Files
SpaghettiKart/src/engine/courses/KoopaTroopaBeach.h
T
MegaMech 475f167bb2 [modding] Big Update PR (#118)
* Implement kart vehicle

* Fix menu CC

* Actors

* variable framerate

* Implement Actors vector

* Fix water & scrolling textures

* Finish ACoin

* Refactor finishline

* Refactor mtx to vector

* Fix refactored screen code bugs

* Fix playlist bug

* Switching courses working now

* Fix podium ceremony

* Mostly Fix Demo and Credits

* Credits Load Actors and Textures

* Fix credits

* Formatting

* Update lus and torch

* Fix water features

* Fix crabs

* Combine function

* Fix wheels

* Add Moon Jump Cheat

* Wheel Change

* Fix smoke due to wheel change

* Fix screens for wheels

* Fix transparency

* Fix staff ghost

* Fix lakitu transition widescreen

* Rename and export credits text

* Fixes

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-11-14 23:32:55 -07:00

47 lines
1.9 KiB
C++

#pragma once
#include <libultraship.h>
#include "Course.h"
extern "C" {
#include "assets/koopa_troopa_beach_vertices.h"
#include "assets/koopa_troopa_beach_displaylists.h"
#include "assets/koopa_troopa_beach_data.h"
#include "course_offsets.h"
#include "camera.h"
#include "data/some_data.h"
#include "objects.h"
#include "path_spawn_metadata.h"
extern const course_texture koopa_troopa_beach_textures[];
}
class KoopaTroopaBeach : public Course {
public:
virtual ~KoopaTroopaBeach() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit KoopaTroopaBeach();
// virtual void Load(const char* courseVtx,
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
virtual void RenderCourseObjects(s32 cameraId) override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void MinimapFinishlinePosition() override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
virtual void Collision() override;
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
virtual void ScrollingTextures() override;
virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
virtual void Destroy() override;
};