mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-03 05:02:59 -04:00
6a8baf8936
* port pr 730 from the decomp Co-Authored-By: Jed Grabman <7600154+jedgrabman@users.noreply.github.com> * rename file * small fix * finish fix time trial --------- Co-authored-by: Jed Grabman <7600154+jedgrabman@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
415 lines
18 KiB
C++
415 lines
18 KiB
C++
#include <libultraship.h>
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#include <libultra/gbi.h>
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#include <vector>
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#include <memory>
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#include "WarioStadium.h"
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#include "World.h"
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#include "engine/objects/BombKart.h"
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#include "assets/wario_stadium_data.h"
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#include "engine/actors/WarioSign.h"
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#include "engine/actors/Finishline.h"
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extern "C" {
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#include "main.h"
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#include "camera.h"
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#include "course_offsets.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "code_8006E9C0.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "math_util.h"
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#include "external.h"
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#include "code_80005FD0.h"
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#include "spawn_players.h"
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#include "render_objects.h"
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#include "assets/common_data.h"
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#include "save.h"
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#include "replays.h"
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#include "actors.h"
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#include "collision.h"
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#include "code_8003DC40.h"
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#include "memory.h"
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#include "skybox_and_splitscreen.h"
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#include "course.h"
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extern const char* wario_stadium_dls[];
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extern s16 currentScreenSection;
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}
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const course_texture wario_stadium_textures[] = {
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{ gTexture67F15C, 0x02F1, 0x0800, 0x0 },
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{ gTexture67F450, 0x0194, 0x0800, 0x0 },
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{ gTextureSignWarioFace, 0x0825, 0x1000, 0x0 },
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{ gTexture670AC8, 0x0FBF, 0x1000, 0x0 },
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{ gTextureCheckerboardBlackWhite, 0x0107, 0x0800, 0x0 },
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{ gTexture64C11C, 0x0695, 0x0800, 0x0 },
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{ gTexture64C7B4, 0x046C, 0x0800, 0x0 },
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{ gTexture668228, 0x0130, 0x0800, 0x0 },
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{ gTexture668358, 0x01A0, 0x0800, 0x0 },
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{ gTexture66AEB8, 0x0201, 0x0800, 0x0 },
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{ gTexture677A40, 0x0275, 0x0800, 0x0 },
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{ gTexture67E428, 0x0A81, 0x1000, 0x0 },
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{ gTexture643A34, 0x0106, 0x0800, 0x0 },
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{ gTexture66EBF0, 0x0146, 0x0800, 0x0 },
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{ gTexture68272C, 0x01F9, 0x1000, 0x0 },
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{ gTexture682928, 0x01F9, 0x1000, 0x0 },
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{ gTexture682B24, 0x01F9, 0x1000, 0x0 },
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{ gTexture682D20, 0x01F9, 0x1000, 0x0 },
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{ gTexture682F1C, 0x01F9, 0x1000, 0x0 },
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{ gTexture683118, 0x01F9, 0x1000, 0x0 },
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{ 0x00000000, 0x0000, 0x0000, 0x0 },
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};
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WarioStadium::WarioStadium() {
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this->vtx = d_course_wario_stadium_vertex;
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this->gfx = d_course_wario_stadium_packed_dls;
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this->gfxSize = 5272;
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Props.textures = wario_stadium_textures;
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Props.Minimap.Texture = minimap_wario_stadium;
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Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
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Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
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Props.Minimap.Pos[0].X = 262;
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Props.Minimap.Pos[0].Y = 170;
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Props.Minimap.PlayerX = 53;
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Props.Minimap.PlayerY = 35;
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Props.Minimap.PlayerScaleFactor = 0.0155f;
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Props.Minimap.FinishlineX = 0;
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Props.Minimap.FinishlineY = 0;
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ResizeMinimap(&Props.Minimap);
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Props.SetText(Props.Name, "wario stadium", sizeof(Props.Name));
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Props.SetText(Props.DebugName, "stadium", sizeof(Props.DebugName));
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Props.SetText(Props.CourseLength, "1591m", sizeof(Props.CourseLength));
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Props.AIBehaviour = D_0D009310;
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Props.AIMaximumSeparation = 50.0f;
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Props.AIMinimumSeparation = 0.6f;
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Props.AISteeringSensitivity = 53;
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Props.NearPersp = 10.0f;
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Props.FarPersp = 4800.0f;
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Props.PathSizes = { 0x640, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
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Props.CurveTargetSpeed[0] = 4.1666665f;
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Props.CurveTargetSpeed[1] = 5.5833334f;
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Props.CurveTargetSpeed[2] = 6.1666665f;
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Props.CurveTargetSpeed[3] = 6.75f;
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Props.NormalTargetSpeed[0] = 3.75f;
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Props.NormalTargetSpeed[1] = 5.1666665f;
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Props.NormalTargetSpeed[2] = 5.75f;
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Props.NormalTargetSpeed[3] = 6.3333334f;
