mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-23 06:54:37 -04:00
02ad54ca72
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
30 lines
624 B
YAML
30 lines
624 B
YAML
579c48e211ae952530ffc8738709f078d5dd215e:
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name: Mario Kart 64 [US]
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path: yamls/us
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config:
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gbi: F3DEX_MK64
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sort: OFFSET
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enums:
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- include/defines.h
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output:
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binary: mk64.o2r
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headers: include/assets
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code: assets/code
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segments:
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- 0x000000 # 0x00
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- 0x000000 # 0x01
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- 0x12AAE0 # 0x02
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- 0x000000 # 0x03
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- 0x000000 # 0x04
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- 0x000000 # 0x05
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- 0x825800 # 0x06
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- 0x000000 # 0x07
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- 0x000000 # 0x08
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- 0x88CD70 # 0x09
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- 0x729A30 # 0x0A
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- 0x821D10 # 0x0B
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- 0x7FA3C0 # 0x0C
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- 0x132B50 # 0x0D
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- 0x000000 # 0x0E
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- 0x145470 # 0x0F
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