mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-08 06:30:56 -04:00
43 lines
910 B
C++
43 lines
910 B
C++
#pragma once
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#include <libultraship.h>
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extern "C" {
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#include "macros.h"
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#include "main.h"
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#include "camera.h"
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#include "common_structs.h"
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class AActor {
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public:
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/* 0x00 */ s16 Type = 0;
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/* 0x02 */ s16 Flags;
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/* 0x04 */ s16 Unk_04;
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/* 0x06 */ s16 State;
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/* 0x08 */ f32 Unk_08;
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/* 0x0C */ f32 BoundingBoxSize;
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/* 0x10 */ Vec3s Rot = {0, 0, 0};
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/* 0x16 */ s16 Unk_16;
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/* 0x18 */ Vec3f Pos;
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/* 0x24 */ Vec3f Velocity = {0, 0, 0};
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/* 0x30 */ Collision Unk30;
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uint8_t uuid[16];
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Gfx* Model = NULL;
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virtual ~AActor() = default; // Virtual destructor for proper cleanup in derived classes
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explicit AActor();
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virtual void Tick();
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virtual void Draw(Camera*);
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virtual void Collision(Player* player, AActor* actor);
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virtual void VehicleCollision(s32 playerId, Player* player);
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virtual void Destroy();
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virtual bool IsMod();
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};
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} |