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Props.D_0D0096B8[0] = 3.3333332f;
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Props.D_0D0096B8[1] = 3.9166667f;
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Props.D_0D0096B8[2] = 4.5f;
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Props.D_0D0096B8[3] = 5.0833334f;
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Props.OffTrackTargetSpeed[0] = 3.75f;
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Props.OffTrackTargetSpeed[1] = 5.1666665f;
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Props.OffTrackTargetSpeed[2] = 5.75f;
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Props.OffTrackTargetSpeed[3] = 6.3333334f;
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Props.PathTable[0] = (TrackPathPoint*) LOAD_ASSET_RAW(d_course_wario_stadium_unknown_waypoints);
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = (TrackPathPoint*) LOAD_ASSET_RAW(d_course_wario_stadium_track_waypoints);
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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Props.Clouds = gWarioStadiumStars;
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Props.CloudList = gWarioStadiumStars;
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FVector finish;
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finish.x = (gIsMirrorMode != 0) ? 13 + 12.0f : 13 - 12.0f;
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finish.y = (f32) (0 - 15);
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finish.z = -9;
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this->FinishlineSpawnPoint = finish;
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Props.Skybox.TopRight = { 20, 30, 56 };
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Props.Skybox.BottomRight = { 40, 60, 110 };
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Props.Skybox.BottomLeft = { 40, 60, 110 };
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Props.Skybox.TopLeft = { 20, 30, 56 };
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Props.Skybox.FloorTopRight = { 0, 0, 0 };
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Props.Skybox.FloorBottomRight = { 0, 0, 0 };
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Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
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Props.Skybox.FloorTopLeft = { 0, 0, 0 };
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Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
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for (size_t i = 0; i < 108; i++) {
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replace_segmented_textures_with_o2r_textures((Gfx*) wario_stadium_dls[i], Props.textures);
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}
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}
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void WarioStadium::Load() {
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Course::Load();
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parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_wario_stadium_addr));
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func_80295C6C();
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Props.WaterLevel = gCourseMinY - 10.0f;
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// d_course_wario_stadium_packed_dl_C50
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000C50), 100, 255, 255, 255);
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// d_course_wario_stadium_packed_dl_BD8
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000BD8), 100, 255, 255, 255);
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// d_course_wario_stadium_packed_dl_B60
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000B60), 100, 255, 255, 255);
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// d_course_wario_stadium_packed_dl_AE8
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000AE8), 100, 255, 255, 255);
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// d_course_wario_stadium_packed_dl_CC8
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000CC8), 100, 255, 255, 255);
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// d_course_wario_stadium_packed_dl_D50
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000D50), 100, 255, 255, 255);
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// d_course_wario_stadium_packed_dl_DD0
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000DD0), 100, 255, 255, 255);
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// d_course_wario_stadium_packed_dl_E48
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000E48), 100, 255, 255, 255);
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}
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void WarioStadium::LoadTextures() {
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}
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void WarioStadium::BeginPlay() {
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spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_wario_stadium_item_box_spawns));
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FVector pos = { -131.0f, 83.0f, 286.0f };
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pos.x *= gCourseDirection;
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gWorldInstance.AddActor(new AWarioSign(pos));
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FVector pos2 = { -2353.0f, 72.0f, -1608.0f };
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pos2.x *= gCourseDirection;
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gWorldInstance.AddActor(new AWarioSign(pos2));
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FVector pos3 = { -2622.0f, 79.0f, 739.0f };
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pos3.x *= gCourseDirection;
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gWorldInstance.AddActor(new AWarioSign(pos3));
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if (gModeSelection == VERSUS) {
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FVector pos = { 0, 0, 0 };
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gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][50], 50, 3, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][100], 100, 1, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][150], 150, 3, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][200], 200, 1, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][250], 250, 3, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f));
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}
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}
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void WarioStadium::InitClouds() {
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init_stars(this->Props.Clouds);
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}
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void WarioStadium::UpdateClouds(s32 sp1C, Camera* camera) {
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update_stars(sp1C, camera, this->Props.CloudList);
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}
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void WarioStadium::InitCourseObjects() {
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}
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void WarioStadium::SomeSounds() {
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vec3f_set(D_8015F748, 298.0f, 202.0f, -850.0f);
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func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B);
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vec3f_set(D_8015F758, -1600.0f, 202.0f, -2430.0f);
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func_800C9D80(D_8015F758, D_802B91C8, 0x5103700B);
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vec3f_set(D_8015F768, -2708.0f, 202.0f, 1762.0f);
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func_800C9D80(D_8015F768, D_802B91C8, 0x5103700B);
