mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-01 17:58:27 -04:00
466 lines
17 KiB
C++
466 lines
17 KiB
C++
#include "Engine.h"
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#include "StringHelper.h"
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#include "ui/ImguiUI.h"
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#include "libultraship/src/Context.h"
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#include "resource/type/ResourceType.h"
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#include "resource/importers/GenericArrayFactory.h"
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#include "resource/importers/AudioBankFactory.h"
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#include "resource/importers/AudioSampleFactory.h"
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#include "resource/importers/AudioSequenceFactory.h"
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#include "resource/importers/Vec3fFactory.h"
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#include "resource/importers/Vec3sFactory.h"
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#include "resource/importers/KartAIFactory.h"
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#include "resource/importers/CourseVtxFactory.h"
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#include "resource/importers/TrackSectionsFactory.h"
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#include "resource/importers/TrackWaypointFactory.h"
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#include "resource/importers/ActorSpawnDataFactory.h"
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#include "resource/importers/UnkActorSpawnDataFactory.h"
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#include "resource/importers/ArrayFactory.h"
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#include <Fast3D/Fast3dWindow.h>
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#include <Fast3D/gfx_pc.h>
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#include <Fast3D/gfx_rendering_api.h>
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#include <SDL2/SDL.h>
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#include <utility>
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extern "C" {
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float gInterpolationStep = 0.0f;
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#include <macros.h>
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#include <DisplayListFactory.h>
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#include <TextureFactory.h>
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#include <MatrixFactory.h>
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#include <BlobFactory.h>
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#include <VertexFactory.h>
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#include <LightFactory.h>
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#include "audio/internal.h"
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#include "audio/GameAudio.h"
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}
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GameEngine* GameEngine::Instance;
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GameEngine::GameEngine() {
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std::vector<std::string> OTRFiles;
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if (const std::string spaghetti_path = Ship::Context::GetPathRelativeToAppDirectory("spaghetti.otr");
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std::filesystem::exists(spaghetti_path)) {
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OTRFiles.push_back(spaghetti_path);
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}
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if (const std::string ship_otr_path = Ship::Context::GetPathRelativeToAppBundle("ship.otr");
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std::filesystem::exists(ship_otr_path)) {
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OTRFiles.push_back(ship_otr_path);
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}
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if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods");
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!patches_path.empty() && std::filesystem::exists(patches_path)) {
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if (std::filesystem::is_directory(patches_path)) {
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for (const auto& p : std::filesystem::recursive_directory_iterator(patches_path)) {
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auto ext = p.path().extension().string();
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if (StringHelper::IEquals(ext, ".otr") || StringHelper::IEquals(ext, ".o2r")) {
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OTRFiles.push_back(p.path().generic_string());
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}
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}
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}
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}
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this->context = Ship::Context::CreateInstance("Spaghettify", "skart64", "spaghettify.cfg.json", OTRFiles, {}, 3,
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{ 26800, 512, 1100 });
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auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
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wnd->SetRendererUCode(ucode_f3dex);
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this->context->InitGfxDebugger();
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auto loader = context->GetResourceManager()->GetResourceLoader();
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loader->RegisterResourceFactory(std::make_shared<SM64::AudioBankFactoryV0>(), RESOURCE_FORMAT_BINARY, "AudioBank",
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static_cast<uint32_t>(SF64::ResourceType::Bank), 0);
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loader->RegisterResourceFactory(std::make_shared<SM64::AudioSampleFactoryV0>(), RESOURCE_FORMAT_BINARY,
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"AudioSample", static_cast<uint32_t>(SF64::ResourceType::Sample), 0);
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loader->RegisterResourceFactory(std::make_shared<SM64::AudioSequenceFactoryV0>(), RESOURCE_FORMAT_BINARY,
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"AudioSequence", static_cast<uint32_t>(SF64::ResourceType::Sequence), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY,
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"Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY,
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"Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(),
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RESOURCE_FORMAT_BINARY, "GenericArray",
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static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY,
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"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY,
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"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 1);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY,
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"Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML, "Vertex",
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static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY,
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"DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLDisplayListV0>(), RESOURCE_FORMAT_XML,
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"DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY,
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"Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY,
