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<p><code>#include &lt;<a class="el" href="GameObject_8h_source.html">GameObject.h</a>&gt;</code></p>
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Inheritance diagram for Editor::GameObject:</div>
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Collaboration diagram for Editor::GameObject:</div>
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Public Types</h2></td></tr>
<tr class="memitem:ac70f7d17c6c49208d513814ad5e30a3c" id="r_ac70f7d17c6c49208d513814ad5e30a3c"><td class="memItemLeft" align="right" valign="top">enum class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> { <a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964">VTX_INTERSECT</a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:a4260d13572c935dec326a50f1e33852c" id="r_a4260d13572c935dec326a50f1e33852c"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a4260d13572c935dec326a50f1e33852c">Tick</a> ()</td></tr>
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<tr class="memitem:a1cefaefecf051c76b66a05a5dd936de8" id="r_a1cefaefecf051c76b66a05a5dd936de8"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a1cefaefecf051c76b66a05a5dd936de8">Draw</a> ()</td></tr>
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<tr class="memitem:af3b74762807aa685406319dcbe982857" id="r_af3b74762807aa685406319dcbe982857"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af3b74762807aa685406319dcbe982857">DrawEditorProperties</a> ()</td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
Data Fields</h2></td></tr>
<tr class="memitem:a1f6ff58804dc958b32dadb9ea0149375" id="r_a1f6ff58804dc958b32dadb9ea0149375"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a1f6ff58804dc958b32dadb9ea0149375">Name</a></td></tr>
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<tr class="memitem:aadb641226b06a8c679ef65e9b80f8b50" id="r_aadb641226b06a8c679ef65e9b80f8b50"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aadb641226b06a8c679ef65e9b80f8b50">SpawnPos</a> = {0.0f, 0.0f, 0.0f}</td></tr>
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<tr class="memitem:afe6671626bc074491bb3ac38430e4d66" id="r_afe6671626bc074491bb3ac38430e4d66"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structIRotator.html">IRotator</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#afe6671626bc074491bb3ac38430e4d66">SpawnRot</a> = {0, 0, 0}</td></tr>
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<tr class="memitem:a3fc228e63fec4c7e289fb79ce4906433" id="r_a3fc228e63fec4c7e289fb79ce4906433"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a3fc228e63fec4c7e289fb79ce4906433">SpawnScale</a> = {1.0f, 1.0f, 1.0f}</td></tr>
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<tr class="memitem:a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab" id="r_a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab">Speed</a></td></tr>
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<tr class="memitem:af0b6e894488a069f54d44b6b97378678" id="r_af0b6e894488a069f54d44b6b97378678"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af0b6e894488a069f54d44b6b97378678">Pos</a></td></tr>
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<tr class="memitem:a87a0606919d9e45debde9c99b8b1840c" id="r_a87a0606919d9e45debde9c99b8b1840c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structIRotator.html">IRotator</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a87a0606919d9e45debde9c99b8b1840c">Rot</a></td></tr>
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<tr class="memitem:a77ce7d98ca78362378c33acfdcafd848" id="r_a77ce7d98ca78362378c33acfdcafd848"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a77ce7d98ca78362378c33acfdcafd848">Model</a> = &quot;&quot;</td></tr>
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<tr class="memitem:a7e8aaa2cdf490594ce7ec3984173025c" id="r_a7e8aaa2cdf490594ce7ec3984173025c"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="structTriangle.html">Triangle</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a7e8aaa2cdf490594ce7ec3984173025c">Triangles</a></td></tr>
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<tr class="memitem:a3cae5f8c3bce8649f6b3427611c33608" id="r_a3cae5f8c3bce8649f6b3427611c33608"><td class="memItemLeft" align="right" valign="top"><a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a3cae5f8c3bce8649f6b3427611c33608">Collision</a></td></tr>
<tr class="separator:a3cae5f8c3bce8649f6b3427611c33608"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af44347d7e645d45b074445a9d12af619" id="r_af44347d7e645d45b074445a9d12af619"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af44347d7e645d45b074445a9d12af619">BoundingBoxSize</a></td></tr>
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<h2 class="groupheader">Member Enumeration Documentation</h2>
<a id="ac70f7d17c6c49208d513814ad5e30a3c" name="ac70f7d17c6c49208d513814ad5e30a3c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac70f7d17c6c49208d513814ad5e30a3c">&#9670;&#160;</a></span>CollisionType</h2>
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<td class="memname">enum class <a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3c">Editor::GameObject::CollisionType</a></td>
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<span class="mlabels"><span class="mlabel strong">strong</span></span> </td>
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<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964" name="ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964"></a>VTX_INTERSECT&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2" name="ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2"></a>BOUNDING_BOX&#160;</td><td class="fielddoc"></td></tr>
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<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a7bd97313f247fb993bcca7e913d0db6a">&#9670;&#160;</a></span>GameObject() <span class="overload">[1/2]</span></h2>
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<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>boundingBoxSize</em></span>&#160;)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a18e2a0d9dbaf53636986118b4c6833d1">&#9670;&#160;</a></span>GameObject() <span class="overload">[2/2]</span></h2>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#aadd45d8e7b21c8d37a8904817d3f718c">&#9670;&#160;</a></span>Destroy()</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a1cefaefecf051c76b66a05a5dd936de8">&#9670;&#160;</a></span>Draw()</h2>
