Files
SpaghettiKart/src/engine/courses/DKJungle.cpp
T
coco875 5d7cf20c83 pr Code 80005fd0 (#181)
* fix error

* a lot of change

* basic rename of local variable

* continue rename and improve Enhancements

* re-apply change

* revert the remove of dma_texture and fix mtxf_multiplication

* more documentation port

* some fix

* more fix

* fix arround

* Update torch

* fix spelling

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-19 16:26:04 -06:00

516 lines
21 KiB
C++

#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "DKJungle.h"
#include "World.h"
#include "engine/actors/Finishline.h"
#include "engine/objects/BombKart.h"
#include "assets/dks_jungle_parkway_data.h"
#include "engine/vehicles/Boat.h"
#include "engine/vehicles/Utils.h"
extern "C" {
#include "main.h"
#include "common_structs.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "code_8003DC40.h"
#include "memory.h"
#include "sounds.h"
#include "course.h"
extern const char *d_course_dks_jungle_parkway_unknown_dl_list[];
extern s16 currentScreenSection;
}
const course_texture dks_jungle_parkway_textures[] = {
{ gTexture648508, 0x01FE, 0x1000, 0x0 },
{ gTexture6684F8, 0x010D, 0x0800, 0x0 },
{ gTextureWoodBridgeSlats, 0x0DAB, 0x1000, 0x0 },
{ gTexture654460, 0x0B12, 0x1000, 0x0 },
{ gTexture654F74, 0x0A24, 0x1000, 0x0 },
{ gTexture655998, 0x059F, 0x0800, 0x0 },
{ gTexture655F38, 0x0BB9, 0x1000, 0x0 },
{ gTexture656AF4, 0x0AD3, 0x1000, 0x0 },
{ gTexture6575C8, 0x0DA7, 0x1000, 0x0 },
{ gTexture658370, 0x0DBA, 0x1000, 0x0 },
{ gTexture65912C, 0x0DBC, 0x1000, 0x0 },
{ gTexture659EE8, 0x0EF5, 0x1000, 0x0 },
{ gTexture65ADE0, 0x0D5A, 0x1000, 0x0 },
{ gTexture65BB3C, 0x0D9E, 0x1000, 0x0 },
{ gTexture65C8DC, 0x0CF5, 0x1000, 0x0 },
{ gTexture65D5D4, 0x0D18, 0x1000, 0x0 },
{ gTexture65E2EC, 0x02B0, 0x0800, 0x0 },
{ gTexture65EAEC, 0x034A, 0x0800, 0x0 },
{ gTexture65E59C, 0x054F, 0x1000, 0x0 },
{ gTexture65EE38, 0x0CDE, 0x1000, 0x0 },
{ gTexture65FB18, 0x03EE, 0x0800, 0x0 },
{ gTextureSignPinkArrow, 0x0198, 0x0800, 0x0 },
{ gTextureWaves0, 0x04D0, 0x0800, 0x0 },
{ gTexture683844, 0x0655, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
DKJungle::DKJungle() {
this->vtx = d_course_dks_jungle_parkway_vertex;
this->gfx = d_course_dks_jungle_parkway_packed_dls;
this->gfxSize = 4997;
Props.textures = dks_jungle_parkway_textures;
Props.Minimap.Texture = gTextureCourseOutlineDksJungleParkway;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
Props.Minimap.Pos[0].X = 255;
Props.Minimap.Pos[0].Y = 170;
Props.Minimap.PlayerX = 29;
Props.Minimap.PlayerY = 47;
Props.Minimap.PlayerScaleFactor = 0.0155f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
Props.SetText(Props.Name, "d.k.'s jungle parkway", sizeof(Props.Name));
Props.SetText(Props.DebugName, "jungle", sizeof(Props.DebugName));
Props.SetText(Props.CourseLength, "893m", sizeof(Props.CourseLength));
Props.AIBehaviour = D_0D0093C0;
Props.AIMaximumSeparation = 40.0f;
Props.AIMinimumSeparation = 0.1f;
Props.AISteeringSensitivity = 53;
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
Props.PathSizes = {0x370, 1, 1, 1, 0x1F4, 0, 0, 0, 0, 0, 0};
Props.CurveTargetSpeed[0] = 4.1666665f;
Props.CurveTargetSpeed[1] = 5.5833334f;
Props.CurveTargetSpeed[2] = 6.1666665f;
Props.CurveTargetSpeed[3] = 6.75f;
Props.NormalTargetSpeed[0] = 3.75f;
Props.NormalTargetSpeed[1] = 5.1666665f;
Props.NormalTargetSpeed[2] = 5.75f;
Props.NormalTargetSpeed[3] = 6.3333334f;
Props.D_0D0096B8[0] = 3.3333332f;
Props.D_0D0096B8[1] = 3.9166667f;
Props.D_0D0096B8[2] = 4.5f;
Props.D_0D0096B8[3] = 5.0833334f;
Props.OffTrackTargetSpeed[0] = 3.75f;
Props.OffTrackTargetSpeed[1] = 5.1666665f;
Props.OffTrackTargetSpeed[2] = 5.75f;