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"Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryLightV0>(), RESOURCE_FORMAT_BINARY,
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"Lights1", static_cast<uint32_t>(LUS::ResourceType::Light), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY,
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"Array", static_cast<uint32_t>(MK64::ResourceType::MK_Array), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryKartAIV0>(), RESOURCE_FORMAT_BINARY,
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"KartAI", static_cast<uint32_t>(MK64::ResourceType::KartAI), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryCourseVtxV0>(), RESOURCE_FORMAT_BINARY,
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"CourseVtx", static_cast<uint32_t>(MK64::ResourceType::CourseVertex), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(),
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RESOURCE_FORMAT_BINARY, "TrackSections",
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static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(),
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RESOURCE_FORMAT_BINARY, "Waypoints",
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static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(),
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RESOURCE_FORMAT_BINARY, "SpawnData",
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static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(),
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RESOURCE_FORMAT_BINARY, "UnkSpawnData",
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static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
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}
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void GameEngine::Create() {
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const auto instance = Instance = new GameEngine();
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instance->AudioInit();
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GameUI::SetupGuiElements();
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#if defined(__SWITCH__) || defined(__WIIU__)
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CVarRegisterInteger("gControlNav", 1); // always enable controller nav on switch/wii u
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#endif
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}
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void GameEngine::Destroy() {
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AudioExit();
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}
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bool ShouldClearTextureCacheAtEndOfFrame = false;
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void GameEngine::StartFrame() const {
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using Ship::KbScancode;
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const int32_t dwScancode = this->context->GetWindow()->GetLastScancode();
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this->context->GetWindow()->SetLastScancode(-1);
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switch (dwScancode) {
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case KbScancode::LUS_KB_TAB: {
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// Toggle HD Assets
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CVarSetInteger("gAltAssets", !CVarGetInteger("gAltAssets", 0));
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ShouldClearTextureCacheAtEndOfFrame = true;
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break;
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}
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default:
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break;
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}
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this->context->GetWindow()->StartFrame();
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}
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// void GameEngine::ProcessFrame(void (*run_one_game_iter)()) const {
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// //this->context->GetWindow()->MainLoop(run_one_game_iter);
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// Instance->context->GetWindow()->MainLoop(run_one_game_iter);
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// }
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void GameEngine::RunCommands(Gfx* Commands) {
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gfx_run(Commands, {});
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gfx_end_frame();
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if (ShouldClearTextureCacheAtEndOfFrame) {
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gfx_texture_cache_clear();
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ShouldClearTextureCacheAtEndOfFrame = false;
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}
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}
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void GameEngine::ProcessGfxCommands(Gfx* commands) {
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RunCommands(commands);
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auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
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if (wnd != nullptr) {
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wnd->SetTargetFps(CVarGetInteger("gInterpolationFPS", 30));
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wnd->SetMaximumFrameLatency(1);
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}
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}
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// Audio
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void GameEngine::HandleAudioThread() {
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while (audio.running) {
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{
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std::unique_lock<std::mutex> Lock(audio.mutex);
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while (!audio.processing && audio.running) {
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audio.cv_to_thread.wait(Lock);
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}
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if (!audio.running) {
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break;
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}
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}
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std::unique_lock<std::mutex> Lock(audio.mutex);
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int samples_left = AudioPlayerBuffered();
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u32 num_audio_samples = samples_left < AudioPlayerGetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW;
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s16 audio_buffer[SAMPLES_PER_FRAME];
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for (int i = 0; i < NUM_AUDIO_CHANNELS; i++) {
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create_next_audio_buffer(audio_buffer + i * (num_audio_samples * 2), num_audio_samples);
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}
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AudioPlayerPlayFrame((u8*) audio_buffer, 2 * num_audio_samples * 4);
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audio.processing = false;
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audio.cv_from_thread.notify_one();
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}
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}
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void GameEngine::StartAudioFrame() {
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{
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std::unique_lock<std::mutex> Lock(audio.mutex);
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audio.processing = true;
