mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-06 22:03:16 -04:00
475f167bb2
* Implement kart vehicle * Fix menu CC * Actors * variable framerate * Implement Actors vector * Fix water & scrolling textures * Finish ACoin * Refactor finishline * Refactor mtx to vector * Fix refactored screen code bugs * Fix playlist bug * Switching courses working now * Fix podium ceremony * Mostly Fix Demo and Credits * Credits Load Actors and Textures * Fix credits * Formatting * Update lus and torch * Fix water features * Fix crabs * Combine function * Fix wheels * Add Moon Jump Cheat * Wheel Change * Fix smoke due to wheel change * Fix screens for wheels * Fix transparency * Fix staff ghost * Fix lakitu transition widescreen * Rename and export credits text * Fixes --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
47 lines
1.9 KiB
C++
47 lines
1.9 KiB
C++
#pragma once
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#include <libultraship.h>
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#include "Course.h"
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extern "C" {
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#include "assets/koopa_troopa_beach_vertices.h"
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#include "assets/koopa_troopa_beach_displaylists.h"
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#include "assets/koopa_troopa_beach_data.h"
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#include "course_offsets.h"
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#include "camera.h"
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#include "data/some_data.h"
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#include "objects.h"
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#include "path_spawn_metadata.h"
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extern const course_texture koopa_troopa_beach_textures[];
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}
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class KoopaTroopaBeach : public Course {
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public:
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virtual ~KoopaTroopaBeach() = default; // Virtual destructor for proper cleanup in derived classes
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// Constructor
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explicit KoopaTroopaBeach();
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// virtual void Load(const char* courseVtx,
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// course_texture* textures, const char* displaylists, size_t dlSize);
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virtual void Load() override;
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virtual void LoadTextures() override;
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virtual void SpawnActors() override;
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virtual void SpawnVehicles() override;
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virtual void MinimapSettings() override;
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virtual void InitCourseObjects() override;
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virtual void UpdateCourseObjects() override;
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virtual void RenderCourseObjects(s32 cameraId) override;
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virtual void SomeSounds() override;
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virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
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virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
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virtual void MinimapFinishlinePosition() override;
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virtual void Render(struct UnkStruct_800DC5EC*) override;
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virtual void RenderCredits() override;
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virtual void Collision() override;
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virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
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virtual void ScrollingTextures() override;
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virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
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virtual void Destroy() override;
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};
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