mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-11 15:29:16 -04:00
467 lines
20 KiB
C++
467 lines
20 KiB
C++
#include <libultraship.h>
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#include <libultra/gbi.h>
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#include <vector>
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#include <memory>
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#include "MooMooFarm.h"
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#include "World.h"
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#include "engine/actors/AFinishline.h"
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#include "engine/objects/BombKart.h"
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#include "assets/moo_moo_farm_data.h"
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#include "engine/objects/MoleGroup.h"
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#include "engine/objects/Mole.h"
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extern "C" {
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#include "main.h"
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#include "camera.h"
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#include "course_offsets.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "code_8006E9C0.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "math_util.h"
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#include "external.h"
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#include "code_80005FD0.h"
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#include "spawn_players.h"
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#include "render_objects.h"
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#include "assets/common_data.h"
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#include "save.h"
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#include "staff_ghosts.h"
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#include "actors.h"
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#include "collision.h"
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#include "memory.h"
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#include "code_80086E70.h"
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extern const char *moo_moo_farm_dls[];
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extern s16 currentScreenSection;
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extern s8 gPlayerCount;
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}
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const course_texture moo_moo_farm_textures[] = {
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{ gTextureWoodDoor0, 0x0294, 0x1000, 0x0 },
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{ gTextureGrass2, 0x0415, 0x0800, 0x0 },
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{ gTexture64AF50, 0x0140, 0x0800, 0x0 },
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{ gTexture64B090, 0x0365, 0x0800, 0x0 },
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{ gTexture64B54C, 0x038C, 0x0800, 0x0 },
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{ gTexture64B3F8, 0x0153, 0x0800, 0x0 },
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{ gTextureSignNintendo0, 0x0541, 0x1000, 0x0 },
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{ gTextureSignNintendo1, 0x0512, 0x1000, 0x0 },
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{ gTexture6684F8, 0x010D, 0x0800, 0x0 },
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{ gTextureSignLuigis0, 0x0287, 0x1000, 0x0 },
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{ gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 },
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{ gTextureSignMarioStar0, 0x02D2, 0x1000, 0x0 },
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{ gTextureSignMarioStar1, 0x02B1, 0x1000, 0x0 },
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{ gTexture674D58, 0x030C, 0x1000, 0x0 },
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{ gTexture675064, 0x01BB, 0x0800, 0x0 },
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{ gTexture675220, 0x0212, 0x0800, 0x0 },
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{ gTexture6775EC, 0x0233, 0x1000, 0x0 },
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{ gTexture683314, 0x02DC, 0x1000, 0x0 },
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{ gTexture68CDA0, 0x0110, 0x0800, 0x0 },
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{ gTexture6442D4, 0x0138, 0x0800, 0x0 },
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{ gTexture64440C, 0x029D, 0x1000, 0x0 },
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{ gTexture6446AC, 0x0116, 0x0800, 0x0 },
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{ gTextureMooMooFarmSignLeft, 0x0A66, 0x1000, 0x0 },
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{ gTextureMooMooFarmSignRight, 0x0A64, 0x1000, 0x0 },
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{ gTexture64ACAC, 0x02A3, 0x0800, 0x0 },
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{ gTexture66D698, 0x0370, 0x0800, 0x0 },
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{ gTexture66EBF0, 0x0146, 0x0800, 0x0 },
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{ gTextureWheelSteamEngineReal, 0x022F, 0x1000, 0x0 },
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{ 0x00000000, 0x0000, 0x0000, 0x0 },
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};
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MooMooFarm::MooMooFarm() {
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this->vtx = d_course_moo_moo_farm_vertex;
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this->gfx = d_course_moo_moo_farm_packed_dls;
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this->gfxSize = 3304;
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Props.textures = moo_moo_farm_textures;
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Props.MinimapTexture = gTextureCourseOutlineMooMooFarm;
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Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
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Props.Name = "moo moo farm";
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Props.DebugName = "farm";
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Props.CourseLength = "527m";
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Props.AIBehaviour = D_0D009210;
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Props.AIMaximumSeparation = 50.0f;
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Props.AIMinimumSeparation = 0.5f;
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Props.SomePtr = D_800DCAF4;
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Props.AISteeringSensitivity = 48;
