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<div class="textblock">Here is a list of all functions with links to the files they belong to:</div>
<h3><a id="index_c" name="index_c"></a>- c -</h3><ul>
<li>calculate_angle_path()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#aff5ef775c3371f5520ef2c4690634e45">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#a144c850abc6f1e1ec14fb6402789c260">code_80005FD0.h</a></li>
<li>calculate_camera_up_vector()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#aa68ef3eaa076336f1b274685923b0f84">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#a7d6023000b6e72ce41e63b22e86bd72b">code_80005FD0.h</a></li>
<li>calculate_delta_time()&#160;:&#160;<a class="el" href="main_8c.html#a3fea25080bd641666553317d98cdbdec">main.c</a></li>
<li>calculate_distance_angle_y_and_angle_y_to_xz()&#160;:&#160;<a class="el" href="ceremony__and__credits_8c.html#a784511c1e6f15bf6f16127d64bb41aa8">ceremony_and_credits.c</a>, <a class="el" href="ceremony__and__credits_8h.html#af633434383d8a6139e8a4b6123e53d22">ceremony_and_credits.h</a></li>
<li>calculate_orientation_matrix()&#160;:&#160;<a class="el" href="math__util_8c.html#ad8cb26171252640b6d9398122af8173a">math_util.c</a>, <a class="el" href="math__util_8h.html#a93a5f5d8fb4b2309d5ef132981c6a8fd">math_util.h</a></li>
<li>calculate_rotation_matrix()&#160;:&#160;<a class="el" href="math__util_8c.html#ab9faf7f44e869c2270678250306a9546">math_util.c</a>, <a class="el" href="math__util_8h.html#a8fd36685d4b178f680eb75760c441e60">math_util.h</a></li>
<li>calculate_surface_height()&#160;:&#160;<a class="el" href="collision_8c.html#a6527a2135a10909cdf9a1fd731be5628">collision.c</a>, <a class="el" href="collision_8h.html#a2660f6a2ce67ee70df95434bb62ba4ae">collision.h</a></li>
<li>calculate_track_boundaries()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#a6fd29dd95ab41d9aa3f4a08ac98c9df4">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#a0857a29112bfb1d412f187f87f18c6bd">code_80005FD0.h</a></li>
<li>calculate_track_curvature()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#adf13615f04cfae72d01ad23f33a4e4aa">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#abf562428f83ccb40aa16973b80071ae9">code_80005FD0.h</a></li>
<li>calculate_track_offset_position()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#a6430771335a0f65c8dddfebc04489faf">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#ade1011c6f757b6bf73bbccf7d84d7428">code_80005FD0.h</a></li>
<li>calculate_track_position_factor()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#af1b6668054175f628907795981a2591c">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#ab0d6778564a8a12f69776a47578d8292">code_80005FD0.h</a></li>
<li>calculate_updaterate()&#160;:&#160;<a class="el" href="main_8c.html#a18d42ba3d154fd3abfb3dcdad0272cdc">main.c</a></li>
<li>calculate_vector_angle_xy()&#160;:&#160;<a class="el" href="math__util_8c.html#af524d0a35bc0c97564ca6c9cb6aae60f">math_util.c</a>, <a class="el" href="math__util_8h.html#a1cc1da4ce5ea759c84c0421657c016c3">math_util.h</a></li>
<li>CalculateAngle()&#160;:&#160;<a class="el" href="EditorMath_8cpp.html#a3996a481768e0ff9830f8eae680e5049">EditorMath.cpp</a>, <a class="el" href="EditorMath_8h.html#a3996a481768e0ff9830f8eae680e5049">EditorMath.h</a></li>
<li>CalculateWaypointDistribution()&#160;:&#160;<a class="el" href="Utils_8cpp.html#a56ad34b9182b49d3c7038d1f57899dec">Utils.cpp</a>, <a class="el" href="Utils_8h.html#a56ad34b9182b49d3c7038d1f57899dec">Utils.h</a></li>
<li>call_render_hook()&#160;:&#160;<a class="el" href="wasm_8h.html#ab15e4f88d7d30d77cb6349eccbace897">wasm.h</a></li>
<li>camera_init()&#160;:&#160;<a class="el" href="camera_8c.html#a2699fb853dad47cc722031ca412a31ea">camera.c</a>, <a class="el" href="camera_8h.html#afff3d5f1241a08287d814fd95e3d16e9">camera.h</a></li>
<li>ceremony_transition_sliding_borders()&#160;:&#160;<a class="el" href="ceremony__and__credits_8c.html#a513e36d3f7a9dd44fdb8aae694e2ee16">ceremony_and_credits.c</a>, <a class="el" href="ceremony__and__credits_8h.html#a513e36d3f7a9dd44fdb8aae694e2ee16">ceremony_and_credits.h</a></li>
<li>change_player_color_effect_cmy()&#160;:&#160;<a class="el" href="render__player_8c.html#a009cdad636fecfb5282fedd1bd0e309a">render_player.c</a>, <a class="el" href="render__player_8h.html#ab7630bcda65a4866796236f9e279128f">render_player.h</a></li>
