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https://github.com/HarbourMasters/SpaghettiKart
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* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
50 lines
2.6 KiB
C
50 lines
2.6 KiB
C
#ifndef AUDIO_PLAYBACK_H
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#define AUDIO_PLAYBACK_H
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#include <libultra/types.h>
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#include "internal.h"
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// Mask bits denoting where to allocate notes from, according to a channel's
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// noteAllocPolicy. Despite being checked as bitmask bits, the bits are not
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// orthogonal; rather, the smallest bit wins, except for NOTE_ALLOC_LAYER,
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// which *is* orthogonal to the other. SEQ implicitly includes CHANNEL.
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// If none of the CHANNEL/SEQ/GLOBAL_FREELIST bits are set, all three locations
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// are tried.
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#define NOTE_ALLOC_LAYER 1
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#define NOTE_ALLOC_CHANNEL 2
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#define NOTE_ALLOC_SEQ 4
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#define NOTE_ALLOC_GLOBAL_FREELIST 8
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void note_set_vel_pan_reverb(struct Note* note, f32 velocity, u8 pan, u8 reverbVol);
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void note_set_resampling_rate(struct Note* note, f32 resamplingRateInput);
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s32 build_synthetic_wave(struct Note* note, struct SequenceChannelLayer* seqLayer, s32 waveId);
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void init_synthetic_wave(struct Note* note, struct SequenceChannelLayer* seqLayer);
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void init_note_list(struct AudioListItem* list);
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void init_note_lists(struct NotePool* pool);
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void init_note_free_list(void);
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void note_pool_clear(struct NotePool* pool);
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void note_pool_fill(struct NotePool* pool, s32 count);
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void audio_list_push_front(struct AudioListItem* list, struct AudioListItem* item);
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void audio_list_remove(struct AudioListItem* item);
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struct Note* pop_node_with_lower_prio(struct AudioListItem* list, s32 limit);
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void note_init_for_layer(struct Note* note, struct SequenceChannelLayer* seqLayer);
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void note_disable(struct Note* note);
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void process_notes(void);
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struct AudioBankSound* instrument_get_audio_bank_sound(struct Instrument* instrument, s32 semitone);
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struct Instrument* get_instrument_inner(s32 bankId, s32 instId);
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struct Drum* get_drum(s32 bankId, s32 drumId);
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void note_init(struct Note* note);
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void seq_channel_layer_decay_release_internal(struct SequenceChannelLayer* seqLayer, s32 target);
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void seq_channel_layer_note_decay(struct SequenceChannelLayer* seqLayer);
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void seq_channel_layer_note_release(struct SequenceChannelLayer* seqLayer);
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void func_800BD8F4(struct Note* note, struct SequenceChannelLayer* seqLayer);
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void note_release_and_take_ownership(struct Note* note, struct SequenceChannelLayer* seqLayer);
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struct Note* alloc_note_from_disabled(struct NotePool* pool, struct SequenceChannelLayer* seqLayer);
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struct Note* alloc_note_from_decaying(struct NotePool* pool, struct SequenceChannelLayer* seqLayer);
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struct Note* alloc_note_from_active(struct NotePool* pool, struct SequenceChannelLayer* seqLayer);
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struct Note* alloc_note(struct SequenceChannelLayer* seqLayer);
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void note_init_all(void);
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#endif // AUDIO_PLAYBACK_H
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