects/CheepCheep.h"
#include "engine/objects/TrashBin.h"
#include "engine/objects/Bat.h"
#include "engine/objects/Boos.h"
#include "assets/banshee_boardwalk_data.h"
#include "assets/boo_frames.h"
extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "replays.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "course.h"
extern const char *banshee_boardwalk_dls[];
}
const course_texture banshee_boardwalk_textures[] = {
{ gTexture6447C4, 0x0106, 0x0800, 0x0 },
{ gTexture676FB0, 0x0525, 0x0800, 0x0 },
{ gTexture643B3C, 0x0798, 0x0800, 0x0 },
{ gTexture64BB60, 0x0169, 0x0800, 0x0 },
{ gTexture64BCCC, 0x0450, 0x0800, 0x0 },
{ gTexture64FBF4, 0x0274, 0x0800, 0x0 },
{ gTexture651B20, 0x041D, 0x0800, 0x0 },
{ gTexture66262C, 0x02F7, 0x0800, 0x0 },
{ gTexture668728, 0x01F5, 0x0800, 0x0 },
{ gTexture66A3DC, 0x07C5, 0x0800, 0x0 },
{ gTexture66CA98, 0x02C9, 0x0800, 0x0 },
{ gTexture66CD64, 0x02C0, 0x0800, 0x0 },
{ gTexture66D698, 0x0370, 0x0800, 0x0 },
{ gTexture66E608, 0x05E8, 0x0800, 0x0 },
{ gTexture67B388, 0x03D2, 0x0800, 0x0 },
{ gTextureSignWelcome0, 0x0A2E, 0x1000, 0x0 },
{ gTextureSignWelcome1, 0x0A0A, 0x1000, 0x0 },
{ gTextureSignWoodenBack0, 0x06EF, 0x1000, 0x0 },
{ gTextureSignWoodenBack1, 0x06D1, 0x1000, 0x0 },
{ gTextureSignWoodRedArrow, 0x04E1, 0x1000, 0x0 },
{ gTexture68D940, 0x057D, 0x0800, 0x0 },
{ gTexture685AC0, 0x07CC, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
BansheeBoardwalk::BansheeBoardwalk() {
this->vtx = d_course_banshee_boardwalk_vertex;
this->gfx = d_course_banshee_boardwalk_packed_dls;
this->gfxSize = 3689;
Props.textures = banshee_boardwalk_textures;
Props.Minimap.Texture = minimap_banshee_boardwalk;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
Props.Minimap.Pos[0].X = 262;
Props.Minimap.Pos[0].Y = 170;
Props.Minimap.PlayerX = 55;
Props.Minimap.PlayerY = 39;
Props.Minimap.PlayerScaleFactor = 0.016f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
ResizeMinimap(&Props.Minimap);
Id = "mk:banshee_boardwalk";
Props.SetText(Props.Name, "banshee boardwalk", sizeof(Props.Name));
Props.SetText(Props.DebugName, "ghost", sizeof(Props.DebugName));
Props.SetText(Props.CourseLength, "747m", sizeof(Props.CourseLength));
Props.AIBehaviour = D_0D009058;
Props.AIMaximumSeparation = 40.0f;
Props.AIMinimumSeparation = 0.4f;
Props.AISteeringSensitivity = 53;
Props.NearPersp = 2.0f;
Props.FarPersp = 2700.0f;
Props.PathSizes = { 0x2EE, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.CurveTargetSpeed[0] = 4.1666665f;
Props.CurveTargetSpeed[1] = 5.5833334f;
Props.CurveTargetSpeed[2] = 6.1666665f;
Props.CurveTargetSpeed[3] = 6.75f;
Props.NormalTargetSpeed[0] = 3.75f;
Props.NormalTargetSpeed[1] = 5.1666665f;
Props.NormalTargetSpeed[2] = 5.75f;
Props.NormalTargetSpeed[3] = 6.3333334f;
Props.D_0D0096B8[0] = 3.3333332f;
Props.D_0D0096B8[1] = 3.9166667f;
Props.D_0D0096B8[2] = 4.5f;
Props.D_0D0096B8[3] = 5.0833334f;
Props.OffTrackTargetSpeed[0] = 3.75f;
Props.OffTrackTargetSpeed[1] = 5.1666665f;
Props.OffTrackTargetSpeed[2] = 5.75f;
Props.OffTrackTargetSpeed[3] = 6.3333334f;
Props.PathTable[0] = (TrackPathPoint*) LOAD_ASSET_RAW(d_course_banshee_boardwalk_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackPathPoint*) LOAD_ASSET_RAW(d_course_banshee_boardwalk_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.Clouds = NULL; // no clouds
Props.CloudList = NULL;