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}
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audio.cv_to_thread.notify_one();
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}
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void GameEngine::EndAudioFrame() {
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{
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std::unique_lock<std::mutex> Lock(audio.mutex);
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while (audio.processing) {
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audio.cv_from_thread.wait(Lock);
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}
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}
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}
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void GameEngine::AudioInit() {
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const auto resourceMgr = Ship::Context::GetInstance()->GetResourceManager();
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resourceMgr->LoadDirectory("sound");
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const auto banksFiles = resourceMgr->GetArchiveManager()->ListFiles("sound/banks/*");
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const auto sequences_files = resourceMgr->GetArchiveManager()->ListFiles("sound/sequences/*");
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Instance->sequenceTable.resize(512);
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Instance->audioSequenceTable.resize(512);
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Instance->banksTable.resize(512);
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for (auto& bank : *banksFiles) {
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auto path = "__OTR__" + bank;
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const auto ctl = static_cast<CtlEntry*>(ResourceGetDataByName(path.c_str()));
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this->bankMapTable[bank] = ctl->bankId;
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SPDLOG_INFO("Loaded bank: {}", bank);
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}
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for (auto& sequence : *sequences_files) {
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auto path = "__OTR__" + sequence;
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auto seq = static_cast<AudioSequenceData*>(ResourceGetDataByName(path.c_str()));
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Instance->sequenceTable[seq->id] = path;
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SPDLOG_INFO("Loaded sequence: {}", sequence);
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}
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if (!audio.running) {
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audio.running = true;
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audio.thread = std::thread(HandleAudioThread);
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SPDLOG_INFO("Audio thread started");
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}
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}
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void GameEngine::AudioExit() {
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{
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std::unique_lock lock(audio.mutex);
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audio.running = false;
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}
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audio.cv_to_thread.notify_all();
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// Wait until the audio thread quit
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audio.thread.join();
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}
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uint8_t GameEngine::GetBankIdByName(const std::string& name) {
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if (Instance->bankMapTable.contains(name)) {
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return Instance->bankMapTable[name];
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}
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return 0;
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}
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// End
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extern "C" uint32_t GameEngine_GetSampleRate() {
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auto player = Ship::Context::GetInstance()->GetAudio()->GetAudioPlayer();
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if (player == nullptr) {
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return 0;
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}
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if (!player->IsInitialized()) {
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return 0;
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}
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return player->GetSampleRate();
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}
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extern "C" uint32_t GameEngine_GetSamplesPerFrame() {
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return SAMPLES_PER_FRAME;
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}
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extern "C" CtlEntry* GameEngine_LoadBank(const uint8_t bankId) {
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const auto engine = GameEngine::Instance;
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if (bankId >= engine->bankMapTable.size()) {
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return nullptr;
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}
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if (engine->banksTable[bankId] != nullptr) {
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return engine->banksTable[bankId];
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}
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for (auto& bank : engine->bankMapTable) {
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if (bank.second == bankId) {
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const auto ctl = static_cast<CtlEntry*>(ResourceGetDataByName(("__OTR__" + bank.first).c_str()));
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engine->banksTable[bankId] = ctl;
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return ctl;
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}
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}
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return nullptr;
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}
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extern "C" uint8_t GameEngine_IsBankLoaded(const uint8_t bankId) {
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const auto engine = GameEngine::Instance;
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GameEngine_LoadBank(bankId);
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return engine->banksTable[bankId] != nullptr;
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}
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extern "C" void GameEngine_UnloadBank(const uint8_t bankId) {
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const auto engine = GameEngine::Instance;
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engine->banksTable[bankId] = nullptr;
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}
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extern "C" AudioSequenceData* GameEngine_LoadSequence(const uint8_t seqId) {
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auto engine = GameEngine::Instance;
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if (engine->sequenceTable[seqId].empty()) {
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return nullptr;
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}
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if (engine->audioSequenceTable[seqId] != nullptr) {