<li>change_player_color_effect_rgb()&#160;:&#160;<a class="el" href="render__player_8c.html#a07dbadab7ba48d1fcb9ec5987f329ad0">render_player.c</a>, <a class="el" href="render__player_8h.html#aa8de91f9b10029fbd2ef195df1b28630">render_player.h</a></li>
<li>char_to_glyph_index()&#160;:&#160;<a class="el" href="menu__items_8c.html#ace62f40ce813c34904327e39643a0dbf">menu_items.c</a>, <a class="el" href="menu__items_8h.html#aedc5cf173e5295e183282cd7720a8821">menu_items.h</a></li>
<li>check_ai_crossing_distance()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#af5bf18570443fd4bb2f6ec223f78007e">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#ad0ce159da6c5f21669bf006dbc6b66f8">code_80005FD0.h</a></li>
<li>check_bounding_collision()&#160;:&#160;<a class="el" href="collision_8c.html#a37aa55b3768d001533ad75e7f1b8388a">collision.c</a>, <a class="el" href="collision_8h.html#adda7cdf4a0af8bce59de2083a64e18f9">collision.h</a></li>
<li>check_collision_yx()&#160;:&#160;<a class="el" href="collision_8c.html#ac312bf382cb40752f6b790a99e7cdcb6">collision.c</a>, <a class="el" href="collision_8h.html#a8c8a588c9fcb2d2ebad61de437516cda">collision.h</a></li>
<li>check_collision_zx()&#160;:&#160;<a class="el" href="collision_8c.html#a4b48832a90e984536a0635a016ec4f28">collision.c</a>, <a class="el" href="collision_8h.html#a0bbd469ac514797843aea64c76e2c1b6">collision.h</a></li>
<li>check_collision_zy()&#160;:&#160;<a class="el" href="collision_8c.html#a21fef964ab48191a1c0341954ef27a40">collision.c</a>, <a class="el" href="collision_8h.html#a6d765d04ce97e2ba33cdcb883e207511">collision.h</a></li>
<li>check_drift_particles_setup_valid()&#160;:&#160;<a class="el" href="code__80057C60_8c.html#a4a360c9afb80ff0d79825e3a77d34024">code_80057C60.c</a></li>
<li>check_for_controller_pak()&#160;:&#160;<a class="el" href="save_8c.html#a624456178e31e65b4738ce43230edd1d">save.c</a>, <a class="el" href="save_8h.html#a3d6cfb32ce3dab7f887b09289d6db6cb">save.h</a></li>
<li>check_horizontally_colliding_with_triangle()&#160;:&#160;<a class="el" href="collision_8c.html#a0fe340ccfe1d926a592ea9a0c84d7574">collision.c</a></li>
<li>check_if_recording()&#160;:&#160;<a class="el" href="FrameInterpolation_8cpp.html#a02c7ac5342a4d376edee38f312b480bf">FrameInterpolation.cpp</a>, <a class="el" href="FrameInterpolation_8h.html#a02c7ac5342a4d376edee38f312b480bf">FrameInterpolation.h</a></li>
<li>check_player_camera_collision()&#160;:&#160;<a class="el" href="render__player_8c.html#a186c5153f31e17a40d17238b1149f63d">render_player.c</a>, <a class="el" href="render__player_8h.html#a1ecd90a216e025282c0800ea5f356f47">render_player.h</a></li>
<li>check_player_use_item()&#160;:&#160;<a class="el" href="actors__extended_8c.html#afd7ab650c7f22bef507645c85cc0ca37">actors_extended.c</a></li>
<li>checksum_time_trial_records()&#160;:&#160;<a class="el" href="save_8c.html#a8cc50ee77e09b150d7e31003e3f50761">save.c</a>, <a class="el" href="save_8h.html#ae8ae96fbdadac5d78cd77203773af7e5">save.h</a></li>
<li>cinematic_stub()&#160;:&#160;<a class="el" href="ceremony__and__credits_8c.html#a9db32a1fc62cd4c19e38fb90019e81e9">ceremony_and_credits.c</a>, <a class="el" href="ceremony__and__credits_8h.html#a9db32a1fc62cd4c19e38fb90019e81e9">ceremony_and_credits.h</a></li>
<li>clamp16()&#160;:&#160;<a class="el" href="mixer_8c.html#ad2e81809a2ffef0134cfa52806ebbd36">mixer.c</a></li>
<li>clamp32()&#160;:&#160;<a class="el" href="mixer_8c.html#a48bca15855ec07f002081d7ba39d1949">mixer.c</a></li>
<li>clean_effect()&#160;:&#160;<a class="el" href="effects_8c.html#aeda67f98b2369b1c3952d9e4eb30b4d1">effects.c</a>, <a class="el" href="effects_8h.html#afc9688b14a873b2f572b6fe4f1e9c7d0">effects.h</a></li>
<li>CleanActors()&#160;:&#160;<a class="el" href="GarbageCollector_8cpp.html#a1ef4e77cc9af850694481fa8b39a8534">GarbageCollector.cpp</a>, <a class="el" href="GarbageCollector_8h.html#a1ef4e77cc9af850694481fa8b39a8534">GarbageCollector.h</a></li>
<li>CleanObjects()&#160;:&#160;<a class="el" href="GarbageCollector_8cpp.html#a63f2346d7404dd1142f420cfc3a9c47b">GarbageCollector.cpp</a>, <a class="el" href="GarbageCollector_8h.html#a63f2346d7404dd1142f420cfc3a9c47b">GarbageCollector.h</a></li>
<li>CleanStaticMeshActors()&#160;:&#160;<a class="el" href="GarbageCollector_8cpp.html#ae4c8f41709b0008b16323a424b14043f">GarbageCollector.cpp</a>, <a class="el" href="GarbageCollector_8h.html#ae4c8f41709b0008b16323a424b14043f">GarbageCollector.h</a></li>