Props.Skybox.TopRight = { 0, 0, 0 };
Props.Skybox.BottomRight = { 0, 0, 0 };
Props.Skybox.BottomLeft = { 0, 0, 0 };
Props.Skybox.TopLeft = { 0, 0, 0 };
Props.Skybox.FloorTopRight = { 0, 0, 0 };
Props.Skybox.FloorBottomRight = { 0, 0, 0 };
Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
Props.Skybox.FloorTopLeft = { 0, 0, 0 };
Props.Sequence = MusicSeq::MUSIC_SEQ_BANSHEE_BOARDWALK;
Props.WaterLevel = -80.0f;
for (size_t i = 0; i < 100; i++) {
replace_segmented_textures_with_o2r_textures((Gfx*) banshee_boardwalk_dls[i], Props.textures);
}
}
void BansheeBoardwalk::Load() {
Course::Load();
D_800DC5BC = 1;
D_801625EC = 0;
D_801625F4 = 0;
D_801625F0 = 0;
parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_track_sections));
func_80295C6C();
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000878), 128, 0, 0, 0);
}
void BansheeBoardwalk::LoadTextures() {
}
void BansheeBoardwalk::BeginPlay() {
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_item_box_spawns));
gWorldInstance.AddObject(new OCheepCheep(FVector(xOrientation * -1650.0, -200.0f, -1650.0f),
OCheepCheep::CheepType::RACE, IPathSpan(160, 170)));
OTrashBin::Behaviour bhv;
if (gModeSelection == TIME_TRIALS) {
bhv = OTrashBin::Behaviour::STATIC;
} else {
bhv = OTrashBin::Behaviour::MUNCHING;
}
if (gIsMirrorMode) {
gWorldInstance.AddObject(new OTrashBin(FVector(1765.0f, 45.0f, 195.0f), IRotator(0, 180, 0), 1.0f, bhv));
} else {
gWorldInstance.AddObject(new OTrashBin(FVector(-1765.0f, 45.0f, 70.0f), IRotator(0, 0, 0), 1.0f, bhv));
}
if ((gGamestate != CREDITS_SEQUENCE) && (gModeSelection != TIME_TRIALS)) {
gWorldInstance.AddObject(new OBat(FVector(0,0,0), IRotator(0, 0, 90)));
gWorldInstance.AddObject(new OBoos(5, IPathSpan(180, 190), IPathSpan(200, 210), IPathSpan(280, 290)));
gWorldInstance.AddObject(new OBoos(5, IPathSpan(490, 500), IPathSpan(510, 520), IPathSpan(620, 630)));
}
if (gModeSelection == VERSUS) {
FVector pos = { 0, 0, 0 };
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][110], 110, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][190], 190, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][250], 250, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][475], 475, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][610], 610, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f));
}
}
void BansheeBoardwalk::InitCourseObjects() {
size_t objectId = 0;
if (gGamestate != CREDITS_SEQUENCE) {
init_object(indexObjectList1[2], 0);
}
}
void BansheeBoardwalk::UpdateCourseObjects() {
if (gGamestate != CREDITS_SEQUENCE) {
func_8007E4C4();
if (gModeSelection != TIME_TRIALS) {
// update_bat();
}
// wrapper_update_boos();
}
}
void BansheeBoardwalk::RenderCourseObjects(s32 cameraId) {
if (gGamestate != CREDITS_SEQUENCE) {
// render_object_bat(cameraId);
// render_object_boos(cameraId);
}
}
void BansheeBoardwalk::SomeSounds() {
}
void BansheeBoardwalk::WhatDoesThisDo(Player* player, int8_t playerId) {
if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x180) &&
((s16) gNearestPathPointByPlayerId[playerId] < 0x1E1)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x41);
}
D_80165300[playerId] = 1;
} else {
if (D_80165300[playerId] != 0) {
func_800CA2B8(playerId);
D_80165300[playerId] = 0;
}
}
}
void BansheeBoardwalk::WhatDoesThisDoAI(Player* player, int8_t playerId) {
if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x180) &&