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vec3f_set(D_8015F778, -775.0f, 202.0f, 1930.0f);
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func_800C9D80(D_8015F778, D_802B91C8, 0x5103700B);
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}
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void WarioStadium::WhatDoesThisDo(Player* player, int8_t playerId) {
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}
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void WarioStadium::WhatDoesThisDoAI(Player* player, int8_t playerId) {
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}
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void WarioStadium::Jumbotron() {
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0x0000, G_TX_RENDERTILE, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD);
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gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x00FC, 0x007C);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x8800);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x179B0), 4, 0);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x9800);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x179F0), 4, 0);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xA800);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17A30), 4, 0);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xB800);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17A70), 4, 0);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xC800);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17AB0), 4, 0);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xD800);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17AF0), 4, 0);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
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}
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void WarioStadium::Render(struct UnkStruct_800DC5EC* arg0) {
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s16 prevFrame;
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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// Invalidate Jumbotron textures so they update each frame
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// This could be more efficient if we exposed the non-opcode based invalidation to be called
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// inside copy_framebuffers_port
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gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x8800);
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gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x9800);
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gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xA800);
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gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xB800);
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gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xC800);
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gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xD800);
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if (func_80290C20(arg0->camera) == 1) {
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gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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// d_course_wario_stadium_packed_dl_A0C8
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x0700A0C8))));
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}
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATERGBA, G_CC_MODULATERGBA);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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WarioStadium::Jumbotron();
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render_course_segments(wario_stadium_dls, arg0);
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// d_course_wario_stadium_packed_dl_A228
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x0700A228))));
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
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|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
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|
// d_course_wario_stadium_packed_dl_A88
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07000A88))));
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gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
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|
|
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D_800DC5DC = 88;
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|
D_800DC5E0 = 72;
|
|
if (gActiveScreenMode == SCREEN_MODE_1P) {
|
|
prevFrame = (s16) sRenderedFramebuffer - 1;
|
|
if (prevFrame < 0) {
|
|
prevFrame = 2;
|
|
} else if (prevFrame >= 3) {
|
|
prevFrame = 0;
|
|
}
|
|
currentScreenSection++;
|
|
if (currentScreenSection >= 6) {
|
|
currentScreenSection = 0;
|
|
}
|
|
|
|
/**
|
|
* The jumbo television screen used to be split into six sections to fit into the n64's texture size
|
|
* restrictions It isn't split into six sections anymore
|
|
*/
|
|
copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection, (u16*) gPortFramebuffers[prevFrame],
|
|
(u16*) (gSegmentTable[5] + 0x8800));
|
|
}
|
|
}
|
|
|
|
void WarioStadium::RenderCredits() {
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|
gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_wario_stadium_dl_CA78));
|
|
}
|
|
|
|
void WarioStadium::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5,
|
|
f32* arg6, f32* arg7) {
|
|
func_8003EE2C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
|
|
}
|
|
|
|
void WarioStadium::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
|
|
uint16_t playerDirection) {
|
|
Mat4 matrix;
|
|
|
|
gDPPipeSync(gDisplayListHead++);
|
|
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
|
|
gDPSetBlendMask(gDisplayListHead++, 0xFF);
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
|
gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
|
|
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
|
|
|
|
mtxf_identity(matrix);
|
|
render_set_position(matrix, 0);
|
|
|
|
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2);
|
|
gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF);
|
|
// d_course_wario_stadium_packed_dl_EC0
|
|
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07000EC0));
|
|
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
|
gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
|
|
gDPPipeSync(gDisplayListHead++);
|
|
}
|
|
|
|
void WarioStadium::CreditsSpawnActors() {
|
|
Vec3f position;
|
|
Vec3f velocity = { 0, 0, 0 };
|
|
Vec3s rotation = { 0, 0, 0 };
|
|
|
|
vec3f_set(position, -131.0f, 83.0f, 286.0f);
|
|
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
|
|
vec3f_set(position, -2353.0f, 72.0f, -1608.0f);
|
|
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
|
|
vec3f_set(position, -2622.0f, 79.0f, 739.0f);
|
|
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
|
|
// d_course_wario_stadium_packed_dl_C50
|
|
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000C50), 0x64, 0xFF, 0xFF, 0xFF);
|
|
// d_course_wario_stadium_packed_dl_BD8
|
|
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000BD8), 0x64, 0xFF, 0xFF, 0xFF);
|
|
// d_course_wario_stadium_packed_dl_B60
|
|
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000B60), 0x64, 0xFF, 0xFF, 0xFF);
|
|
// d_course_wario_stadium_packed_dl_AE8
|
|
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000AE8), 0x64, 0xFF, 0xFF, 0xFF);
|
|
// d_course_wario_stadium_packed_dl_CC8
|
|
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000CC8), 0x64, 0xFF, 0xFF, 0xFF);
|
|
// d_course_wario_stadium_packed_dl_D50
|
|
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000D50), 0x64, 0xFF, 0xFF, 0xFF);
|
|
// d_course_wario_stadium_packed_dl_DD0
|
|
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000DD0), 0x64, 0xFF, 0xFF, 0xFF);
|
|
// d_course_wario_stadium_packed_dl_E48
|
|
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000E48), 0x64, 0xFF, 0xFF, 0xFF);
|
|
}
|
|
|
|
void WarioStadium::Destroy() {
|
|
}
|