Props.OffTrackTargetSpeed[3] = 6.3333334f;
Props.PathTable[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.Clouds = NULL; // no clouds
Props.CloudList = NULL;
Props.Skybox.TopRight = {255, 174, 0};
Props.Skybox.BottomRight = {255, 229, 124};
Props.Skybox.BottomLeft = {255, 229, 124};
Props.Skybox.TopLeft = {255, 174, 0};
Props.Skybox.FloorTopRight = {22, 145, 22};
Props.Skybox.FloorBottomRight = {0, 0, 0};
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {22, 145, 22};
Props.Sequence = MusicSeq::MUSIC_SEQ_DK_JUNGLE;
Props.WaterLevel = -475.0f;
}
void DKJungle::Load() {
Course::Load();
parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_addr));
func_80295C6C();
// d_course_dks_jungle_parkway_packed_dl_3FA8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07003FA8), 120, 255, 255, 255);
}
f32 DKJungle::GetWaterLevel(FVector pos, Collision* collision) {
int32_t temp_v1 = get_track_section_id(collision->meshIndexZX) & 0xFF;
if (temp_v1 == 0xFF) {
if ((get_surface_type(collision->meshIndexZX) & 0xFF) == CAVE) {
return -475.0f;
}
if (pos.x > -478.0f) {
return -33.9f;
}
if (pos.x < -838.0f) {
return -475.0f;
}
if (pos.z > -436.0f) {
return -475.0f;
}
if (pos.z < -993.0f) {
return -33.9f;
}
if (pos.z < pos.x) {
return -475.0f;
}
return -33.9f;
}
if (temp_v1 >= 0x14) {
return -475.0f;
}
return -33.9f;
}
void DKJungle::LoadTextures() {
dma_textures(gTextureDksJungleParkwayKiwanoFruit1, 0x0000032FU, 0x00000400U);
dma_textures(gTextureDksJungleParkwayKiwanoFruit2, 0x00000369U, 0x00000400U);
dma_textures(gTextureDksJungleParkwayKiwanoFruit3, 0x00000364U, 0x00000400U);
}
void DKJungle::BeginPlay() {
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_item_box_spawns));
init_kiwano_fruit();
func_80298D10();
if (gGamestate != CREDITS_SEQUENCE) {
generate_ferry_path();
// The original game only ran vehicle logic every second frame.
// Thus the speed gets divided by two to set speed to match properly
gWorldInstance.AddActor(new ABoat((0.6666666f)/4, 0));
if (gModeSelection == VERSUS) {
FVector pos = { 0, 0, 0 };
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][100], 100, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][150], 150, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][190], 190, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][250], 250, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f));
}
}
}
void DKJungle::InitCourseObjects() {
for (size_t i = 0; i < NUM_TORCHES; i++) {
init_smoke_particles(i);
// wtf?
if (D_8018CF10) {}
}
}
void DKJungle::UpdateCourseObjects() {
update_ferries_smoke_particle();
}
void DKJungle::RenderCourseObjects(s32 cameraId) {
if (gGamestate != CREDITS_SEQUENCE) {
render_object_paddle_boat_smoke_particles(cameraId);
}
}
void DKJungle::SomeSounds() {
vec3f_set(D_8015F738, -790.0f, -255.0f, -447.0f);
func_800C9D80(D_8015F738, D_802B91C8, 0x51028001);
}
void DKJungle::WhatDoesThisDo(Player* player, int8_t playerId) {
if ((((s16) gNearestPathPointByPlayerId[playerId] >= 0) &&
((s16) gNearestPathPointByPlayerId[playerId] < 0x65)) ||
(((s16) gNearestPathPointByPlayerId[playerId] >= 0x14A) &&
((s16) gNearestPathPointByPlayerId[playerId] < 0x21F))) {
if (D_80165300[playerId] != 2) {
func_800C8F80(playerId, 0x0170802D);
}
D_80165300[playerId] = 2;
} else {
if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x288) &&
((s16) gNearestPathPointByPlayerId[playerId] < 0x305)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x55);
}
D_80165300[playerId] = 1;
} else {
if (D_80165300[playerId] != 0) {
if (D_80165300[playerId] == 1) {
func_800CA2B8(playerId);
}
if (D_80165300[playerId] == 2) {
func_800C9018(playerId, SOUND_ARG_LOAD(0x01, 0x70, 0x80, 0x2D));