((s16) gNearestPathPointByPlayerId[playerId] < 0x1E1)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x41);
}
D_80165300[playerId] = 1;
} else {
if (D_80165300[playerId] != 0) {
func_800CA30C(playerId);
D_80165300[playerId] = 0;
}
}
}
void BansheeBoardwalk::Render(struct UnkStruct_800DC5EC* arg0) {
Camera* camera = arg0->camera;
Mat4 spCC;
UNUSED s32 pad[6];
Vec3f spA8;
UNUSED s32 pad2[6];
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetCombineMode(gDisplayListHead++, G_CC_DECALRGBA, G_CC_DECALRGBA);
// d_course_banshee_boardwalk_packed_dl_7228
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07007228)));
gSPFogPosition(gDisplayListHead++, D_802B87B0, D_802B87B4);
gDPPipeSync(gDisplayListHead++);
gSPClearGeometryMode(gDisplayListHead++,
G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// d_course_banshee_boardwalk_packed_dl_5CD0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07005CD0)));
// d_course_banshee_boardwalk_packed_dl_4E60
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07004E60)));
// d_course_banshee_boardwalk_packed_dl_69B0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast<void*>(0x070069B0)));
render_course_segments(banshee_boardwalk_dls, arg0);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH);
// d_course_banshee_boardwalk_packed_dl_580
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07000580)));
// d_course_banshee_boardwalk_packed_dl_60
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07000060)));
// d_course_banshee_boardwalk_packed_dl_540
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07000540)));
if (camera->pos[1] < -20.0f) {
// d_course_banshee_boardwalk_packed_dl_6310
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07006310)));
}
spA8[0] = camera->pos[0];
spA8[1] = -82.0f;
spA8[2] = camera->pos[2];
mtxf_translate(spCC, spA8);
render_set_position(spCC, 0);
gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_banshee_boardwalk_dl_B278);
gDPPipeSync(gDisplayListHead++);
}
void BansheeBoardwalk::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_banshee_boardwalk_dl_B308));
}
void BansheeBoardwalk::ScrollingTextures() {
D_802B87BC++;
if (D_802B87BC >= 0x100) {
D_802B87BC = 0;
}
find_and_set_tile_size((uintptr_t) LOAD_ASSET_RAW(d_course_banshee_boardwalk_dl_B278), 0, D_802B87BC);
}
void BansheeBoardwalk::Waypoints(Player* player, int8_t playerId) {
s16 waypoint = gNearestPathPointByPlayerId[playerId];
if ((waypoint >= 0x12C) && (waypoint < 0x13C)) {
player->nearestPathPointId = 0x12CU;
} else {
player->nearestPathPointId = gNearestPathPointByPlayerId[playerId];
if (player->nearestPathPointId < 0) {
player->nearestPathPointId = gPathCountByPathIndex[0] + player->nearestPathPointId;
}
}
}
void BansheeBoardwalk::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
uint16_t playerDirection) {
gDPPipeSync(gDisplayListHead++);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
gDPSetBlendMask(gDisplayListHead++, 0xFF);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// d_course_banshee_boardwalk_packed_dl_878
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07000878));
gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
gDPPipeSync(gDisplayListHead++);
}
void BansheeBoardwalk::CreditsSpawnActors() {
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000878), 0x32, 0, 0, 0);
}
void BansheeBoardwalk::Destroy() {
}