Files
SpaghettiKart/.github/workflows/main.yml
T
MegaMech 32632cacdb Impl new intro (#193)
* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-14 18:30:32 -06:00

229 lines
8.2 KiB
YAML

name: GenerateBuilds
on:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
generate-port-o2r:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
with:
submodules: true
- name: Install dependencies
run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.13
with:
key: ${{ runner.os }}-o2r-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-o2r-ccache-${{ github.ref }}
${{ runner.os }}-o2r-ccache-
- name: Cache build folders
uses: actions/cache@v4
with:
key: ${{ runner.os }}-o2r-build-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-o2r-build-${{ github.ref }}
${{ runner.os }}-o2r-build-
path: |
torch/cmake-build-release
- name: Generate spaghetti.o2r
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
make -C torch type=release -j3
torch/cmake-build-release/torch pack assets spaghetti.o2r o2r
- uses: actions/upload-artifact@v4
with:
name: spaghetti.o2r
path: spaghetti.o2r
retention-days: 1
build-windows:
needs: generate-port-o2r
runs-on: windows-2022
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Build
run: |
cmake -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64 -DCMAKE_BUILD_TYPE=Release
cmake --build ./build/x64 --config Release --parallel 10
- name: Download spaghetti.o2r
uses: actions/download-artifact@v4
with:
name: spaghetti.o2r
path: ./build/x64/Release
- name: Create Package
run: |
mkdir spaghetti-release
mv build/x64/Release/Spaghettify.exe spaghetti-release/
mv build/x64/Release/spaghetti.o2r spaghetti-release/
mv config.yml spaghetti-release/
mv yamls spaghetti-release/
Invoke-WebRequest -Uri "https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt" -OutFile "spaghetti-release/gamecontrollerdb.txt"
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: spaghetti-windows
path: spaghetti-release
build-macos:
needs: generate-port-o2r
runs-on: macOS-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
run: brew install sdl2 sdl2_net libpng glew ninja cmake libzip nlohmann-json tinyxml2 spdlog vorbis-tools
- name: Build
run: |
cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=Release
cmake --build build-cmake --config Release -j3
- name: Download spaghetti.o2r
uses: actions/download-artifact@v4
with:
name: spaghetti.o2r
path: ./build-cmake
- name: Create Package
run: |
mkdir spaghetti-release
mv build-cmake/Spaghettify spaghetti-release/
mv build-cmake/spaghetti.o2r spaghetti-release/
mv config.yml spaghetti-release/
mv yamls spaghetti-release/
wget -O spaghetti-release/gamecontrollerdb.txt https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
- name: Publish packaged artifacts
uses: actions/upload-artifact@v4
with:
name: spaghetti-mac-x64
path: spaghetti-release
build-linux:
needs: generate-port-o2r
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Update machine
run: sudo apt update
- name: Install dependencies
run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libsdl2-net-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.14
with:
key: linux-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
linux-ccache-${{ github.ref }}
linux-ccache-
- name: Cache build folders
uses: actions/cache@v4
with:
key: linux-build-${{ github.ref }}-${{ github.sha }}
restore-keys: |
linux-build-${{ github.ref }}
linux-build-
path: |
SDL2-2.30.3
tinyxml2-10.0.0
libzip-1.10.1
- name: Install latest SDL
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "SDL2-2.30.3" ]; then
wget https://www.libsdl.org/release/SDL2-2.30.3.tar.gz
tar -xzf SDL2-2.30.3.tar.gz
fi
cd SDL2-2.30.3
./configure --enable-hidapi-libusb
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest tinyxml2
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz
tar -xzf 10.0.0.tar.gz
cd tinyxml2-10.0.0
mkdir -p build
cd build
cmake ..
make
sudo make install
- name: Install libzip without crypto
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "libzip-1.10.1" ]; then
wget https://github.com/nih-at/libzip/releases/download/v1.10.1/libzip-1.10.1.tar.gz
tar -xzf libzip-1.10.1.tar.gz
fi
cd libzip-1.10.1
mkdir -p build
cd build
cmake .. -DENABLE_COMMONCRYPTO=OFF -DENABLE_GNUTLS=OFF -DENABLE_MBEDTLS=OFF -DENABLE_OPENSSL=OFF
make
sudo make install
sudo cp -av /usr/local/lib/libzip* /lib/x86_64-linux-gnu/
- name: Download spaghetti.o2r
uses: actions/download-artifact@v4
with:
name: spaghetti.o2r
path: ./build-cmake
- name: Build
run: |
cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=Release
cmake --build build-cmake --config Release -j3
(cd build-cmake && cpack -G External)
wget -O gamecontrollerdb.txt https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
mv README.md readme.txt
mv build-cmake/*.appimage spaghetti.appimage
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: Spaghettify-linux
path: |
spaghetti.appimage
config.yml
yamls
gamecontrollerdb.txt
build-switch:
needs: generate-port-o2r
runs-on: ubuntu-latest
container:
image: devkitpro/devkita64:20241023
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
sudo apt-get remove -y cmake
git -C libultraship remote add nx https://github.com/Net64DD/libultraship.git
git -C libultraship fetch nx
git -C libultraship checkout nx/main-nx
wget https://github.com/Kitware/CMake/releases/download/v3.28.3/cmake-3.28.3-linux-x86_64.sh -O /tmp/cmake.sh
sudo sh /tmp/cmake.sh --prefix=/usr/local/ --exclude-subdir
cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake
cmake --build build-switch --config Release -j3
wget -O gamecontrollerdb.txt https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
mv README.md readme.txt
mv build-switch/*.nro Spaghettify.nro
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: Spaghettify-switch
path: |
Spaghettify.nro
config.yml
assets
gamecontrollerdb.txt