mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-23 17:35:30 -04:00
32632cacdb
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f7.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
229 lines
8.2 KiB
YAML
229 lines
8.2 KiB
YAML
name: GenerateBuilds
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on:
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push:
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concurrency:
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group: ${{ github.workflow }}-${{ github.ref }}
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cancel-in-progress: true
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jobs:
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generate-port-o2r:
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runs-on: ubuntu-22.04
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: true
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- name: Install dependencies
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run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2.13
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with:
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key: ${{ runner.os }}-o2r-ccache-${{ github.ref }}-${{ github.sha }}
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restore-keys: |
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${{ runner.os }}-o2r-ccache-${{ github.ref }}
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${{ runner.os }}-o2r-ccache-
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- name: Cache build folders
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uses: actions/cache@v4
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with:
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key: ${{ runner.os }}-o2r-build-${{ github.ref }}-${{ github.sha }}
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restore-keys: |
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${{ runner.os }}-o2r-build-${{ github.ref }}
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${{ runner.os }}-o2r-build-
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path: |
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torch/cmake-build-release
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- name: Generate spaghetti.o2r
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run: |
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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make -C torch type=release -j3
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torch/cmake-build-release/torch pack assets spaghetti.o2r o2r
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- uses: actions/upload-artifact@v4
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with:
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name: spaghetti.o2r
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path: spaghetti.o2r
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retention-days: 1
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build-windows:
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needs: generate-port-o2r
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runs-on: windows-2022
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Build
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run: |
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cmake -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64 -DCMAKE_BUILD_TYPE=Release
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cmake --build ./build/x64 --config Release --parallel 10
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- name: Download spaghetti.o2r
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uses: actions/download-artifact@v4
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with:
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name: spaghetti.o2r
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path: ./build/x64/Release
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- name: Create Package
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run: |
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mkdir spaghetti-release
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mv build/x64/Release/Spaghettify.exe spaghetti-release/
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mv build/x64/Release/spaghetti.o2r spaghetti-release/
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mv config.yml spaghetti-release/
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mv yamls spaghetti-release/
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Invoke-WebRequest -Uri "https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt" -OutFile "spaghetti-release/gamecontrollerdb.txt"
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- name: Upload build
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uses: actions/upload-artifact@v4
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with:
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name: spaghetti-windows
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path: spaghetti-release
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build-macos:
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needs: generate-port-o2r
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runs-on: macOS-latest
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Install dependencies
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run: brew install sdl2 sdl2_net libpng glew ninja cmake libzip nlohmann-json tinyxml2 spdlog vorbis-tools
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- name: Build
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run: |
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cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=Release
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cmake --build build-cmake --config Release -j3
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- name: Download spaghetti.o2r
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uses: actions/download-artifact@v4
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with:
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name: spaghetti.o2r
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path: ./build-cmake
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- name: Create Package
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run: |
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mkdir spaghetti-release
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mv build-cmake/Spaghettify spaghetti-release/
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mv build-cmake/spaghetti.o2r spaghetti-release/
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mv config.yml spaghetti-release/
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mv yamls spaghetti-release/
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wget -O spaghetti-release/gamecontrollerdb.txt https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
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- name: Publish packaged artifacts
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uses: actions/upload-artifact@v4
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with:
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name: spaghetti-mac-x64
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path: spaghetti-release
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build-linux:
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needs: generate-port-o2r
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Update machine
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run: sudo apt update
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- name: Install dependencies
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run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libsdl2-net-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2.14
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with:
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key: linux-ccache-${{ github.ref }}-${{ github.sha }}
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restore-keys: |
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linux-ccache-${{ github.ref }}
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linux-ccache-
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- name: Cache build folders
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uses: actions/cache@v4
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with:
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key: linux-build-${{ github.ref }}-${{ github.sha }}
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restore-keys: |
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linux-build-${{ github.ref }}
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linux-build-
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path: |
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SDL2-2.30.3
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tinyxml2-10.0.0
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libzip-1.10.1
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- name: Install latest SDL
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run: |
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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if [ ! -d "SDL2-2.30.3" ]; then
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wget https://www.libsdl.org/release/SDL2-2.30.3.tar.gz
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tar -xzf SDL2-2.30.3.tar.gz
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fi
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cd SDL2-2.30.3
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./configure --enable-hidapi-libusb
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make -j 10
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sudo make install
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sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
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- name: Install latest tinyxml2
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run: |
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz
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tar -xzf 10.0.0.tar.gz
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cd tinyxml2-10.0.0
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mkdir -p build
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cd build
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cmake ..
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make
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sudo make install
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- name: Install libzip without crypto
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run: |
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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if [ ! -d "libzip-1.10.1" ]; then
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wget https://github.com/nih-at/libzip/releases/download/v1.10.1/libzip-1.10.1.tar.gz
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tar -xzf libzip-1.10.1.tar.gz
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fi
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cd libzip-1.10.1
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mkdir -p build
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cd build
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cmake .. -DENABLE_COMMONCRYPTO=OFF -DENABLE_GNUTLS=OFF -DENABLE_MBEDTLS=OFF -DENABLE_OPENSSL=OFF
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make
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sudo make install
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sudo cp -av /usr/local/lib/libzip* /lib/x86_64-linux-gnu/
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- name: Download spaghetti.o2r
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uses: actions/download-artifact@v4
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with:
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name: spaghetti.o2r
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path: ./build-cmake
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- name: Build
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run: |
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cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=Release
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cmake --build build-cmake --config Release -j3
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(cd build-cmake && cpack -G External)
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wget -O gamecontrollerdb.txt https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
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mv README.md readme.txt
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mv build-cmake/*.appimage spaghetti.appimage
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- name: Upload build
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uses: actions/upload-artifact@v4
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with:
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name: Spaghettify-linux
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path: |
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spaghetti.appimage
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config.yml
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yamls
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gamecontrollerdb.txt
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build-switch:
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needs: generate-port-o2r
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runs-on: ubuntu-latest
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container:
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image: devkitpro/devkita64:20241023
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Install dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y ninja-build
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sudo apt-get remove -y cmake
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git -C libultraship remote add nx https://github.com/Net64DD/libultraship.git
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git -C libultraship fetch nx
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git -C libultraship checkout nx/main-nx
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wget https://github.com/Kitware/CMake/releases/download/v3.28.3/cmake-3.28.3-linux-x86_64.sh -O /tmp/cmake.sh
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sudo sh /tmp/cmake.sh --prefix=/usr/local/ --exclude-subdir
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cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake
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cmake --build build-switch --config Release -j3
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wget -O gamecontrollerdb.txt https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
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mv README.md readme.txt
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mv build-switch/*.nro Spaghettify.nro
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- name: Upload build
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uses: actions/upload-artifact@v4
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with:
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name: Spaghettify-switch
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path: |
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Spaghettify.nro
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config.yml
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assets
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gamecontrollerdb.txt |