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Props.NearPersp = 9.0f;
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Props.FarPersp = 4500.0f;
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Props.PathSizes = {0x230, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
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Props.D_0D009418[0] = 4.1666665f;
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Props.D_0D009418[1] = 5.5833334f;
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Props.D_0D009418[2] = 6.1666665f;
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Props.D_0D009418[3] = 6.75f;
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Props.D_0D009568[0] = 3.75f;
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Props.D_0D009568[1] = 5.1666665f;
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Props.D_0D009568[2] = 5.75f;
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Props.D_0D009568[3] = 6.3333334f;
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Props.D_0D0096B8[0] = 3.3333332f;
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Props.D_0D0096B8[1] = 3.9166667f;
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Props.D_0D0096B8[2] = 4.5f;
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Props.D_0D0096B8[3] = 5.0833334f;
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Props.D_0D009808[0] = 3.75f;
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Props.D_0D009808[1] = 5.1666665f;
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Props.D_0D009808[2] = 5.75f;
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Props.D_0D009808[3] = 6.3333334f;
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Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_moo_moo_farm_unknown_waypoints);
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_moo_moo_farm_track_waypoints);
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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Props.Clouds = gYoshiValleyMooMooFarmClouds;
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Props.CloudList = gYoshiValleyMooMooFarmClouds;
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Props.MinimapFinishlineX = 0;
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Props.MinimapFinishlineY = 0;
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Props.Skybox.TopRight = {0, 18, 255};
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Props.Skybox.BottomRight = {197, 211, 255};
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Props.Skybox.BottomLeft = {197, 211, 255};
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Props.Skybox.TopLeft = {0, 18, 255};
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Props.Skybox.FloorTopRight = {255, 184, 99};
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {255, 184, 99};
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Props.Sequence = MusicSeq::MUSIC_SEQ_MOO_MOO_FARM_YOSHI_VALLEY;
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}
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void MooMooFarm::Load() {
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Course::Load();
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parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_moo_moo_farm_addr));
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func_80295C6C();
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D_8015F8E4 = gCourseMinY - 10.0f;
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}
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void MooMooFarm::LoadTextures() {
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dma_textures(gTextureTrees4Left, 0x000003E8U, 0x00000800U);
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dma_textures(gTextureTrees4Right, 0x000003E8U, 0x00000800U);
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dma_textures(gTextureCow01Left, 0x00000400U, 0x00000800U);
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dma_textures(gTextureCow01Right, 0x00000400U, 0x00000800U);
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dma_textures(gTextureCow02Left, 0x00000400U, 0x00000800U);
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dma_textures(gTextureCow02Right, 0x00000400U, 0x00000800U);
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dma_textures(gTextureCow03Left, 0x00000400U, 0x00000800U);
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dma_textures(gTextureCow03Right, 0x00000400U, 0x00000800U);
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dma_textures(gTextureCow04Left, 0x00000400U, 0x00000800U);
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dma_textures(gTextureCow04Right, 0x00000400U, 0x00000800U);
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dma_textures(gTextureCow05Left, 0x00000400U, 0x00000800U);
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dma_textures(gTextureCow05Right, 0x00000400U, 0x00000800U);
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}
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// These are full arrays that are not used in the original game
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static std::vector<FVector> sMoleSpawns1 = {
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{ FVector(771, 20, -2022) },
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{ FVector(807, 15, -2063) },
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{ FVector(847, 18, -2040) },
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{ FVector(913, 14, -2054) },
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{ FVector(939, 21, -1997) },
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{ FVector(941, 17, -2024) },
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{ FVector(994, 17, -1994) },
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{ FVector(863, 22, -2010) },
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};
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static std::vector<FVector> sMoleSpawns2 = {
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{ FVector(1500, 2, 1140) },
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{ FVector(1510, 15, 1050) },
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{ FVector(1609, 21, 935) },
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{ FVector(1289, 3, 1269) },
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{ FVector(1468, 22, 1046) },
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{ FVector(1380, 12, 1154) },
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{ FVector(1297, 19, 1170) },
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{ FVector(1589, 11, 1004) },
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{ FVector(1414, 3, 1185) },
