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<a href="#pri-methods">Private Member Functions</a> </div>
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<p><code>#include &lt;<a class="el" href="Handles_8h_source.html">Handles.h</a>&gt;</code></p>
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Inheritance diagram for Editor::Handles:</div>
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Collaboration diagram for Editor::Handles:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-methods" name="pri-methods"></a>
Private Member Functions</h2></td></tr>
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<tr class="separator:a8882c1582a3394284fdfb1e1dcf0db1e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acb560d514e1aa71991c5b1de81bc3b22" id="r_acb560d514e1aa71991c5b1de81bc3b22"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#acb560d514e1aa71991c5b1de81bc3b22">Tick</a> () override</td></tr>
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Additional Inherited Members</h2></td></tr>
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<tr class="memitem:af3b74762807aa685406319dcbe982857 inherit pub_methods_classEditor_1_1GameObject" id="r_af3b74762807aa685406319dcbe982857"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#af3b74762807aa685406319dcbe982857">DrawEditorProperties</a> ()</td></tr>
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<tr class="memitem:a3cae5f8c3bce8649f6b3427611c33608 inherit pub_attribs_classEditor_1_1GameObject" id="r_a3cae5f8c3bce8649f6b3427611c33608"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a3cae5f8c3bce8649f6b3427611c33608">Collision</a></td></tr>
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<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a8882c1582a3394284fdfb1e1dcf0db1e">&#9670;&#160;</a></span>Handles()</h2>
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<td class="memname">Editor::Handles::Handles </td>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a3bf9c04778dc4f20c17919188aa8e1f7">&#9670;&#160;</a></span>Draw()</h2>
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<td class="memname">void Editor::Handles::Draw </td>
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<p>Reimplemented from <a class="el" href="classEditor_1_1GameObject.html#a1cefaefecf051c76b66a05a5dd936de8">Editor::GameObject</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a975d43dc51b246dc8008fc35aa1ebc6d">&#9670;&#160;</a></span>Load()</h2>
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<td class="memname">void Editor::Handles::Load </td>
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<p>Reimplemented from <a class="el" href="classEditor_1_1GameObject.html#a05466e8431f0a3fd45c11e75f5d199e3">Editor::GameObject</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#acb560d514e1aa71991c5b1de81bc3b22">&#9670;&#160;</a></span>Tick()</h2>
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<td class="memname">void Editor::Handles::Tick </td>
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<p>Reimplemented from <a class="el" href="classEditor_1_1GameObject.html#a4260d13572c935dec326a50f1e33852c">Editor::GameObject</a>.</p>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>src/engine/editor/<a class="el" href="Handles_8h_source.html">Handles.h</a></li>
<li>src/engine/editor/<a class="el" href="Handles_8cpp.html">Handles.cpp</a></li>
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