Files
SpaghettiKart/src/stubs.c
T
MegaMech 7cc9894aa1 Fix compile (#199)
* Fixes made so far

* Fixes up until linking

* Moved GetInterpreter() to a single function under the Engine.h

* Updated shader files included with assets, added exception for Linux for including SDL2_net

* Removed osSetTime stub(for now)

* Adjustments to get it to compile + run

* Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp

---------

Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-15 15:25:18 -06:00

144 lines
3.9 KiB
C

#include <libultraship.h>
#include <libultraship/libultra.h>
#include <string.h>
#include <stdio.h>
#include <stubs.h>
#include "save.h"
struct state_pak {
OSPfsState state;
FILE* file;
};
struct state_pak openFile[16];
int fileIndex = 0;
u32 osTvType = OS_TV_NTSC;
u32 osResetType;
u8 osAppNmiBuffer[64];
void rmonPrintf(const char* fmt, ...) {
}
void func_80040030(u8* arg0, u8* arg1) {
}
void func_80040174(void* arg0, s32 arg1, s32 arg2) {
}
s32 osAiSetFrequency(u32 freq) {
return 1;
}
void mio0decode(u8* arg0, u8* arg1) {
arg1 = arg0;
}
s32 mio0encode(s32 input, s32 arg1, s32 arg2) {
return 1;
}
void osStartThread(OSThread* thread) {
}
void osCreateThread(OSThread* thread, OSId id, void (*entry)(void*), void* arg, void* sp, OSPri pri) {
}
void osInitialize(void) {
}
void osSetThreadPri(OSThread* thread, OSPri pri) {
}
void osSpTaskLoad(OSTask* task) {
}
void osSpTaskStartGo(OSTask* task) {
}
void osSpTaskYield(void) {
}
OSYieldResult osSpTaskYielded(OSTask* task) {
}
s32 osPfsDeleteFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name) {
char filename[1024];
sprintf(filename, "channel_%d_%hu_%hd_%s.sav", pfs->channel, company_code, game_code, game_name);
remove(filename);
return PFS_NO_ERROR;
}
s32 osPfsReadWriteFile(OSPfs* pfs, s32 file_no, u8 flag, int offset, int size_in_bytes, u8* data_buffer) {
if (flag == PFS_READ) {
fseek(openFile[file_no].file, offset, SEEK_SET);
fread(data_buffer, size_in_bytes, 1, openFile[file_no].file);
} else {
fseek(openFile[file_no].file, offset, SEEK_SET);
fwrite(data_buffer, size_in_bytes, 1, openFile[file_no].file);
}
return PFS_NO_ERROR;
}
s32 osPfsAllocateFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, int file_size_in_bytes,
s32* file_no) {
char filename[1024];
sprintf(filename, "channel_%d_%hu_%hd_%s.sav", pfs->channel, company_code, game_code, game_name);
*file_no = fileIndex++;
openFile[*file_no].file = fopen(filename, "w+");
fwrite("\0", 1, file_size_in_bytes, openFile[*file_no].file);
openFile[*file_no].state.company_code = company_code;
openFile[*file_no].state.game_code = game_code;
strcpy(openFile[*file_no].state.game_name, game_name);
strcpy(openFile[*file_no].state.ext_name, ext_name);
return PFS_NO_ERROR;
}
s32 osPfsIsPlug(OSMesgQueue* queue, u8* pattern) {
}
s32 osPfsInit(OSMesgQueue* queue, OSPfs* pfs, int channel) {
pfs->queue = queue;
pfs->channel = channel;
pfs->status = 0;
pfs->status |= PFS_INITIALIZED;
return PFS_NO_ERROR;
}
s32 osPfsNumFiles(OSPfs* pfs, s32* max_files, s32* files_used) {
*max_files = 16;
*files_used = fileIndex;
return 0;
}
s32 osPfsFileState(OSPfs* pfs, s32 file_no, OSPfsState* state) {
}
s32 osPfsFreeBlocks(OSPfs* pfs, s32* bytes_not_used) {
*bytes_not_used = 0x1000;
return PFS_NO_ERROR;
}
s32 osPfsFindFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, s32* file_no) {
char filename[1024];
sprintf(filename, "channel_%d_%hu_%hd_%s.sav", pfs->channel, company_code, game_code, game_name);
for (int i = 0; i < 16; i++) {
if (openFile[i].state.game_code == game_code && openFile[i].state.company_code == company_code &&
strcmp(openFile[i].state.game_name, game_name) == 0 && strcmp(openFile[i].state.ext_name, ext_name) == 0) {
*file_no = i;
return PFS_NO_ERROR;
}
}
*file_no = fileIndex++;
openFile[*file_no].file = fopen(filename, "r+");
if (openFile[*file_no].file == NULL) {
openFile[*file_no].file = fopen(filename, "w+");
}
openFile[*file_no].state.company_code = company_code;
openFile[*file_no].state.game_code = game_code;
strcpy(openFile[*file_no].state.game_name, game_name);
strcpy(openFile[*file_no].state.ext_name, ext_name);
return PFS_NO_ERROR;
}