Files
SpaghettiKart/courses/all_course_model.h
T
coco875 02ad54ca72 Refactor yaml and remove segment (#531)
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top
2025-12-07 07:34:53 -07:00

57 lines
3.5 KiB
C

#ifndef ALL_COURSE_MODEL_H
#define ALL_COURSE_MODEL_H
#include "macros.h"
#include <common_structs.h>
/** WARNING!!!
* This header file has the sizes of the vertex array's hard coded.
* If those arrays ever have their sizes changed that MUST be reflected
* in this file or problems will arise in other parts of the code
**/
#include <assets/models/tracks/yoshi_valley/yoshi_valley_vertices.h>
#include <assets/models/tracks/toads_turnpike/toads_turnpike_vertices.h>
#include <assets/models/tracks/mario_raceway/mario_raceway_vertices.h>
#include <assets/models/tracks/luigi_raceway/luigi_raceway_vertices.h>
#include <assets/models/tracks/royal_raceway/royal_raceway_vertices.h>
#include <assets/models/tracks/kalimari_desert/kalimari_desert_vertices.h>
#include <assets/models/tracks/frappe_snowland/frappe_snowland_vertices.h>
#include <assets/models/tracks/frappe_snowland/frappe_snowland_data.h>
#include <assets/models/tracks/wario_stadium/wario_stadium_vertices.h>
#include <assets/models/tracks/moo_moo_farm/moo_moo_farm_vertices.h>
#include <assets/models/tracks/big_donut/big_donut_vertices.h>
#include <assets/models/tracks/choco_mountain/choco_mountain_vertices.h>
#include <assets/models/tracks/bowsers_castle/bowsers_castle_vertices.h>
#include <assets/models/tracks/skyscraper/skyscraper_vertices.h>
#include <assets/models/tracks/block_fort/block_fort_vertices.h>
#include <assets/models/tracks/double_deck/double_deck_vertices.h>
#include <assets/models/tracks/banshee_boardwalk/banshee_boardwalk_vertices.h>
#include <assets/models/tracks/dks_jungle_parkway/dks_jungle_parkway_vertices.h>
#include <assets/models/tracks/koopa_troopa_beach/koopa_troopa_beach_vertices.h>
#include <assets/models/tracks/sherbet_land/sherbet_land_vertices.h>
#include <assets/models/tracks/rainbow_road/rainbow_road_vertices.h>
#define d_course_big_donut_vertex_count ARRAY_COUNT(d_course_big_donut_vertex)
#define d_course_block_fort_vertex_count ARRAY_COUNT(d_course_block_fort_vertex)
#define d_course_double_deck_vertex_count ARRAY_COUNT(d_course_double_deck_vertex)
#define d_course_skyscraper_vertex_count ARRAY_COUNT(d_course_skyscraper_vertex)
#define d_course_choco_mountain_vertex_count ARRAY_COUNT(d_course_choco_mountain_vertex)
#define d_course_frappe_snowland_vertex_count ARRAY_COUNT(d_course_frappe_snowland_vertex)
#define d_course_mario_raceway_vertex_count ARRAY_COUNT(d_course_mario_raceway_vertex)
#define d_course_toads_turnpike_vertex_count ARRAY_COUNT(d_course_toads_turnpike_vertex)
#define d_course_kalimari_desert_vertex_count ARRAY_COUNT(d_course_kalimari_desert_vertex)
#define d_course_koopa_troopa_beach_vertex_count ARRAY_COUNT(d_course_koopa_troopa_beach_vertex)
#define d_course_luigi_raceway_vertex_count ARRAY_COUNT(d_course_luigi_raceway_vertex)
#define d_course_moo_moo_farm_vertex_count ARRAY_COUNT(d_course_moo_moo_farm_vertex)
#define d_course_banshee_boardwalk_vertex_count ARRAY_COUNT(d_course_banshee_boardwalk_vertex)
#define d_course_dks_jungle_parkway_vertex_count ARRAY_COUNT(d_course_dks_jungle_parkway_vertex)
#define d_course_rainbow_road_vertex_count ARRAY_COUNT(d_course_rainbow_road_vertex)
#define d_course_yoshi_valley_vertex_count ARRAY_COUNT(d_course_yoshi_valley_vertex)
#define d_course_bowsers_castle_vertex_count ARRAY_COUNT(d_course_bowsers_castle_vertex)
#define d_course_royal_raceway_vertex_count ARRAY_COUNT(d_course_royal_raceway_vertex)
#define d_course_sherbet_land_vertex_count ARRAY_COUNT(d_course_sherbet_land_vertex)
#define d_course_wario_stadium_vertex_count ARRAY_COUNT(d_course_wario_stadium_vertex)
#endif // ALL_COURSE_MODEL_H