}
D_80165300[playerId] = 0;
}
}
}
}
void DKJungle::WhatDoesThisDoAI(Player* player, int8_t playerId) {
if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x288) &&
((s16) gNearestPathPointByPlayerId[playerId] < 0x305)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x55);
}
D_80165300[playerId] = 1;
} else {
if (D_80165300[playerId] != 0) {
func_800CA30C(playerId);
D_80165300[playerId] = 0;
}
}
}
void DKJungle::Render(struct UnkStruct_800DC5EC* arg0) {
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
set_track_light_direction(&D_800DC610[1], D_802B87D4, D_802B87D0, 1);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK | G_LIGHTING);
if (func_80290C20(arg0->camera) == 1) {
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_dks_jungle_parkway_packed_dl_92D8
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x070092D8)));
}
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
render_course_segments(d_course_dks_jungle_parkway_unknown_dl_list, arg0);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}
void DKJungle::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_dks_jungle_parkway_dl_13C30));
}
void DKJungle::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
func_8003F138(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
void DKJungle::Waypoints(Player* player, int8_t playerId) {
s16 waypoint = gNearestPathPointByPlayerId[playerId];
if ((waypoint >= 0xB9) && (waypoint < 0x119)) {
player->nearestPathPointId = 0xB9U;
} else {
player->nearestPathPointId = gNearestPathPointByPlayerId[playerId];
if (player->nearestPathPointId < 0) {
player->nearestPathPointId = gPathCountByPathIndex[0] + player->nearestPathPointId;
}
}
}
void DKJungle::ScrollingTextures() {
D_802B87BC += 2;
if (D_802B87BC > 255) {
D_802B87BC = 0;
}
// d_course_dks_jungle_parkway_packed_dl_3DD0
find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07003DD0), 0, D_802B87BC);
// d_course_dks_jungle_parkway_packed_dl_3E40
find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07003E40), 0, D_802B87BC);
// d_course_dks_jungle_parkway_packed_dl_3EB0
find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07003EB0), 0, D_802B87BC);
// d_course_dks_jungle_parkway_packed_dl_3F30
find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07003F30), 0, D_802B87BC);
// d_course_dks_jungle_parkway_packed_dl_36A8
find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x070036A8), 0, D_802B87BC);
D_802B87C4 -= 20;
if (D_802B87C4 < 0) {
D_802B87C4 = 0xFF;
}
// d_course_dks_jungle_parkway_packed_dl_9880
find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07009880), 0, D_802B87C4);
evaluate_collision_players_palm_trees();
}
void DKJungle::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
Mat4 matrix;
gDPPipeSync(gDisplayListHead++);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetBlendMask(gDisplayListHead++, 0xFF);
gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
mtxf_identity(matrix);
render_set_position(matrix, 0);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
if (pathCounter < 17) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// d_course_dks_jungle_parkway_packed_dl_3E40
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
if ((pathCounter >= 6) && (pathCounter < 13)) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// d_course_dks_jungle_parkway_packed_dl_3DD0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003DD0));
}
} else if ((pathCounter == 21) || (pathCounter == 22)) {
if (playerDirection == 3) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// d_course_dks_jungle_parkway_packed_dl_36A8
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8));