<li>cleanup_red_and_green_shells()&#160;:&#160;<a class="el" href="actors_8c.html#a1a9bccb586242555a9123ebd4ab70f2a">actors.c</a></li>
<li>Clear()&#160;:&#160;<a class="el" href="EditorMath_8h.html#a184566c244b6f86ed1728ff62afee2bc">EditorMath.h</a></li>
<li>clear_all_player_balloons()&#160;:&#160;<a class="el" href="code__80057C60_8c.html#ab6fd60c5cc852960210c924ba7aa47f6">code_80057C60.c</a></li>
<li>clear_expired_strategies()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#a749e9bdc1fb77f644aea5737bda6d5cc">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#a89f056031919a099d8d001bbc96e0c59">code_80005FD0.h</a></li>
<li>clear_framebuffer()&#160;:&#160;<a class="el" href="main_8c.html#ac6df158ad2a863eb16f6b82e12ea26e4">main.c</a>, <a class="el" href="main_8h.html#a9410901312e9664a26f6a854227f2f8b">main.h</a></li>
<li>clear_menu_textures()&#160;:&#160;<a class="el" href="menu__items_8c.html#abfa6c366f02a470bbfcddb66359eec13">menu_items.c</a>, <a class="el" href="menu__items_8h.html#abfa6c366f02a470bbfcddb66359eec13">menu_items.h</a></li>
<li>clear_menus()&#160;:&#160;<a class="el" href="menu__items_8c.html#af9ede5415daa7e54bf2e7b018b382884">menu_items.c</a>, <a class="el" href="menu__items_8h.html#af9ede5415daa7e54bf2e7b018b382884">menu_items.h</a></li>
<li>clear_nmi_buffer()&#160;:&#160;<a class="el" href="code__800029B0_8c.html#a0d59a21a5843b6b518a1b93920dc561e">code_800029B0.c</a>, <a class="el" href="code__800029B0_8h.html#a0d59a21a5843b6b518a1b93920dc561e">code_800029B0.h</a></li>
<li>clear_object_flag()&#160;:&#160;<a class="el" href="update__objects_8c.html#a3953241e15c6372ac8944ba842148a9a">update_objects.c</a></li>
<li>clear_object_list()&#160;:&#160;<a class="el" href="code__8006E9C0_8c.html#a8a550ccbf88c5850622c9ce854e3bc07">code_8006E9C0.c</a>, <a class="el" href="code__8006E9C0_8h.html#a9a7eb511a2b4e48f93514329be4de022">code_8006E9C0.h</a></li>
<li>clear_path_point()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#a1d577f6ac2cae56acf36da0dcc5e21f8">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#a12de11ac8f7ed9e7c9cd1d1babe44009">code_80005FD0.h</a></li>
<li>clear_podium_actors()&#160;:&#160;<a class="el" href="podium__ceremony__actors_8c.html#a56dc31ecee5eccaf1d621947e36dcd1c">podium_ceremony_actors.c</a>, <a class="el" href="podium__ceremony__actors_8h.html#ab1819e9cd56793dbb6d058587242480f">podium_ceremony_actors.h</a></li>
<li>ClearEffectsMatrixPool()&#160;:&#160;<a class="el" href="Matrix_8cpp.html#aa2be67d7f81f16caecbc40113f5a2bd0">Matrix.cpp</a>, <a class="el" href="Matrix_8h.html#aa2be67d7f81f16caecbc40113f5a2bd0">Matrix.h</a></li>
<li>ClearHudMatrixPool()&#160;:&#160;<a class="el" href="Matrix_8cpp.html#ae6d68ea0309526b0c2a8a24892eb8d18">Matrix.cpp</a>, <a class="el" href="Matrix_8h.html#ae6d68ea0309526b0c2a8a24892eb8d18">Matrix.h</a></li>
<li>ClearMatrixPools()&#160;:&#160;<a class="el" href="Matrix_8cpp.html#a5ebb6ec3e4ef36c159c344784d791f60">Matrix.cpp</a>, <a class="el" href="Matrix_8h.html#a5ebb6ec3e4ef36c159c344784d791f60">Matrix.h</a></li>
<li>ClearObjectsMatrixPool()&#160;:&#160;<a class="el" href="Matrix_8cpp.html#af39326f348cc7842daad2b60055f9949">Matrix.cpp</a>, <a class="el" href="Matrix_8h.html#af39326f348cc7842daad2b60055f9949">Matrix.h</a></li>
<li>CM_ActivateFinalLapLakitu()&#160;:&#160;<a class="el" href="Game_8cpp.html#a7ad8bd6ab5cb1d16d5f6120d0288b1eb">Game.cpp</a>, <a class="el" href="Game_8h.html#a7ad8bd6ab5cb1d16d5f6120d0288b1eb">Game.h</a></li>
<li>CM_ActivateFinishLakitu()&#160;:&#160;<a class="el" href="Game_8cpp.html#a9689aae9cead5040be5b1527fe877348">Game.cpp</a>, <a class="el" href="Game_8h.html#a9689aae9cead5040be5b1527fe877348">Game.h</a></li>
<li>CM_ActivateReverseLakitu()&#160;:&#160;<a class="el" href="Game_8cpp.html#a9fcd2793a55728b268b9ddb2624d86f4">Game.cpp</a>, <a class="el" href="Game_8h.html#a9fcd2793a55728b268b9ddb2624d86f4">Game.h</a></li>
<li>CM_ActivateSecondLapLakitu()&#160;:&#160;<a class="el" href="Game_8cpp.html#aca28fc6c99e2eb58e798af9893d3745e">Game.cpp</a>, <a class="el" href="Game_8h.html#aca28fc6c99e2eb58e798af9893d3745e">Game.h</a></li>
<li>CM_ActorCollision()&#160;:&#160;<a class="el" href="Game_8cpp.html#ae2263e7c94dd61d8487dd0671e7de630">Game.cpp</a>, <a class="el" href="Game_8h.html#adc3a6f4f6044c43c6734f2fed8436a7c">Game.h</a></li>