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{ FVector(1405, 4, 1254) },
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{ FVector(1463, 8, 1118) },
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};
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static std::vector<FVector> sMoleSpawns3 = {
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{ FVector(701, 2, 1279) },
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{ FVector(811, 8, 1278) },
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{ FVector(791, 16, 1229) },
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{ FVector(876, 15, 1266) },
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{ FVector(984, 23, 1248) },
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{ FVector(891, 20, 1242) },
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{ FVector(920, 15, 1304) },
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{ FVector(823, 6, 1327) },
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{ FVector(717, 8, 1239) },
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{ FVector(695, 19, 1176) },
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{ FVector(628, 8, 1191) },
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{ FVector(724, 4, 1339) },
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};
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void MooMooFarm::BeginPlay() {
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if (gPlayerCountSelection1 != 4) {
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spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_moo_moo_farm_tree_spawn));
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}
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_moo_moo_farm_item_box_spawns));
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for (size_t i = 0; i < gObjectParticle2_SIZE; i++) {
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find_unused_obj_index(&gObjectParticle2[i]);
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}
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if (gGamestate != CREDITS_SEQUENCE) {
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switch(gCCSelection) {
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case CC_50: {
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std::vector<FVector> moleSpawns1_50 = { { FVector(771, 20, -2022) },
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{ FVector(807, 15, -2063) },
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{ FVector(847, 18, -2040) },
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{ FVector(913, 14, -2054) } };
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gWorldInstance.AddObject(new OMoleGroup(moleSpawns1_50));
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std::vector<FVector> moleSpawns2_50 = { { FVector(1500, 2, 1140) }, { FVector(1510, 15, 1050) },
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{ FVector(1609, 21, 935) }, { FVector(1289, 3, 1269) },
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{ FVector(1468, 22, 1046) }, { FVector(1380, 12, 1154) } };
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gWorldInstance.AddObject(new OMoleGroup(moleSpawns2_50));
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std::vector<FVector> moleSpawns3_50 = { { FVector(701, 2, 1279) }, { FVector(811, 8, 1278) },
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{ FVector(791, 16, 1229) }, { FVector(876, 15, 1266) },
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{ FVector(984, 23, 1248) }, { FVector(891, 20, 1242) } };
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gWorldInstance.AddObject(new OMoleGroup(moleSpawns3_50));
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break;
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}
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case CC_100: {
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std::vector<FVector> moleSpawns1_100 = { { FVector(771, 20, -2022) },
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{ FVector(807, 15, -2063) },
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{ FVector(847, 18, -2040) },
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{ FVector(913, 14, -2054) },
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{ FVector(939, 21, -1997) } };
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gWorldInstance.AddObject(new OMoleGroup(moleSpawns1_100));
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std::vector<FVector> moleSpawns2_100 = { { FVector(1500, 2, 1140) }, { FVector(1510, 15, 1050) },
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{ FVector(1609, 21, 935) }, { FVector(1289, 3, 1269) },
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{ FVector(1468, 22, 1046) }, { FVector(1380, 12, 1154) },
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{ FVector(1297, 19, 1170) }, { FVector(1589, 11, 1004) } };
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gWorldInstance.AddObject(new OMoleGroup(moleSpawns2_100));
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std::vector<FVector> moleSpawns3_100 = { { FVector(701, 2, 1279) }, { FVector(811, 8, 1278) },
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{ FVector(791, 16, 1229) }, { FVector(876, 15, 1266) },
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{ FVector(984, 23, 1248) }, { FVector(891, 20, 1242) },
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{ FVector(920, 15, 1304) }, { FVector(823, 6, 1327) } };
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gWorldInstance.AddObject(new OMoleGroup(moleSpawns3_100));
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break;
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}
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case CC_150: {
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std::vector<FVector> moleSpawns1_150 = { { FVector(771, 20, -2022) },
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{ FVector(807, 15, -2063) },
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{ FVector(847, 18, -2040) },
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{ FVector(913, 14, -2054) },
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{ FVector(939, 21, -1997) } };
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gWorldInstance.AddObject(new OMoleGroup(moleSpawns1_150));
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std::vector<FVector> moleSpawns2_150 = { { FVector(1500, 2, 1140) }, { FVector(1510, 15, 1050) },
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{ FVector(1609, 21, 935) }, { FVector(1289, 3, 1269) },
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{ FVector(1468, 22, 1046) }, { FVector(1380, 12, 1154) },
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{ FVector(1297, 19, 1170) }, { FVector(1589, 11, 1004) } };