}
if ((playerDirection == 1) || (playerDirection == 0)) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// d_course_dks_jungle_parkway_packed_dl_36A8
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8));
} else {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// d_course_dks_jungle_parkway_packed_dl_3F30
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30));
// d_course_dks_jungle_parkway_packed_dl_36A8
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8));
}
} else if (pathCounter == 24) {
if ((playerDirection == 0) || (playerDirection == 3)) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// d_course_dks_jungle_parkway_packed_dl_36A8
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8));
}
} else if (pathCounter == 23) {
if (playerDirection == 3) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// d_course_dks_jungle_parkway_packed_dl_36A8
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8));
} else if (playerDirection == 0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// d_course_dks_jungle_parkway_packed_dl_36A8
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8));
}
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
switch (pathCounter) {
case 5:
if (playerDirection != 3) {
// d_course_dks_jungle_parkway_packed_dl_3DD0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003DD0));
}
break;
case 17:
switch (playerDirection) {
case 0:
// d_course_dks_jungle_parkway_packed_dl_3E40
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
break;
case 1:
// d_course_dks_jungle_parkway_packed_dl_3DD0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003DD0));
// d_course_dks_jungle_parkway_packed_dl_3E40
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
break;
case 2:
// d_course_dks_jungle_parkway_packed_dl_
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
// d_course_dks_jungle_parkway_packed_dl_3F30
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30));
break;
case 3:
// d_course_dks_jungle_parkway_packed_dl_3EB0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
// d_course_dks_jungle_parkway_packed_dl_3F30
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30));
break;
}
break;
case 18:
switch (playerDirection) {
case 0:
// d_course_dks_jungle_parkway_packed_dl_3E40
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
break;
case 1:
// d_course_dks_jungle_parkway_packed_dl_3DD0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003DD0));
// d_course_dks_jungle_parkway_packed_dl_3E40
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
break;
case 2:
// d_course_dks_jungle_parkway_packed_dl_3E40
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
break;
}
break;
case 21:
if ((playerDirection == 0) || (playerDirection == 1)) {
// d_course_dks_jungle_parkway_packed_dl_3E40
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
// d_course_dks_jungle_parkway_packed_dl_3F30
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30));
} else {
// d_course_dks_jungle_parkway_packed_dl_3EB0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
}
break;
case 22:
if (playerDirection == 0) {
// d_course_dks_jungle_parkway_packed_dl_3F30
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30));
}
break;
case 23:
if (playerDirection != 1) {
// d_course_dks_jungle_parkway_packed_dl_3F30
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30));
}
break;
}
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
gDPPipeSync(gDisplayListHead++);
}
void DKJungle::CreditsSpawnActors() {
// d_course_dks_jungle_parkway_packed_dl_3FA8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07003FA8), 0x78, 0xFF, 0xFF, 0xFF);
}
void DKJungle::Destroy() { }