<li>CM_AddBaseActor()&#160;:&#160;<a class="el" href="Game_8cpp.html#a42f23077aaa52cb3ea5c7803b7dd6816">Game.cpp</a>, <a class="el" href="Game_8h.html#a42f23077aaa52cb3ea5c7803b7dd6816">Game.h</a></li>
<li>CM_AddEditorObject()&#160;:&#160;<a class="el" href="Game_8cpp.html#aab23ecf7032de4618ff75c395d8fccf1">Game.cpp</a>, <a class="el" href="Game_8h.html#aab23ecf7032de4618ff75c395d8fccf1">Game.h</a></li>
<li>CM_AICrossingBehaviour()&#160;:&#160;<a class="el" href="Game_8cpp.html#a1c653edfba3273defe043e70b75ba81d">Game.cpp</a>, <a class="el" href="Game_8h.html#a1c653edfba3273defe043e70b75ba81d">Game.h</a></li>
<li>CM_BeginPlay()&#160;:&#160;<a class="el" href="Game_8cpp.html#a88c0d93fc49776f7a5c145312f4f81a0">Game.cpp</a>, <a class="el" href="Game_8h.html#a88c0d93fc49776f7a5c145312f4f81a0">Game.h</a></li>
<li>CM_BombKartsWaypoint()&#160;:&#160;<a class="el" href="Game_8cpp.html#ad7074370e4922729d981568d0b5fc027">Game.cpp</a>, <a class="el" href="Game_8h.html#ad7074370e4922729d981568d0b5fc027">Game.h</a></li>
<li>CM_CleanWorld()&#160;:&#160;<a class="el" href="Game_8cpp.html#a13d5b10b9acb59b4b90db739aba83d1f">Game.cpp</a>, <a class="el" href="Game_8h.html#a13d5b10b9acb59b4b90db739aba83d1f">Game.h</a></li>
<li>CM_ClearVehicles()&#160;:&#160;<a class="el" href="Game_8cpp.html#a5ec70de650576eadd39003e075efbdc8">Game.cpp</a>, <a class="el" href="Game_8h.html#a5ec70de650576eadd39003e075efbdc8">Game.h</a></li>
<li>CM_CreditsSpawnActors()&#160;:&#160;<a class="el" href="Game_8cpp.html#aaffb8b8bf0073d2bc3c2221a0d6e72ec">Game.cpp</a>, <a class="el" href="Game_8h.html#aaffb8b8bf0073d2bc3c2221a0d6e72ec">Game.h</a></li>
<li>CM_CrossingTrigger()&#160;:&#160;<a class="el" href="Game_8cpp.html#ae2b03d8eebdf82f401de3167c2162848">Game.cpp</a>, <a class="el" href="Game_8h.html#ae2b03d8eebdf82f401de3167c2162848">Game.h</a></li>
<li>CM_DeleteActor()&#160;:&#160;<a class="el" href="Game_8cpp.html#ad05aab537d39fb4cfd354640c1a4cd63">Game.cpp</a>, <a class="el" href="Game_8h.html#ad05aab537d39fb4cfd354640c1a4cd63">Game.h</a></li>
<li>CM_DisplayBattleBombKart()&#160;:&#160;<a class="el" href="Game_8cpp.html#a24d568299cd19f93c33c1a48d1ffeed2">Game.cpp</a>, <a class="el" href="Game_8h.html#a24d568299cd19f93c33c1a48d1ffeed2">Game.h</a></li>
<li>CM_DoesFinishlineExist()&#160;:&#160;<a class="el" href="Game_8cpp.html#a82d9adcf32046f8b6deb76085677a2c1">Game.cpp</a>, <a class="el" href="Game_8h.html#a82d9adcf32046f8b6deb76085677a2c1">Game.h</a></li>
<li>CM_DrawActors()&#160;:&#160;<a class="el" href="Game_8cpp.html#a796cba58637d8b41e4677171726df481">Game.cpp</a>, <a class="el" href="Game_8h.html#a796cba58637d8b41e4677171726df481">Game.h</a></li>
<li>CM_DrawBattleBombKarts()&#160;:&#160;<a class="el" href="Game_8cpp.html#aa9e2b586941da1ad897ab6ac13fd44d1">Game.cpp</a>, <a class="el" href="Game_8h.html#aa9e2b586941da1ad897ab6ac13fd44d1">Game.h</a></li>
<li>CM_DrawBombKarts()&#160;:&#160;<a class="el" href="Game_8h.html#a7ad81c141b5673bca8893056d7eaf1bd">Game.h</a></li>
<li>CM_DrawEditor()&#160;:&#160;<a class="el" href="Game_8cpp.html#acfb21e9672a823eb246aaa6e3474bf2f">Game.cpp</a>, <a class="el" href="Game_8h.html#acfb21e9672a823eb246aaa6e3474bf2f">Game.h</a></li>
<li>CM_DrawObjects()&#160;:&#160;<a class="el" href="Game_8cpp.html#a6457fbd0b62f3d39561654a3ee087e8d">Game.cpp</a>, <a class="el" href="Game_8h.html#a6457fbd0b62f3d39561654a3ee087e8d">Game.h</a></li>
<li>CM_DrawParticles()&#160;:&#160;<a class="el" href="Game_8cpp.html#a3839abae687326f79f10868edfd51b9e">Game.cpp</a>, <a class="el" href="Game_8h.html#a3839abae687326f79f10868edfd51b9e">Game.h</a></li>
<li>CM_DrawStaticMeshActors()&#160;:&#160;<a class="el" href="Game_8cpp.html#a3a04a8126d538ba7b29733a1f0c59481">Game.cpp</a>, <a class="el" href="Game_8h.html#a3a04a8126d538ba7b29733a1f0c59481">Game.h</a></li>
<li>CM_DrawWater()&#160;:&#160;<a class="el" href="Game_8cpp.html#a1706c4cd5656a762d7b02ba699efc15d">Game.cpp</a>, <a class="el" href="Game_8h.html#a1706c4cd5656a762d7b02ba699efc15d">Game.h</a></li>
<li>CM_Editor_SetLevelDimensions()&#160;:&#160;<a class="el" href="Game_8cpp.html#a081d9916dea76b8a5c6d648db6811f06">Game.cpp</a>, <a class="el" href="Game_8h.html#a081d9916dea76b8a5c6d648db6811f06">Game.h</a></li>
<li>CM_FindActorIndex()&#160;:&#160;<a class="el" href="Game_8cpp.html#a04c2e1c30af14b6e8354d7a9be00e39c">Game.cpp</a>, <a class="el" href="Game_8h.html#a934e55d97e92c5a2ae0ea91b07a07a44">Game.h</a></li>
