Files
SpaghettiKart/src/engine/PlayerBombKart.cpp
T
MegaMech 1f189dfa80 Game.cpp and World.cpp Cleanup (#159)
* Remove CProperties and delete dup Properties from World.h

* Improvement

* Fix compile

* Cleanup

* Document gRaceState

* wip cleanup

* compile

* Impl PlayerBombKart

* Rename CourseManager_ to CM_

* Finish renames m_ to CM_

* cleanup

* Remove extra printf

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-01-23 11:22:07 -07:00

95 lines
3.5 KiB
C++

#include "PlayerBombKart.h"
#include "Matrix.h"
extern "C" {
#include "common_structs.h"
#include "assets/common_data.h"
#include "camera.h"
#include "render_objects.h"
#include "math_util_2.h"
#include "code_80057C60.h"
#include "menus.h"
}
void PlayerBombKart::Draw(size_t playerId, s32 cameraId) { // render_player_bomb_kart
Player* player = &gPlayerOne[playerId];
if (state != PlayerBombKartState::DISABLED) {
pos.x = player->pos[0];
pos.y = player->pos[1] - 2.0;
pos.z = player->pos[2];
surfaceHeight = player->unk_074;
PlayerBombKart::func_800563DC(cameraId, _primAlpha);
PlayerBombKart::func_8005669C(_primAlpha);
PlayerBombKart::func_800568A0(cameraId);
}
}
void PlayerBombKart::func_800563DC(s32 cameraId, s32 arg2) {
s32 temp_s0;
s32 temp_v0;
s32 residue;
Camera* camera = &camera1[cameraId];
residue = D_801655CC % 4U;
D_80183E40[0] = pos.x;
D_80183E40[1] = pos.y + 1.0;
D_80183E40[2] = pos.z;
D_80183E80[0] = 0;
D_80183E80[1] = func_800418AC(pos.x, pos.z, camera->pos);
D_80183E80[2] = 0x8000;
rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007E98);
func_8004B310(arg2);
draw_rectangle_texture_overlap((u8*) common_tlut_bomb, (u8*)common_texture_bomb[residue], (Vtx*)D_0D005AE0, 0x00000020,
0x00000020, 0x00000020, 0x00000020);
temp_s0 = D_8018D400;
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B00);
func_8004B414(0, 0, 0, arg2);
D_80183E40[1] = D_80183E40[1] + 4.0;
D_80183E80[2] = 0;
func_800562E4(temp_s0 % 3, temp_s0 % 4, arg2);
temp_v0 = temp_s0 + 1;
D_80183E80[2] = 0x6000;
func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2);
temp_v0 = temp_s0 + 2;
D_80183E80[2] = 0xA000;
func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
void PlayerBombKart::func_8005669C(s32 arg2) {
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079E8);
func_8004B310(arg2);
load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
D_80183E40[1] = pos.y - 2.0;
D_80183E40[0] = pos.x + 2.0;
D_80183E40[2] = pos.z + 2.0;
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
D_80183E40[0] = pos.x + 2.0;
D_80183E40[2] = pos.z - 2.0;
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
D_80183E40[0] = pos.x - 2.0;
D_80183E40[2] = pos.z - 2.0;
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
D_80183E40[0] = pos.x - 2.0;
D_80183E40[2] = pos.z + 2.0;
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
void PlayerBombKart::func_800568A0(s32 cameraId) {
Mat4 mtx;
Player* player;
player = &gPlayerOne[cameraId];
D_80183E50[0] = pos.x;
D_80183E50[1] = surfaceHeight + 0.8;
D_80183E50[2] = pos.z;
set_transform_matrix(mtx, player->collision.orientationVector, D_80183E50, 0U, 0.5f);
// convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mtx);
// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
// G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
AddHudMatrix(mtx, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
}