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gWorldInstance.AddObject(new OMoleGroup(moleSpawns2_150));
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std::vector<FVector> moleSpawns3_150 = { { FVector(701, 2, 1279) }, { FVector(811, 8, 1278) },
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{ FVector(791, 16, 1229) }, { FVector(876, 15, 1266) },
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{ FVector(984, 23, 1248) }, { FVector(891, 20, 1242) },
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{ FVector(920, 15, 1304) }, { FVector(823, 6, 1327) },
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{ FVector(717, 8, 1239) }, { FVector(695, 19, 1176) } };
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gWorldInstance.AddObject(new OMoleGroup(moleSpawns3_150));
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break;
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}
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case CC_EXTRA: {
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std::vector<FVector> moleSpawns1_extra = { { FVector(771, 20, -2022) },
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{ FVector(807, 15, -2063) },
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{ FVector(847, 18, -2040) },
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{ FVector(913, 14, -2054) },
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{ FVector(939, 21, -1997) } };
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gWorldInstance.AddObject(new OMoleGroup(moleSpawns1_extra));
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std::vector<FVector> moleSpawns2_extra = { { FVector(1500, 2, 1140) }, { FVector(1510, 15, 1050) },
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{ FVector(1609, 21, 935) }, { FVector(1289, 3, 1269) },
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{ FVector(1468, 22, 1046) }, { FVector(1380, 12, 1154) },
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{ FVector(1297, 19, 1170) }, { FVector(1589, 11, 1004) } };
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gWorldInstance.AddObject(new OMoleGroup(moleSpawns2_extra));
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std::vector<FVector> moleSpawns3_extra = { { FVector(701, 2, 1279) }, { FVector(811, 8, 1278) },
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{ FVector(791, 16, 1229) }, { FVector(876, 15, 1266) },
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{ FVector(984, 23, 1248) }, { FVector(891, 20, 1242) },
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{ FVector(920, 15, 1304) }, { FVector(823, 6, 1327) } };
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gWorldInstance.AddObject(new OMoleGroup(moleSpawns3_extra));
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break;
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}
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}
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}
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if (gModeSelection == VERSUS) {
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Vec3f pos = {0, 0, 0};
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gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 3, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][225], 225, 3, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][316], 316, 3, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][434], 434, 3, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
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}
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}
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// Likely sets minimap boundaries
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void MooMooFarm::MinimapSettings() {
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D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust0, 0x479, 0xC00));
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D_8018D2A0 = 0.0155f;
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D_8018D2C0[0] = 271;
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D_8018D2E0 = 18;
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D_8018D2E8 = 36;
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}
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void MooMooFarm::WhatDoesThisDo(Player* player, int8_t playerId) {
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if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) &&
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((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
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if (D_80165300[playerId] != 1) {
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func_800CA288(playerId, 0x55);
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}
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D_80165300[playerId] = 1;
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} else {
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if (D_80165300[playerId] != 0) {
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func_800CA2B8(playerId);
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D_80165300[playerId] = 0;
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}
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}
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}
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void MooMooFarm::WhatDoesThisDoAI(Player* player, int8_t playerId) {
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if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) &&
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((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
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if (D_80165300[playerId] != 1) {
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func_800CA2E4(playerId, 0x55);
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}
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D_80165300[playerId] = 1;
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} else {
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if (D_80165300[playerId] != 0) {
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func_800CA30C(playerId);
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D_80165300[playerId] = 0;
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}
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}
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}
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// Positions the finishline on the minimap
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void MooMooFarm::MinimapFinishlinePosition() {
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//! todo: Place hard-coded values here.