<li>CM_GetActor()&#160;:&#160;<a class="el" href="Game_8cpp.html#a693de7d8b89fe291aafea86bc64a0a2e">Game.cpp</a>, <a class="el" href="Game_8h.html#a693de7d8b89fe291aafea86bc64a0a2e">Game.h</a>, <a class="el" href="actor__types_8h.html#a42d4e151ced45749de343d857cfb1f79">actor_types.h</a></li>
<li>CM_GetActorSize()&#160;:&#160;<a class="el" href="Game_8cpp.html#a0841ffe9a66e95aca42438b9d8ffc3d3">Game.cpp</a>, <a class="el" href="Game_8h.html#a0841ffe9a66e95aca42438b9d8ffc3d3">Game.h</a>, <a class="el" href="actor__types_8h.html#ada4fa2091de8a4a4b09435f95795fc40">actor_types.h</a></li>
<li>CM_GetCrossingOnTriggered()&#160;:&#160;<a class="el" href="Game_8cpp.html#aa21d837dda0de9d4b92d34bb4cfac7a9">Game.cpp</a>, <a class="el" href="Game_8h.html#aa21d837dda0de9d4b92d34bb4cfac7a9">Game.h</a></li>
<li>CM_GetProps()&#160;:&#160;<a class="el" href="Game_8cpp.html#a3416a195a0c7be6ec3783bbf4842dc3e">Game.cpp</a>, <a class="el" href="Game_8h.html#a3416a195a0c7be6ec3783bbf4842dc3e">Game.h</a></li>
<li>CM_GetPropsCourseId()&#160;:&#160;<a class="el" href="Game_8cpp.html#ad93053ac585e65ffa7abd3519f238656">Game.cpp</a>, <a class="el" href="Game_8h.html#ad93053ac585e65ffa7abd3519f238656">Game.h</a></li>
<li>CM_GetWaterLevel()&#160;:&#160;<a class="el" href="Game_8cpp.html#a7ff5610a2d67bb8a510d93cf238e6ffb">Game.cpp</a>, <a class="el" href="Game_8h.html#a7ff5610a2d67bb8a510d93cf238e6ffb">Game.h</a></li>
<li>CM_InitClouds()&#160;:&#160;<a class="el" href="Game_8cpp.html#a011d7e2f1ff6949f70023c2f53091010">Game.cpp</a>, <a class="el" href="Game_8h.html#a011d7e2f1ff6949f70023c2f53091010">Game.h</a></li>
<li>CM_InitCourseObjects()&#160;:&#160;<a class="el" href="Game_8cpp.html#a7a934ac28ad6603a5e86c21fea7854be">Game.cpp</a>, <a class="el" href="Game_8h.html#a7a934ac28ad6603a5e86c21fea7854be">Game.h</a></li>
<li>CM_LoadTextures()&#160;:&#160;<a class="el" href="Game_8cpp.html#aed1eabdc18e483fc04bd8f3c1b02968d">Game.cpp</a>, <a class="el" href="Game_8h.html#aed1eabdc18e483fc04bd8f3c1b02968d">Game.h</a></li>
<li>CM_RenderCourse()&#160;:&#160;<a class="el" href="Game_8cpp.html#a5561bece09efdb0ae9cf947b27a8ef47">Game.cpp</a>, <a class="el" href="Game_8h.html#a5561bece09efdb0ae9cf947b27a8ef47">Game.h</a></li>
<li>CM_RenderCourseObjects()&#160;:&#160;<a class="el" href="Game_8cpp.html#a9c298b74644bca038fc690c69c171811">Game.cpp</a>, <a class="el" href="Game_8h.html#a9c298b74644bca038fc690c69c171811">Game.h</a></li>
<li>CM_RenderCredits()&#160;:&#160;<a class="el" href="Game_8cpp.html#a57969eb4e43103db9218562c02a5c9a1">Game.cpp</a>, <a class="el" href="Game_8h.html#a57969eb4e43103db9218562c02a5c9a1">Game.h</a></li>
<li>CM_RunGarbageCollector()&#160;:&#160;<a class="el" href="Game_8cpp.html#a653209c17a221876506140f4d377270b">Game.cpp</a>, <a class="el" href="Game_8h.html#a653209c17a221876506140f4d377270b">Game.h</a></li>
<li>CM_ScrollingTextures()&#160;:&#160;<a class="el" href="Game_8cpp.html#ad83fb22a60760cab0498053877c28ca0">Game.cpp</a>, <a class="el" href="Game_8h.html#ad83fb22a60760cab0498053877c28ca0">Game.h</a></li>
<li>CM_SetCup()&#160;:&#160;<a class="el" href="Game_8cpp.html#a6b67bd0fcac20b25c70bc3a90b7bfde4">Game.cpp</a>, <a class="el" href="Game_8h.html#adcaf593bfd3bc5e691c00cec99ff3bc3">Game.h</a></li>
<li>CM_SetCupIndex()&#160;:&#160;<a class="el" href="Game_8cpp.html#a7e396328bc711895f42cbed0b0a0b1b5">Game.cpp</a>, <a class="el" href="Game_8h.html#a7e396328bc711895f42cbed0b0a0b1b5">Game.h</a></li>
<li>CM_SetStaffGhost()&#160;:&#160;<a class="el" href="Game_8cpp.html#a294eb7fe3045625053752c9e622a991f">Game.cpp</a>, <a class="el" href="Game_8h.html#a294eb7fe3045625053752c9e622a991f">Game.h</a></li>
<li>CM_SomeCollisionThing()&#160;:&#160;<a class="el" href="Game_8cpp.html#a8c040973097c16e82cb1738a5eb2fb55">Game.cpp</a>, <a class="el" href="Game_8h.html#a8c040973097c16e82cb1738a5eb2fb55">Game.h</a></li>
<li>CM_SomeSounds()&#160;:&#160;<a class="el" href="Game_8cpp.html#a02c1b51d60911b41fb21349de5ecada2">Game.cpp</a>, <a class="el" href="Game_8h.html#a02c1b51d60911b41fb21349de5ecada2">Game.h</a></li>
<li>CM_SpawnFromLevelProps()&#160;:&#160;<a class="el" href="Game_8cpp.html#a9f4b6957a832af2100bd62fb6aa9acd2">Game.cpp</a>, <a class="el" href="Game_8h.html#a9f4b6957a832af2100bd62fb6aa9acd2">Game.h</a></li>
<li>CM_SpawnStarterLakitu()&#160;:&#160;<a class="el" href="Game_8cpp.html#ac36c43e20fcfc2c96b91f33aa13d88f8">Game.cpp</a>, <a class="el" href="Game_8h.html#ac36c43e20fcfc2c96b91f33aa13d88f8">Game.h</a></li>