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<td class="memname">void Editor::GameObject::Draw </td>
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<p>Reimplemented in <a class="el" href="classEditor_1_1Handles.html#a3bf9c04778dc4f20c17919188aa8e1f7">Editor::Handles</a>, and <a class="el" href="classEditor_1_1LightObject.html#ac85d06bce768d7c583c3c4af10d8556e">Editor::LightObject</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#af3b74762807aa685406319dcbe982857">&#9670;&#160;</a></span>DrawEditorProperties()</h2>
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<td class="memname">virtual void Editor::GameObject::DrawEditorProperties </td>
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Here is the call graph for this function:</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ab2d943682e1c2298274b4e625422d61e">&#9670;&#160;</a></span>GetLocation()</h2>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a> Editor::GameObject::GetLocation </td>
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<h2 class="memtitle"><span class="permalink"><a href="#a5cc496f82cea4fdf52c599f77aa82f97">&#9670;&#160;</a></span>GetRotation()</h2>
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<td class="memname"><a class="el" href="structIRotator.html">IRotator</a> Editor::GameObject::GetRotation </td>
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<h2 class="memtitle"><span class="permalink"><a href="#abdb4a5de417efc82d609f89965160498">&#9670;&#160;</a></span>GetScale()</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a05466e8431f0a3fd45c11e75f5d199e3">&#9670;&#160;</a></span>Load()</h2>
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<td class="memname">virtual void Editor::GameObject::Load </td>
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<p>Reimplemented in <a class="el" href="classEditor_1_1Handles.html#a975d43dc51b246dc8008fc35aa1ebc6d">Editor::Handles</a>, and <a class="el" href="classEditor_1_1LightObject.html#a8bb333e120381cf19ada78e6ebf36c67">Editor::LightObject</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a2155f55b1e0e57abe139d481d6d45f61">&#9670;&#160;</a></span>Rotate()</h2>
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<td class="memname">void Editor::GameObject::Rotate </td>
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<h2 class="memtitle"><span class="permalink"><a href="#a0d4e4d10d348d0d5b14ff114d5b9bfaf">&#9670;&#160;</a></span>SetScale()</h2>
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<td class="memname">void Editor::GameObject::SetScale </td>
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<h2 class="memtitle"><span class="permalink"><a href="#a4260d13572c935dec326a50f1e33852c">&#9670;&#160;</a></span>Tick()</h2>
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<td class="memname">void Editor::GameObject::Tick </td>
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<p>Reimplemented in <a class="el" href="classEditor_1_1Handles.html#acb560d514e1aa71991c5b1de81bc3b22">Editor::Handles</a>, and <a class="el" href="classEditor_1_1LightObject.html#a1be1c7f94b7022b86b89c1955fabe2eb">Editor::LightObject</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a601c6655d916de90eece2b2867b380e6">&#9670;&#160;</a></span>Translate()</h2>
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<td class="memname">void Editor::GameObject::Translate </td>
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<h2 class="groupheader">Field Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#af44347d7e645d45b074445a9d12af619">&#9670;&#160;</a></span>BoundingBoxSize</h2>
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<td class="memname">float Editor::GameObject::BoundingBoxSize</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a3cae5f8c3bce8649f6b3427611c33608">&#9670;&#160;</a></span>Collision</h2>
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<td class="memname"><a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> Editor::GameObject::Collision</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a77ce7d98ca78362378c33acfdcafd848">&#9670;&#160;</a></span>Model</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#af0b6e894488a069f54d44b6b97378678">&#9670;&#160;</a></span>Pos</h2>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a> Editor::GameObject::Pos</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a87a0606919d9e45debde9c99b8b1840c">&#9670;&#160;</a></span>Rot</h2>
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<td class="memname"><a class="el" href="structIRotator.html">IRotator</a> Editor::GameObject::Rot</td>
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<h2 class="memtitle"><span class="permalink"><a href="#ac0ee758fbade58bb8f6bc2174c8eec20">&#9670;&#160;</a></span>Scale</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#aadb641226b06a8c679ef65e9b80f8b50">&#9670;&#160;</a></span>SpawnPos</h2>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a> Editor::GameObject::SpawnPos = {0.0f, 0.0f, 0.0f}</td>
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<td class="memname"><a class="el" href="structIRotator.html">IRotator</a> Editor::GameObject::SpawnRot = {0, 0, 0}</td>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a> Editor::GameObject::SpawnScale = {1.0f, 1.0f, 1.0f}</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab">&#9670;&#160;</a></span>Speed</h2>
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<td class="memname">float Editor::GameObject::Speed</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a7e8aaa2cdf490594ce7ec3984173025c">&#9670;&#160;</a></span>Triangles</h2>
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<td class="memname">std::vector&lt;<a class="el" href="structTriangle.html">Triangle</a>&gt; Editor::GameObject::Triangles</td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>src/engine/editor/<a class="el" href="GameObject_8h_source.html">GameObject.h</a></li>
<li>src/engine/editor/<a class="el" href="GameObject_8cpp.html">GameObject.cpp</a></li>
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