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draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
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}
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void MooMooFarm::Render(struct UnkStruct_800DC5EC* arg0) {
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s16 temp_s0 = arg0->pathCounter;
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s16 temp_s1 = arg0->playerDirection;
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set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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// d_course_moo_moo_farm_packed_dl_4DF8
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gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07004DF8));
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// d_course_moo_moo_farm_packed_dl_5640
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gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07005640));
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gSPFogPosition(gDisplayListHead++, D_802B87B0, D_802B87B4);
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render_course_segments(moo_moo_farm_dls, arg0);
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|
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if ((temp_s0 < 14) && (temp_s0 > 10)) {
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if ((temp_s1 == 2) || (temp_s1 == 3) || (temp_s1 == 1)) {
|
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gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_13FF8);
|
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}
|
|
|
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} else if (temp_s0 < 16) {
|
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gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_13FF8);
|
|
} else if (temp_s0 < 19) {
|
|
if (temp_s1 != 2) {
|
|
gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_13FF8);
|
|
}
|
|
|
|
} else if (temp_s0 < 20) {
|
|
if (temp_s1 == 0) {
|
|
gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_13FF8);
|
|
}
|
|
}
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
|
|
if ((temp_s0 >= 16) && (temp_s0 < 24)) {
|
|
if ((temp_s1 == 2) || (temp_s1 == 3)) {
|
|
// d_course_moo_moo_farm_packed_dl_5410
|
|
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07005410));
|
|
}
|
|
|
|
} else if (temp_s0 < 9) {
|
|
if (temp_s1 == 2) {
|
|
// d_course_moo_moo_farm_packed_dl_5410
|
|
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07005410));
|
|
}
|
|
}
|
|
if (temp_s0 < 4) {
|
|
if (temp_s1 != 0) {
|
|
gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_14060);
|
|
}
|
|
|
|
} else if (temp_s0 < 8) {
|
|
if (temp_s1 == 2) {
|
|
gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_14060);
|
|
}
|
|
|
|
} else if (temp_s0 >= 22) {
|
|
gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_14060);
|
|
} else if (temp_s0 >= 18) {
|
|
if ((temp_s1 == 0) || (temp_s1 == 3)) {
|
|
gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_14060);
|
|
}
|
|
}
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
|
|
// d_course_moo_moo_farm_packed_dl_10C0
|
|
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070010C0));
|
|
}
|
|
|
|
void MooMooFarm::RenderCredits() {
|
|
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_moo_moo_farm_dl_14088));
|
|
}
|
|
|
|
void MooMooFarm::Collision() {}
|
|
|
|
void MooMooFarm::CreditsSpawnActors() {
|
|
dma_textures(gTextureTrees4Left, 0x3E8, 0x800);
|
|
dma_textures(gTextureTrees4Right, 0x3E8, 0x800);
|
|
dma_textures(gTextureCow01Left, 0x400, 0x800);
|
|
dma_textures(gTextureCow01Right, 0x400, 0x800);
|
|
dma_textures(gTextureCow02Left, 0x400, 0x800);
|
|
dma_textures(gTextureCow02Right, 0x400, 0x800);
|
|
dma_textures(gTextureCow03Left, 0x400, 0x800);
|
|
dma_textures(gTextureCow03Right, 0x400, 0x800);
|
|
dma_textures(gTextureCow04Left, 0x400, 0x800);
|
|
dma_textures(gTextureCow04Right, 0x400, 0x800);
|
|
dma_textures(gTextureCow05Left, 0x400, 0x800);
|
|
dma_textures(gTextureCow05Right, 0x400, 0x800);
|
|
spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_moo_moo_farm_tree_spawn));
|
|
}
|
|
|
|
void MooMooFarm::Destroy() { }
|