<li>CM_TickActors()&#160;:&#160;<a class="el" href="Game_8cpp.html#ae181f7d71aa16b176abd7be2444a0299">Game.cpp</a>, <a class="el" href="Game_8h.html#ae181f7d71aa16b176abd7be2444a0299">Game.h</a></li>
<li>CM_TickDraw()&#160;:&#160;<a class="el" href="Game_8h.html#aab7ed5bb41641c712e81cd5ce8d922e4">Game.h</a></li>
<li>CM_TickEditor()&#160;:&#160;<a class="el" href="Game_8cpp.html#a6ca781f4055a82d58dda2cbb2fbb51ab">Game.cpp</a>, <a class="el" href="Game_8h.html#a6ca781f4055a82d58dda2cbb2fbb51ab">Game.h</a></li>
<li>CM_TickObjects()&#160;:&#160;<a class="el" href="Game_8cpp.html#a76052dcdf19901299b26e38b1342aafc">Game.cpp</a>, <a class="el" href="Game_8h.html#a76052dcdf19901299b26e38b1342aafc">Game.h</a></li>
<li>CM_TickObjects60fps()&#160;:&#160;<a class="el" href="Game_8cpp.html#ab6cbdd9c2b6b19c957e80cc48e9da523">Game.cpp</a>, <a class="el" href="Game_8h.html#ab6cbdd9c2b6b19c957e80cc48e9da523">Game.h</a></li>
<li>CM_TickParticles()&#160;:&#160;<a class="el" href="Game_8cpp.html#a02007628d0171593ccc991bf3a496d73">Game.cpp</a>, <a class="el" href="Game_8h.html#a7cf335cc0916b44c27470bf4d2207c27">Game.h</a></li>
<li>CM_UpdateClouds()&#160;:&#160;<a class="el" href="Game_8cpp.html#a2e8abb4bbf10abf6b97315ce3af0e93e">Game.cpp</a>, <a class="el" href="Game_8h.html#a2e8abb4bbf10abf6b97315ce3af0e93e">Game.h</a></li>
<li>CM_UpdateCourseObjects()&#160;:&#160;<a class="el" href="Game_8cpp.html#a6637da587160fff999705feef425e14b">Game.cpp</a>, <a class="el" href="Game_8h.html#a6637da587160fff999705feef425e14b">Game.h</a></li>
<li>CM_VehicleCollision()&#160;:&#160;<a class="el" href="Game_8cpp.html#aba5f567a3db3cdfa422485da5374ce8c">Game.cpp</a>, <a class="el" href="Game_8h.html#aba5f567a3db3cdfa422485da5374ce8c">Game.h</a></li>
<li>CM_Waypoints()&#160;:&#160;<a class="el" href="effects_8c.html#a7e9518ba542378bf7248d848a2391138">effects.c</a>, <a class="el" href="Game_8cpp.html#a5fadc5850c8c407142a16da1f5508014">Game.cpp</a>, <a class="el" href="Game_8h.html#a5fadc5850c8c407142a16da1f5508014">Game.h</a></li>
<li>CM_WhatDoesThisDo()&#160;:&#160;<a class="el" href="Game_8cpp.html#a892acd610181b8a67f9bd4f74d242a4a">Game.cpp</a>, <a class="el" href="Game_8h.html#a892acd610181b8a67f9bd4f74d242a4a">Game.h</a></li>
<li>CM_WhatDoesThisDoAI()&#160;:&#160;<a class="el" href="Game_8cpp.html#ab53d812567e2e57a521af21e31688464">Game.cpp</a>, <a class="el" href="Game_8h.html#ab53d812567e2e57a521af21e31688464">Game.h</a></li>
<li>collision_mario_sign()&#160;:&#160;<a class="el" href="actors_8c.html#a47c0fc4d3da03155ecd5317ddca8dfd5">actors.c</a></li>
<li>collision_piranha_plant()&#160;:&#160;<a class="el" href="actors_8c.html#aded6c53bcc84fbf8a41b67e6f03c07f5">actors.c</a></li>
<li>collision_tree()&#160;:&#160;<a class="el" href="actors_8c.html#af1e8a98335c89b3236de4a759e044a89">actors.c</a></li>
<li>collision_yoshi_egg()&#160;:&#160;<a class="el" href="actors_8c.html#ab378348cf5cc8d36da064f81611f90e3">actors.c</a></li>
<li>compute_save_data_checksum_1()&#160;:&#160;<a class="el" href="save_8c.html#a59b4e93d2c2915660cfeef4972a1b478">save.c</a>, <a class="el" href="save_8h.html#a59b4e93d2c2915660cfeef4972a1b478">save.h</a></li>
<li>compute_save_data_checksum_2()&#160;:&#160;<a class="el" href="save_8c.html#aaed3029b4b74d9c3339416feb1134200">save.c</a>, <a class="el" href="save_8h.html#aaed3029b4b74d9c3339416feb1134200">save.h</a></li>
<li>compute_save_data_checksum_backup_1()&#160;:&#160;<a class="el" href="save_8c.html#a2914a1612f91d4c9fd57445b26e68f3c">save.c</a>, <a class="el" href="save_8h.html#a2914a1612f91d4c9fd57445b26e68f3c">save.h</a></li>
<li>compute_save_data_checksum_backup_2()&#160;:&#160;<a class="el" href="save_8c.html#afdbb6d70a06559a5a1dbf5064e3cf701">save.c</a>, <a class="el" href="save_8h.html#afdbb6d70a06559a5a1dbf5064e3cf701">save.h</a></li>
<li>config_gfx_pool()&#160;:&#160;<a class="el" href="main_8c.html#a9b253735194a23ab701e8ab9cdc7b128">main.c</a>, <a class="el" href="main_8h.html#a9b253735194a23ab701e8ab9cdc7b128">main.h</a></li>
<li>ConnectToServer()&#160;:&#160;<a class="el" href="networking_8c.html#a9c6ade683b9f080f25707e0812ef7a6c">networking.c</a>, <a class="el" href="networking_8h.html#a9c6ade683b9f080f25707e0812ef7a6c">networking.h</a></li>
<li>consume_item()&#160;:&#160;<a class="el" href="update__objects_8c.html#abe0750bafe0e01a419bd8a8ad6b59bd5">update_objects.c</a></li>