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return engine->audioSequenceTable[seqId];
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}
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auto sequences = static_cast<AudioSequenceData*>(ResourceGetDataByName(engine->sequenceTable[seqId].c_str()));
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engine->audioSequenceTable[seqId] = sequences;
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return sequences;
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}
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extern "C" uint32_t GameEngine_GetSequenceCount() {
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auto engine = GameEngine::Instance;
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return engine->sequenceTable.size();
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}
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extern "C" uint8_t GameEngine_IsSequenceLoaded(const uint8_t seqId) {
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return GameEngine_LoadSequence(seqId) != nullptr;
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}
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extern "C" void GameEngine_UnloadSequence(const uint8_t seqId) {
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const auto engine = GameEngine::Instance;
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engine->audioSequenceTable[seqId] = nullptr;
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}
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extern "C" float GameEngine_GetAspectRatio() {
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return gfx_current_dimensions.aspect_ratio;
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}
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extern "C" uint32_t GameEngine_GetGameVersion() {
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return 0x00000001;
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}
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static const char* sOtrSignature = "__OTR__";
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extern "C" bool GameEngine_OTRSigCheck(const char* data) {
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return strncmp(data, sOtrSignature, strlen(sOtrSignature)) == 0;
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}
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// struct TimedEntry {
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// uint64_t duration;
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// TimerAction action;
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// int32_t* address;
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// int32_t value;
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// bool active;
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// };
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// std::vector<TimedEntry> gTimerTasks;
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// uint64_t Timer_GetCurrentMillis() {
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// return SDL_GetTicks();
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// }
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// extern "C" s32 Timer_CreateTask(u64 time, TimerAction action, s32* address, s32 value) {
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// const auto millis = Timer_GetCurrentMillis();
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// TimedEntry entry = {
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// .duration = millis + CYCLES_TO_MSEC_PC(time),
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// .action = action,
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// .address = address,
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// .value = value,
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// .active = true,
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// };
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// gTimerTasks.push_back(entry);
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// return gTimerTasks.size() - 1;
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// }
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extern "C" void Timer_Increment(int32_t* address, int32_t value) {
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*address += value;
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}
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extern "C" void Timer_SetValue(int32_t* address, int32_t value) {
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*address = value;
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}
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// void Timer_CompleteTask(TimedEntry& task) {
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// if (task.action != nullptr) {
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// task.action(task.address, task.value);
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// }
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// task.active = false;
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// }
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// extern "C" void Timer_Update() {
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// if(gTimerTasks.empty()) {
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// return;
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// }
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// const auto millis = Timer_GetCurrentMillis();
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// for (auto& task : gTimerTasks) {
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// if (task.active && millis >= task.duration) {
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// Timer_CompleteTask(task);
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// }
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// }
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// }
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extern "C" float OTRGetAspectRatio() {
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return gfx_current_dimensions.aspect_ratio;
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}
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extern "C" float OTRGetDimensionFromLeftEdge(float v) {
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return (SCREEN_WIDTH / 2 - SCREEN_HEIGHT / 2 * OTRGetAspectRatio() + (v));
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}
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extern "C" int16_t OTRGetRectDimensionFromLeftEdge(float v) {
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return ((int) floorf(OTRGetDimensionFromLeftEdge(v)));
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}
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extern "C" float OTRGetDimensionFromRightEdge(float v) {
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return (SCREEN_WIDTH / 2 + SCREEN_HEIGHT / 2 * OTRGetAspectRatio() - (SCREEN_WIDTH - v));
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}
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extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) {
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return ((int) ceilf(OTRGetDimensionFromRightEdge(v)));
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}
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// Gets the width of the current render target area
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extern "C" uint32_t OTRGetGameRenderWidth() {
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return gfx_current_dimensions.width;
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}
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// Gets the height of the current render target area
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extern "C" uint32_t OTRGetGameRenderHeight() {
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return gfx_current_dimensions.height;
|
|
}
|