mirror of
https://github.com/HarbourMasters/SpaghettiKart
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e9415164bb
* Lots of audio decomp * effects and playback are 100% matched * Took some notes from the SM64 Makefile to get the right compiler options for a couple files * Added the audio files to rename_symbol utility Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
42 lines
1.9 KiB
C
42 lines
1.9 KiB
C
#ifndef AUDIO_SEQPLAYER_H
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#define AUDIO_SEQPLAYER_H
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#include <PR/ultratypes.h>
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#include "audio/internal.h"
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#define PORTAMENTO_IS_SPECIAL(x) ((x).mode & 0x80)
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#define PORTAMENTO_MODE(x) ((x).mode & ~0x80)
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#define PORTAMENTO_MODE_1 1
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#define PORTAMENTO_MODE_2 2
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#define PORTAMENTO_MODE_3 3
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#define PORTAMENTO_MODE_4 4
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#define PORTAMENTO_MODE_5 5
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void sequence_channel_init(struct SequenceChannel *seqChannel);
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s32 seq_channel_set_layer(struct SequenceChannel *seqChannel, s32 layerIndex);
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void seq_channel_layer_disable(struct SequenceChannelLayer *seqPlayer);
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void seq_channel_layer_free(struct SequenceChannel *seqChannel, s32 layerIndex);
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void sequence_channel_disable(struct SequenceChannel *seqPlayer);
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struct SequenceChannel *allocate_sequence_channel(void);
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void sequence_player_init_channels(struct SequencePlayer *seqPlayer, u16 channelBits);
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void sequence_player_disable_channels(struct SequencePlayer *seqPlayer, u16 channelBits);
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void sequence_channel_enable(struct SequencePlayer *seqPlayer, u8 channelIndex, void *script);
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void sequence_player_disable(struct SequencePlayer* seqPlayer);
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void func_800BEF2C(struct SequencePlayer* seqPlayer);
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void audio_list_push_back(struct AudioListItem *list, struct AudioListItem *item);
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void *audio_list_pop_back(struct AudioListItem *list);
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void init_layer_freelist(void);
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u8 m64_read_u8(struct M64ScriptState *state);
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s16 m64_read_s16(struct M64ScriptState *state);
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u16 m64_read_compressed_u16(struct M64ScriptState *state);
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void seq_channel_layer_process_script(struct SequenceChannelLayer *layer);
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u8 get_instrument(struct SequenceChannel *seqChannel, u8 instId, struct Instrument **instOut, struct AdsrSettings *adsr);
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void set_instrument(struct SequenceChannel *seqChannel, u8 instId);
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void sequence_channel_set_volume(struct SequenceChannel *seqChannel, u8 volume);
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// void process_sequences(s32 iterationsRemaining);
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void init_sequence_player(u32 player);
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void init_sequence_players(void);
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#endif // AUDIO_SEQPLAYER_H
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