<li>control_cpu_movement()&#160;:&#160;<a class="el" href="player__controller_8c.html#a5bb23c788b1a40f8ed2a56ccbd4d5aea">player_controller.c</a>, <a class="el" href="player__controller_8h.html#a2ef880d5e041dfaf33557670a675e3e4">player_controller.h</a></li>
<li>controller_pak_1_status()&#160;:&#160;<a class="el" href="save_8c.html#ab27ed7bc32bfeb3c10179373168b09e5">save.c</a>, <a class="el" href="save_8h.html#ab27ed7bc32bfeb3c10179373168b09e5">save.h</a></li>
<li>controller_pak_2_status()&#160;:&#160;<a class="el" href="save_8c.html#a5cc422ba22feeea17f2e7336bb8ebb6b">save.c</a>, <a class="el" href="save_8h.html#a5cc422ba22feeea17f2e7336bb8ebb6b">save.h</a></li>
<li>controller_pak_menu_act()&#160;:&#160;<a class="el" href="menus_8c.html#a92afcc55d1e771bc6f070c848f79c08c">menus.c</a>, <a class="el" href="menus_8h.html#a42969711e851727f1392c77bd1d47638">menus.h</a></li>
<li>convert_img_to_greyscale()&#160;:&#160;<a class="el" href="menu__items_8c.html#a87479c3cd31596d53ed70e73a2e2b1b7">menu_items.c</a></li>
<li>convert_number_to_ascii()&#160;:&#160;<a class="el" href="menu__items_8c.html#a87ff828f0134d42058cf8be2e012a8a3">menu_items.c</a>, <a class="el" href="menu__items_8h.html#a5eab1f2888cd7c5107c43c2a102332b4">menu_items.h</a></li>
<li>convert_to_fixed_point_matrix()&#160;:&#160;<a class="el" href="render__player_8c.html#ab7bf9484e155990f138e03ae5339fc84">render_player.c</a>, <a class="el" href="render__player_8h.html#afcabd636cc73a938862fcaa29913da88">render_player.h</a></li>
<li>convert_to_fixed_point_matrix_animation()&#160;:&#160;<a class="el" href="animation_8c.html#a5df48d40f4cbf20ab82b1e562ceff0ea">animation.c</a>, <a class="el" href="animation_8h.html#a5df48d40f4cbf20ab82b1e562ceff0ea">animation.h</a></li>
<li>Copy()&#160;:&#160;<a class="el" href="EditorMath_8h.html#ab214e16f2975deed27a80057b08125aa">EditorMath.h</a></li>
<li>copy_collision()&#160;:&#160;<a class="el" href="actors__extended_8c.html#a407d30d307b990cf22e979f7180477e5">actors_extended.c</a></li>
<li>copy_courses_cpu_behaviour()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#ac842533b23b073d73ad370538493ac1c">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#ac842533b23b073d73ad370538493ac1c">code_80005FD0.h</a></li>
<li>copy_framebuffer()&#160;:&#160;<a class="el" href="skybox__and__splitscreen_8c.html#a97049ca439feed0c004c1d41f302189e">skybox_and_splitscreen.c</a>, <a class="el" href="skybox__and__splitscreen_8h.html#a305f9888c702557c18a9dfdd9c7225f3">skybox_and_splitscreen.h</a></li>
<li>copy_jumbotron_fb_port()&#160;:&#160;<a class="el" href="skybox__and__splitscreen_8c.html#ac66ac27ecf98a32d0bcacbf7458963d8">skybox_and_splitscreen.c</a>, <a class="el" href="skybox__and__splitscreen_8h.html#ac66ac27ecf98a32d0bcacbf7458963d8">skybox_and_splitscreen.h</a></li>
<li>copy_player_three_in_camera()&#160;:&#160;<a class="el" href="ceremony__and__credits_8c.html#af7a1a2054e6f94f51aa530e619c674aa">ceremony_and_credits.c</a>, <a class="el" href="ceremony__and__credits_8h.html#a2480c1fbc267ca14a4f8cd05fc238a88">ceremony_and_credits.h</a></li>
<li>copy_player_two_in_camera()&#160;:&#160;<a class="el" href="ceremony__and__credits_8c.html#a5d706ee8903537504e267bab68d8f48a">ceremony_and_credits.c</a>, <a class="el" href="ceremony__and__credits_8h.html#a979d6972bcdcd0ee0ec96b0b1d2863c9">ceremony_and_credits.h</a></li>
<li>corrupted()&#160;:&#160;<a class="el" href="osPfsChecker_8c.html#a593716f3494df81f212ed3803c1f57a9">osPfsChecker.c</a></li>
<li>corrupted_init()&#160;:&#160;<a class="el" href="osPfsChecker_8c.html#a6c47d5b15542679260cfcf6a7c841019">osPfsChecker.c</a></li>
<li>cos()&#160;:&#160;<a class="el" href="math_8h.html#a75f4e4dd379376514613d7ec27902d07">math.h</a></li>
<li>cosf()&#160;:&#160;<a class="el" href="cosf_8c.html#a7b126b2344591e649c21c9ab0b8adb40">cosf.c</a>, <a class="el" href="math_8h.html#a0546342e76f932239ccd5f92144a311b">math.h</a></li>
<li>coss()&#160;:&#160;<a class="el" href="math__util_8c.html#ae69cbf5c8d4b3b0dba2d7b4d4673689f">math_util.c</a>, <a class="el" href="math__util_8h.html#a7273ac6683194fe1c0fd6047bcfa6eb3">math_util.h</a></li>
<li>course_data_menu_act()&#160;:&#160;<a class="el" href="menus_8c.html#abaa9b3152c3989458fbef1b8633459bb">menus.c</a>, <a class="el" href="menus_8h.html#a987c7dbbbcdaf2aa0bceeb8c2747dcdf">menus.h</a></li>
<li>course_init()&#160;:&#160;<a class="el" href="render__courses_8c.html#aac6d8578ed19549d2ac55e9998f99303">render_courses.c</a>, <a class="el" href="render__courses_8h.html#aac6d8578ed19549d2ac55e9998f99303">render_courses.h</a></li>
<li>course_select_menu_act()&#160;:&#160;<a class="el" href="menus_8c.html#a063331472f0be3b3331e6e010329797a">menus.c</a>, <a class="el" href="menus_8h.html#af045ec59aa11111dbb4b7ad27ec0d6f4">menus.h</a></li>
<li>cpu_behaviour()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#a4cea2df9312572136addade60019bd64">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#a2242f1441fabdded8d5b955aabbba1de">code_80005FD0.h</a></li>
<li>cpu_behaviour_end()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#a070706cc9cd2596af688aee1bc6008e3">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#a30d6d5bf076d9e2f04f722f0ea704e89">code_80005FD0.h</a></li>
<li>cpu_behaviour_start()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#a7d4379ffdd4db1e7806e0bc1afefb732">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#abd13ed6549b8df543160b950df820e57">code_80005FD0.h</a></li>
<li>cpu_decisions_branch_item()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#a67038e235e7da37ea34dd81ffb52d014">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#a2bbd0f4031cc8b551d283548eae79914">code_80005FD0.h</a></li>
<li>cpu_gen_random_item()&#160;:&#160;<a class="el" href="update__objects_8c.html#a7d9457500a57829bf6c622122fd2393c">update_objects.c</a></li>
<li>cpu_track_position_factor()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#a56cc4d29afeb765dda89d79fe75f848e">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#abaadea46571b536919b75531a9d2af6e">code_80005FD0.h</a></li>
<li>cpu_use_item_strategy()&#160;:&#160;<a class="el" href="code__80005FD0_8h.html#ad560acfb80eccfafd3619dd28095fbbb">code_80005FD0.h</a></li>
<li>crash_screen_draw()&#160;:&#160;<a class="el" href="crash__screen__enhancement_8h.html#ac9d1ab766e51eed3b97fcc56ccb64df9">crash_screen_enhancement.h</a></li>
<li>crash_screen_set_framebuffer()&#160;:&#160;<a class="el" href="crash__screen_8c.html#a904039e86b5ade46346d24fb1e274134">crash_screen.c</a>, <a class="el" href="crash__screen_8h.html#ac9fa6a33ace13c41037b894f86b43388">crash_screen.h</a></li>
<li>create_debug_thread()&#160;:&#160;<a class="el" href="crash__screen_8c.html#a77471bbea209b9d664b6569191c60787">crash_screen.c</a>, <a class="el" href="main_8c.html#a77471bbea209b9d664b6569191c60787">main.c</a></li>
<li>create_gfx_task_structure()&#160;:&#160;<a class="el" href="main_8c.html#ac1eb673d52197b3566bdd06480dd5a7b">main.c</a>, <a class="el" href="main_8h.html#ac1eb673d52197b3566bdd06480dd5a7b">main.h</a></li>
<li>create_next_audio_buffer()&#160;:&#160;<a class="el" href="internal_8h.html#a1d9119a2b49700e0bac6c9faabc7991b">internal.h</a>, <a class="el" href="port__eu_8c.html#a1d9119a2b49700e0bac6c9faabc7991b">port_eu.c</a></li>
<li>create_next_audio_frame_task()&#160;:&#160;<a class="el" href="port__eu_8c.html#a17e6cb53d677ce7a809303aa122cb4cf">port_eu.c</a>, <a class="el" href="main_8c.html#a17e6cb53d677ce7a809303aa122cb4cf">main.c</a></li>
<li>create_thread()&#160;:&#160;<a class="el" href="main_8c.html#afb8d0b987e9455cf9afbd21bfccb378d">main.c</a>, <a class="el" href="main_8h.html#af6e5ea9388c56a589083d9d868bbb19c">main.h</a></li>
<li>CreateDirectoryRecursive()&#160;:&#160;<a class="el" href="Engine_8cpp.html#a4dbc85d342ddf9cbafed1cdeccd06fe0">Engine.cpp</a></li>
<li>credits_loop()&#160;:&#160;<a class="el" href="code__80280000_8c.html#aa28a69be4eda3b8667366c6c7b556024">code_80280000.c</a>, <a class="el" href="code__80280000_8h.html#aa28a69be4eda3b8667366c6c7b556024">code_80280000.h</a></li>
<li>credits_spawn_actors()&#160;:&#160;<a class="el" href="code__800029B0_8c.html#ac1299bd5ed61e2135db0c04683089c63">code_800029B0.c</a>, <a class="el" href="code__800029B0_8h.html#ac1299bd5ed61e2135db0c04683089c63">code_800029B0.h</a></li>
<li>CustomEngineDestroy()&#160;:&#160;<a class="el" href="Game_8cpp.html#a496dc992fb0515261714d68375836888">Game.cpp</a></li>
<li>CustomEngineInit()&#160;:&#160;<a class="el" href="Game_8cpp.html#ac505f9a43eebef85997e6333efbce87c">Game.cpp</a></li>
<li>cutscene_event()&#160;:&#160;<a class="el" href="ceremony__and__credits_8c.html#a2254e8dcd170e82dc1321fd5d263a642">ceremony_and_credits.c</a>, <a class="el" href="ceremony__and__credits_8h.html#afe854b6842be4b1196351a2f4adb5b98">ceremony_and_credits.h</a></li>
</ul>
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